@"suriyelikene" Merhaba, attığım eklentide şöyle bir sorun alıyorum. Mahkumlar isyan başlatınca kaldırırken CT takımını da kaldırıyor. CT odasında olan gardiyanlar otomatik buga giriyor. Bunu engeller misiniz? CT takımı kalkmasın.
diellza
)

(09-08-2021, 22:06)suriyelikene Adlı Kullanıcıdan Alıntı: Eklentide sadece gömülü kişileri kaldırır. Ct takımında gömülü var ise o kişiyi de kaldırır.
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
for(new pPlayer =1; pPlayer <= MaxClients; pPlayer++) {
if(is_user_alive(pPlayer)) {
client_cmd(pPlayer, "-jump;-duck");
new Float:origin[3];
get_entvar(pPlayer, var_origin, origin);
origin[2]+=35.0;
set_entvar(pPlayer, var_origin, origin);
}
}
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
(10-08-2021, 01:51)burakustunel Adlı Kullanıcıdan Alıntı:+şimdi fark ettim, gömülü olmayanları da kaldırıyor. Yani CT takımı hasar alırsa direkt olarak herkes kalkıyor.(09-08-2021, 22:06)suriyelikene Adlı Kullanıcıdan Alıntı: Eklentide sadece gömülü kişileri kaldırır. Ct takımında gömülü var ise o kişiyi de kaldırır.Bu eklentiyi kullanıyorum şuanda sesde falan sorun yok, ama ct takımı gömülü olmasa bile otomatik kalkıyor.PHP Kod:#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
for(new pPlayer =1; pPlayer <= MaxClients; pPlayer++) {
if(is_user_alive(pPlayer)) {
client_cmd(pPlayer, "-jump;-duck");
new Float:origin[3];
get_entvar(pPlayer, var_origin, origin);
origin[2]+=35.0;
set_entvar(pPlayer, var_origin, origin);
}
}
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
for(new pPlayer =1; pPlayer <= MaxClients; pPlayer++) {
if(is_user_alive(pPlayer) && IsStuck(pPlayer)) {
client_cmd(pPlayer, "-jump;-duck");
new Float:origin[3];
get_entvar(pPlayer, var_origin, origin);
origin[2]+=35.0;
set_entvar(pPlayer, var_origin, origin);
}
}
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
bool:IsStuck(id) {
static Float:Origin[3];
get_entvar(id, var_origin, Origin);
engfunc(EngFunc_TraceHull, Origin, Origin, IGNORE_MONSTERS, get_entvar(id, var_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN, 0, 0);
return bool:get_tr2(0, TR_StartSolid);
}
(10-08-2021, 11:22)suriyelikene Adlı Kullanıcıdan Alıntı: Yukarda dosya olarak attığın eklenti ile aşağıda php code şeklinde attığın eklenti farklı.Reis direkt kaldırma olayını kaldırır mısın? sadece yazılar kalsın ct revlenme olayı, şarkı çalma olayı kalsın o kadar.Deneyin bakalım.PHP Kod:#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
for(new pPlayer =1; pPlayer <= MaxClients; pPlayer++) {
if(is_user_alive(pPlayer) && IsStuck(pPlayer)) {
client_cmd(pPlayer, "-jump;-duck");
new Float:origin[3];
get_entvar(pPlayer, var_origin, origin);
origin[2]+=35.0;
set_entvar(pPlayer, var_origin, origin);
}
}
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
bool:IsStuck(id) {
static Float:Origin[3];
get_entvar(id, var_origin, Origin);
engfunc(EngFunc_TraceHull, Origin, Origin, IGNORE_MONSTERS, get_entvar(id, var_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN, 0, 0);
return bool:get_tr2(0, TR_StartSolid);
}
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
(10-08-2021, 20:26)suriyelikene Adlı Kullanıcıdan Alıntı: Bunu sana daha önce de yapmıştım sanırım :Son attığınızı kurup, serveri aç kapat yapmama rağmen hala bu şekilde gömülü olmayanları kaldırıp bugda bırakıyor. Tavana asılı kaldımPHP Kod:#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
(https://www.hizliresim.com/r4qzgtx) Kullandığım eklenti listesi bu şekilde başka bir eklentiden kaynaklı olabilir mi? Currently loaded plugins:
name version author file status
[ 1] CSD Guard v2017 Ömer TELLİ csd_guard.amxx running
[ 2] CSD Yon Config vCore 0.2 Ömer TELLI csd_yonconfig.a running
[ 3] CSDuragi TeamSpeak 3 E 1.0 Omer TELLI csd_ts3.amxx running
[ 4] -kapali- 2020 Omer Telli ultimate_rslot. running
[ 5] No See Vars 0.1.0 ConnorMcLeod no_see_vars.amx running
[ 6] Multi Engel vCore 0.1 Ömer TELLİ csd_multiengel. running
[ 7] Amx_Super 1.0 PurposeLess AmxSuper2.amxx debug
[ 8] Koruma Sistemi 1.0 PawNod' attackguard.amx debug
[ 9] Admin Base 1.10.0.539 AMXX Dev Team admin.amxx running
[ 10] Gelismis Redbull 1.4 Berk Redbull.amxx debug
[ 11] Gelismis Isyan 1.2 suriyelikene New_isyan.amxx running
[ 12] [JB] Lr (Oto Komut Des 4.0 amad LREklentisi29.a running
[ 13] Gelismis Isyan 1.2 suriyelikene Isyan_Muzik29.a running
[ 14] Discord Baglantisi 1.0 Yek'-ta discordeklenti. running
[ 15] CSDuragi GAG 1.4.9 xPaw & Exolent amx_gag.amxx debug
[ 16] Gelismis UstYazi & Gun 3.1 Necati_DGN ustreklam.amxx debug
[ 17] Settings Menu 0.1 ` BesTCore; FPS_Menu.amxx running
[ 18] Beyaz Yazi 1.0 By.King ChatRengiDegist debug
[ 19] MapGuard 1.0 Berk MapGuard.amxx debug
[ 20] Random Chat Messages 0.1 ` BesTCore; say_reklam.amxx debug
[ 21] Remove Dead Body 0.1 Aconyonn Ceset_Sil.amxx debug
[ 22] Message Of The Moment 0.9.4 deadBeat amx_motm.amxx debug
[ 23] Aim Walk 1.0 bilalgecer47 ucmagit.amxx debug
[ 24] AFK_Slay 5.0 By.KinG AFK_Slay.amxx debug
[ 25] Super Bunny Hopper 1.2 Cheesy Peteza bunnyhop.amxx debug
[ 26] [ReAPI] Oto Komut v0.1 Necati_DGN & ama otoKomut.amxx debug
[ 27] Parachute 1.3 KRoT@L/JTP10181 amx_parachute.a debug
[ 28] Reapi Cift Ziplama v0.1 n.dgn doku_zipla.amxx debug
[ 29] Reapi Cift Ziplama v0.1 n.dgn Multi_Jump.amxx debug
[ 30] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running
[ 31] Admin Help 1.8.3-dev+ AMXX Dev Team adminhelp.amxx running
[ 32] Multi-Lingual System 1.8.3-dev+ AMXX Dev Team multilingual.am running
[ 33] Menus Front-End 1.8.3-dev+ AMXX Dev Team menufront.amxx running
[ 34] Commands Menu 1.8.3-dev+ AMXX Dev Team cmdmenu.amxx running
[ 35] Players Menu 1.8.3-dev+ AMXX Dev Team plmenu.amxx running
[ 36] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running
[ 37] Anti Flood 1.8.3-dev+ AMXX Dev Team antiflood.amxx running
[ 38] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running
[ 39] Scrolling Message 1.8.3-dev+ AMXX Dev Team scrollmsg.amxx running
[ 40] Info. Messages 1.8.3-dev+ AMXX Dev Team imessage.amxx running
[ 41] Admin Votes 1.8.3-dev+ AMXX Dev Team adminvote.amxx running
[ 42] Nextmap Chooser 1.8.3-dev+ AMXX Dev Team mapchooser.amxx running
[ 43] TimeLeft 1.8.3-dev+ AMXX Dev Team timeleft.amxx running
[ 44] Pause Plugins 1.8.3-dev+ AMXX Dev Team pausecfg.amxx running
[ 45] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running
[ 46] Restrict Weapons 1.8.3-dev+ AMXX Dev Team restmenu.amxx running
[ 47] CSD StatsX [S] 3.4 AMXX && CSD Team statsx.amxx running
[ 48] CSDuragi Spec Banner vCore 1.0 Omer TELLI csd_specbanner. running
[ 49] CsDuragi PUB BOT 1.0 Genki csd_pubbotv2.am running
[ 50] Say Reklam Engelleyici 0.1 Omer TELLI csd_reklamengel running
[ 51] Mermi Kontorl 2.0 Ömer TELLİ mermikontrol.am running
[ 52] UnBanmenu 1 AMX Team unbanmenu.amxx running
[ 53] Silah Engel 0.1 Leey? BugEngel.amxx debug
[ 54] unknown unknown unknown CT_can.amxx bad load
[ 55] Camera_Menu 1.0 By.KinG Camera_Menu.amx debug
[ 56] Siyah Gokyuzu 1.0 Smash siyahgokyuzu.am debug
[ 57] SupplyBox SubPlugin: S 1.0 Nguyen Son Tung sbsp_maker.amxx debug
[ 58] Report Sistemi 0.1 ` BesTCore; reportet.amxx debug
[ 59] Radar Kapatma 1.0 MapMasY-TR radar-kapat.amx debug
[ 60] Paint Marker 1.1 w0w paint_marker.am debug
[ 61] Yeni Plugin 1.0 Mariachi havakarar.amxx debug
[ 62] Gelismis Fps 2.0 Desmond*, By.Kin fpsac.amxx debug
[ 63] Settings Menu 0.1 ` BesTCore; blockneedlesmsg debug
[ 64] Yeni Eklenti 1.0 Yek'-ta SeffaflikAyari. debug
[ 65] Oto_Rev 2.1 suriyelikene Oto_Rev.amxx debug
[ 66] HUD Customizer 0.4 0.4 Igoreso Hud_Customizer. debug
[ 67] Otomatik LR & Koruma H 1.5 Necati_DGN Hak_Ver.amxx debug
[ 68] T Buton Engel 1.0 Pandora GodvarkenButonE debug
[ 69] Elbasi freeze 1.0 Leey? Elbasi_freeze.a debug
[ 70] USE Sound Blocker 0.3 3Di E-engel.amxx debug
[ 71] NadeModes 11.2 Nomexous & OT bombamod.amxx debug
[ 72] Reset Score 1.0 CSM reset.amxx debug
[ 73] unknown unknown unknown hosgeldn.amxx debug
[ 74] UzaBAN 1.0 Yek'-ta - Guncel BanveYasakla.am debug
[ 75] [ReAPI] CTMenu v1.13 n.dgn re_ctmenu_v1.13 debug
[ 76] [ReAPI] El Sonu Muzik 1.1 Necati_DGN music.amxx debug
[ 77] Hook Grab Rope 1.1 PurposeLess renklihook.amxx debug
[ 78] [ReAPI & UPGRADE] - Mo v2.1 Leey? MoonGaming_Jbme debug
[ 79] ReGezinme Mod 1.0 PawNod' regezinme.amxx running
[ 80] Izleyici Reklam Botu 1.3 - spec66.amxx running
[ 81] Bahis 1.0 emirakpinar bahisLR.amxx debug
[ 82] Hook 1.5 P34nut T_hook.amxx running
[ 83] Report Sistemi 0.1 ` BesTCore; reportmenu.amxx running
[ 84] Jail Break: Basic Info 1.0 Sn!ff3r & Edit : gun_plg.amxx running
[ 85] Hesap Makinesi 1.0 aLeX benimki.amxx running
[ 86] Fix Recoil 0.1 VEN CTOzelSekmeme.a running
[ 87] Eklenti Ismi 1.0 Fatih ~ EjderYa MoonGaming_Zama running
[ 88] Reklam Panosu 1.3 Yek'-ta reklampano.amxx running
[ 89] Ip Logger 1.0 ReymonARG log-giris.amxx running
[ 90] CSD Panel Eklentisi 1.2 Omer Telli csd_panel.amxx running
[ 91] Game Description Degis 1.0 Yek'-ta csd_gamename.am running
[ 92] CSDuragi MSList 1.0 Genki csd_mslist.amxx running
[ 93] Players Models 1.3.1 ConnorMcLeod players_models. running
[ 94] CSD Mikrofon vCore 0.1 Omer TELLI csd_mikrofon.am running
[ 95] CSDuragi JailBreak MOD vCore 0.1 Omer TELLI csd_jail_mod.am running
( 54) Load fails: Plugin file open error (plugin "CT_can.amxx")
95 plugins, 94 running
(11-08-2021, 07:59)suriyelikene Adlı Kullanıcıdan Alıntı: Yukarda attığımı kurup map değiştirdini mi ?Evet yukarıda attığınızı kurup map değişerek denedim en az 2-3 kere fakat olmadı. Birde serveri aç kapat yapıp tekrar denedim yine olmadı.
Eklentide gömmeye dair hiçbir şey yok. Böyle bir bug olmaması gerek.