@suriyelikene Merhaba, attığım eklentide şöyle bir sorun alıyorum. Mahkumlar isyan başlatınca kaldırırken CT takımını da kaldırıyor. CT odasında olan gardiyanlar otomatik buga giriyor. Bunu engeller misiniz? CT takımı kalkmasın.
Konu
Eklentide sadece gömülü kişileri kaldırır. Ct takımında gömülü var ise o kişiyi de kaldırır.
(09-08-2021, 22:06)suriyelikene Adlı Kullanıcıdan Alıntı: Eklentide sadece gömülü kişileri kaldırır. Ct takımında gömülü var ise o kişiyi de kaldırır.
PHP Kod:
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
for(new pPlayer =1; pPlayer <= MaxClients; pPlayer++) {
if(is_user_alive(pPlayer)) {
client_cmd(pPlayer, "-jump;-duck");
new Float:origin[3];
get_entvar(pPlayer, var_origin, origin);
origin[2]+=35.0;
set_entvar(pPlayer, var_origin, origin);
}
}
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
(10-08-2021, 01:51)burakustunel Adlı Kullanıcıdan Alıntı:+şimdi fark ettim, gömülü olmayanları da kaldırıyor. Yani CT takımı hasar alırsa direkt olarak herkes kalkıyor.(09-08-2021, 22:06)suriyelikene Adlı Kullanıcıdan Alıntı: Eklentide sadece gömülü kişileri kaldırır. Ct takımında gömülü var ise o kişiyi de kaldırır.Bu eklentiyi kullanıyorum şuanda sesde falan sorun yok, ama ct takımı gömülü olmasa bile otomatik kalkıyor.PHP Kod:#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
for(new pPlayer =1; pPlayer <= MaxClients; pPlayer++) {
if(is_user_alive(pPlayer)) {
client_cmd(pPlayer, "-jump;-duck");
new Float:origin[3];
get_entvar(pPlayer, var_origin, origin);
origin[2]+=35.0;
set_entvar(pPlayer, var_origin, origin);
}
}
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
Son Düzenleme: 10-08-2021, 03:07, Düzenleyen: diellza.
Yukarda dosya olarak attığın eklenti ile aşağıda php code şeklinde attığın eklenti farklı.
Deneyin bakalım.
PHP Kod:
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
for(new pPlayer =1; pPlayer <= MaxClients; pPlayer++) {
if(is_user_alive(pPlayer) && IsStuck(pPlayer)) {
client_cmd(pPlayer, "-jump;-duck");
new Float:origin[3];
get_entvar(pPlayer, var_origin, origin);
origin[2]+=35.0;
set_entvar(pPlayer, var_origin, origin);
}
}
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
bool:IsStuck(id) {
static Float:Origin[3];
get_entvar(id, var_origin, Origin);
engfunc(EngFunc_TraceHull, Origin, Origin, IGNORE_MONSTERS, get_entvar(id, var_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN, 0, 0);
return bool:get_tr2(0, TR_StartSolid);
}
(10-08-2021, 11:22)suriyelikene Adlı Kullanıcıdan Alıntı: Yukarda dosya olarak attığın eklenti ile aşağıda php code şeklinde attığın eklenti farklı.Reis direkt kaldırma olayını kaldırır mısın? sadece yazılar kalsın ct revlenme olayı, şarkı çalma olayı kalsın o kadar.
Deneyin bakalım.PHP Kod:#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
for(new pPlayer =1; pPlayer <= MaxClients; pPlayer++) {
if(is_user_alive(pPlayer) && IsStuck(pPlayer)) {
client_cmd(pPlayer, "-jump;-duck");
new Float:origin[3];
get_entvar(pPlayer, var_origin, origin);
origin[2]+=35.0;
set_entvar(pPlayer, var_origin, origin);
}
}
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
bool:IsStuck(id) {
static Float:Origin[3];
get_entvar(id, var_origin, Origin);
engfunc(EngFunc_TraceHull, Origin, Origin, IGNORE_MONSTERS, get_entvar(id, var_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN, 0, 0);
return bool:get_tr2(0, TR_StartSolid);
}
Bunu sana daha önce de yapmıştım sanırım :
PHP Kod:
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}
(10-08-2021, 20:26)suriyelikene Adlı Kullanıcıdan Alıntı: Bunu sana daha önce de yapmıştım sanırım :Son attığınızı kurup, serveri aç kapat yapmama rağmen hala bu şekilde gömülü olmayanları kaldırıp bugda bırakıyor. Tavana asılı kaldım
PHP Kod:#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <fakemeta>
new const isyanmuzik[][] = {
"BlueGaming/is_1_29.wav",
"BlueGaming/is_2_29.wav"
};
new const TAG[] = "BlueGaming";
new bool:iRebel,bool:iRioter[MAX_PLAYERS+1],Float:fTotalDMG,Float:iCvar,iKilled;
public plugin_init() {
register_plugin("Gelismis Isyan", "1.2", "suriyelikene");
RegisterHookChain(RG_CSGameRules_RestartRound, "@RoundStart", .post=false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "@TakeDamage", .post=false);
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post=true);
bind_pcvar_float(create_cvar("isyan_minhasar","50"), iCvar); //Ct Kac Hasar Yiyince Eklenti Calissin
}
public plugin_precache(){
for(new i; i < sizeof(isyanmuzik); i++) precache_sound(isyanmuzik[i]);
}
@RoundStart(){
iRebel = true;
fTotalDMG = 0.0;
for(new i=1;i<MaxClients;i++) {
iRioter[i] = false;
}
}
@TakeDamage(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) {
if(!is_user_connected(pInflictor) || !rg_is_player_can_takedamage(pVictim, pAttacker) || pVictim==pAttacker) return;
if(get_member(pInflictor, m_iTeam) != TEAM_TERRORIST && get_member(pVictim, m_iTeam) != TEAM_CT) return;
static iT;
rg_initialize_player_counts(iT);
if(iRebel) fTotalDMG += flDamage;
if(fTotalDMG >= iCvar && iRebel && iT>1){
iRebel = false;
rg_send_audio(0, isyanmuzik[random_num(0, charsmax(isyanmuzik))]);
set_hudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.20, 2, 1.0, 1.0);
show_hudmessage(0,"[ - Isyan Basladi - ]^n(- %s -)",TAG);
for(new ia; ia < 3; ia++)
client_print_color(0, 0, "^1[^3%s^1] ^4Mahkumlar ^1Isyan Baslatti^1.", TAG);
}
}
@PlayerKill(const pVictim,pAttacker) {
if(!is_user_connected(pAttacker) || pVictim == pAttacker) return;
if( get_member(pAttacker, m_iTeam) == TEAM_TERRORIST && get_member(pVictim, m_iTeam) == TEAM_CT){
iRioter[pAttacker] = true;
iKilled = pVictim;
}
if(get_member(pVictim, m_iTeam) == TEAM_TERRORIST && get_member(iKilled, m_iTeam) == TEAM_CT && iRioter[pVictim]){
rg_round_respawn(iKilled);
iRioter[pVictim] = false;
client_print_color(iKilled,iKilled,"^1[^3%s^1] ^4Seni Olduren Terorist ^1Olduruldugu Icin ^3Otomatik Revlendin",TAG);
}
}

PHP Kod:
Currently loaded plugins:
name version author file status
[ 1] CSD Guard v2017 Ömer TELLİ csd_guard.amxx running
[ 2] CSD Yon Config vCore 0.2 Ömer TELLI csd_yonconfig.a running
[ 3] CSDuragi TeamSpeak 3 E 1.0 Omer TELLI csd_ts3.amxx running
[ 4] -kapali- 2020 Omer Telli ultimate_rslot. running
[ 5] No See Vars 0.1.0 ConnorMcLeod no_see_vars.amx running
[ 6] Multi Engel vCore 0.1 Ömer TELLİ csd_multiengel. running
[ 7] Amx_Super 1.0 PurposeLess AmxSuper2.amxx debug
[ 8] Koruma Sistemi 1.0 PawNod' attackguard.amx debug
[ 9] Admin Base 1.10.0.539 AMXX Dev Team admin.amxx running
[ 10] Gelismis Redbull 1.4 Berk Redbull.amxx debug
[ 11] Gelismis Isyan 1.2 suriyelikene New_isyan.amxx running
[ 12] [JB] Lr (Oto Komut Des 4.0 amad LREklentisi29.a running
[ 13] Gelismis Isyan 1.2 suriyelikene Isyan_Muzik29.a running
[ 14] Discord Baglantisi 1.0 Yek'-ta discordeklenti. running
[ 15] CSDuragi GAG 1.4.9 xPaw & Exolent amx_gag.amxx debug
[ 16] Gelismis UstYazi & Gun 3.1 Necati_DGN ustreklam.amxx debug
[ 17] Settings Menu 0.1 ` BesTCore; FPS_Menu.amxx running
[ 18] Beyaz Yazi 1.0 By.King ChatRengiDegist debug
[ 19] MapGuard 1.0 Berk MapGuard.amxx debug
[ 20] Random Chat Messages 0.1 ` BesTCore; say_reklam.amxx debug
[ 21] Remove Dead Body 0.1 Aconyonn Ceset_Sil.amxx debug
[ 22] Message Of The Moment 0.9.4 deadBeat amx_motm.amxx debug
[ 23] Aim Walk 1.0 bilalgecer47 ucmagit.amxx debug
[ 24] AFK_Slay 5.0 By.KinG AFK_Slay.amxx debug
[ 25] Super Bunny Hopper 1.2 Cheesy Peteza bunnyhop.amxx debug
[ 26] [ReAPI] Oto Komut v0.1 Necati_DGN & ama otoKomut.amxx debug
[ 27] Parachute 1.3 KRoT@L/JTP10181 amx_parachute.a debug
[ 28] Reapi Cift Ziplama v0.1 n.dgn doku_zipla.amxx debug
[ 29] Reapi Cift Ziplama v0.1 n.dgn Multi_Jump.amxx debug
[ 30] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running
[ 31] Admin Help 1.8.3-dev+ AMXX Dev Team adminhelp.amxx running
[ 32] Multi-Lingual System 1.8.3-dev+ AMXX Dev Team multilingual.am running
[ 33] Menus Front-End 1.8.3-dev+ AMXX Dev Team menufront.amxx running
[ 34] Commands Menu 1.8.3-dev+ AMXX Dev Team cmdmenu.amxx running
[ 35] Players Menu 1.8.3-dev+ AMXX Dev Team plmenu.amxx running
[ 36] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running
[ 37] Anti Flood 1.8.3-dev+ AMXX Dev Team antiflood.amxx running
[ 38] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running
[ 39] Scrolling Message 1.8.3-dev+ AMXX Dev Team scrollmsg.amxx running
[ 40] Info. Messages 1.8.3-dev+ AMXX Dev Team imessage.amxx running
[ 41] Admin Votes 1.8.3-dev+ AMXX Dev Team adminvote.amxx running
[ 42] Nextmap Chooser 1.8.3-dev+ AMXX Dev Team mapchooser.amxx running
[ 43] TimeLeft 1.8.3-dev+ AMXX Dev Team timeleft.amxx running
[ 44] Pause Plugins 1.8.3-dev+ AMXX Dev Team pausecfg.amxx running
[ 45] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running
[ 46] Restrict Weapons 1.8.3-dev+ AMXX Dev Team restmenu.amxx running
[ 47] CSD StatsX [S] 3.4 AMXX && CSD Team statsx.amxx running
[ 48] CSDuragi Spec Banner vCore 1.0 Omer TELLI csd_specbanner. running
[ 49] CsDuragi PUB BOT 1.0 Genki csd_pubbotv2.am running
[ 50] Say Reklam Engelleyici 0.1 Omer TELLI csd_reklamengel running
[ 51] Mermi Kontorl 2.0 Ömer TELLİ mermikontrol.am running
[ 52] UnBanmenu 1 AMX Team unbanmenu.amxx running
[ 53] Silah Engel 0.1 Leey? BugEngel.amxx debug
[ 54] unknown unknown unknown CT_can.amxx bad load
[ 55] Camera_Menu 1.0 By.KinG Camera_Menu.amx debug
[ 56] Siyah Gokyuzu 1.0 Smash siyahgokyuzu.am debug
[ 57] SupplyBox SubPlugin: S 1.0 Nguyen Son Tung sbsp_maker.amxx debug
[ 58] Report Sistemi 0.1 ` BesTCore; reportet.amxx debug
[ 59] Radar Kapatma 1.0 MapMasY-TR radar-kapat.amx debug
[ 60] Paint Marker 1.1 w0w paint_marker.am debug
[ 61] Yeni Plugin 1.0 Mariachi havakarar.amxx debug
[ 62] Gelismis Fps 2.0 Desmond*, By.Kin fpsac.amxx debug
[ 63] Settings Menu 0.1 ` BesTCore; blockneedlesmsg debug
[ 64] Yeni Eklenti 1.0 Yek'-ta SeffaflikAyari. debug
[ 65] Oto_Rev 2.1 suriyelikene Oto_Rev.amxx debug
[ 66] HUD Customizer 0.4 0.4 Igoreso Hud_Customizer. debug
[ 67] Otomatik LR & Koruma H 1.5 Necati_DGN Hak_Ver.amxx debug
[ 68] T Buton Engel 1.0 Pandora GodvarkenButonE debug
[ 69] Elbasi freeze 1.0 Leey? Elbasi_freeze.a debug
[ 70] USE Sound Blocker 0.3 3Di E-engel.amxx debug
[ 71] NadeModes 11.2 Nomexous & OT bombamod.amxx debug
[ 72] Reset Score 1.0 CSM reset.amxx debug
[ 73] unknown unknown unknown hosgeldn.amxx debug
[ 74] UzaBAN 1.0 Yek'-ta - Guncel BanveYasakla.am debug
[ 75] [ReAPI] CTMenu v1.13 n.dgn re_ctmenu_v1.13 debug
[ 76] [ReAPI] El Sonu Muzik 1.1 Necati_DGN music.amxx debug
[ 77] Hook Grab Rope 1.1 PurposeLess renklihook.amxx debug
[ 78] [ReAPI & UPGRADE] - Mo v2.1 Leey? MoonGaming_Jbme debug
[ 79] ReGezinme Mod 1.0 PawNod' regezinme.amxx running
[ 80] Izleyici Reklam Botu 1.3 - spec66.amxx running
[ 81] Bahis 1.0 emirakpinar bahisLR.amxx debug
[ 82] Hook 1.5 P34nut T_hook.amxx running
[ 83] Report Sistemi 0.1 ` BesTCore; reportmenu.amxx running
[ 84] Jail Break: Basic Info 1.0 Sn!ff3r & Edit : gun_plg.amxx running
[ 85] Hesap Makinesi 1.0 aLeX benimki.amxx running
[ 86] Fix Recoil 0.1 VEN CTOzelSekmeme.a running
[ 87] Eklenti Ismi 1.0 Fatih ~ EjderYa MoonGaming_Zama running
[ 88] Reklam Panosu 1.3 Yek'-ta reklampano.amxx running
[ 89] Ip Logger 1.0 ReymonARG log-giris.amxx running
[ 90] CSD Panel Eklentisi 1.2 Omer Telli csd_panel.amxx running
[ 91] Game Description Degis 1.0 Yek'-ta csd_gamename.am running
[ 92] CSDuragi MSList 1.0 Genki csd_mslist.amxx running
[ 93] Players Models 1.3.1 ConnorMcLeod players_models. running
[ 94] CSD Mikrofon vCore 0.1 Omer TELLI csd_mikrofon.am running
[ 95] CSDuragi JailBreak MOD vCore 0.1 Omer TELLI csd_jail_mod.am running
( 54) Load fails: Plugin file open error (plugin "CT_can.amxx")
95 plugins, 94 running
Yukarda attığımı kurup map değiştirdini mi ?
Eklentide gömmeye dair hiçbir şey yok. Böyle bir bug olmaması gerek.
Eklentide gömmeye dair hiçbir şey yok. Böyle bir bug olmaması gerek.
(11-08-2021, 07:59)suriyelikene Adlı Kullanıcıdan Alıntı: Yukarda attığımı kurup map değiştirdini mi ?Evet yukarıda attığınızı kurup map değişerek denedim en az 2-3 kere fakat olmadı. Birde serveri aç kapat yapıp tekrar denedim yine olmadı.
Eklentide gömmeye dair hiçbir şey yok. Böyle bir bug olmaması gerek.
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