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Webailesi Portal Sistemi

Yazar: scofi.
09-08-2025, 14:35
20250709214752-1

20250713230422-1

Server IP: 95.173.173.31
Mod Yapımcısı : @PawNod'
Discord Sunucumuz : rasvalorant

Server Özellikleri
  • Özel Skin & Modeller 
  • Kısayol Tuşları
  • Rütbe Sistemi
  • Toplam 15 Round olunca takımlar yer değiştirir ve 30.Round da sıradaki map açılır
  • El başı ve el sonu seslendirmeler mevcuttur
  • Silah inceleme eklentisi
  • Kendinize özel seçebileceğiniz /cross menüsü
  • Silah tepmeme (Recoil ayarlı)
  • Clucth özelliği
  • Yetenek Menü
  • Karakter Menü
  • FPS Menü
  • Skin Menü
  • Özel Sprey
  • Özel BuyMenu ($ ile normal silah alma özelliği)

Maplerimiz
  • valorant_ascent_ras31
  • valorant_bind_ras31_
  • valorant_haven_ras31
  • valorant_split_ras31
  • valorant_icebox_ras31
  • valorant_pearl_ras31_
  • valorant_sunset_ras31
  • valorant_breeze_31_
  • ras_fracture_valorant
  • valorant_lotus_ras31

Bizimle Neden Oynamalısınız
  • 7/24 Aktif Ekibimiz mevcut sizinle ilgilenecek
  • Discord Sunucumuza gelenelere anında cevap verilir
  • Ekibimize katılan oyuncularımıza özel destek (oyun içi ile ilgili bilgilendirmeler vs.)

Kurallarımız
  • Yetkili kişilere veya serverda oynayanlara ağır hakaretlerde bulunanlara BAN atılır.
  • Hile Kullanmak Yasaktır ve kullanan kişileri tespit ettiğimizde BAN'lanırlar.
  • Saygı bizim için önemlidir. Saygısızca davrananlara yol veririz.
  • Siyaset veya boş tartışmalar yasaktır.
  • Yetkili olanlar aynı zamanda Discord sunucumuzda da bulunmak zorundadır.
  • Serverdaki oyuncularımıza önem vermek bizim için ön plandadır. Bu kuralı İHLAL eden yetkili herhangi biri (Haksız ise) gereken yapılır.
  • Biz yetkisine önem verenleri değil bizimle AİLE olacak kişilere önem vermekteyiz.

İletişim Bilgilerimiz

Discord: Scofi.
İnstagram : Scofi.
Yazar: ReckLesS
09-08-2025, 13:58
İstek Türü: Afiş
Eklemek İstedikleriniz & İstediğiniz Renkler: merhaba
sunucumuzda pano eklentisi için tasarım yapabilecek varmıdır 
boyut: 512x256 
logomuz: https://www.webailesi.com/ds-red-16395.png
95.173.173.111
TS3: OYT11

görseli .mdl ye cevirip iletirseniz memnun olurum
Yazar: Fripher
09-08-2025, 11:25
Forum: TS3 - Yedek
Yedek İsmi: - Medieval JailBreak Yedeği
Yedek Yapımcısı: - Resi
Yedek Sürümü: -
Yedek Testi: Sorunsuz

Kullanım Alanları & Önemli Bilgiler;
  • TS3 Bilişim
  • TS3 JaiLBreaK
  • TS3 Müşteri
  • TS3 Oyun

- Yedek Hakkındaki Resimler, Videolar -
ds-mvlyetki-16394
ds-mvloda-16393



İndirme;
.rar mvl107.rar (Dosya Boyutu: 30,02 KB | İndirme Sayısı: 27)
Yazar: emirkovic
08-08-2025, 17:03
Mod Yapımcısı: @Lynchk
Sunucu IP: 95.173.173.12
Discord: discord.gg/serahor

sera1                         sera2

Yeni Güncellemeyle Yapılan Yenilikler:

Skin markete paketler eklendi. (İster kendine, ister arkadaşına hediye et)

Waylay Dash, Waylay Teleport, Iso Kalkan yetenekleri eklendi.
Waylay Dash: Sol tık ile çift dash atar, sağ tık ile tek dash atar.
Waylay Teleport: E bastığınızda bir alan oluşturur ve tekrar E bastığınızda oraya ışınlanırsınız.
Iso Kalkan: E bastığınızda kalkan açılır, kill alıp tekrar E basınca kalkan yeniden gelir.

/ff eklendi. (Dengesiz takımları karmak için, 5 kişi /ff yazarsa admin olmamasına rağmen takımlar karışacaktır)

Atış Sesleri, Kill Sesleri ve Kill Bannerları eklendi.
Atış Sesleri olan skinler: Yağmacı Vandal, Kaos Vandal, Faz Koruyucu Vandal, Anomali Vandal (Devamı yakında!)
Kill Sesleri olan skinler: Yağmacı, Kaos, Faz, Asil, Zifiri, Kuronami, Anomali, RGX ve Seri Tetik
Kill Banneri olan skinler: Yağmacı, Kaos, Faz, Asil, Zifiri, Kuronami, Anomali, RGX ve Seri Tetik

/ks eklendi. Oyuncu, seçtiği karakterin seslerini duyar. (Düz Kill, Headshot Kill, Bela)

NOT: Yenilikler mod yapımcısı tarafından değil klanımız tarafından yapılmıştır ve güncelleme almaya devam edecektir.


Sunucumuzun özellikleri:
1-) Güncel Hesap Sistemi
2-) Valorant Karakterlerinin Yetenekleri;

Reyna Ulti,
Raze Ulti,
Phoenix Ulti,
Chamber Ulti,
Jett Dash,
Waylay Dash,
Yoru Teleport,
Waylay Teleport,
Iso Kalkan,
Reyna Can Küresi,
Raze Nade,
Clove Adrenalin,
Reyna Azalet,
Skye Heal,
Sage Heal,
Jett Smoke,
Jett Havalan

3-) Valorant Silah Skinleri ve Modelleri
4-) VP Sistemli Skin Menü
5-) Envanter Menü (Skin kullan & skin sat)
6-) Crosshair Menü
7-) Özel Buy Menü (İade sistemli)
8-) Valorant Rank Sistemi
9-) Gece 00.00'da Menüye Otomatik Eklenen Gece Pazarı Sistemi (Rastgele 4 skin %50 indirimli gelir)
10-) Valorant Karakter ve Genel Ses Efektleri

234
Yazar: Latinn
08-08-2025, 04:44
Forum: TS3 - Yedek
Yedek İsmi: Arkadaş Ortamı Yedeği V2
Yedek Yapımcısı: @Latinn
Yedek Sürümü: -
Yedek Testi: Yapıldı aktif kullanıyorum
MiniNot: Bu yedekler ( paylaşılan çoğu yedek ) teaspeak olarak alındığı için sürümü 3.13.7 ( orijinal teamspeak ) olan ts'lere bu yedekleri yükleyemezsiniz.


Kullanım Alanları & Önemli Bilgiler;
  • TS3 Arkadaş Ortamı
  • TS3 Müşteri
  • TS3 Oyun

ds-ekran-alintisi-16389
ds-ekran-alintis2permi-16388

Şifre:
.rar Latinn Takılma v2.rar (Dosya Boyutu: 9,3 KB | İndirme Sayısı: 18)
Yazar: ReckLesS
07-08-2025, 21:51
merhaba

elimde haritaya bayrak ekleme eklentisi var bayraga mape eklediğimde sabit duruyor bayrağın dalgalanmasını istiyorum ek'e sma dosyasını ve bayragın mdl sini ekledim yardımcı olabilecek varmıdır
.mdl trbayrak.mdl (Dosya Boyutu: 60,79 KB | İndirme Sayısı: 2)
.sma Bayrak.sma (Dosya Boyutu: 14,08 KB | İndirme Sayısı: 2)
Yazar: EdgeGraphic
06-08-2025, 17:59
Tasarım yapımcısı: @UmutDeDe* Designer *Editör-@FripheRx*
Tasarım ismi:yeni nesil icon pack
Tasarım sürümü:1.0

Kullanım alanları & önemli bilgileri;
  • CsgoMod
  • JailBreak
- Tasarım Görüntüsü -
qf4krw0

İndir;
.rar yeşiliconpack.rar (Dosya Boyutu: 102,06 KB | İndirme Sayısı: 32)
Yazar: ReckLesS
05-08-2025, 22:16
merhaba 

elimde haritaya bayrak ekleme eklentisi var 
fakat bayrağı istediğim yere ekleyip haritaya kaydet dedikten sonra map değişince bayrak kayboluyor 
birden fazla da bayrak ekleyemiyorum mapin bir kaç noktasına bayrak ekleyeceğim ama ikinci bayragı eklemiyor 
sma ekledim düzeltip gönderebilecek biri varmı yardımcı olabilecek şimdiden teşekkür ederim iyi forumlar dilerim
.sma Bayrak.sma (Dosya Boyutu: 14,07 KB | İndirme Sayısı: 5)
Yazar: EdgeGraphic
05-08-2025, 19:11
Banner Yapımcısı: @UmutDeDe* Designer
Bannerin Kullanılabileceği Alanlar:
  • JailBreaK TeamSpeak3 Serverleri
  • CS:GO Mod TeamSpeak3 Serverleri
  • Pro & DeathMatch TeamSpeak3 Serverleri
  • BaseBuilder TeamSpeak3 Serverleri
  • Zombie Plague & Escape TeamSpeak3 Serverleri
  • Oda Aç Takıl TeamSpeak3 Serverleri
  • Genel TeamSpeak3 Serverleri
  • Tasarım Geliştirme


- Tasarım Hakkındaki Resimler, Videolar -
bNwl2
merhaba arkadaşlar 
zombie plague modun da kullanacağım adminlere özel bicak menusu 
fakat zombilere vurduğumda ve yere duvara vurduğumda spr efekti cıkması gerekiyor fakat cıkmıyor bakabilir misiniz
Eklentiye ait olan video detaylı anlatmak istediğim olay 


 

PHP Kod:
#include <amxmodx>

#include <fakemeta>

#include <fun> 

#include <engine> 

#include <hamsandwich>

#include <zombieplague>




#define PLUGIN    "ZP knife menu"

#define VERSION    "1.0"

#define AUTHOR    "Mohamed"


#define VIP ADMIN_LEVEL_H
#define ADMIN_FLAG ADMIN_BAN

#define SVIP ADMIN_LEVEL_G
#define BOSS ADMIN_PASSWORD
#define MAXPLAYERS 32

#define ID_FBURN1    (taskid - 100)

#define ID_FBURN2    (taskid - 100)

#define ID_FBURN3    (taskid - 100)

#define ID_FBURN4    (taskid - 100)

#define ID_FBURN5    (taskid - 100)

#define ID_FBURN6    (taskid - 100)

#define ID_FBURN7    (taskid - 100)



new            g_burning1[33],
            
g_burning2[33],
                        g_burning3[33],
                        g_burning4[33],
                        g_burning5[33],
                        g_burning6[33],
                        g_burning7[33],
            
g_sprite1,
            
g_sprite2,
                        g_sprite3,
                        g_sprite4,
                        g_sprite5,
                        g_sprite6,
                        g_sprite7
   


new combat_v_model[] = "models/zp_knife_menu/v_combat_knife.mdl"

new combat_p_model[] = "models/zp_knife_menu/p_combat_knife.mdl"



new strong_v_model[] = "models/zp_knife_menu/v_strong_knife.mdl"

new strong_p_model[] = "models/zp_knife_menu/p_strong_knife.mdl"



new axe_v_model[] = "models/zp_knife_menu/v_axe_knife.mdl"    

new axe_p_model[] = "models/zp_knife_menu/p_axe_knife.mdl"    



new katana_v_model[] = "models/zp_knife_menu/v_warhammer.mdl"    

new katana_p_model[] = "models/zp_knife_menu/p_warhammer.mdl"



new hammer_v_model[] = "models/zp_knife_menu/v_warhammer_storm.mdl"    

new hammer_p_model[] = "models/zp_knife_menu/p_warhammer_storm.mdl"    



new thanatos_v_model[] = "models/zp_knife_menu/v_warhammer_ice.mdl"    

new thanatos_p_model[] = "models/zp_knife_menu/p_warhammer_ice.mdl"



new boss_v_model[] = "models/zp_knife_menu/v_boss_hammer.mdl"    

new boss_p_model[] = "models/zp_knife_menu/p_boss_hammer.mdl"



new sur_v_model[] = "models/zp_knife_menu/v_sur_hammer.mdl"    

new sur_p_model[] = "models/zp_knife_menu/p_sur_hammer.mdl"




const m_pPlayer = 41 

const m_flNextPrimaryAttack = 46 

const m_flNextSecondaryAttack = 47 

const m_flTimeWeaponIdle = 48 



new g_hasSpeed[33], SayText

new bool:g_WasShowed[MAXPLAYERS + 1]

new 
g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2

new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2

new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2

new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2

new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2

new g_knife_thanatos[33], cvar_knife_thanatos_jump, cvar_knife_thanatos_spd, cvar_knife_thanatos_dmg, cvar_knife_thanatos_knock, cvar_thanatos_spd_attack2

new g_knife_boss[33], cvar_knife_boss_jump, cvar_knife_boss_spd, cvar_knife_boss_dmg, cvar_knife_boss_knock, cvar_boss_spd_attack2

new g_knife_sur[33], cvar_knife_sur_jump, cvar_knife_sur_spd, cvar_knife_sur_dmg, cvar_knife_sur_knock, cvar_sur_spd_attack2



new const g_sound_knife[] = { "items/gunpickup2.wav" }



new const 
combat_sounds[][] =

{

    
"zp_knife_menu/cabret_deploy.wav",

    
"zp_knife_menu/cabret_hit.wav"    ,

    
"zp_knife_menu/cabret_hit.wav"    ,

    
"zp_knife_menu/cabret_hitwall.wav",

    
"zp_knife_menu/cabret_slash.wav",

    
"zp_knife_menu/cabret_stab.wav"

}



new const 
strong_sounds[][] =

{

    
"zp_knife_menu/katana_deploy.wav",

    
"zp_knife_menu/katana_hit.wav",

    
"zp_knife_menu/katana_hit.wav",

    
"zp_knife_menu/katana_hitwall.wav",

    
"zp_knife_menu/katana_slash.wav",

    
"zp_knife_menu/katana_stab.wav"

}



new const 
axe_sounds[][] =

{

    
"zp_knife_menu/thanatos_deploy.wav",

    
"zp_knife_menu/thanatos_hit.wav",

    
"zp_knife_menu/thanatos_hit.wav",

    
"zp_knife_menu/thanatos_hitwall.wav",

    
"zp_knife_menu/thanatos_slash.wav",

    
"zp_knife_menu/thanatos_stab.wav"

}



new const 
katana_sounds[][] =

{

    
"zp_knife_menu/hammer_deploy.wav",

    
"zp_knife_menu/hammer_hit.wav",

    
"zp_knife_menu/hammer_hit.wav",

    
"zp_knife_menu/hammer_hitwall.wav",

    
"zp_knife_menu/hammer_slash.wav",

    
"zp_knife_menu/hammer_stab.wav"

}



new const 
hammer_sounds[][] =

{

    
"zp_knife_menu/warhammer_deploy.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hitwall.wav",

    
"zp_knife_menu/warhammer_slash.wav",

    
"zp_knife_menu/warhammer_stab.wav"

}



new const 
thanatos_sounds[][] =

{

    
"zp_knife_menu/warhammer_deploy.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hitwall.wav",

    
"zp_knife_menu/warhammer_slash.wav",

    
"zp_knife_menu/warhammer_stab.wav"

}


new const 
boss_sounds[][] =

{

    
"zp_knife_menu/warhammer_deploy.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hitwall.wav",

    
"zp_knife_menu/warhammer_slash.wav",

    
"zp_knife_menu/warhammer_stab.wav"

}

new const 
sur_sounds[][] =

{

    
"zp_knife_menu/warhammer_deploy.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hitwall.wav",

    
"zp_knife_menu/warhammer_slash.wav",

    
"zp_knife_menu/warhammer_stab.wav"

}


public 
plugin_init()

{

    
register_plugin(PLUGIN , VERSION , AUTHOR);

    
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

        SayText = get_user_msgid("SayText")   



     register_clcmd
("say /knife","knife_menu",ADMIN_ALL,"knife_menu")

     
register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")

    
register_clcmd("combat", "give_combat")

    
register_clcmd("strong", "give_strong")

    
register_clcmd("axe", "give_axe")

    
register_clcmd("katana", "give_katana")

    
register_clcmd("hammer", "give_hammer")

    
register_clcmd("thanatos", "give_thanatos")

        register_clcmd("boss", "give_boss")

        register_clcmd("sur", "give_sur")


    
register_event("CurWeapon","checkWeapon","be","1=1");

    
register_event("Damage" , "event_Damage" , "b" , "2>0");



    
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");

        register_forward(FM_EmitSound, "CEntity__EmitSound");



    
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");



    
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");

        RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) 



    
cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");

    
cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");

    
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0");

    
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");

    
cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");



    
cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");

    
cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0");

    
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0");

    
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0");

    
cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");



    
cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");

    
cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0");

    
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0");

    
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0");

    
cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");



    
cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");

    
cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0");

    
cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0");

    
cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0");

    
cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");



    
cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");

    
cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");

    
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0");

    
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0");

    
cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");



    
cvar_knife_thanatos_jump= register_cvar("zp_knife_thanatos_jump", "385.0");

    
cvar_knife_thanatos_spd= register_cvar("zp_knife_thanatos_spd", "320.0");

    
cvar_knife_thanatos_dmg = register_cvar("zp_knife_thanatos_dmg" , "17.0");

    
cvar_knife_thanatos_knock = register_cvar("zp_knife_thanatos_knock" , "17.0");

    
cvar_thanatos_spd_attack2 = register_cvar("zp_knife_thanatos_spd_attack2" , "1.8");


        cvar_knife_boss_jump= register_cvar("zp_knife_boss_jump", "400.0");

     
cvar_knife_boss_spd= register_cvar("zp_knife_boss_spd", "350.0");

    
cvar_knife_boss_dmg = register_cvar("zp_knife_boss_dmg" , "20.0");

    
cvar_knife_boss_knock = register_cvar("zp_knife_boss_knock" , "120.0");

    
cvar_boss_spd_attack2 = register_cvar("zp_knife_boss_spd_attack2" , "2.0");
    

        cvar_knife_sur_jump= register_cvar("zp_knife_sur_jump", "380.0");

     
cvar_knife_sur_spd= register_cvar("zp_knife_sur_spd", "370.0");

    
cvar_knife_sur_dmg = register_cvar("zp_knife_sur_dmg" , "22.0");

    
cvar_knife_sur_knock = register_cvar("zp_knife_sur_knock" , "100.0");

    
cvar_sur_spd_attack2 = register_cvar("zp_knife_sur_spd_attack2" , "2.2");


        register_event("HLTV", "event_round_start", "a", "1=0", "2=0")

}


public 
zp_round_started()
{
    for(new id = 1; id <=get_maxplayers(); id++)
    {
        if(zp_get_user_survivor(id))
        set_task(1.0, "task_give", id+45634)
    }
}

public 
task_give(id)
{
    id -= 45634
    
if(zp_get_user_survivor(id) && is_user_alive(id))
    {
        
give_sur(id)
    }
}
  


public zp_round_ended()
{
    for(new id = 1; id <=get_maxplayers(); id++)
    {
        if(zp_get_user_survivor(id))
        set_task(1.0, "task_remove", id-45634)
    }
}

public 
task_remove(id)
{
    id -= -45634
    
if(zp_get_user_survivor(id))
    {
        
remove_sur(id)
    }
}
  

public client_connect(id)

{

    
g_knife_combat[id] = false

    g_knife_strong
[id] = false

    g_knife_axe
[id] = false

    g_knife_katana
[id] = false

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false

        g_knife_sur
[id] = false

    g_hasSpeed
[id] = false

}



public 
client_disconnect(id)

{

    
g_knife_combat[id] = false

    g_knife_strong
[id] = false

    g_knife_axe
[id] = false

    g_knife_katana
[id] = false

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false

        g_knife_sur
[id] = false

    g_hasSpeed
[id] = false

}



public 
plugin_precache()

{

    
precache_model(combat_v_model)

    
precache_model(combat_p_model)

    
precache_model(strong_v_model)

    
precache_model(strong_p_model)

    
precache_model(axe_v_model)

    
precache_model(axe_p_model)

    
precache_model(katana_v_model)

    
precache_model(katana_p_model)

    
precache_model(hammer_v_model)

    
precache_model(hammer_p_model)

    
precache_model(thanatos_p_model)

    
precache_model(thanatos_v_model)

        precache_model(boss_p_model)

    
precache_model(boss_v_model)

        precache_model(sur_p_model)

    
precache_model(sur_v_model)


    
precache_sound(g_sound_knife)



    for(new 
i = 0; i < sizeof combat_sounds; i++)

        
precache_sound(combat_sounds[i])



    for(new 
i = 0; i < sizeof strong_sounds; i++)

        
precache_sound(strong_sounds[i])



    for(new 
i = 0; i < sizeof axe_sounds; i++)

        
precache_sound(axe_sounds[i])  



    
for(new i = 0; i < sizeof katana_sounds; i++)

        
precache_sound(katana_sounds[i])



    for(new 
i = 0; i < sizeof hammer_sounds; i++)

        
precache_sound(hammer_sounds[i])



    for(new 
i = 0; i < sizeof thanatos_sounds; i++)

        
precache_sound(thanatos_sounds[i])


        for(new i = 0; i < sizeof boss_sounds; i++)

        
precache_sound(boss_sounds[i])

        for(new i = 0; i < sizeof sur_sounds; i++)

        
precache_sound(sur_sounds[i])


        g_sprite1 = precache_model("sprites/zp_knife_menu/1.spr")
    
    
g_sprite2 = precache_model("sprites/zp_knife_menu/2.spr")

        g_sprite3 = precache_model("sprites/zp_knife_menu/3.spr")

        g_sprite4 = precache_model("sprites/zp_knife_menu/4.spr")

        g_sprite5 = precache_model("sprites/zp_knife_menu/5.spr")

        g_sprite6 = precache_model("sprites/zp_knife_menu/6.spr") 

        g_sprite7 = precache_model("sprites/zp_knife_menu/7.spr") 


}



public 
event_round_start(id)

{

        for (new i; i < MAXPLAYERS + 1; i++)

            g_WasShowed[i] = false

}



public 
knife_menu(id)

{


    if(
is_user_alive(id) && !zp_get_user_zombie(id) && !zp_get_user_survivor(id))

    {

        
my_menu(id)

    }



    return 
PLUGIN_HANDLED

}



public 
my_menu(id)

{

    new 
menu = menu_create("\w|\r**\w[ZP] \rNEW Knife \yMenu\r**\w|^n\w|\r**\wBy \yMohamed :D\r**\w|^n", "menu_handler");

    
menu_additem(menu, "\r|\wCombat \dKnife\r| \w[\wSpeed]", "1", 0);

    
menu_additem(menu, "\r|\wStrong \dKnife\r| \w[\wDamage]", "2", 0);

    
menu_additem(menu, "\r|\wAxe \dKnife\r| \w[\wJump]^n", "3", 0);


        if(get_user_flags(id) & VIP)
    
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVip \yx2\r]", "4", 0);

        else
        menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVIP \yCost - 2 boost\r]", "4", 0);
 
        if(get_user_flags(id) & SVIP)
    
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSvip \yx4\r]", "5", 0);

        else
        menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSVIP \yCost - 4 boost\r]", "5", 0);

        if(get_user_flags(id) & ADMIN_FLAG)
    
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wADMIN \yx6\r]^n", "6", 0);

        else
        menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wAdmin \yCost - 6 boost\r]", "6", 0);   

        
if(get_user_flags(id) & BOSS)
    
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOwner \yFull Skill xXx\r]", "7", 0);
        
        
else
        menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOWNER \yCost - 20 Euro\r]", "7", 0);   
 
    menu_setprop
(menu, MPROP_EXIT, MEXIT_ALL);

    

    menu_display
(id, menu, 0);    

} 



public 
menu_handler(id, menu, item)

{

    if( 
item == MENU_EXIT )

    {

               menu_destroy(menu);

            return PLUGIN_HANDLED;    

    
}

    

    
new data[7], iName[64];

    new 
access, callback;

    

    menu_item_getinfo
(menu, item, access, data,5, iName, 63, callback);

    

    
new key = str_to_num(data);

    

    
switch(key)

    {

            case 1:

            {

            
give_combat(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
2:

        {

            
give_strong(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
3:

        {

            
give_axe(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
4:

        {

            
give_katana(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
5:

        {

            
give_hammer(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
6:

        {

            
give_thanatos(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

                case 7:

        {

            
give_boss(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

    }

    
menu_destroy(menu);

    return 
PLUGIN_HANDLED

}



public 
give_combat(id)

{

    
g_knife_combat[id] = true    

    g_knife_strong
[id] = false

    g_knife_axe
[id] = false    

    g_knife_katana
[id] = false    

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false

        g_knife_sur
[id] = false

    g_hasSpeed
[id] =  true

    g_WasShowed
[id] = true



    engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public 
give_strong(id)

{

    
g_knife_combat[id] = false    

    g_knife_strong
[id] = true    

    g_knife_axe
[id] = false

    g_knife_katana
[id] = false    

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false
    
        g_knife_sur
[id] = false

    g_hasSpeed
[id] = true

    g_WasShowed
[id] = true



    engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public 
give_axe(id)

{

    
g_knife_combat[id] = false    

    g_knife_strong
[id] = false    

    g_knife_axe
[id] = true

    g_knife_katana
[id] = false    

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false
        
        g_knife_sur
[id] = false

        g_knife_boss
[id] = false

    g_hasSpeed
[id] = true

    g_WasShowed
[id] = true



    engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public 
give_katana(id)


    if (
get_user_flags(id) & VIP)

{

    
g_knife_combat[id] = false    

    g_knife_strong
[id] = false    

    g_knife_axe
[id] = false

    g_knife_katana
[id] = true    

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false
      
        g_knife_sur
[id] = false

    g_hasSpeed
[id] = true

    g_WasShowed
[id] = true



    engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}





public 
give_hammer(id)



    if (
get_user_flags(id) & SVIP)

    {

        
g_knife_combat[id] = false    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = true

        g_knife_thanatos
[id] = false

                g_knife_boss
[id] = false
             
                g_knife_sur
[id] = false

        g_hasSpeed
[id] =  true

        g_WasShowed
[id] = true



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

    }



public 
give_thanatos(id)


    if (
get_user_flags(id) & ADMIN_FLAG)

    {

        
g_knife_combat[id] = false    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = false

        g_knife_thanatos
[id] = true

                g_knife_boss
[id] = false
               
                g_knife_sur
[id] = false

        g_hasSpeed
[id] =  true

        g_WasShowed
[id] = true



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

    }


public 
give_boss(id)


       if (get_user_flags(id) & BOSS)

       {

        
g_knife_combat[id] = false    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = false

        g_knife_thanatos
[id] = false

                g_knife_boss
[id] = true

                g_knife_sur
[id] = false
 
        g_hasSpeed
[id] =  true

        g_WasShowed
[id] = true



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
       }
    

public 
give_sur(id)

{


        
g_knife_combat[id] = false    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = false

        g_knife_thanatos
[id] = false

                g_knife_boss
[id] = false

                g_knife_sur
[id] = true
 
        g_hasSpeed
[id] =  true

        g_WasShowed
[id] = true



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

    

}


public 
remove_sur(id)

{


        
g_knife_combat[id] = true    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = false

        g_knife_thanatos
[id] = false

                g_knife_boss
[id] = false
 
                g_knife_sur
[id] = false

        g_hasSpeed
[id] =  false

        g_WasShowed
[id] = false



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

    

}

public 
checkWeapon(id)

{

    new 
plrWeapId

    

    plrWeapId 
= get_user_weapon(id)

    

    
if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]|| g_knife_thanatos[id] || g_knife_boss[id] || g_knife_sur[id]))

    {

        
checkModel(id)

    }

}



public 
checkModel(id)

{

    if (
zp_get_user_zombie(id))

        return 
PLUGIN_HANDLED

    

    
if (g_knife_combat[id])

    {

        
set_pev(id, pev_viewmodel2, combat_v_model)

        
set_pev(id, pev_weaponmodel2, combat_p_model)

    }



    if (
g_knife_strong[id])

    {

        
set_pev(id, pev_viewmodel2, strong_v_model)

        
set_pev(id, pev_weaponmodel2, strong_p_model)

    }



    if (
g_knife_axe[id])

    {

        
set_pev(id, pev_viewmodel2, axe_v_model)

        
set_pev(id, pev_weaponmodel2, axe_p_model)

    }



    if (
g_knife_katana[id])

    {

        
set_pev(id, pev_viewmodel2, katana_v_model)

        
set_pev(id, pev_weaponmodel2, katana_p_model)

    }



    if (
g_knife_hammer[id])

    {

        
set_pev(id, pev_viewmodel2, hammer_v_model)

        
set_pev(id, pev_weaponmodel2, hammer_p_model)

    }

    if (
g_knife_thanatos[id])

    {

        
set_pev(id, pev_viewmodel2, thanatos_v_model)

        
set_pev(id, pev_weaponmodel2, thanatos_p_model)

    }

        if (g_knife_boss[id])

    {

        
set_pev(id, pev_viewmodel2, boss_v_model)

        
set_pev(id, pev_weaponmodel2, boss_p_model)

    }

        if (g_knife_sur[id])

    {

        
set_pev(id, pev_viewmodel2, sur_v_model)

        
set_pev(id, pev_weaponmodel2, sur_p_model)

    }


    return 
PLUGIN_HANDLED

}


public 
CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)

{

    if (!is_user_connected(id)) 

        return HAM_IGNORED

    

    
if (zp_get_user_zombie(id)) 

        return HAM_IGNORED

    

    
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')

    {

        if (sample[14] == 'd') 

        {

            if(g_knife_combat[id])

                emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)

            if(g_knife_strong[id])

                emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)

            if(g_knife_axe[id])

                emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)

            if(g_knife_katana[id])

                emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)

            if(g_knife_hammer[id])

                emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)

            if(g_knife_thanatos[id])

                emit_sound(id, channel, thanatos_sounds[0], volume, attn, flags, pitch)

            if(g_knife_boss[id])

                emit_sound(id, channel, boss_sounds[0], volume, attn, flags, pitch)

            if(g_knife_sur[id])

                emit_sound(id, channel, sur_sounds[0], volume, attn, flags, pitch)

        }

        else if (sample[14] == 'h')

        {

            if (sample[17] == 'w') 

            {

                if(g_knife_combat[id])

                    emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)

                if(g_knife_strong[id])

                    emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)

                if(g_knife_axe[id])

                    emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)

                if(g_knife_katana[id] )

                    emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)

                if(g_knife_hammer[id])

                    emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)

                if(g_knife_thanatos[id])

                    emit_sound(id, channel, thanatos_sounds[3], volume, attn, flags, pitch)

                if(g_knife_boss[id])

                    emit_sound(id, channel, boss_sounds[3], volume, attn, flags, pitch)

                if(g_knife_sur[id])

                    emit_sound(id, channel, sur_sounds[3], volume, attn, flags, pitch)


            }

            else

            {

                if(g_knife_combat[id])

                    emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_strong[id])

                    emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_axe[id])

                    emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_katana[id])

                    emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_hammer[id])

                    emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_thanatos[id])

                    emit_sound(id, channel, thanatos_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_boss[id])

                    emit_sound(id, channel, boss_sounds[random_num(1,2)], volume, attn, flags, pitch)
               
                
if(g_knife_sur[id])

                    emit_sound(id, channel, sur_sounds[random_num(1,2)], volume, attn, flags, pitch)


            }

        }

        else

        {

            if (sample[15] == 'l') 

            {

                if(g_knife_combat[id])

                    emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)

                if(g_knife_strong[id])

                    emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)

                if(g_knife_axe[id])

                    emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)

                if(g_knife_katana[id])

                    emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)

                if(g_knife_hammer[id])

                    emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)

                if(g_knife_thanatos[id])

                    emit_sound(id, channel, thanatos_sounds[4], volume, attn, flags, pitch)

                if(g_knife_boss[id])

                    emit_sound(id, channel, boss_sounds[4], volume, attn, flags, pitch)

           
                
if(g_knife_sur[id])

                    emit_sound(id, channel, sur_sounds[4], volume, attn, flags, pitch)

            }

            else 

            {

                if(g_knife_combat[id])

                    emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)

                if(g_knife_strong[id] )

                    emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)

                if(g_knife_axe[id] )

                    emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)

                if(g_knife_katana[id])

                    emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)

                if(g_knife_hammer[id])

                    emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)

                if(g_knife_thanatos[id])

                    emit_sound(id, channel, thanatos_sounds[5], volume, attn, flags, pitch)

                if(g_knife_boss[id])

                    emit_sound(id, channel, boss_sounds[5], volume, attn, flags, pitch)

                if(g_knife_sur[id])

                    emit_sound(id, channel, sur_sounds[5], volume, attn, flags, pitch)


            }

        }

        return HAM_SUPERCEDE

    
}

    return HAM_IGNORED

}



public 
message_DeathMsg(msg_id, msg_dest, id)

{

    static 
szTruncatedWeapon[33], iattacker, ivictim

    

    get_msg_arg_string
(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

    

    
iattacker = get_msg_arg_int(1)

    
ivictim = get_msg_arg_int(2)

    

    if(!
is_user_connected(iattacker) || iattacker == ivictim)

        return 
PLUGIN_CONTINUE



    
if (!zp_get_user_zombie(iattacker))

    {

        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_combat[iattacker])

                
set_msg_arg_string(4, "Combat knife")

        }

    

        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_strong[iattacker])

                
set_msg_arg_string(4, "Strong knife")

        }



        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_axe[iattacker])

                
set_msg_arg_string(4, "Axe knife")

        }



        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_katana[iattacker])

                
set_msg_arg_string(4, "Katana knife")

        }



        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_hammer[iattacker])

                
set_msg_arg_string(4, "Ice knife")

        }

        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_thanatos[iattacker])

                
set_msg_arg_string(4, "Scythe knife")

        }

                if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_boss[iattacker])

                
set_msg_arg_string(4, "Fire knife")

        }

                
                
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_sur[iattacker])

                
set_msg_arg_string(4, "Sur knife")

        }

    }

    return 
PLUGIN_CONTINUE

}



stock print_col_chat(const id, const input[], any:...)  

{  

    
new count = 1, players[32];  

        
static msg[191];  

        vformat
(msg, 190, input, 3);  

        replace_all
(msg, 190, "!g", "^4"); // Green Color  

        replace_all(msg, 190, "!y", "^1"); // Default Color 

        replace_all(msg, 190, "!t", "^3"); // Team Color  

        if (id) players[0] = id; else get_players(players, count, "ch");  

        
{  

            
for ( new i = 0; i < count; i++ )  

            
{  

                    
if ( is_user_connected(players[i]) )  

                    
{  

                        message_begin
(MSG_ONE_UNRELIABLE, SayText, _, players[i]);  

                        write_byte
(players[i]);  

                        write_string
(msg);  

                        message_end
();  

                    
}  

            
}  

        
}  

}   



public fw_PlayerPreThink(id)

{

    if(!
is_user_alive(id) || zp_get_user_zombie(id))

        return 
FMRES_IGNORED



    
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])



    if (
weapon == CSW_KNIFE && g_knife_combat[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd))

    }



    if(
weapon == CSW_KNIFE && g_knife_combat[id])        

        
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    if (
weapon == CSW_KNIFE && g_knife_strong[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }

    if (
weapon == CSW_KNIFE && g_knife_axe[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }

    if (
weapon == CSW_KNIFE && g_knife_katana[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }

    if (
weapon == CSW_KNIFE && g_knife_hammer[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }

    if (
weapon == CSW_KNIFE && g_knife_thanatos[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_thanatos_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_thanatos_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }


        if (weapon == CSW_KNIFE && g_knife_boss[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_boss_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_boss_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }


        if (weapon == CSW_KNIFE && g_knife_sur[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_sur_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_sur_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }


    return 
FMRES_IGNORED

}  



public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)

{

    if(!
is_user_connected(attacker))

        return 
HAM_IGNORED

    

    
if(zp_get_user_zombie(attacker))

        return 
HAM_IGNORED



    
new weapon = get_user_weapon(attacker)



    if (
weapon == CSW_KNIFE && g_knife_combat[attacker])

    {    

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))

    }

    if (
weapon == CSW_KNIFE && g_knife_strong[attacker])

    {    

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))

    }

    if (
weapon == CSW_KNIFE && g_knife_axe[attacker])

    {    

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))

    }

    if (
weapon == CSW_KNIFE && g_knife_katana[attacker])

    {    

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))

    }

        

    if (
weapon == CSW_KNIFE && g_knife_hammer[attacker])

    {     

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))

    }

    

    if (
weapon == CSW_KNIFE && g_knife_thanatos[attacker])

    {     

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_thanatos_dmg))

    }


        if (weapon == CSW_KNIFE && g_knife_boss[attacker])

    {     

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_boss_dmg))

    }


        if (weapon == CSW_KNIFE && g_knife_sur[attacker])

    {     

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_sur_dmg))

    }


        if (weapon == CSW_KNIFE && g_knife_combat[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning1[victim] += 5
            
            set_task
(0.1, "Burning1", victim + 100, _, _, "b")
        }
    }


    if (
weapon == CSW_KNIFE && g_knife_strong[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning2[victim] += 6
            
            set_task
(0.1, "Burning2", victim + 100, _, _, "b")
        }
    }

        
        
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning3[victim] += 4
            
            set_task
(0.1, "Burning3", victim + 100, _, _, "b")
        }
    }


    if (
weapon == CSW_KNIFE && g_knife_katana[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning4[victim] += 7
            
            set_task
(0.1, "Burning4", victim + 100, _, _, "b")
        }
    }


        if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning5[victim] += 8
            
            set_task
(0.1, "Burning5", victim + 100, _, _, "b")
        }
    }


    if (
weapon == CSW_KNIFE && g_knife_thanatos[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning6[victim] += 9
            
            set_task
(0.1, "Burning6", victim + 100, _, _, "b")
        }
    }


        if (weapon == CSW_KNIFE && g_knife_boss[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning7[victim] += 11
            
            set_task
(0.1, "Burning7", victim + 100, _, _, "b")
        }
    }


    return 
HAM_IGNORED

}



public 
fw_Knife_SecondaryAttack_Post(knife) 

{
     

        
static id 

        id 
= get_pdata_cbase(knife, m_pPlayer, 4) 



        if(zp_get_user_zombie(id))

        return 
HAM_IGNORED

    

        
if(is_user_connected(id) && g_knife_combat[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_knife_combat_spd_attack2) 

         

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        } 

 

        if(is_user_connected(id) && g_knife_strong[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_knife_strong_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        } 



        if(is_user_connected(id) && g_knife_axe[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_knife_axe_spd_attack2) 

                 

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        } 



        if(is_user_connected(id) && g_knife_katana[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_knife_katana_spd_attack2) 

                 

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        } 



        if(is_user_connected(id) && g_knife_hammer[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_hammer_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        }     

    

    if(
is_user_connected(id) && g_knife_thanatos[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_thanatos_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        }     


        if(is_user_connected(id) && g_knife_boss[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_boss_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        }     
   

        
if(is_user_connected(id) && g_knife_sur[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_sur_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        }     


        return HAM_IGNORED 

} 



public 
Burning1(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN1, origin)

    
flags = pev(ID_FBURN1, pev_flags)

    if ((
flags & FL_INWATER) || g_burning1[ID_FBURN1] < 1 || !is_user_alive(ID_FBURN1))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite1)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning1[ID_FBURN1]--

}



public 
Burning2(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN2, origin)

    
flags = pev(ID_FBURN2, pev_flags)

    if ((
flags & FL_INWATER) || g_burning2[ID_FBURN2] < 1 || !is_user_alive(ID_FBURN2))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite2)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning2[ID_FBURN2]--

}



public 
Burning3(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN3, origin)

    
flags = pev(ID_FBURN3, pev_flags)

    if ((
flags & FL_INWATER) || g_burning3[ID_FBURN3] < 1 || !is_user_alive(ID_FBURN3))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite3)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning3[ID_FBURN3]--

}



public 
Burning4(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN4, origin)

    
flags = pev(ID_FBURN1, pev_flags)

    if ((
flags & FL_INWATER) || g_burning4[ID_FBURN4] < 1 || !is_user_alive(ID_FBURN4))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite4)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning4[ID_FBURN1]--

}



public 
Burning5(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN5, origin)

    
flags = pev(ID_FBURN5, pev_flags)

    if ((
flags & FL_INWATER) || g_burning5[ID_FBURN5] < 1 || !is_user_alive(ID_FBURN5))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite5)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning5[ID_FBURN5]--


}



public 
Burning6(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN6, origin)

    
flags = pev(ID_FBURN6, pev_flags)

    if ((
flags & FL_INWATER) || g_burning6[ID_FBURN6] < 1 || !is_user_alive(ID_FBURN6))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite6)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning6[ID_FBURN6]--

}


public 
Burning7(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN7, origin)

    
flags = pev(ID_FBURN7, pev_flags)

    if ((
flags & FL_INWATER) || g_burning7[ID_FBURN7] < 1 || !is_user_alive(ID_FBURN7))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite7)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    
    
g_burning7[ID_FBURN7]--
}


public 
event_Damage(id)

{

    new 
weapon , attacker = get_user_attacker(id , weapon);



    if(!
is_user_alive(attacker))

        return 
PLUGIN_CONTINUE;



    if(
weapon == CSW_KNIFE && g_knife_combat[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }



    if(
weapon == CSW_KNIFE && g_knife_strong[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }



    if(
weapon == CSW_KNIFE && g_knife_axe[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }



    if(
weapon == CSW_KNIFE && g_knife_katana[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }



    if(
weapon == CSW_KNIFE && g_knife_hammer[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }

    

    if(
weapon == CSW_KNIFE && g_knife_thanatos[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }


        if(weapon == CSW_KNIFE && g_knife_boss[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }
      
        
if(weapon == CSW_KNIFE && g_knife_sur[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }


    return 
PLUGIN_CONTINUE;

}


stock create_velocity_vector(victim,attacker,Float:velocity[3])

{

    if(!
zp_get_user_zombie(victim) || !is_user_alive(attacker))

        return 
0;



    new 
Float:vicorigin[3];

    new 
Float:attorigin[3];

    
entity_get_vector(victim   , EV_VEC_origin , vicorigin);

    
entity_get_vector(attacker , EV_VEC_origin , attorigin);



    new 
Float:origin2[3]

    
origin2[0] = vicorigin[0] - attorigin[0];

    
origin2[1] = vicorigin[1] - attorigin[1];



    new 
Float:largestnum = 0.0;



    if(
floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);

    if(
floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);



    
origin2[0] /= largestnum;

    
origin2[1] /= largestnum;



    if (
g_knife_combat[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_strong[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_axe[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_katana[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_hammer[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_thanatos[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }


        if (g_knife_boss[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }


        if (g_knife_sur[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }


    if(
velocity[0] <= 20.0 || velocity[1] <= 20.0)

        
velocity[2] = random_float(200.0 , 275.0);



    return 
1;

}



public 
client_putinserver(id)

{

    switch(
random_num(0, 0))

    {

        case 
0:

        {

            
g_knife_combat[id] = true

            g_hasSpeed
[id] = true

        
}



    }

} 

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