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Zp Knife Menu

ZP Knife menu
merhaba arkadaşlar 
zombie plague modun da kullanacağım adminlere özel bicak menusu 
fakat zombilere vurduğumda ve yere duvara vurduğumda spr efekti cıkması gerekiyor fakat cıkmıyor bakabilir misiniz
Eklentiye ait olan video detaylı anlatmak istediğim olay 


 

PHP Kod:
#include <amxmodx>

#include <fakemeta>

#include <fun> 

#include <engine> 

#include <hamsandwich>

#include <zombieplague>




#define PLUGIN    "ZP knife menu"

#define VERSION    "1.0"

#define AUTHOR    "Mohamed"


#define VIP ADMIN_LEVEL_H
#define ADMIN_FLAG ADMIN_BAN

#define SVIP ADMIN_LEVEL_G
#define BOSS ADMIN_PASSWORD
#define MAXPLAYERS 32

#define ID_FBURN1    (taskid - 100)

#define ID_FBURN2    (taskid - 100)

#define ID_FBURN3    (taskid - 100)

#define ID_FBURN4    (taskid - 100)

#define ID_FBURN5    (taskid - 100)

#define ID_FBURN6    (taskid - 100)

#define ID_FBURN7    (taskid - 100)



new            g_burning1[33],
            
g_burning2[33],
                        g_burning3[33],
                        g_burning4[33],
                        g_burning5[33],
                        g_burning6[33],
                        g_burning7[33],
            
g_sprite1,
            
g_sprite2,
                        g_sprite3,
                        g_sprite4,
                        g_sprite5,
                        g_sprite6,
                        g_sprite7
   


new combat_v_model[] = "models/zp_knife_menu/v_combat_knife.mdl"

new combat_p_model[] = "models/zp_knife_menu/p_combat_knife.mdl"



new strong_v_model[] = "models/zp_knife_menu/v_strong_knife.mdl"

new strong_p_model[] = "models/zp_knife_menu/p_strong_knife.mdl"



new axe_v_model[] = "models/zp_knife_menu/v_axe_knife.mdl"    

new axe_p_model[] = "models/zp_knife_menu/p_axe_knife.mdl"    



new katana_v_model[] = "models/zp_knife_menu/v_warhammer.mdl"    

new katana_p_model[] = "models/zp_knife_menu/p_warhammer.mdl"



new hammer_v_model[] = "models/zp_knife_menu/v_warhammer_storm.mdl"    

new hammer_p_model[] = "models/zp_knife_menu/p_warhammer_storm.mdl"    



new thanatos_v_model[] = "models/zp_knife_menu/v_warhammer_ice.mdl"    

new thanatos_p_model[] = "models/zp_knife_menu/p_warhammer_ice.mdl"



new boss_v_model[] = "models/zp_knife_menu/v_boss_hammer.mdl"    

new boss_p_model[] = "models/zp_knife_menu/p_boss_hammer.mdl"



new sur_v_model[] = "models/zp_knife_menu/v_sur_hammer.mdl"    

new sur_p_model[] = "models/zp_knife_menu/p_sur_hammer.mdl"




const m_pPlayer = 41 

const m_flNextPrimaryAttack = 46 

const m_flNextSecondaryAttack = 47 

const m_flTimeWeaponIdle = 48 



new g_hasSpeed[33], SayText

new bool:g_WasShowed[MAXPLAYERS + 1]

new 
g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2

new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2

new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2

new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2

new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2

new g_knife_thanatos[33], cvar_knife_thanatos_jump, cvar_knife_thanatos_spd, cvar_knife_thanatos_dmg, cvar_knife_thanatos_knock, cvar_thanatos_spd_attack2

new g_knife_boss[33], cvar_knife_boss_jump, cvar_knife_boss_spd, cvar_knife_boss_dmg, cvar_knife_boss_knock, cvar_boss_spd_attack2

new g_knife_sur[33], cvar_knife_sur_jump, cvar_knife_sur_spd, cvar_knife_sur_dmg, cvar_knife_sur_knock, cvar_sur_spd_attack2



new const g_sound_knife[] = { "items/gunpickup2.wav" }



new const 
combat_sounds[][] =

{

    
"zp_knife_menu/cabret_deploy.wav",

    
"zp_knife_menu/cabret_hit.wav"    ,

    
"zp_knife_menu/cabret_hit.wav"    ,

    
"zp_knife_menu/cabret_hitwall.wav",

    
"zp_knife_menu/cabret_slash.wav",

    
"zp_knife_menu/cabret_stab.wav"

}



new const 
strong_sounds[][] =

{

    
"zp_knife_menu/katana_deploy.wav",

    
"zp_knife_menu/katana_hit.wav",

    
"zp_knife_menu/katana_hit.wav",

    
"zp_knife_menu/katana_hitwall.wav",

    
"zp_knife_menu/katana_slash.wav",

    
"zp_knife_menu/katana_stab.wav"

}



new const 
axe_sounds[][] =

{

    
"zp_knife_menu/thanatos_deploy.wav",

    
"zp_knife_menu/thanatos_hit.wav",

    
"zp_knife_menu/thanatos_hit.wav",

    
"zp_knife_menu/thanatos_hitwall.wav",

    
"zp_knife_menu/thanatos_slash.wav",

    
"zp_knife_menu/thanatos_stab.wav"

}



new const 
katana_sounds[][] =

{

    
"zp_knife_menu/hammer_deploy.wav",

    
"zp_knife_menu/hammer_hit.wav",

    
"zp_knife_menu/hammer_hit.wav",

    
"zp_knife_menu/hammer_hitwall.wav",

    
"zp_knife_menu/hammer_slash.wav",

    
"zp_knife_menu/hammer_stab.wav"

}



new const 
hammer_sounds[][] =

{

    
"zp_knife_menu/warhammer_deploy.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hitwall.wav",

    
"zp_knife_menu/warhammer_slash.wav",

    
"zp_knife_menu/warhammer_stab.wav"

}



new const 
thanatos_sounds[][] =

{

    
"zp_knife_menu/warhammer_deploy.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hitwall.wav",

    
"zp_knife_menu/warhammer_slash.wav",

    
"zp_knife_menu/warhammer_stab.wav"

}


new const 
boss_sounds[][] =

{

    
"zp_knife_menu/warhammer_deploy.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hitwall.wav",

    
"zp_knife_menu/warhammer_slash.wav",

    
"zp_knife_menu/warhammer_stab.wav"

}

new const 
sur_sounds[][] =

{

    
"zp_knife_menu/warhammer_deploy.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hit.wav",

    
"zp_knife_menu/warhammer_hitwall.wav",

    
"zp_knife_menu/warhammer_slash.wav",

    
"zp_knife_menu/warhammer_stab.wav"

}


public 
plugin_init()

{

    
register_plugin(PLUGIN , VERSION , AUTHOR);

    
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

        SayText = get_user_msgid("SayText")   



     register_clcmd
("say /knife","knife_menu",ADMIN_ALL,"knife_menu")

     
register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")

    
register_clcmd("combat", "give_combat")

    
register_clcmd("strong", "give_strong")

    
register_clcmd("axe", "give_axe")

    
register_clcmd("katana", "give_katana")

    
register_clcmd("hammer", "give_hammer")

    
register_clcmd("thanatos", "give_thanatos")

        register_clcmd("boss", "give_boss")

        register_clcmd("sur", "give_sur")


    
register_event("CurWeapon","checkWeapon","be","1=1");

    
register_event("Damage" , "event_Damage" , "b" , "2>0");



    
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");

        register_forward(FM_EmitSound, "CEntity__EmitSound");



    
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");



    
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");

        RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) 



    
cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");

    
cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");

    
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0");

    
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");

    
cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");



    
cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");

    
cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0");

    
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0");

    
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0");

    
cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");



    
cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");

    
cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0");

    
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0");

    
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0");

    
cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");



    
cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");

    
cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0");

    
cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0");

    
cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0");

    
cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");



    
cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");

    
cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");

    
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0");

    
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0");

    
cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");



    
cvar_knife_thanatos_jump= register_cvar("zp_knife_thanatos_jump", "385.0");

    
cvar_knife_thanatos_spd= register_cvar("zp_knife_thanatos_spd", "320.0");

    
cvar_knife_thanatos_dmg = register_cvar("zp_knife_thanatos_dmg" , "17.0");

    
cvar_knife_thanatos_knock = register_cvar("zp_knife_thanatos_knock" , "17.0");

    
cvar_thanatos_spd_attack2 = register_cvar("zp_knife_thanatos_spd_attack2" , "1.8");


        cvar_knife_boss_jump= register_cvar("zp_knife_boss_jump", "400.0");

     
cvar_knife_boss_spd= register_cvar("zp_knife_boss_spd", "350.0");

    
cvar_knife_boss_dmg = register_cvar("zp_knife_boss_dmg" , "20.0");

    
cvar_knife_boss_knock = register_cvar("zp_knife_boss_knock" , "120.0");

    
cvar_boss_spd_attack2 = register_cvar("zp_knife_boss_spd_attack2" , "2.0");
    

        cvar_knife_sur_jump= register_cvar("zp_knife_sur_jump", "380.0");

     
cvar_knife_sur_spd= register_cvar("zp_knife_sur_spd", "370.0");

    
cvar_knife_sur_dmg = register_cvar("zp_knife_sur_dmg" , "22.0");

    
cvar_knife_sur_knock = register_cvar("zp_knife_sur_knock" , "100.0");

    
cvar_sur_spd_attack2 = register_cvar("zp_knife_sur_spd_attack2" , "2.2");


        register_event("HLTV", "event_round_start", "a", "1=0", "2=0")

}


public 
zp_round_started()
{
    for(new id = 1; id <=get_maxplayers(); id++)
    {
        if(zp_get_user_survivor(id))
        set_task(1.0, "task_give", id+45634)
    }
}

public 
task_give(id)
{
    id -= 45634
    
if(zp_get_user_survivor(id) && is_user_alive(id))
    {
        
give_sur(id)
    }
}
  


public zp_round_ended()
{
    for(new id = 1; id <=get_maxplayers(); id++)
    {
        if(zp_get_user_survivor(id))
        set_task(1.0, "task_remove", id-45634)
    }
}

public 
task_remove(id)
{
    id -= -45634
    
if(zp_get_user_survivor(id))
    {
        
remove_sur(id)
    }
}
  

public client_connect(id)

{

    
g_knife_combat[id] = false

    g_knife_strong
[id] = false

    g_knife_axe
[id] = false

    g_knife_katana
[id] = false

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false

        g_knife_sur
[id] = false

    g_hasSpeed
[id] = false

}



public 
client_disconnect(id)

{

    
g_knife_combat[id] = false

    g_knife_strong
[id] = false

    g_knife_axe
[id] = false

    g_knife_katana
[id] = false

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false

        g_knife_sur
[id] = false

    g_hasSpeed
[id] = false

}



public 
plugin_precache()

{

    
precache_model(combat_v_model)

    
precache_model(combat_p_model)

    
precache_model(strong_v_model)

    
precache_model(strong_p_model)

    
precache_model(axe_v_model)

    
precache_model(axe_p_model)

    
precache_model(katana_v_model)

    
precache_model(katana_p_model)

    
precache_model(hammer_v_model)

    
precache_model(hammer_p_model)

    
precache_model(thanatos_p_model)

    
precache_model(thanatos_v_model)

        precache_model(boss_p_model)

    
precache_model(boss_v_model)

        precache_model(sur_p_model)

    
precache_model(sur_v_model)


    
precache_sound(g_sound_knife)



    for(new 
i = 0; i < sizeof combat_sounds; i++)

        
precache_sound(combat_sounds[i])



    for(new 
i = 0; i < sizeof strong_sounds; i++)

        
precache_sound(strong_sounds[i])



    for(new 
i = 0; i < sizeof axe_sounds; i++)

        
precache_sound(axe_sounds[i])  



    
for(new i = 0; i < sizeof katana_sounds; i++)

        
precache_sound(katana_sounds[i])



    for(new 
i = 0; i < sizeof hammer_sounds; i++)

        
precache_sound(hammer_sounds[i])



    for(new 
i = 0; i < sizeof thanatos_sounds; i++)

        
precache_sound(thanatos_sounds[i])


        for(new i = 0; i < sizeof boss_sounds; i++)

        
precache_sound(boss_sounds[i])

        for(new i = 0; i < sizeof sur_sounds; i++)

        
precache_sound(sur_sounds[i])


        g_sprite1 = precache_model("sprites/zp_knife_menu/1.spr")
    
    
g_sprite2 = precache_model("sprites/zp_knife_menu/2.spr")

        g_sprite3 = precache_model("sprites/zp_knife_menu/3.spr")

        g_sprite4 = precache_model("sprites/zp_knife_menu/4.spr")

        g_sprite5 = precache_model("sprites/zp_knife_menu/5.spr")

        g_sprite6 = precache_model("sprites/zp_knife_menu/6.spr") 

        g_sprite7 = precache_model("sprites/zp_knife_menu/7.spr") 


}



public 
event_round_start(id)

{

        for (new i; i < MAXPLAYERS + 1; i++)

            g_WasShowed[i] = false

}



public 
knife_menu(id)

{


    if(
is_user_alive(id) && !zp_get_user_zombie(id) && !zp_get_user_survivor(id))

    {

        
my_menu(id)

    }



    return 
PLUGIN_HANDLED

}



public 
my_menu(id)

{

    new 
menu = menu_create("\w|\r**\w[ZP] \rNEW Knife \yMenu\r**\w|^n\w|\r**\wBy \yMohamed :D\r**\w|^n", "menu_handler");

    
menu_additem(menu, "\r|\wCombat \dKnife\r| \w[\wSpeed]", "1", 0);

    
menu_additem(menu, "\r|\wStrong \dKnife\r| \w[\wDamage]", "2", 0);

    
menu_additem(menu, "\r|\wAxe \dKnife\r| \w[\wJump]^n", "3", 0);


        if(get_user_flags(id) & VIP)
    
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVip \yx2\r]", "4", 0);

        else
        menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVIP \yCost - 2 boost\r]", "4", 0);
 
        if(get_user_flags(id) & SVIP)
    
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSvip \yx4\r]", "5", 0);

        else
        menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSVIP \yCost - 4 boost\r]", "5", 0);

        if(get_user_flags(id) & ADMIN_FLAG)
    
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wADMIN \yx6\r]^n", "6", 0);

        else
        menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wAdmin \yCost - 6 boost\r]", "6", 0);   

        
if(get_user_flags(id) & BOSS)
    
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOwner \yFull Skill xXx\r]", "7", 0);
        
        
else
        menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOWNER \yCost - 20 Euro\r]", "7", 0);   
 
    menu_setprop
(menu, MPROP_EXIT, MEXIT_ALL);

    

    menu_display
(id, menu, 0);    

} 



public 
menu_handler(id, menu, item)

{

    if( 
item == MENU_EXIT )

    {

               menu_destroy(menu);

            return PLUGIN_HANDLED;    

    
}

    

    
new data[7], iName[64];

    new 
access, callback;

    

    menu_item_getinfo
(menu, item, access, data,5, iName, 63, callback);

    

    
new key = str_to_num(data);

    

    
switch(key)

    {

            case 1:

            {

            
give_combat(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
2:

        {

            
give_strong(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
3:

        {

            
give_axe(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
4:

        {

            
give_katana(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
5:

        {

            
give_hammer(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

        case 
6:

        {

            
give_thanatos(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

                case 7:

        {

            
give_boss(id)

            
menu_destroy(menu);

            return 
PLUGIN_HANDLED

        
}

    }

    
menu_destroy(menu);

    return 
PLUGIN_HANDLED

}



public 
give_combat(id)

{

    
g_knife_combat[id] = true    

    g_knife_strong
[id] = false

    g_knife_axe
[id] = false    

    g_knife_katana
[id] = false    

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false

        g_knife_sur
[id] = false

    g_hasSpeed
[id] =  true

    g_WasShowed
[id] = true



    engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public 
give_strong(id)

{

    
g_knife_combat[id] = false    

    g_knife_strong
[id] = true    

    g_knife_axe
[id] = false

    g_knife_katana
[id] = false    

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false
    
        g_knife_sur
[id] = false

    g_hasSpeed
[id] = true

    g_WasShowed
[id] = true



    engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public 
give_axe(id)

{

    
g_knife_combat[id] = false    

    g_knife_strong
[id] = false    

    g_knife_axe
[id] = true

    g_knife_katana
[id] = false    

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false
        
        g_knife_sur
[id] = false

        g_knife_boss
[id] = false

    g_hasSpeed
[id] = true

    g_WasShowed
[id] = true



    engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public 
give_katana(id)


    if (
get_user_flags(id) & VIP)

{

    
g_knife_combat[id] = false    

    g_knife_strong
[id] = false    

    g_knife_axe
[id] = false

    g_knife_katana
[id] = true    

    g_knife_hammer
[id] = false

    g_knife_thanatos
[id] = false

        g_knife_boss
[id] = false
      
        g_knife_sur
[id] = false

    g_hasSpeed
[id] = true

    g_WasShowed
[id] = true



    engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}





public 
give_hammer(id)



    if (
get_user_flags(id) & SVIP)

    {

        
g_knife_combat[id] = false    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = true

        g_knife_thanatos
[id] = false

                g_knife_boss
[id] = false
             
                g_knife_sur
[id] = false

        g_hasSpeed
[id] =  true

        g_WasShowed
[id] = true



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

    }



public 
give_thanatos(id)


    if (
get_user_flags(id) & ADMIN_FLAG)

    {

        
g_knife_combat[id] = false    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = false

        g_knife_thanatos
[id] = true

                g_knife_boss
[id] = false
               
                g_knife_sur
[id] = false

        g_hasSpeed
[id] =  true

        g_WasShowed
[id] = true



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

    }


public 
give_boss(id)


       if (get_user_flags(id) & BOSS)

       {

        
g_knife_combat[id] = false    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = false

        g_knife_thanatos
[id] = false

                g_knife_boss
[id] = true

                g_knife_sur
[id] = false
 
        g_hasSpeed
[id] =  true

        g_WasShowed
[id] = true



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
       }
    

public 
give_sur(id)

{


        
g_knife_combat[id] = false    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = false

        g_knife_thanatos
[id] = false

                g_knife_boss
[id] = false

                g_knife_sur
[id] = true
 
        g_hasSpeed
[id] =  true

        g_WasShowed
[id] = true



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

    

}


public 
remove_sur(id)

{


        
g_knife_combat[id] = true    

        g_knife_strong
[id] = false    

        g_knife_axe
[id] = false

        g_knife_katana
[id] = false

        g_knife_hammer
[id] = false

        g_knife_thanatos
[id] = false

                g_knife_boss
[id] = false
 
                g_knife_sur
[id] = false

        g_hasSpeed
[id] =  false

        g_WasShowed
[id] = false



        engfunc
(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

    

}

public 
checkWeapon(id)

{

    new 
plrWeapId

    

    plrWeapId 
= get_user_weapon(id)

    

    
if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]|| g_knife_thanatos[id] || g_knife_boss[id] || g_knife_sur[id]))

    {

        
checkModel(id)

    }

}



public 
checkModel(id)

{

    if (
zp_get_user_zombie(id))

        return 
PLUGIN_HANDLED

    

    
if (g_knife_combat[id])

    {

        
set_pev(id, pev_viewmodel2, combat_v_model)

        
set_pev(id, pev_weaponmodel2, combat_p_model)

    }



    if (
g_knife_strong[id])

    {

        
set_pev(id, pev_viewmodel2, strong_v_model)

        
set_pev(id, pev_weaponmodel2, strong_p_model)

    }



    if (
g_knife_axe[id])

    {

        
set_pev(id, pev_viewmodel2, axe_v_model)

        
set_pev(id, pev_weaponmodel2, axe_p_model)

    }



    if (
g_knife_katana[id])

    {

        
set_pev(id, pev_viewmodel2, katana_v_model)

        
set_pev(id, pev_weaponmodel2, katana_p_model)

    }



    if (
g_knife_hammer[id])

    {

        
set_pev(id, pev_viewmodel2, hammer_v_model)

        
set_pev(id, pev_weaponmodel2, hammer_p_model)

    }

    if (
g_knife_thanatos[id])

    {

        
set_pev(id, pev_viewmodel2, thanatos_v_model)

        
set_pev(id, pev_weaponmodel2, thanatos_p_model)

    }

        if (g_knife_boss[id])

    {

        
set_pev(id, pev_viewmodel2, boss_v_model)

        
set_pev(id, pev_weaponmodel2, boss_p_model)

    }

        if (g_knife_sur[id])

    {

        
set_pev(id, pev_viewmodel2, sur_v_model)

        
set_pev(id, pev_weaponmodel2, sur_p_model)

    }


    return 
PLUGIN_HANDLED

}


public 
CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)

{

    if (!is_user_connected(id)) 

        return HAM_IGNORED

    

    
if (zp_get_user_zombie(id)) 

        return HAM_IGNORED

    

    
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')

    {

        if (sample[14] == 'd') 

        {

            if(g_knife_combat[id])

                emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)

            if(g_knife_strong[id])

                emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)

            if(g_knife_axe[id])

                emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)

            if(g_knife_katana[id])

                emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)

            if(g_knife_hammer[id])

                emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)

            if(g_knife_thanatos[id])

                emit_sound(id, channel, thanatos_sounds[0], volume, attn, flags, pitch)

            if(g_knife_boss[id])

                emit_sound(id, channel, boss_sounds[0], volume, attn, flags, pitch)

            if(g_knife_sur[id])

                emit_sound(id, channel, sur_sounds[0], volume, attn, flags, pitch)

        }

        else if (sample[14] == 'h')

        {

            if (sample[17] == 'w') 

            {

                if(g_knife_combat[id])

                    emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)

                if(g_knife_strong[id])

                    emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)

                if(g_knife_axe[id])

                    emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)

                if(g_knife_katana[id] )

                    emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)

                if(g_knife_hammer[id])

                    emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)

                if(g_knife_thanatos[id])

                    emit_sound(id, channel, thanatos_sounds[3], volume, attn, flags, pitch)

                if(g_knife_boss[id])

                    emit_sound(id, channel, boss_sounds[3], volume, attn, flags, pitch)

                if(g_knife_sur[id])

                    emit_sound(id, channel, sur_sounds[3], volume, attn, flags, pitch)


            }

            else

            {

                if(g_knife_combat[id])

                    emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_strong[id])

                    emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_axe[id])

                    emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_katana[id])

                    emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_hammer[id])

                    emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_thanatos[id])

                    emit_sound(id, channel, thanatos_sounds[random_num(1,2)], volume, attn, flags, pitch)

                if(g_knife_boss[id])

                    emit_sound(id, channel, boss_sounds[random_num(1,2)], volume, attn, flags, pitch)
               
                
if(g_knife_sur[id])

                    emit_sound(id, channel, sur_sounds[random_num(1,2)], volume, attn, flags, pitch)


            }

        }

        else

        {

            if (sample[15] == 'l') 

            {

                if(g_knife_combat[id])

                    emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)

                if(g_knife_strong[id])

                    emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)

                if(g_knife_axe[id])

                    emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)

                if(g_knife_katana[id])

                    emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)

                if(g_knife_hammer[id])

                    emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)

                if(g_knife_thanatos[id])

                    emit_sound(id, channel, thanatos_sounds[4], volume, attn, flags, pitch)

                if(g_knife_boss[id])

                    emit_sound(id, channel, boss_sounds[4], volume, attn, flags, pitch)

           
                
if(g_knife_sur[id])

                    emit_sound(id, channel, sur_sounds[4], volume, attn, flags, pitch)

            }

            else 

            {

                if(g_knife_combat[id])

                    emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)

                if(g_knife_strong[id] )

                    emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)

                if(g_knife_axe[id] )

                    emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)

                if(g_knife_katana[id])

                    emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)

                if(g_knife_hammer[id])

                    emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)

                if(g_knife_thanatos[id])

                    emit_sound(id, channel, thanatos_sounds[5], volume, attn, flags, pitch)

                if(g_knife_boss[id])

                    emit_sound(id, channel, boss_sounds[5], volume, attn, flags, pitch)

                if(g_knife_sur[id])

                    emit_sound(id, channel, sur_sounds[5], volume, attn, flags, pitch)


            }

        }

        return HAM_SUPERCEDE

    
}

    return HAM_IGNORED

}



public 
message_DeathMsg(msg_id, msg_dest, id)

{

    static 
szTruncatedWeapon[33], iattacker, ivictim

    

    get_msg_arg_string
(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

    

    
iattacker = get_msg_arg_int(1)

    
ivictim = get_msg_arg_int(2)

    

    if(!
is_user_connected(iattacker) || iattacker == ivictim)

        return 
PLUGIN_CONTINUE



    
if (!zp_get_user_zombie(iattacker))

    {

        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_combat[iattacker])

                
set_msg_arg_string(4, "Combat knife")

        }

    

        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_strong[iattacker])

                
set_msg_arg_string(4, "Strong knife")

        }



        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_axe[iattacker])

                
set_msg_arg_string(4, "Axe knife")

        }



        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_katana[iattacker])

                
set_msg_arg_string(4, "Katana knife")

        }



        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_hammer[iattacker])

                
set_msg_arg_string(4, "Ice knife")

        }

        if(
equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_thanatos[iattacker])

                
set_msg_arg_string(4, "Scythe knife")

        }

                if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_boss[iattacker])

                
set_msg_arg_string(4, "Fire knife")

        }

                
                
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

        {

            if(
g_knife_sur[iattacker])

                
set_msg_arg_string(4, "Sur knife")

        }

    }

    return 
PLUGIN_CONTINUE

}



stock print_col_chat(const id, const input[], any:...)  

{  

    
new count = 1, players[32];  

        
static msg[191];  

        vformat
(msg, 190, input, 3);  

        replace_all
(msg, 190, "!g", "^4"); // Green Color  

        replace_all(msg, 190, "!y", "^1"); // Default Color 

        replace_all(msg, 190, "!t", "^3"); // Team Color  

        if (id) players[0] = id; else get_players(players, count, "ch");  

        
{  

            
for ( new i = 0; i < count; i++ )  

            
{  

                    
if ( is_user_connected(players[i]) )  

                    
{  

                        message_begin
(MSG_ONE_UNRELIABLE, SayText, _, players[i]);  

                        write_byte
(players[i]);  

                        write_string
(msg);  

                        message_end
();  

                    
}  

            
}  

        
}  

}   



public fw_PlayerPreThink(id)

{

    if(!
is_user_alive(id) || zp_get_user_zombie(id))

        return 
FMRES_IGNORED



    
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])



    if (
weapon == CSW_KNIFE && g_knife_combat[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd))

    }



    if(
weapon == CSW_KNIFE && g_knife_combat[id])        

        
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    if (
weapon == CSW_KNIFE && g_knife_strong[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }

    if (
weapon == CSW_KNIFE && g_knife_axe[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }

    if (
weapon == CSW_KNIFE && g_knife_katana[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }

    if (
weapon == CSW_KNIFE && g_knife_hammer[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }

    if (
weapon == CSW_KNIFE && g_knife_thanatos[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_thanatos_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_thanatos_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }


        if (weapon == CSW_KNIFE && g_knife_boss[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_boss_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_boss_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }


        if (weapon == CSW_KNIFE && g_knife_sur[id])

    {

        
g_hasSpeed[id] = true

        set_pev
(id, pev_maxspeed, get_pcvar_float(cvar_knife_sur_spd))



        if ((
pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

        {

            new 
flags = pev(id, pev_flags)

            new 
waterlvl = pev(id, pev_waterlevel)

            

            if (!(
flags & FL_ONGROUND))

                return 
FMRES_IGNORED



            
if (flags & FL_WATERJUMP)

                return 
FMRES_IGNORED



            
if (waterlvl > 1)

                return 
FMRES_IGNORED

            

            
new Float:fVelocity[3]

            
pev(id, pev_velocity, fVelocity)

            

            
fVelocity[2] += get_pcvar_num(cvar_knife_sur_jump)

            

            
set_pev(id, pev_velocity, fVelocity)

            
set_pev(id, pev_gaitsequence, 7)

        }

    }


    return 
FMRES_IGNORED

}  



public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)

{

    if(!
is_user_connected(attacker))

        return 
HAM_IGNORED

    

    
if(zp_get_user_zombie(attacker))

        return 
HAM_IGNORED



    
new weapon = get_user_weapon(attacker)



    if (
weapon == CSW_KNIFE && g_knife_combat[attacker])

    {    

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))

    }

    if (
weapon == CSW_KNIFE && g_knife_strong[attacker])

    {    

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))

    }

    if (
weapon == CSW_KNIFE && g_knife_axe[attacker])

    {    

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))

    }

    if (
weapon == CSW_KNIFE && g_knife_katana[attacker])

    {    

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))

    }

        

    if (
weapon == CSW_KNIFE && g_knife_hammer[attacker])

    {     

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))

    }

    

    if (
weapon == CSW_KNIFE && g_knife_thanatos[attacker])

    {     

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_thanatos_dmg))

    }


        if (weapon == CSW_KNIFE && g_knife_boss[attacker])

    {     

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_boss_dmg))

    }


        if (weapon == CSW_KNIFE && g_knife_sur[attacker])

    {     

        
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_sur_dmg))

    }


        if (weapon == CSW_KNIFE && g_knife_combat[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning1[victim] += 5
            
            set_task
(0.1, "Burning1", victim + 100, _, _, "b")
        }
    }


    if (
weapon == CSW_KNIFE && g_knife_strong[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning2[victim] += 6
            
            set_task
(0.1, "Burning2", victim + 100, _, _, "b")
        }
    }

        
        
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning3[victim] += 4
            
            set_task
(0.1, "Burning3", victim + 100, _, _, "b")
        }
    }


    if (
weapon == CSW_KNIFE && g_knife_katana[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning4[victim] += 7
            
            set_task
(0.1, "Burning4", victim + 100, _, _, "b")
        }
    }


        if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning5[victim] += 8
            
            set_task
(0.1, "Burning5", victim + 100, _, _, "b")
        }
    }


    if (
weapon == CSW_KNIFE && g_knife_thanatos[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning6[victim] += 9
            
            set_task
(0.1, "Burning6", victim + 100, _, _, "b")
        }
    }


        if (weapon == CSW_KNIFE && g_knife_boss[attacker])
    {
        if(!
task_exists(victim + 100))
        {
            
g_burning7[victim] += 11
            
            set_task
(0.1, "Burning7", victim + 100, _, _, "b")
        }
    }


    return 
HAM_IGNORED

}



public 
fw_Knife_SecondaryAttack_Post(knife) 

{
     

        
static id 

        id 
= get_pdata_cbase(knife, m_pPlayer, 4) 



        if(zp_get_user_zombie(id))

        return 
HAM_IGNORED

    

        
if(is_user_connected(id) && g_knife_combat[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_knife_combat_spd_attack2) 

         

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        } 

 

        if(is_user_connected(id) && g_knife_strong[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_knife_strong_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        } 



        if(is_user_connected(id) && g_knife_axe[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_knife_axe_spd_attack2) 

                 

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        } 



        if(is_user_connected(id) && g_knife_katana[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_knife_katana_spd_attack2) 

                 

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        } 



        if(is_user_connected(id) && g_knife_hammer[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_hammer_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        }     

    

    if(
is_user_connected(id) && g_knife_thanatos[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_thanatos_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        }     


        if(is_user_connected(id) && g_knife_boss[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_boss_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        }     
   

        
if(is_user_connected(id) && g_knife_sur[id]) 

        { 

            static Float:flRate 

            flRate 
= get_pcvar_float(cvar_sur_spd_attack2) 

             

            set_pdata_float
(knife, m_flNextPrimaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

            set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

        }     


        return HAM_IGNORED 

} 



public 
Burning1(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN1, origin)

    
flags = pev(ID_FBURN1, pev_flags)

    if ((
flags & FL_INWATER) || g_burning1[ID_FBURN1] < 1 || !is_user_alive(ID_FBURN1))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite1)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning1[ID_FBURN1]--

}



public 
Burning2(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN2, origin)

    
flags = pev(ID_FBURN2, pev_flags)

    if ((
flags & FL_INWATER) || g_burning2[ID_FBURN2] < 1 || !is_user_alive(ID_FBURN2))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite2)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning2[ID_FBURN2]--

}



public 
Burning3(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN3, origin)

    
flags = pev(ID_FBURN3, pev_flags)

    if ((
flags & FL_INWATER) || g_burning3[ID_FBURN3] < 1 || !is_user_alive(ID_FBURN3))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite3)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning3[ID_FBURN3]--

}



public 
Burning4(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN4, origin)

    
flags = pev(ID_FBURN1, pev_flags)

    if ((
flags & FL_INWATER) || g_burning4[ID_FBURN4] < 1 || !is_user_alive(ID_FBURN4))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite4)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning4[ID_FBURN1]--

}



public 
Burning5(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN5, origin)

    
flags = pev(ID_FBURN5, pev_flags)

    if ((
flags & FL_INWATER) || g_burning5[ID_FBURN5] < 1 || !is_user_alive(ID_FBURN5))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite5)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning5[ID_FBURN5]--


}



public 
Burning6(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN6, origin)

    
flags = pev(ID_FBURN6, pev_flags)

    if ((
flags & FL_INWATER) || g_burning6[ID_FBURN6] < 1 || !is_user_alive(ID_FBURN6))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite6)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    

    
g_burning6[ID_FBURN6]--

}


public 
Burning7(taskid)

{

    static 
origin[3], flags

    get_user_origin
(ID_FBURN7, origin)

    
flags = pev(ID_FBURN7, pev_flags)

    if ((
flags & FL_INWATER) || g_burning7[ID_FBURN7] < 1 || !is_user_alive(ID_FBURN7))

    {

        
remove_task(taskid)

        return

    }

    
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

    
write_byte(TE_SPRITE)

    
write_coord(origin[0]+random_num(-5, 5))

    
write_coord(origin[1]+random_num(-5, 5))

    
write_coord(origin[2]+random_num(-10, 10))

    
write_short(g_sprite7)

    
write_byte(2) 

    
write_byte(200)

    
message_end()
    
    
g_burning7[ID_FBURN7]--
}


public 
event_Damage(id)

{

    new 
weapon , attacker = get_user_attacker(id , weapon);



    if(!
is_user_alive(attacker))

        return 
PLUGIN_CONTINUE;



    if(
weapon == CSW_KNIFE && g_knife_combat[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }



    if(
weapon == CSW_KNIFE && g_knife_strong[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }



    if(
weapon == CSW_KNIFE && g_knife_axe[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }



    if(
weapon == CSW_KNIFE && g_knife_katana[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }



    if(
weapon == CSW_KNIFE && g_knife_hammer[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }

    

    if(
weapon == CSW_KNIFE && g_knife_thanatos[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }


        if(weapon == CSW_KNIFE && g_knife_boss[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }
      
        
if(weapon == CSW_KNIFE && g_knife_sur[attacker])

    {

        new 
Float:vec[3];

        new 
Float:oldvelo[3];

        
get_user_velocity(id, oldvelo);

        
create_velocity_vector(id , attacker , vec);

        
vec[0] += oldvelo[0];

        
vec[1] += oldvelo[1];

        
set_user_velocity(id , vec);

    }


    return 
PLUGIN_CONTINUE;

}


stock create_velocity_vector(victim,attacker,Float:velocity[3])

{

    if(!
zp_get_user_zombie(victim) || !is_user_alive(attacker))

        return 
0;



    new 
Float:vicorigin[3];

    new 
Float:attorigin[3];

    
entity_get_vector(victim   , EV_VEC_origin , vicorigin);

    
entity_get_vector(attacker , EV_VEC_origin , attorigin);



    new 
Float:origin2[3]

    
origin2[0] = vicorigin[0] - attorigin[0];

    
origin2[1] = vicorigin[1] - attorigin[1];



    new 
Float:largestnum = 0.0;



    if(
floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);

    if(
floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);



    
origin2[0] /= largestnum;

    
origin2[1] /= largestnum;



    if (
g_knife_combat[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_strong[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_axe[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_katana[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_hammer[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }



    if (
g_knife_thanatos[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }


        if (g_knife_boss[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }


        if (g_knife_sur[attacker])

    {

        
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);

        
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);

    }


    if(
velocity[0] <= 20.0 || velocity[1] <= 20.0)

        
velocity[2] = random_float(200.0 , 275.0);



    return 
1;

}



public 
client_putinserver(id)

{

    switch(
random_num(0, 0))

    {

        case 
0:

        {

            
g_knife_combat[id] = true

            g_hasSpeed
[id] = true

        
}



    }

} 
RE: ZP Knife menu
Spr dosyalarını Dogru Bir Şekilde Kurduguna eminmisin sma dosyasında spr dosyalarını sprites/zp_knife_menu/ Bu Bölümde Oldugu söylüyor 1 2 3 4 5 diye ilerliyor eger spr isimlerini degiştirdiysen çıkmayabilir veya "zp_knife_menu" bu klasör ismini degiştirdiysen çalışmayabilir degiştirdigin şeyin ismini sma üzerinden düzeltilmesi lazım
Mokalistan Community Counter Strike 2 185.193.165.24 , 185.193.165.21
RE: ZP Knife menu
(05-08-2025, 19:23)LastRomanCe Adlı Kullanıcıdan Alıntı: Spr dosyalarını Dogru Bir Şekilde Kurduguna eminmisin sma dosyasında spr dosyalarını sprites/zp_knife_menu/ Bu Bölümde Oldugu söylüyor 1 2 3 4 5 diye ilerliyor eger spr isimlerini degiştirdiysen çıkmayabilir veya "zp_knife_menu" bu klasör ismini degiştirdiysen çalışmayabilir degiştirdigin şeyin ismini sma üzerinden düzeltilmesi lazım
hocam bire bir hepsini kurdum sıfırdan klasörü silip baştan kurdum yine aynısı efektiler gözükmüyor eklenti çalışıyor fakat efekti olmuyor acaba sma içerisinden mi aktif etmek gerekiyor pek anlamadığım içni yardımcı olabilir misin
RE: ZP Knife menu
(05-08-2025, 19:32)motto motto Adlı Kullanıcıdan Alıntı:
(05-08-2025, 19:23)LastRomanCe Adlı Kullanıcıdan Alıntı: Spr dosyalarını Dogru Bir Şekilde Kurduguna eminmisin sma dosyasında spr dosyalarını sprites/zp_knife_menu/ Bu Bölümde Oldugu söylüyor 1 2 3 4 5 diye ilerliyor eger spr isimlerini degiştirdiysen çıkmayabilir veya "zp_knife_menu" bu klasör ismini degiştirdiysen çalışmayabilir degiştirdigin şeyin ismini sma üzerinden düzeltilmesi lazım
hocam bire bir hepsini kurdum sıfırdan klasörü silip baştan kurdum yine aynısı efektiler gözükmüyor eklenti çalışıyor fakat efekti olmuyor acaba sma içerisinden mi aktif etmek gerekiyor pek anlamadığım içni yardımcı olabilir misin
ben kendim sma içersinde baktıgım zaman spr ler aktif gözüküyor dosya konumlarını belli etmişler discord dan beni ekleyin size yardımcı olurum

discord: lastromanceimp
Mokalistan Community Counter Strike 2 185.193.165.24 , 185.193.165.21
RE: ZP Knife menu
(05-08-2025, 19:33)LastRomanCe Adlı Kullanıcıdan Alıntı:
(05-08-2025, 19:32)motto motto Adlı Kullanıcıdan Alıntı: hocam bire bir hepsini kurdum sıfırdan klasörü silip baştan kurdum yine aynısı efektiler gözükmüyor eklenti çalışıyor fakat efekti olmuyor acaba sma içerisinden mi aktif etmek gerekiyor pek anlamadığım içni yardımcı olabilir misin
ben kendim sma içersinde baktıgım zaman spr ler aktif gözüküyor dosya konumlarını belli etmişler discord dan beni ekleyin size yardımcı olurum

discord: lastromanceimp
discorda giremiyorum gizlilik hatası veriyor başka biryerden ulaşabilirmyiz
RE: ZP Knife menu
(05-08-2025, 19:33)LastRomanCe Adlı Kullanıcıdan Alıntı:
(05-08-2025, 19:32)motto motto Adlı Kullanıcıdan Alıntı: hocam bire bir hepsini kurdum sıfırdan klasörü silip baştan kurdum yine aynısı efektiler gözükmüyor eklenti çalışıyor fakat efekti olmuyor acaba sma içerisinden mi aktif etmek gerekiyor pek anlamadığım içni yardımcı olabilir misin
ben kendim sma içersinde baktıgım zaman spr ler aktif gözüküyor dosya konumlarını belli etmişler discord dan beni ekleyin size yardımcı olurum

discord: lastromanceimp
Ts3 varsa bana ts3 server ip sini atabilirsiniz
Mokalistan Community Counter Strike 2 185.193.165.24 , 185.193.165.21
RE: ZP Knife menu
(05-08-2025, 19:39)LastRomanCe Adlı Kullanıcıdan Alıntı:
(05-08-2025, 19:33)LastRomanCe Adlı Kullanıcıdan Alıntı: ben kendim sma içersinde baktıgım zaman spr ler aktif gözüküyor dosya konumlarını belli etmişler discord dan beni ekleyin size yardımcı olurum

discord: lastromanceimp
Ts3 varsa bana ts3 server ip sini atabilirsiniz
reis botlara karşı deniyiyorum Gülümse 
henüz daha server açmadım
RE: ZP Knife menu
(05-08-2025, 19:40)motto motto Adlı Kullanıcıdan Alıntı:
(05-08-2025, 19:39)LastRomanCe Adlı Kullanıcıdan Alıntı: Ts3 varsa bana ts3 server ip sini atabilirsiniz
reis botlara karşı deniyiyorum Gülümse 
henüz daha server açmadım
bana özelden knife plugini kompile atarmısınız ben bi hlds den bakayim
Mokalistan Community Counter Strike 2 185.193.165.24 , 185.193.165.21
RE: ZP Knife menu
(05-08-2025, 19:41)LastRomanCe Adlı Kullanıcıdan Alıntı:
(05-08-2025, 19:40)motto motto Adlı Kullanıcıdan Alıntı: reis botlara karşı deniyiyorum Gülümse 
henüz daha server açmadım
bana özelden knife plugini kompile atarmısınız ben bi hlds den bakayim
tabiki upload edeyim atayım
RE: ZP Knife menu
(05-08-2025, 19:42)motto motto Adlı Kullanıcıdan Alıntı:
(05-08-2025, 19:41)LastRomanCe Adlı Kullanıcıdan Alıntı: bana özelden knife plugini kompile atarmısınız ben bi hlds den bakayim
tabiki upload edeyim atayım
beklemedeyim.
Mokalistan Community Counter Strike 2 185.193.165.24 , 185.193.165.21

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