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Zp 4.3 Lazer Eklentisi

ZP 4.3 lazer eklentisi
arkadaşlar forumdaki paylaşılan lazer eklentilerini tek tek kurdum çalışmadı
zp 4.3 modunu kullanıyorum bugsuz olursa çok iyi olur
içerisine insanlar için menzili 1000metre olup zmlerde menzili sorunu olmayan ve en fazla 3 adet kurabilen 
adminler 4 kurabilme ve lazer üstünde lazer sahibi kim olduğu belli olan bir eklenti bakabilir misiniz 
şimdiden teşekkür ediyorum 
RE: ZP 4.3 lazer eklentisi
eklentiyi eke koyar mısınız.
ZebaniBey
RE: ZP 4.3 lazer eklentisi
(11-10-2025, 09:12)ZebaniBey Adlı Kullanıcıdan Alıntı: eklentiyi eke koyar mısınız.
hocam şuan işteyim ama buradaki kurmaya çalıştım

https://www.webailesi.com/konu-bio-lasermines-v2-8-3-edit-update-by-sideswipe-24096
RE: ZP 4.3 lazer eklentisi
https://www.webailesi.com/konu-lazer-plu...tegi-29892

Konuyu inceller misiniz ?
✦ Discord: Osmanbnm ✦
RE: ZP 4.3 lazer eklentisi
(11-10-2025, 11:07)osmanbnm Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/konu-lazer-plu...tegi-29892

Konuyu inceller misiniz ?
tabi hocam eve geçince bakayım

(11-10-2025, 11:07)osmanbnm Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/konu-lazer-plu...tegi-29892

Konuyu inceller misiniz ?
hocam kurdum sunucuya fakat herhangi bir yok çalışmıyor sanırısam 
konsola bind v +setlaser yazıyorum 
lazer ile ilgili hiçbirşey yok
Son Düzenleme: 11-10-2025, 17:47, Düzenleyen: STAR FORGER
RE: ZP 4.3 lazer eklentisi
(11-10-2025, 13:09)STAR FORGER Adlı Kullanıcıdan Alıntı:
(11-10-2025, 11:07)osmanbnm Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/konu-lazer-plu...tegi-29892

Konuyu inceller misiniz ?
tabi hocam eve geçince bakayım

(11-10-2025, 11:07)osmanbnm Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/konu-lazer-plu...tegi-29892

Konuyu inceller misiniz ?
hocam kurdum sunucuya fakat herhangi bir yok çalışmıyor sanırısam 
konsola bind v +setlaser yazıyorum 
lazer ile ilgili hiçbirşey yok

Eklenti uyumsuzluk sorunu çıkartıyor muhtemelen.
✦ Discord: Osmanbnm ✦
RE: ZP 4.3 lazer eklentisi
(11-10-2025, 20:16)osmanbnm Adlı Kullanıcıdan Alıntı:
(11-10-2025, 13:09)STAR FORGER Adlı Kullanıcıdan Alıntı: tabi hocam eve geçince bakayım

hocam kurdum sunucuya fakat herhangi bir yok çalışmıyor sanırısam 
konsola bind v +setlaser yazıyorum 
lazer ile ilgili hiçbirşey yok

Eklenti uyumsuzluk sorunu çıkartıyor muhtemelen.
sanki hocam bu eklenti bio mod için yazılmış

söyle bir lazer buldum fakat tam kurmaya yakın serveri çökeltiyor sorunlu galiba


PHP Kod:
/* Plugin generated by AMXX-Studio */  
//#define BIOHAZARD_SUPPORT  
//#define UL_MONEY_SUPPORT  


#include <amxmodx>  
#include <cstrike> 
#include <fakemeta>  
#include <xs>  
#include <hamsandwich>
#include <zombieplague>

#if defined _colorchat_included 
  #endinput 
#endif 
#define _colorchat_included 

enum Color 
{ 
    NORMAL = 1, // clients scr_concolor cvar color 
    GREEN, // Green Color 
    TEAM_COLOR, // Red, grey, blue 
    GREY, // grey 
    RED, // Red 
    BLUE, // Blue 
} 

new 
TeamName[][] =  
{ 
    "", 
    "TERRORIST", 
    "CT", 
    "SPECTATOR" 
} 

ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...) 
{ 
    if( !get_playersnum() ) return; 
     
    
new message[256]; 

    switch(type) 
    { 
        case NORMAL: // clients scr_concolor cvar color 
        { 
            message[0] = 0x01; 
        } 
        case GREEN: // Green 
        { 
            message[0] = 0x04; 
        } 
        default: // White, Red, Blue 
        { 
            message[0] = 0x03; 
        } 
    } 

    vformat(message[1], 251, msg, 4); 

    // Make sure message is not longer than 192 character. Will crash the server. 
    message[192] = '^0'; 

    new team, ColorChange, index, MSG_Type; 
     
    
if(id) 
    { 
        MSG_Type = MSG_ONE; 
        index = id; 
    } else { 
        index = FindPlayer(); 
        MSG_Type = MSG_ALL; 
    } 
     
    team 
= get_user_team(index); 
    ColorChange = ColorSelection(index, MSG_Type, type); 

    ShowColorMessage(index, MSG_Type, message); 
         
    
if(ColorChange) 
    { 
        Team_Info(index, MSG_Type, TeamName[team]); 
    } 
} 

ShowColorMessage(id, type, message[]) 
{ 
    static bool:saytext_used; 
    static get_user_msgid_saytext; 
    if(!saytext_used) 
    { 
        get_user_msgid_saytext = get_user_msgid("SayText"); 
        saytext_used = true; 
    } 
    message_begin(type, get_user_msgid_saytext, _, id); 
    write_byte(id)         
    write_string
(message); 
    message_end();     
} 

Team_Info(id, type, team[]) 
{ 
    static bool:teaminfo_used; 
    static get_user_msgid_teaminfo; 
    if(!teaminfo_used) 
    { 
        get_user_msgid_teaminfo = get_user_msgid("TeamInfo"); 
        teaminfo_used = true; 
    } 
    message_begin(type, get_user_msgid_teaminfo, _, id); 
    write_byte(id); 
    write_string(team); 
    message_end(); 

    return 1; 
} 

ColorSelection(index, type, Color:Type) 
{ 
    switch(Type) 
    { 
        case RED: 
        { 
            return Team_Info(index, type, TeamName[1]); 
        } 
        case BLUE: 
        { 
            return Team_Info(index, type, TeamName[2]); 
        } 
        case GREY: 
        { 
            return Team_Info(index, type, TeamName[0]); 
        } 
    } 

    return 0; 
} 

FindPlayer() 
{ 
    new i = -1; 

    while(i <= get_maxplayers()) 
    { 
        if(is_user_connected(++i)) 
            return i; 
    } 

    return -1; 
} 

#if defined BIOHAZARD_SUPPORT  
    #include <biohazard>  
#endif  

#if defined UL_MONEY_SUPPORT  
    #include <money_ul>  
#endif  


#if AMXX_VERSION_NUM < 180  
    #assert AMX Mod X v1.8.0 or greater library required!  
#endif  

#if defined BIOHAZARD_SUPPORT  
    #define PLUGIN "LTM for BIOHAZARD"  
#else  
    #define PLUGIN "Laser/Tripmine Entity"  
#endif  
#define AUTHOR "SandStriker, Crunch98" //Remaked by Crunch98 for Csyardim.Com 

#define RemoveEntity(%1)    engfunc(EngFunc_RemoveEntity,%1)  
//#define ACCESSLEVEL        ADMIN_LEVEL_H  
#define TASK_PLANT        15100  
#define TASK_RESET        15500  
#define TASK_RELEASE        15900  
#define VERSION "2.8.3"  

#define LASERMINE_TEAM        pev_iuser1//EV_INT_iuser1  
#define LASERMINE_OWNER        pev_iuser2 //EV_INT_iuser3  
#define LASERMINE_STEP        pev_iuser3  
#define LASERMINE_HITING    pev_iuser4  
#define LASERMINE_COUNT        pev_fuser1  

#define LASERMINE_POWERUP    pev_fuser2  
#define LASERMINE_BEAMTHINK    pev_fuser3  

#define LASERMINE_BEAMENDPOINT    pev_vuser1  
#define MAX_MINES        10  
#define MODE_LASERMINE        0  
#define OFFSET_TEAM         114  
#define OFFSET_MONEY        115  
#define OFFSET_DEATH         444  

#define cs_get_user_team(%1)        CsTeams:get_offset_value(%1,OFFSET_TEAM)  
#define cs_get_user_deaths(%1)        get_offset_value(%1,OFFSET_DEATH)  
#define cs_get_user_money(%1)        get_offset_value(%1,OFFSET_MONEY)  
#define cs_set_user_money(%1,%2)    set_offset_value(%1,OFFSET_MONEY,%2)  



/*enum CsTeams {  
    CS_TEAM_UNASSIGNED = 0,  
    CS_TEAM_T = 1,  
    CS_TEAM_CT = 2,  
    CS_TEAM_SPECTATOR = 3  
}; 
*/ 

enum tripmine_e {  
    TRIPMINE_IDLE1 
= 0,  
    TRIPMINE_IDLE2
,  
    TRIPMINE_ARM1
,  
    TRIPMINE_ARM2
,  
    TRIPMINE_FIDGET
,  
    TRIPMINE_HOLSTER
,  
    TRIPMINE_DRAW
,  
    TRIPMINE_WORLD
,  
    TRIPMINE_GROUND
,  
};  

enum  
{  
    POWERUP_THINK
,  
    BEAMBREAK_THINK
,  
    EXPLOSE_THINK  
};  

enum  
{  
    POWERUP_SOUND
,  
    ACTIVATE_SOUND
,  
    STOP_SOUND  
};  

new const  
    ENT_MODELS
[]    = "models/ucgen_lazer.mdl",  
    ENT_SOUND1
[]    = "weapons/mine_deploy.wav",  
    ENT_SOUND2
[]    = "weapons/mine_charge.wav",  
    ENT_SOUND3
[]    = "weapons/mine_activate.wav",  
    ENT_SOUND4
[]    = "weapons/electro5.wav",  
    ENT_SOUND5
[]    = "items/gunpickup2.wav",  
    ENT_SOUND6
[]    = "debris/bustglass1.wav",  
    ENT_SOUND7
[]    = "debris/bustglass2.wav", 
    ENT_SPRITE1[]     = "sprites/laserbeam.spr",  
    ENT_SPRITE2
[]     = "sprites/zerogxplode.spr";  

new const  
    ENT_CLASS_NAME
[]    = "lasermine",  
    
//ENT_CLASS_NAME2[]    = "info_target",  
    ENT_CLASS_NAME3[]    = "func_breakable";  

new const  
#if defined BIOHAZARD_SUPPORT  
    CHATTAG[]         = "[D]",  
#else  
    CHATTAG[]         = "[D]",  
#endif  
    //STR_MINEDETNATED[]     = "Your mine has detonated.",  
    //STR_MINEDETNATED2[]    = "detonated your mine.",  
    STR_NOTACTIVE[]     = "Lazerler Aktif Degil.",  
    STR_DONTHAVEMINE
[]    = "Hic Lazerin Kalmadi.",  
    
//STR_CANTDEPLOY[]    = "Your team can't deploying lasermine!",  
    STR_MAXDEPLOY[]        = "Daha Fazla Lazer Kuramazsin !",  
    STR_MANYPPL
[]        = "Takiminda Cok Fazla Lazer Kuruldu...",  
    STR_PLANTWALL
[]        = "Lazeri Sadece Duvara Kurabilirsin!",  
    STR_REF
[]        = "Refer to a lasermine rule with this server. say 'lasermine'",  
#if defined BIOHAZARD_SUPPORT      
    STR_CBT[]        = "Your Zombie! Can't buy and deploying lasermine!",  
#else  
    STR_CBT[]        = "Your Team Can't buy and deploying lasermine!",  
#endif  
    STR_CANTBUY[]        = "Satin Alma Kapali.",  
    STR_HAVEMAX
[]        = "Zaten Yeterince Lazer Almissin.",  
    STR_NOMONEY
[]        = "You don't have enough money to buy a lasermine! ($",  
    STR_NEEDED
[]        = "needed)",  
    STR_DELAY
[]        = "Lazer Kurabilmek Icin",  
    STR_SECONDS
[]        = "Saniye Beklemelisin.",  
    STR_BOUGHT
[]        = "You have successfully bought a lasermine.",  
    STR_STATE
[]        = "Lazer Cephanesi:",  
    STR_NOACCESS
[]        = "Bu Komuta Erisim Yetkiniz Yok.";  

new g_EntMine  
new beam, boom  
new g_msgid_bartime  
new   
    g_LENABLE
,g_LFMONEY,g_LAMMO,g_LDMG,  
    g_LTMAX
,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT;  
new  
    g_LDELAY
,/*g_LTHINK,*/g_LVISIBLE,  
    g_LSTAMMO
,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE;  

new g_dcount[33],g_nowtime,g_MaxPL  
new bool:g_settinglaser[33]  
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney;  
new Float:plspeed[33]  
new plsetting[33]  
new g_havemine[33];  
new g_deployed[33];  

public plugin_init() {  
    register_plugin
(PLUGIN, VERSION, AUTHOR);  
      
    
// Add your code here...  
    RegisterHam(Ham_Killed, "player", "fw_PlayerKilled");   
    register_clcmd
("+setlaser","CreateLaserMine_Progress_b");  
    register_clcmd
("-setlaser","StopCreateLaserMine");  
    register_clcmd
("+dellaser","ReturnLaserMine_Progress");  
    register_clcmd
("-dellaser","StopReturnLaserMine");  
    register_clcmd
("say","say_lasermine");  
    register_clcmd
("buy_lasermine","BuyLasermine");  
    register_logevent
("endround", 2, "0=World triggered", "1=Round_End");
//    register_logevent("logevent_round_start", 2, "1=Round_Start") 

#if defined BIOHAZARD_SUPPORT  
    g_LENABLE    = register_cvar("bio_ltm","1");  
    g_LACCESS    
= register_cvar("bio_ltm_acs","0");          //0 all, 1 admin  
    g_LMODE        = register_cvar("bio_ltm_mode","0");         //0 lasermine, 1 tripmine  
    g_LAMMO        = register_cvar("bio_ltm_ammo","3");  
    g_LDMG        
= register_cvar("bio_ltm_dmg","99999999");        //laser hit dmg  
    g_LCOST        = register_cvar("bio_ltm_cost","0");  
    g_LFMONEY    
= register_cvar("bio_ltm_fragmoney","0");  
    g_LHEALTH    
= register_cvar("bio_ltm_health","999999999");  
    g_LTMAX        
= register_cvar("bio_ltm_teammax","99999");  
    g_LRADIUS    
= register_cvar("bio_ltm_radius","320.0");  
    g_LRDMG        
= register_cvar("bio_ltm_rdmg","0");         //radius damage  
    g_LFF        = register_cvar("bio_ltm_ff","0");  
    g_LCBT        
= register_cvar("bio_ltm_cbt","ALL");  
    g_LBUYMODE    
= register_cvar("bio_ltm_buymode","0");  
    g_LDELAY    
= register_cvar("bio_ltm_delay","15");  
//    g_LTHINK = register_cvar("bio_ltm_think","0.01");  
    g_LVISIBLE    = register_cvar("bio_ltm_line","1");  
    g_LGLOW        
= register_cvar("bio_ltm_glow","1");  
    g_LCBRIGHT    
= register_cvar("bio_ltm_bright","255");    //laser line brightness.  
    g_LCLMODE    = register_cvar("bio_ltm_color","0");        //0 is team color,1 is green  
    g_LDMGMODE    = register_cvar("bio_ltm_ldmgmode","0");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg  
    g_LDSEC        = register_cvar("bio_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)  
    g_LSTAMMO    = register_cvar("bio_ltm_startammo","2");  
    g_LCMDMODE    
= register_cvar("bio_ltm_cmdmode","1");        //0 is +USE key, 1 is bind, 2 is each.  
#else  
    g_LENABLE    = register_cvar("amx_ltm","1");  
    g_LACCESS    
= register_cvar("amx_ltm_acs","0");          //0 all, 1 admin  
    g_LMODE        = register_cvar("amx_ltm_mode","0");         //0 lasermine, 1 tripmine  
    g_LAMMO        = register_cvar("amx_ltm_ammo","2");  
    g_LDMG        
= register_cvar("amx_ltm_dmg","99999999");         //laser hit dmg  
    g_LCOST        = register_cvar("amx_ltm_cost","2500");  
    g_LFMONEY    
= register_cvar("amx_ltm_fragmoney","0");  
    g_LHEALTH    
= register_cvar("amx_ltm_health","99999999");  
    g_LTMAX        
= register_cvar("amx_ltm_teammax","99999");  
    g_LRADIUS    
= register_cvar("amx_ltm_radius","320.0");  
    g_LRDMG        
= register_cvar("amx_ltm_rdmg","0");        //radius damage  
    g_LFF        = register_cvar("amx_ltm_ff","0");  
    g_LCBT        
= register_cvar("amx_ltm_cbt","ALL");  
    g_LBUYMODE    
= register_cvar("amx_ltm_buymode","0");  
    g_LDELAY    
= register_cvar("amx_ltm_delay","15");  
//    g_LTHINK = register_cvar("amx_ltm_think","0.01")  
    g_LVISIBLE    = register_cvar("amx_ltm_line","1");  
    g_LGLOW        
= register_cvar("amx_ltm_glow","1");  
    g_LCBRIGHT    
= register_cvar("amx_ltm_bright","255");    //laser line brightness.  
    g_LCLMODE    = register_cvar("amx_ltm_color","0");         //0 is team color,1 is green  
    g_LDMGMODE    = register_cvar("amx_ltm_ldmgmode","0");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg  
    g_LDSEC        = register_cvar("amx_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)  
    g_LSTAMMO    = register_cvar("amx_ltm_startammo","2");  
    g_LCMDMODE    
= register_cvar("amx_ltm_cmdmode","1");        //0 is +USE key, 1 is bind, 2 is each.  
#endif  
    register_event("DeathMsg", "DeathEvent", "a");  
    register_event
("CurWeapon", "standing", "be", "1=1");  
    register_event
("ResetHUD", "delaycount", "a");  
    register_event
("ResetHUD", "newround", "b");  
    register_event
("Damage","CutDeploy_onDamage","b");  
    g_msgDeathMsg     
= get_user_msgid("DeathMsg");  
    g_msgScoreInfo    
= get_user_msgid("ScoreInfo");  
    g_msgDamage     
= get_user_msgid("Damage");  
    g_msgStatusText 
= get_user_msgid("StatusText");  
    g_msgMoney    
= get_user_msgid("Money");  
    g_msgid_bartime 
= get_user_msgid("BarTime")  
    
// -- Forward.  
    register_forward(FM_Think, "ltm_Think" );  
    register_forward
(FM_PlayerPostThink, "ltm_PostThink" );  
    register_forward
(FM_PlayerPreThink, "ltm_PreThink");  
    register_forward
( FM_TraceLine , "fw_TraceLine" );
}
  

public plugin_precache()   
{  
    precache_sound
(ENT_SOUND1);  
    precache_sound
(ENT_SOUND2);  
    precache_sound
(ENT_SOUND3);  
    precache_sound
(ENT_SOUND4);  
    precache_sound
(ENT_SOUND5);  
    precache_sound
(ENT_SOUND6);  
    precache_sound
(ENT_SOUND7);  
    precache_model
(ENT_MODELS);  
    beam 
= precache_model(ENT_SPRITE1);  
    boom 
= precache_model(ENT_SPRITE2);  
    precache_sound
("buttons/button2.wav") 
      
    
return PLUGIN_CONTINUE;  
}  


public fw_PlayerKilled(id)  
{  
    RemoveAllTripmines
(id); 
    DeleteTask(id); 
}
   

public plugin_cfg()  
{  
    g_EntMine 
= engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);  
    arrayset
(g_havemine,0,sizeof(g_havemine));  
    arrayset
(g_deployed,0,sizeof(g_deployed));  
    g_MaxPL 
= get_maxplayers();  

    
new file[64]; get_localinfo("amxx_configsdir",file,63);  
#if defined BIOHAZARD_SUPPORT  
    format(file, 63, "%s/bhltm_cvars.cfg", file);  
#else  
    format(file, 63, "%s/zp_ltm_cvars.cfg", file);  
#endif  
    if(file_exists(file)) server_cmd("exec %s", file), server_exec();  

}  

public delaycount(id)  
{  
    g_dcount
[id] = floatround(get_gametime());  
}   

bool
:CheckTime(id)  
{  
    g_nowtime 
= floatround(get_gametime()) - g_dcount[id];  
    
if(g_nowtime >= get_pcvar_num(g_LDELAY))  
        
return true;  
    
return false;  
}  

/* 
public event_infect(id, victim)  
{  
       RemoveAllTripmines(id)  
}   


public logevent_round_end(id) 
{ 
        RemoveAllTripmines(id) 
} 


public logevent_round_start() 
{ 
    server_cmd("amx_cvar amx_ltm 1") 
} 
*/ 

public CreateLaserMine_Progress_b(id)
{
   if(zp_is_nemesis_round()){
      client_print(id,print_center,"[OZEL MOD NEMESIS] Nemesis modunda lazer kuramazsiniz.")
      return PLUGIN_HANDLED
   
}
   if(get_pcvar_num(g_LCMDMODE) != 0)
      CreateLaserMine_Progress(id);
   return PLUGIN_HANDLED;
}

public 
CreateLaserMine_Progress(id)  
{  
    
if (!CreateCheck(id)) 
        return PLUGIN_HANDLED;  
    g_settinglaser
[id] = true;  

    message_begin
( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id );  
    write_short
(1);  
    message_end
();  

    set_task
(1.2, "Spawn", (TASK_PLANT + id)); 
    client_cmd(id, "spk buttons/button3.wav"); 

    return PLUGIN_HANDLED;  
}  

public ReturnLaserMine_Progress(id)  
{  
    
if (!ReturnCheck(id)) 
    return PLUGIN_HANDLED;  
    g_settinglaser
[id] = true;  

    message_begin
( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id );  
    write_short
(1);  
    message_end
(); 
    set_task(1.2, "ReturnMine", (TASK_RELEASE + id)); 
    client_cmd(id, "spk buttons/button3.wav"); 

    return PLUGIN_HANDLED;  
}  

public StopCreateLaserMine(id)  
{  

    DeleteTask
(id);  
    message_begin
( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id );  
    write_short
(0);  
    message_end
();  

    
return PLUGIN_HANDLED;  
}  

public StopReturnLaserMine(id)  
{  

    DeleteTask
(id);  
    message_begin
( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id );  
    write_short
(0);  
    message_end
(); 

    return PLUGIN_HANDLED;  
}  

public ReturnMine(id)  
{  
    id 
-= TASK_RELEASE;  
    
new tgt,body,Float:vo[3],Float:to[3];  
    get_user_aiming
(id,tgt,body);  
    
if(!pev_valid(tgt)) return;  
    pev
(id,pev_origin,vo);  
    pev
(tgt,pev_origin,to);  
    
if(get_distance_f(vo,to) > 90.0) return;  
      
    
new EntityName[32];  
    pev
(tgt, pev_classname, EntityName, 31);  
    
if(!equal(EntityName, ENT_CLASS_NAME)) return;  
    
if(pev(tgt,LASERMINE_OWNER) != id) return;  
    RemoveEntity
(tgt);  

    g_havemine
[id] ++;  
    g_deployed
[id] --;  
    emit_sound
(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)  
    ShowAmmo
(id)  

    
return;  
}  

public Spawn( id )  
{  
    id 
-= TASK_PLANT  
    
// motor  
    new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);  
    
if(!i_Ent)  
    
{  
        client_print
(id,print_chat,"[Lasermine Debug] Can't Create Entity");  
        
return PLUGIN_HANDLED_MAIN;  
    
}  
    set_pev
(i_Ent,pev_classname,ENT_CLASS_NAME);  

    engfunc
(EngFunc_SetModel,i_Ent,ENT_MODELS);  

    set_pev
(i_Ent,pev_solid,SOLID_NOT);  
    set_pev
(i_Ent,pev_movetype,MOVETYPE_FLY);  

    set_pev
(i_Ent,pev_frame,0);  
    set_pev
(i_Ent,pev_body,3);  
    set_pev
(i_Ent,pev_sequence,TRIPMINE_WORLD);  
    set_pev
(i_Ent,pev_framerate,0);  
      
    set_pev
(i_Ent,pev_takedamage,DAMAGE_YES);  
      
    set_pev
(i_Ent,pev_dmg,100.0);  
    set_user_health
(i_Ent,get_pcvar_num(g_LHEALTH));  
    
new Float:vOrigin[3];  
    new    Float
:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],  
        Float
:vTraceEnd[3],Float:vEntAngles[3];  
    pev
( id, pev_origin, vOrigin );  
    velocity_by_aim
( id, 128, vTraceDirection );  
    xs_vec_add
( vTraceDirection, vOrigin, vTraceEnd );  
      
    engfunc
( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );  
      
    
new Float:fFraction;  
    get_tr2
( 0, TR_flFraction, fFraction );  
      

    
// -- We hit something!  
    if ( fFraction < 1.0 )  
    
{  
        
// -- Save results to be used later.  
        get_tr2( 0, TR_vecEndPos, vTraceEnd );  
        get_tr2
( 0, TR_vecPlaneNormal, vNormal );  
    
}  


    xs_vec_mul_scalar
( vNormal, 8.0, vNormal );  
    xs_vec_add
( vTraceEnd, vNormal, vNewOrigin );  

    engfunc
(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );  
    engfunc
(EngFunc_SetOrigin, i_Ent, vNewOrigin );  

    
// -- Rotate tripmine.  
    vector_to_angle(vNormal,vEntAngles );  
    set_pev
(i_Ent,pev_angles,vEntAngles );  

    
// -- Calculate laser end origin.  
    new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];  
          
    xs_vec_mul_scalar
(vNormal, 8192.0, vNormal );  
    xs_vec_add
( vNewOrigin, vNormal, vBeamEnd );  

    engfunc
( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );  

    get_tr2
( 0, TR_vecPlaneNormal, vNormal );  
    get_tr2
( 0, TR_vecEndPos, vTracedBeamEnd );  

    
// -- Save results to be used later.  
    set_pev(i_Ent, LASERMINE_OWNER, id );  
    set_pev
(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);  
    set_pev
(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));  
    
new Float:fCurrTime = get_gametime();  

    set_pev
(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );  
     
    set_pev
(i_Ent,LASERMINE_STEP,POWERUP_THINK);  
    set_pev
(i_Ent,pev_nextthink, fCurrTime + 0.2 );  

    PlaySound
(i_Ent,POWERUP_SOUND );  
    g_deployed
[id]++;  
    g_havemine
[id]--;  
    DeleteTask
(id);  
    ShowAmmo
(id);  
    
return 1;  
}  

stock TeamDeployedCount
(id)  
{  
    
//new tid[32];  
      
    
static i;  
    
static CsTeams:t;t = cs_get_user_team(id);  
    
static cnt;cnt=0;  

    
for(i = 1;i <= g_MaxPL;i++)  
    
{  
        
if(is_user_connected(i))  
            
if(t == cs_get_user_team(i))  
                cnt 
+= g_deployed[i];  
    
}  

    
return cnt;  
}  

bool
:CheckCanTeam(id)  
{  
    
new arg[5],CsTeam:num;  
    get_pcvar_string
(g_LCBT,arg,3);  
    
if(equali(arg,"T"))  
    
{  
        num 
= CsTeam:CS_TEAM_T;  
    
}  
    
else if(equali(arg,"CT"))  
    
{  
        num 
= CsTeam:CS_TEAM_CT;  
    
}  
    
else if(equali(arg,"ALL"))  
    
{  
        num 
= CsTeam:CS_TEAM_UNASSIGNED;  
    
}      
    else  
    
{  
        num 
= CsTeam:CS_TEAM_UNASSIGNED;  
    
}  
    
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))  
        
return false;  
    
return true;  
}  

bool
:CanCheck(id,mode)  
{  
    
if( !get_pcvar_num( g_LENABLE ) )  
    
{  
//        client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE); 
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_NOTACTIVE); 
        client_cmd(id, "spk buttons/button2.wav"); 
        return false;  
    
}  
    
if( get_pcvar_num(g_LACCESS) != 0)  
        
if(!(get_user_flags(id) & ADMIN_IMMUNITY))  
        
{  
//            client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS); 
        ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_NOACCESS);             
            
return false;  
        
}  
    
if(!pev_user_alive(id)) return false;  
#if defined BIOHAZARD_SUPPORT  
    if(is_user_zombie(id))  
    
{  
//        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);  
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CBT); 
        return false;  
    
}  
#endif  
    if (!CheckCanTeam(id))  
    
{  
//       client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);  
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CBT);  
        
return false;  
    
}  
    
if( mode == 0)  
    
{  
        
if(g_havemine[id] <= 0)  
        
{  
//            client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE); 
        ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_DONTHAVEMINE); 
        client_cmd(id, "spk buttons/button2.wav"); 
            return false;  
        
}  
    
}  
    
if (mode == 1)  
    
{  
        
if (get_pcvar_num(g_LBUYMODE) == 0)  
        
{  
//            client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY);  
        ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CANTBUY); 
            return false;  
        
}  
        
if (g_havemine[id] >= get_pcvar_num(g_LAMMO))  
        
{  
//            client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX);  
        ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_HAVEMAX); 
            return false;  
        
}  
        
if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))  
        
{  
            client_print
(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED);  
            
return false;  
        
}  
    
}  
    
if(!CheckTime(id))  
    
{  
//        client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS); 
    ColorChat(id,NORMAL, "^4%s ^3%s ^1%d ^3%s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS); 
        client_cmd(id, "spk buttons/button2.wav"); 
        return false;  
    
}  

    
return true;  
}  

bool
:ReturnCheck( id )  
{  
    
if(!CanCheck(id,-1)) return false;  
    
if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;  
    
new tgt,body,Float:vo[3],Float:to[3];  
    get_user_aiming
(id,tgt,body);  
    
if(!pev_valid(tgt)) return false;  
    pev
(id,pev_origin,vo);  
    pev
(tgt,pev_origin,to);  
    
if(get_distance_f(vo,to) > 90.0) return false;  
      
    
new EntityName[32];  
    pev
(tgt, pev_classname, EntityName, 31);  
    
if(!equal(EntityName, ENT_CLASS_NAME)) return false;  
    
if(pev(tgt,LASERMINE_OWNER) != id) return false;  
      
    
return true;  
}  

bool
:CreateCheck( id )  
{  
    
if (!CanCheck(id,0)) return false;  
    
if (g_deployed[id] >= get_pcvar_num(g_LAMMO))  
    
{  
//        client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);  
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_MAXDEPLOY); 
        return false;  
    
}  

    
//client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))  
    if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))  
    
{  
//        client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);  
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_MANYPPL); 
        return false;  
    
}  
      
    
new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];  
      
    pev
( id, pev_origin, vOrigin );  
    velocity_by_aim
( id, 128, vTraceDirection );  
    xs_vec_add
( vTraceDirection, vOrigin, vTraceEnd );  
      
    engfunc
( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );  
      
    
new Float:fFraction,Float:vTraceNormal[3];  
    get_tr2
( 0, TR_flFraction, fFraction );  
      
    
// -- We hit something!  
    if ( fFraction < 1.0 )  
    
{  
        
// -- Save results to be used later.  
        get_tr2( 0, TR_vecEndPos, vTraceEnd );  
        get_tr2
( 0, TR_vecPlaneNormal, vTraceNormal );  

        
//get_tr2( 0, TR_pHit );  

        return true;  
    
}  

//    client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL) 
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_PLANTWALL) 
    client_cmd(id, "spk buttons/button2.wav");     
    DeleteTask
(id);  
    
// -- Did not touched something. (not solid)  
    return false;  
}  

public ltm_Think( i_Ent )  
{  
    
if ( !pev_valid( i_Ent ) )  
        
return FMRES_IGNORED;  
    
new EntityName[32];  
    pev
( i_Ent, pev_classname, EntityName, 31);  
    
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;  
    
// -- Entity is not a tripmine, ignoring the next...  
    if ( !equal( EntityName, ENT_CLASS_NAME ) )  
        
return FMRES_IGNORED;  

    
static Float:fCurrTime;  
    fCurrTime 
= get_gametime();  

    
switch( pev( i_Ent, LASERMINE_STEP ) )  
    
{  
        
case POWERUP_THINK :  
        
{  
            
new Float:fPowerupTime;  
            pev
( i_Ent, LASERMINE_POWERUP, fPowerupTime );  

            
if( fCurrTime > fPowerupTime )  
            
{  
                set_pev
( i_Ent, pev_solid, SOLID_BBOX );  
                set_pev
( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );  

                PlaySound
( i_Ent, ACTIVATE_SOUND );  
            
}  
            
if(get_pcvar_num(g_LGLOW)!=0)  
            
{  
                
if(get_pcvar_num(g_LCLMODE)==0)  
                
{  
                    
switch (pev(i_Ent,LASERMINE_TEAM))  
                    
{  
                        
case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,20,kRenderNormal,5);  
                        
case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,255,250,240,kRenderNormal,5);  
                    
}  
                
}else  
                
{  
                    set_rendering
(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);  
                
}  
            
}  
            set_pev
( i_Ent, pev_nextthink, fCurrTime + 0.1 );  
        
}  
        
case BEAMBREAK_THINK :  
        
{  
            
static Float:vEnd[3],Float:vOrigin[3];  
            pev
( i_Ent, pev_origin, vOrigin );  
            pev
( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );  

            
static iHit, Float:fFraction;  
            engfunc
( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );  

            get_tr2
( 0, TR_flFraction, fFraction );  
            iHit 
= get_tr2( 0, TR_pHit );  

            
// -- Something has passed the laser.  
            if ( fFraction < 1.0 )  
            
{  
                
// -- Ignoring others tripmines entity.  
                if(pev_valid(iHit))  
                
{  
                    pev
( iHit, pev_classname, EntityName, 31 );  
      
                    
if( !equal( EntityName, ENT_CLASS_NAME ) )  
                    
{  
                        set_pev
( i_Ent, pev_enemy, iHit );  
                        
if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)  
                            CreateLaserDamage
(i_Ent,iHit);  
                        else  
                            
if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))  
                                set_pev
( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );  
                  
                        set_pev
( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );  
                    
}  
                
}  
            
}  
            
if(get_pcvar_num(g_LDMGMODE)!=0)  
                
if(pev(i_Ent,LASERMINE_HITING) != iHit)  
                    set_pev
(i_Ent,LASERMINE_HITING,iHit);  
   
            
// -- Tripmine is still there.  
            if ( pev_valid( i_Ent ))  
            
{  
                
static Float:fHealth;  
                pev
( i_Ent, pev_health, fHealth );  

                
if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))  
                
{  
                    set_pev
( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );  
                    set_pev
( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );  
                
}  
                      
                
static Float:fBeamthink;  
                pev
( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );  
                      
                
if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))  
                
{  
                    DrawLaser
(i_Ent, vOrigin, vEnd );  
                    set_pev
( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );  
                
}  
                set_pev
( i_Ent, pev_nextthink, fCurrTime + 0.01 );  
            
}  
        
}  
        
case EXPLOSE_THINK :  
        
{  
            
// -- Stopping entity to think  
            set_pev( i_Ent, pev_nextthink, 0.0 );  
            PlaySound
( i_Ent, STOP_SOUND );  
            g_deployed
[pev(i_Ent,LASERMINE_OWNER)]--;  
            CreateExplosion
( i_Ent );  
            CreateDamage
(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))  
            RemoveEntity   
( i_Ent );  
        
}  
    
}  

    
return FMRES_IGNORED;  
}  

PlaySound
( i_Ent, i_SoundType )  
{  
    
switch ( i_SoundType )  
    
{  
        
case POWERUP_SOUND :  
        
{  
            emit_sound
( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );  
            emit_sound
( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );  
        
}  
        
case ACTIVATE_SOUND :  
        
{  
            emit_sound
( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );  
        
}  
        
case STOP_SOUND :  
        
{  
            emit_sound
( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );  
            emit_sound
( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );  
        
}  
    
}  
}  

DrawLaser
(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )  
{  
    
new tcolor[3];  
    
new teamid = pev(i_Ent, LASERMINE_TEAM);  
    
if(get_pcvar_num(g_LCLMODE) == 0)  
    
{  
        
switch(teamid){  
            
case 1:{  
                tcolor
[0] = 255;  
                tcolor
[1] = 20;  
                tcolor
[2] = 0;  
            
}  
            
case 2:{  
                tcolor
[0] = 255;  
                tcolor
[1] = 250;  
                tcolor
[2] = 240;  
            
}  
        
}  
    
}else  
    
{  
        tcolor
[0] = 0;  
        tcolor
[1] = 255;  
        tcolor
[2] = 0;  
    
}  
    message_begin
(MSG_BROADCAST,SVC_TEMPENTITY);  
    write_byte
(TE_BEAMPOINTS);  
    engfunc
(EngFunc_WriteCoord,v_Origin[0]);  
    engfunc
(EngFunc_WriteCoord,v_Origin[1]);  
    engfunc
(EngFunc_WriteCoord,v_Origin[2]);  
    engfunc
(EngFunc_WriteCoord,v_EndOrigin[0]); //Random  
    engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random  
    engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random  
    write_short(beam);  
    write_byte
(0);  
    write_byte
(0);  
    write_byte
(1);    //Life  
    write_byte(5);    //Width  
    write_byte(0);    //wave  
    write_byte(tcolor[0]); // r  
    write_byte(tcolor[1]); // g  
    write_byte(tcolor[2]); // b  
    write_byte(get_pcvar_num(g_LCBRIGHT));  
    write_byte
(255);  
    message_end
();  
}  
/*  
CreateDamage(iCurrent,DmgMAX,Float:Radius)  
{  
    new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)  
    new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)  
    new Player = -1;  
    new Float:distance,dmg;  
    new Float:tOrigin[3];  
    new Float:vOrigin[3];  
    new iHitHP,iHitTeam;  
    pev(iCurrent,pev_origin,vOrigin);  
    while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)  
    {  
        if(is_user_alive(Player))  
        {  
            pev(Player,pev_origin,tOrigin)  
            distance = get_distance_f(vOrigin, tOrigin)  
            dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))  
            iHitHP = pev_user_health(Player) - dmg  
            iHitTeam = int:bio_get_user_team(Player)  
            if(iHitHP <= 0)  
            {  
                if(iHitTeam != TeamID)  
                {  
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))  
                    set_score(AtkID,Player,1,iHitHP)  
                }else  
                {  
                    if(get_pcvar_num(g_LFF))  
                    {  
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))  
                        set_score(AtkID,Player,-1,iHitHP)  
                    }  
                }  
            }else  
            {  
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))  
                {  
                    //set_pev(Player,pev_health,iHitHP)  
                    set_user_health(Player, iHitHP)  
                    message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)   
                    write_byte(dmg)  
                    write_byte(dmg)  
                    write_long(DMG_BULLET)  
                    engfunc(EngFunc_WriteCoord,vOrigin[0])  
                    engfunc(EngFunc_WriteCoord,vOrigin[1])  
                    engfunc(EngFunc_WriteCoord,vOrigin[2])  
                    message_end()  
                }  
            }  
        }  
        Player =  engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)  
    }  
    return PLUGIN_CONTINUE  
}  
*/
  
CreateDamage
(iCurrent,Float:DmgMAX,Float:Radius)  
{  
    
// Get given parameters  
      
    
new Float:vecSrc[3];  
    pev
(iCurrent, pev_origin, vecSrc);  

    
new AtkID =pev(iCurrent,LASERMINE_OWNER);  
    
new TeamID=pev(iCurrent,LASERMINE_TEAM);  

    
new ent = -1;  
    
new Float:tmpdmg = DmgMAX;  

    
new Float:kickback = 0.0;  
      
    
// Needed for doing some nice calculations :P  
    new Float:Tabsmin[3], Float:Tabsmax[3];  
    
new Float:vecSpot[3];  
    
new Float:Aabsmin[3], Float:Aabsmax[3];  
    
new Float:vecSee[3];  
    
new trRes;  
    
new Float:flFraction;  
    
new Float:vecEndPos[3];  
    
new Float:distance;  
    
new Float:origin[3], Float:vecPush[3];  
    
new Float:invlen;  
    
new Float:velocity[3];  
    
new iHitHP,iHitTeam;  
    
// Calculate falloff  
    new Float:falloff;  
    
if (Radius > 0.0)  
    
{  
        falloff 
= DmgMAX / Radius;  
    
} else {  
        falloff 
= 1.0;  
    
}  
      
    
// Find monsters and players inside a specifiec radius  
    while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)  
    
{  
        
if(!pev_valid(ent)) continue;  
        
if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT)))  
        
{  
            
// Entity is not a player or monster, ignore it  
            continue;  
        
}  
        
if(!pev_user_alive(ent)) continue;  
        
// Reset data  
        kickback = 1.0;  
        tmpdmg 
= DmgMAX;  
          
        
// The following calculations are provided by Orangutanz, THANKS!  
        // We use absmin and absmax for the most accurate information  
        pev(ent, pev_absmin, Tabsmin);  
        pev
(ent, pev_absmax, Tabsmax);  
        xs_vec_add
(Tabsmin,Tabsmax,Tabsmin);  
        xs_vec_mul_scalar
(Tabsmin,0.5,vecSpot);  
          
        pev
(iCurrent, pev_absmin, Aabsmin);  
        pev
(iCurrent, pev_absmax, Aabsmax);  
        xs_vec_add
(Aabsmin,Aabsmax,Aabsmin);  
        xs_vec_mul_scalar
(Aabsmin,0.5,vecSee);  
          
        engfunc
(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);  
        get_tr2
(trRes, TR_flFraction, flFraction);  
        
// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)  
        if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)  
        
{  
            
// Work out the distance between impact and entity  
            get_tr2(trRes, TR_vecEndPos, vecEndPos);  
              
            distance 
= get_distance_f(vecSrc, vecEndPos) * falloff;  
            tmpdmg 
-= distance;  
            
if(tmpdmg < 0.0)  
                tmpdmg 
= 0.0;  
              
            
// Kickback Effect  
            if(kickback != 0.0)  
            
{  
                xs_vec_sub
(vecSpot,vecSee,origin);  
                  
                invlen 
= 1.0/get_distance_f(vecSpot, vecSee);  

                xs_vec_mul_scalar
(origin,invlen,vecPush);  
                pev
(ent, pev_velocity, velocity)  
                xs_vec_mul_scalar
(vecPush,tmpdmg,vecPush);  
                xs_vec_mul_scalar
(vecPush,kickback,vecPush);  
                xs_vec_add
(velocity,vecPush,velocity);  
                  
                
if(tmpdmg < 60.0)  
                
{  
                    xs_vec_mul_scalar
(velocity,12.0,velocity);  
                
} else {  
                    xs_vec_mul_scalar
(velocity,4.0,velocity);  
                
}  
                  
                
if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)  
                
{  
                    
// There's some movement todo :)  
                    set_pev(ent, pev_velocity, velocity)  
                
}  
            
}  

            iHitHP 
= pev_user_health(ent) - floatround(tmpdmg)  
            iHitTeam 
= int:cs_get_user_team(ent)  
            
if(iHitHP <= 0)  
            
{  
                
if(iHitTeam != TeamID)  
                
{  
                    cs_set_user_money
(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))  
                    set_score
(AtkID,ent,1,iHitHP)  
                
}else  
                
{  
                    
if(get_pcvar_num(g_LFF))  
                    
{  
                        cs_set_user_money
(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))  
                        set_score
(AtkID,ent,-1,iHitHP)  
                    
}  
                
}  
            
}else  
            
{  
                
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))  
                
{  
                    
//set_pev(Player,pev_health,iHitHP)  
                    set_user_health(ent, iHitHP)  
                    engfunc
(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);  
                    write_byte
(floatround(tmpdmg))  
                    write_byte
(floatround(tmpdmg))  
                    write_long
(DMG_BULLET)  
                    engfunc
(EngFunc_WriteCoord,vecSrc[0])  
                    engfunc
(EngFunc_WriteCoord,vecSrc[1])  
                    engfunc
(EngFunc_WriteCoord,vecSrc[2])  
                    message_end
()  
                
}  
            
}      
        
}  
    
}  
      
    return  
}  

bool
:pev_user_alive(ent)  
{  
    
new deadflag = pev(ent,pev_deadflag);  
    
if(deadflag != DEAD_NO)  
        
return false;  
    
return true;  
}  

CreateExplosion
(iCurrent)  
{  
      
    
new Float:vOrigin[3];  
    pev
(iCurrent,pev_origin,vOrigin);  

    message_begin
(MSG_BROADCAST, SVC_TEMPENTITY);  
    write_byte
(99); //99 = KillBeam  
    write_short(iCurrent);  
    message_end
();  

    engfunc
(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);  
    write_byte
(TE_EXPLOSION);  
    engfunc
(EngFunc_WriteCoord,vOrigin[0]);  
    engfunc
(EngFunc_WriteCoord,vOrigin[1]);  
    engfunc
(EngFunc_WriteCoord,vOrigin[2]);  
    write_short
(boom);  
    write_byte
(30);  
    write_byte
(15);  
    write_byte
(0);  
    message_end
();  
}  

CreateLaserDamage
(iCurrent,isHit)  
{  
        
if(isHit < 0 ) return PLUGIN_CONTINUE  
        
switch(get_pcvar_num(g_LDMGMODE))  
        
{  
                
case 1:  
                
{  
                        
if(pev(iCurrent,LASERMINE_HITING) == isHit)  
                                
return PLUGIN_CONTINUE  
                
}  
                
case 2:  
                
{  
                        
if(pev(iCurrent,LASERMINE_HITING) == isHit)  
                        
{  
                                
static Float:cnt  
                                
static now,htime;now = floatround(get_gametime())  
   
                                pev
(iCurrent,LASERMINE_COUNT,cnt)  
                                htime 
= floatround(cnt)  
                                
if(now - htime < get_pcvar_num(g_LDSEC))  
                                
{  
                                        
return PLUGIN_CONTINUE;  
                                
}else{  
                                        set_pev
(iCurrent,LASERMINE_COUNT,get_gametime())  
                                
}  
                        
}else  
                        
{  
                                set_pev
(iCurrent,LASERMINE_COUNT,get_gametime())  
                        
}  
                
}  
        
}  
   
        
new Float:vOrigin[3],Float:vEnd[3]  
        pev
(iCurrent,pev_origin,vOrigin)  
        pev
(iCurrent,pev_vuser1,vEnd)  
   
        
new teamid = pev(iCurrent, LASERMINE_TEAM)  
   
        
new szClassName[32]  
        
new Alive,God  
        
new iHitTeam,iHitHP,id  
        
new hitscore  
   
         
        szClassName
[0] = '^0'  
        pev
(isHit,pev_classname,szClassName,32)  
         
        
if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT)) && !equal(szClassName, ENT_CLASS_NAME))  
        
{  
                Alive 
= pev_user_alive(isHit)  
                God 
= get_user_godmode(isHit)  
                
if(!Alive || God) return PLUGIN_CONTINUE  
                           
                iHitTeam 
= int:cs_get_user_team(isHit)  
                iHitHP 
= pev_user_health(isHit) - get_pcvar_num(g_LDMG)  
                id 
= pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]  
                if(iHitHP <= 0)  
                
{  
                        
if(iHitTeam != teamid)  
                        
{  
                                client_cmd
(isHit, "spk %s", ENT_SOUND4)  
                                hitscore 
= 1  
                                cs_set_user_money
(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))  
                                set_score
(id,isHit,hitscore,iHitHP)  
                        
}else  
                        
{  
                                
if(get_pcvar_num(g_LFF))  
                                
{  
                                        client_cmd
(isHit, "spk %s", ENT_SOUND4)  
                                        hitscore 
= -1                                                                    
                                        cs_set_user_money
(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))  
                                        set_score
(id,isHit,hitscore,iHitHP)  
                                
}  
                        
}  
                
}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))  
                
{  
                        client_cmd
(isHit, "spk %s", ENT_SOUND4)  
                        set_user_health
(isHit,iHitHP)  
                        set_pev
(iCurrent,LASERMINE_HITING,isHit);  
                         
                        engfunc
(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);  
                        write_byte
(get_pcvar_num(g_LDMG))  
                        write_byte
(get_pcvar_num(g_LDMG))  
                        write_long
(DMG_BULLET)  
                        engfunc
(EngFunc_WriteCoord,vOrigin[0])  
                        engfunc
(EngFunc_WriteCoord,vOrigin[1])  
                        engfunc
(EngFunc_WriteCoord,vOrigin[2])  
                        message_end
()  
                
}  
        
}else if(equal(szClassName, ENT_CLASS_NAME3))  
        
{  
                
new hl;  
                hl 
= pev_user_health(isHit);  
                set_user_health
(isHit,hl-get_pcvar_num(g_LDMG));  
        
}  
        
return PLUGIN_CONTINUE  
}  

stock pev_user_health
(id)  
{  
    
new Float:health  
    pev
(id,pev_health,health)  
    
return floatround(health)  
}  

stock set_user_health
(id,health)  
{  
    health 
> 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);  
}  

stock get_user_godmode
(index) {  
    
new Float:val  
    pev
(index, pev_takedamage, val)  

    
return (val == DAMAGE_NO)  
}  

stock set_user_frags
(index, frags)  
{  
    set_pev
(index, pev_frags, float(frags))  

    
return 1  
}  

stock pev_user_frags
(index)  
{  
    
new Float:frags;  
    pev
(index,pev_frags,frags);  
    
return floatround(frags);  
}  

set_score
(id,target,hitscore,HP){  

    
new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore      
    set_user_frags(id,idfrags)  
    
//set_user_frags(id, idfrags)  
    //entity_set_float(id, EV_FL_frags, float(idfrags))  
      
    
new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1  
    set_user_frags(target,tarfrags)  
    
//set_user_frags(target,tarfrags)  
    //entity_set_float(target, EV_FL_frags, float(tarfrags))  
      
    
new idteam = int:cs_get_user_team(id)  
    
new iddeaths = cs_get_user_deaths(id)  


    message_begin
(MSG_BROADCAST, g_msgDeathMsg, {0, 0, 0} ,0)  
    write_byte
(id)  
    write_byte
(target)  
    write_byte
(0)  
    write_string
(ENT_CLASS_NAME)  
    message_end
()  

    message_begin
(MSG_BROADCAST, g_msgScoreInfo)  
    write_byte
(id)  
    write_short
(idfrags)  
    write_short
(iddeaths)  
    write_short
(0)  
    write_short
(idteam)  
    message_end
()  

    set_msg_block
(g_msgDeathMsg, BLOCK_ONCE)  

    
//entity_set_float(target, EV_FL_health,float(HP))  
    set_user_health(target, HP)  
    
//set_pev(target,pev_health,HP)  

}  

public BuyLasermine(id)  
{      
    
if( !CanCheck(id,1) ) return PLUGIN_CONTINUE  
    cs_set_user_money
(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST))  
    g_havemine
[id]++;  
//    client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)  
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_BOUGHT)  
    emit_sound
(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)  
    ShowAmmo
(id)  
    
return PLUGIN_HANDLED  
}  

ShowAmmo
(id)  
{   
    
new ammo[51]   
    formatex
(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))  

    message_begin
(MSG_ONE_UNRELIABLE, g_msgStatusText, {0,0,0}, id)   
    write_byte
(0)   
    write_string
(ammo)   
    message_end
()   
}   

public showInfo(id)  
{  
    client_print
(id, print_chat, STR_REF) 
}
  

public say_lasermine(id){  
    
new said[32]  
    read_argv
(1,said,31);  
    
if( !get_pcvar_num( g_LENABLE )  ){  
//        client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)  
        return PLUGIN_CONTINUE  
    
}  
      
    
if (equali(said,"/buy lasermine")||equali(said,"/lm")){  
        BuyLasermine
(id)  
    
}else if (equali(said, "lasermine") || equali(said, "/lasermine")){  
        
const SIZE = 1024  
        
new msg[SIZE+1],len = 0;  
        len 
+= formatex(msg[len], SIZE - len, "<html><body>")  
        len 
+= formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")  
        len 
+= formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")  
        len 
+= formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")  
        len 
+= formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")  
        len 
+= formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")  
        len 
+= formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")  
        len 
+= formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")  
        len 
+= formatex(msg[len], SIZE - len, "</body></html>")  
        show_motd
(id, msg, "Lasermine Entity help")  
        
return PLUGIN_CONTINUE  
    
}  
    
else if (containi(said, "laser") != -1) {  
        showInfo
(id)  
        
return PLUGIN_CONTINUE  
    
}  
    
return PLUGIN_CONTINUE  
}  

public standing(id)   
{  
    
if (!g_settinglaser[id])  
        
return PLUGIN_CONTINUE  

    set_pev
(id, pev_maxspeed, 1.0)  
//    ShowAmmo(id)  

    return PLUGIN_CONTINUE  
}  

public ltm_PostThink(id)   
{  
    
if (!g_settinglaser[id] && plsetting[id]){  
        resetspeed
(id)  
    
}  
    
else if (g_settinglaser[id] && !plsetting[id]) {  
        pev
(id, pev_maxspeed,plspeed[id])  
        set_pev
(id, pev_maxspeed, 1.0)  
    
}  
    plsetting
[id] = g_settinglaser[id]  
    
return FMRES_IGNORED  
}  

public ltm_PreThink(id)  
{  
    
if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)  
        
return FMRES_IGNORED;  

    
if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))  
        
//client_print(id,print_chat,"test");  
        CreateLaserMine_Progress(id)  
    
return FMRES_IGNORED;  
}  

resetspeed
(id)  
{  
    set_pev
(id, pev_maxspeed, plspeed[id])  
}  

public client_putinserver(id){  
    g_deployed
[id] = 0;  
    g_havemine
[id] = 0;  
    DeleteTask
(id);  
    
return PLUGIN_CONTINUE  
}  

public endround(id)
{
    if(!
get_pcvar_num(g_LENABLE))
        return 
PLUGIN_CONTINUE

    
// ???????? ??? ????? ????? ??????
    
DeleteTask(id);
    
RemoveAllTripmines(id);

    return 
PLUGIN_CONTINUE
}

public 
client_disconnect(id){  
    
if(!get_pcvar_num( g_LENABLE ))  
        
return PLUGIN_CONTINUE  
    DeleteTask
(id);  
    RemoveAllTripmines
(id);  
    
return PLUGIN_CONTINUE  
}  


public newround(id){  
    
if(!get_pcvar_num( g_LENABLE ))  
        
return PLUGIN_CONTINUE  
    pev
(id, pev_maxspeed,plspeed[id])  
    DeleteTask
(id);  
    RemoveAllTripmines
(id);  
    delaycount
(id);  
    SetStartAmmo
(id);  
    
return PLUGIN_CONTINUE  
}  

public DeathEvent(){  
    
if(!get_pcvar_num( g_LENABLE ))  
        
return PLUGIN_CONTINUE  

    
new id = read_data(2)  
    
if(is_user_connected(id)) DeleteTask(id);  
    
return PLUGIN_CONTINUE  
}  

public zp_user_infected_post(id) {
    if(!
get_pcvar_num(g_LENABLE))
        return 
PLUGIN_CONTINUE
        
    DeleteTask
(id);
    
RemoveAllTripmines(id);
    
SetStartAmmo(id);

    return 
PLUGIN_CONTINUE
}

public 
RemoveAllTripmines( i_Owner )  
{  
    
new iEnt = g_MaxPL + 1;  
    
new clsname[32];  
    
while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )  
    
{  
        
if ( i_Owner )  
        
{  
            
if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )  
                
continue;  
            clsname
[0] = '^0'  
            pev
( iEnt, pev_classname, clsname, sizeof(clsname)-1 );  
                  
            
if ( equali( clsname, ENT_CLASS_NAME ) )  
            
{  
                PlaySound
( iEnt, STOP_SOUND );  
                RemoveEntity
( iEnt );  
            
}  
        
}  
        else  
            set_pev
( iEnt, pev_flags, FL_KILLME );  
    
}  
    g_deployed
[i_Owner]=0;  
}  

SetStartAmmo
(id)  
{  
    
new stammo = get_pcvar_num(g_LSTAMMO);  
    
if(stammo <= 0) return PLUGIN_CONTINUE;  
    g_havemine
[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];  
    
return PLUGIN_CONTINUE;  
}  

public CutDeploy_onDamage(id)  
{  
    
if(get_user_health(id) < 1)  
        DeleteTask
(id);  
}  

#if defined BIOHAZARD_SUPPORT  
public event_infect2(id)  
{  
//    DeleteTask(id);  
    return PLUGIN_CONTINUE  
}  
#endif  

DeleteTask(id)  
{  
    
if (task_exists((TASK_PLANT + id)))  
    
{  
        remove_task
((TASK_PLANT + id))  
    
}  
    
if (task_exists((TASK_RELEASE + id)))  
    
{  
        remove_task
((TASK_RELEASE + id))  
    
}  
    g_settinglaser
[id] = false  
    
return PLUGIN_CONTINUE;  
}  

stock set_rendering
(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)  
{  
    
static Float:RenderColor[3];  
    RenderColor
[0] = float(r);  
    RenderColor
[1] = float(g);  
    RenderColor
[2] = float(b);  

    set_pev
(entity, pev_renderfx, fx);  
    set_pev
(entity, pev_rendercolor, RenderColor);  
    set_pev
(entity, pev_rendermode, render);  
    set_pev
(entity, pev_renderamt, float(amount));  

    
return 1  
}  

// Gets offset data  
get_offset_value(id, type)  
{  
    
new key = -1;  
    
switch(type)  
    
{  
        
case OFFSET_TEAM: key = OFFSET_TEAM;  
        
case OFFSET_MONEY:  
        
{  
#if defined UL_MONEY_SUPPORT  
            return cs_get_user_money_ul(id);  
#else  
            key = OFFSET_MONEY;  
#endif  
        }  
        
case OFFSET_DEATH: key = OFFSET_DEATH;  
    
}  
      
    
if(key != -1)  
    
{  
        
if(is_amd64_server()) key += 25;  
        
return get_pdata_int(id, key);  
    
}  
      
    
return -1;  
}  

public fw_TraceLine( Float:fStart[3] , Float:fEnd[3] , Conditions , id , iTrace )  
{  
    
static ent, szClassName[33], szPlayerName[32], playerid

    
if( pev_valid( ( ent = get_tr2( iTrace , TR_pHit ) ) ) )  
    
{  
        pev
(ent, pev_classname, szClassName, szClassName,32) 

        if(
equal(szClassName, ENT_CLASS_NAME))  
        
{ 
            
playerid = pev(ent, LASERMINE_OWNER) 
            
get_user_name(playerid, szPlayerName, 31) 

            if(
cs_get_user_team(playerid) == CS_TEAM_T) {
            
set_hudmessage(240, 255, 255, -1.0, 0.82, 0, 0.1, 0.1, 0.1, 0.1);  
            show_hudmessage
(id, "Sahibi: %s", szPlayerName);
            } 
            if(
cs_get_user_team(playerid) == CS_TEAM_CT) {
            
set_hudmessage(240, 255, 255, -1.0, 0.82, 0, 0.1, 0.1, 0.1, 0.1);  
            show_hudmessage
(id, "Sahibi: %s", szPlayerName);
            } 
        }
    }
}

// Sets offset data  
set_offset_value(id, type, value)  
{  
    
new key = -1;  
    
switch(type)  
    
{  
        
case OFFSET_TEAM: key = OFFSET_TEAM;  
        
case OFFSET_MONEY:  
        
{  
#if defined UL_MONEY_SUPPORT  
            return cs_set_user_money_ul(id, value);  
#else  
            key = OFFSET_MONEY;  
              
            
// Send Money message to update player's HUD  
            message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);  
            write_long
(value);  
            write_byte
(1);    // Flash (difference between new and old money)  
            message_end();  
#endif  
        }  
        
case OFFSET_DEATH: key = OFFSET_DEATH;  
    
}  
      
    
if(key != -1)  
    
{  
        
if(is_amd64_server()) key += 25;  
        set_pdata_int
(id, key, value);  
    
}  
      
    
return PLUGIN_CONTINUE;  
}  
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/ 

KONU GÜNCELLL
Son Düzenleme: 13-10-2025, 08:12, Düzenleyen: STAR FORGER
RE: ZP 4.3 lazer eklentisi
https://www.webailesi.com/konu-lazer-plu...tegi-29892
Steam:Tıkla • Discord: lynchk
RE: ZP 4.3 lazer eklentisi
çalışmıyor hocam bu eklenti

(16-10-2025, 13:59)Lynchk Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/konu-lazer-plu...tegi-29892
oyt kurdum eklenti 1 hata vermedi ama oyun içeirsinde aktif değil çalışmıyor cvar komutyla denedim bilinmyen kod diyor görmüyor şuan
Son Düzenleme: 17-10-2025, 01:13, Düzenleyen: STAR FORGER
RE: ZP 4.3 lazer eklentisi
Sunucuya kuruluyken eklenti listesini atın.
https://www.webailesi.com/konu-sunucudaki-calisan-calismayan-eklenti-listesi-21786
Steam:Tıkla • Discord: lynchk

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