⭐🚀 TkyNET | Blacklist ve Profesyonel DDoS Korumalı TeamSpeak 3 Sunucuları 🚀⭐
Sponsor Görsel
🇹🇷 TR Lokasyon | 🛡️ Gelişmiş DDoS Koruması | ⚡ Düşük Ping | 🎧 Kesintisiz TS3 | Hostlar
Sponsor Görsel 2
SponsorSponsor

Konu

#1
Eklentiyi doğru kurdum classes menusune geliyor ama özelliği çalışmıyor. yani ctrl + e basınca ses çıkıyor ama zıplamıyor
#2
Eklentiyi ve eklenti kurulu iken eklenti listesini atar mısın ?
#3
(14-07-2021, 20:05)suriyelikene Adlı Kullanıcıdan Alıntı: Eklentiyi ve eklenti kurulu iken eklenti listesini atar mısın ?
.smaze_zclass_hunter43.sma(Dosya Boyutu: 4,86 KB | İndirme Sayısı: 2)
#4
Bir de eklenti kurulu iken eklenti listesini atar mısın ?
#5
(14-07-2021, 22:57)suriyelikene Adlı Kullanıcıdan Alıntı: Bir de eklenti kurulu iken eklenti listesini atar mısın ?
[  1] Admin Base              1.8.2      AMXX Dev Team    admin.amxx      running 
[  2] Admin Commands          1.8.2      AMXX Dev Team    admincmd.amxx    running 
[  3] Admin Help              1.8.2      AMXX Dev Team    adminhelp.amxx  running 
[  4] Slots Reservation      1.8.2      AMXX Dev Team    adminslots.amxx  running 
[  5] Multi-Lingual System    1.8.2      AMXX Dev Team    multilingual.am  running 
[  6] Menus Front-End        1.8.2      AMXX Dev Team    menufront.amxx  running 
[  7] Commands Menu          1.8.2      AMXX Dev Team    cmdmenu.amxx    running 
[  8] Players Menu            1.8.2      AMXX Dev Team    plmenu.amxx      running
[  9] Maps Menu              1.8.2      AMXX Dev Team    mapsmenu.amxx    running 
[ 10] Plugin Menu            1.8.2      AMXX Dev Team    pluginmenu.amxx  running 
[ 11] Admin Chat              1.8.2      AMXX Dev Team    adminchat.amxx  running 
[ 12] Anti Flood              1.8.2      AMXX Dev Team    antiflood.amxx  running 
[ 13] Scrolling Message      1.8.2      AMXX Dev Team    scrollmsg.amxx  running 
[ 14] Info. Messages          1.8.2      AMXX Dev Team    imessage.amxx    running 
[ 15] Admin Votes            1.8.2      AMXX Dev Team    adminvote.amxx  running 
[ 16] NextMap                1.8.2      AMXX Dev Team    nextmap.amxx    running
[ 18] TimeLeft                1.8.2      AMXX Dev Team    timeleft.amxx    running 
[ 19] Pause Plugins          1.8.2      AMXX Dev Team    pausecfg.amxx    running 
[ 20] Stats Configuration    1.8.2      AMXX Dev Team    statscfg.amxx    running 
[ 21] Zombie Plague          2.7        MeRcyLeZZ        zombie_escape.a  running 
[ 22] Guillotine              1.3        m4m3ts/Edit:Beng  ze_admin_gui.am  running 
[ 23] Admin Ozellikleri      1.0        Multipower        ze_admin_ozelli  running 
[ 24] Admin Prefixes          4.0        m0skVi4a ;]      ze_admin_tag.am  running 
[ 25] Fast Swim Detector      1.0        dpcs              ze_anti_swim.am  running
[ 26] GHW Connect Messages    1.1        GHW_Chronic      ze_baglanmamesa  running 
[ 27] Bicak Sesleri          1.0        Multipower        ze_bicak_ses2.a  running 
[ 28] NadeModes              11.2        Nomexous & OT    ze_bomba_modlar  running 
[ 29] Geri Sayim              1.0        Multipower        ze_geri_sayim.a  running 
[ 30] Weapon Model + Sound R  1.3        GHW_Chronic      ze_ghw_model.am  running 
[ 31] Give Ap                1.0        DPCS              ze_giveap.amxx  running 
[ 32] Grab+                  1.2.4b1    Ian Cammarata    ze_grab.amxx    running 
[ 33] Eniyiistanci            1.0        CSDuragi          ze_hasar.amxx    running 
[ 34] Anti-Bug                1.0        MSS              ze_heli_antibug  running 
[ 35] [ZP] Addon: Zombie HP  0.1        meTaLiCroSS      ze_hp_shower.am  running
[ 36] Bilgi Sistemi          1.0        Multipower        ze_motd_bilgi.a  running 
[ 37] Disable startup MOTD    1.0        Sn!ff3r          ze_motd_kapat.a  running 
[ 38] Nemesis Mod Cephane    1.0        Multipower        ze_nemesis_ceph  running 
[ 39] /vips                  1.0        DPCS              ze_online_vip.a  running 
[ 40] Auto Restart vl        1.4        vato loco [GE-S]  ze_otores.amxx  running 
[ 41] Pain Shock Free        1.0.0      Simon Logic      ze_painshock.am  running 
[ 42] UnPrecacher            0.1        Proo.Noob        ze_precache.amx  running 
[ 43] PUB BOT                1.0        Fatih ~ EjderYa  ze_pubbot.amxx  running 
[ 44] Custom Radio Commands  0.6        KaLoSZyFeR        ze_radyo.amxx    running
[ 45] Slay Team              1.0        hleV              ze_slayteam.amx  running 
[ 46] Map Spawns Editor      1.0.16      iG_os            ze_spawn_editor  running 
[ 47] TimeLeft Extender      0.1a        prodigy          ze_timeleft_ext  running 
[ 48] Trigger Hurt Block      1.0        AhmetBey*        ze_trigger_cont  running 
[ 49] Extra Item: Ates Buz    1.0        Multipower        ze_extra_atesbu  running 
[ 50] unknown                unknown    unknown          ze_extra_blaste  running 
[ 51] Janus-7                1.0        kademik          ze_extra_janus7  running 
[ 52] Lightning LZ-1          0.1        PlaneShift1231    ze_extra_lightz  running 
[ 53] [CSO] PlasmaGun        1.0        Dias Leon        ze_extra_plasma  running
[ 54] Rail Cannon            1.0        m4m3ts            ze_extra_rail.a  running 
[ 55] [ZP] Extra: Ethereal    1.0        Zombie-Panic      ze_extra_ethere  running 
[ 56] [ZP] Extra Item: Balro  v1.6        Crazy            ze_extra_balrog  running 
[ 57] [CSO LIKE] LaserMG      1.1        Lakerovich        ze_extra_laserm  running 
[ 58] [ZP] Extra Item: Jump  1.0        Opo4uMapy        ze_extra_zombib  running 
[ 59] [ZE] CSO:Nightvision    1.0        AhmetBey*        ze_gecegorusu.a  running 
[ 60] [ZP] Spawn Protection  1.0        MeRcyLeZZ        ze_spawn_protec  running 
[ 61] [ZP] Default Zombie Cl  4.3 Fix5    MeRcyLeZZ        ze_class_normal  running
[ 62] DJB Zombie Class Banch  1.0.3      Csoldjb&wbyokomo  ze_class_cadi.a  running 
[ 63] NST Zombie Class Heal  1.0        NST              ze_class_iyiles  running 
[ 64] NST Zombie Class Pc    1.0        NST              ze_class_psiko.  running 
[ 65] NST Zombie Class Heavy  1.0        NST              ze_class_tuzakc  running 
[ 66] NST Zombie Class Tank  1.0.1      NST              ze_class_hizli.  running 
[ 67] [ZE] Zclass - Hunter    0.2b        DJHD!+snaker bea  ze_zclass_hunte  running 
[ 68] Obscura Cam            0.7        Nani (SkumTomteN  ObscuraCam_0.7.  running 
68 plugins, 68 running

çalışıyo gözüküyor
Son Düzenleme: 14-07-2021, 23:41, Düzenleyen: clower.
#6
Kod:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/******************************************************
        [Plugin infos]
******************************************************/

#define PLUGIN_NAME "[ZE] Zclass - Hunter"
#define PLUGIN_VERSION "0.2b"
#define PLUGIN_AUTHOR "DJHD!+snaker beatter"

/******************************************************
        [Id(s)]
******************************************************/

// Zombie Attributes
new const zclass_name[] = "Zombi Hunter L4D"
new const zclass_info[] = "CTRL E ile Uzun Ziplar"
new const zclass_model[] = { "zpl_hunter" }
new const zclass_clawmodel[] = { "hunter.mdl" }
const zclass_speed = 290
const zclass_health = 15000
const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 3.0


// Sounds
new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }
// Variables
new g_hunter, bool:g_b_isJumper[33]
// Arrays
new Float:g_lastleaptime[33]
// Cvar pointers
new cvar_force, cvar_cooldown

/******************************************************
        [Main events] + [Precache event]
******************************************************/

public plugin_precache()
{
    // Register the new class and store ID for reference
    g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
    // Sound
    static i
    for(i = 0; i < sizeof leap_sound; i++)
        precache_sound(leap_sound[i])
}

public plugin_init()
{
    // Plugin Info
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    
    // Forward
    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
    
    // Cvars
    cvar_force = register_cvar("zp_hunter_jump_force", "690")
    cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "30.0")
    
    static szCvar[30]
    formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}

/******************************************************
        [Events]
******************************************************/

public zp_user_infected_post(id, infector) // Infected post
{
    // It's the selected zombie class
    if(zp_get_user_zombie_class(id) == g_hunter)
    {
        if(zp_get_user_nemesis(id))
            return
        
        // Message
        renkli_yazi(id, "!g[ZE]!t Yetenegin !gCTRL + E !tile uzun ziplamak.")
        
    }
}

public fw_PlayerPreThink(id) // Main hunter command
{
    if(!zp_get_user_zombie(id))
    {
        false_g_b_is_Jumper(id)
        return
    }
    
    if(!is_user_alive(id))
    {
        false_g_b_is_Jumper(id)
        return
    }
    
    if (zp_get_user_survivor(id))
    {
        false_g_b_is_Jumper(id)
        return
    }
    
    if (zp_get_user_nemesis(id))
    {
        false_g_b_is_Jumper(id)
        return
    }

    if(!is_user_alive(id))
        return;
    
    static iButton; iButton = pev(id, pev_button)
    static iOldButton; iOldButton = pev(id, pev_oldbuttons)
    
    if(zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_hunter) && !zp_get_user_nemesis(id))
    {
        if((iButton & IN_USE) && (iButton & IN_DUCK) && !(iOldButton & IN_USE))
            ozelligiarttir(id)
    }
    
}

public ozelligiarttir(id)
{
    if (allowed_hunterjump(id))
    {
        new Float:velocity[3]
        velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
        set_pev(id, pev_velocity, velocity)
                
        g_b_isJumper[id] = true
        emit_sound(id, CHAN_STREAM, leap_sound[random_num(1, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
            
        // Set the current super jump time
        g_lastleaptime[id] = get_gametime()
    }

}
allowed_hunterjump(id) // Main function
{   
    if (g_b_isJumper[id])
    {        
        if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
        {
            g_b_isJumper[id] = true
            return false
        }
        
        static buttons
        buttons = pev(id, pev_button)
        
        // Not doing a longjump (added bot support)
        if (!(buttons & IN_USE) && !is_user_bot(id))
        {
            g_b_isJumper[id] = true
            return false
        }
        
        static Float:cooldown
        cooldown = get_pcvar_float(cvar_cooldown)
        
        if (get_gametime() - g_lastleaptime[id] < cooldown)
            return false
    }
    return true
}


public false_g_b_is_Jumper(id) // Remove super jumps to  human/survivor/nemesis
{
    g_b_isJumper[id] = false
}
stock renkli_yazi(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, sizeof(msg) - 1, input, 3)
    
    replace_all(msg, 190, "!n", "^x01")
    replace_all(msg, 190, "!g", "^x04")
    replace_all(msg, 190, "!t", "^x03")
    
    if(id) players[0] = id; else get_players(players, count, "ch")
    for(new i = 0; i < count; i++)
    {
        if(is_user_connected(players[i]))
        {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
            write_byte(players[i])
            write_string(msg)
            message_end()
        }
    }
}

Steam
#7
(15-07-2021, 08:53)XaRex Adlı Kullanıcıdan Alıntı:
Kod:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/******************************************************
        [Plugin infos]
******************************************************/

#define PLUGIN_NAME "[ZE] Zclass - Hunter"
#define PLUGIN_VERSION "0.2b"
#define PLUGIN_AUTHOR "DJHD!+snaker beatter"

/******************************************************
        [Id(s)]
******************************************************/

// Zombie Attributes
new const zclass_name[] = "Zombi Hunter L4D"
new const zclass_info[] = "CTRL E ile Uzun Ziplar"
new const zclass_model[] = { "zpl_hunter" }
new const zclass_clawmodel[] = { "hunter.mdl" }
const zclass_speed = 290
const zclass_health = 15000
const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 3.0


// Sounds
new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }
// Variables
new g_hunter, bool:g_b_isJumper[33]
// Arrays
new Float:g_lastleaptime[33]
// Cvar pointers
new cvar_force, cvar_cooldown

/******************************************************
        [Main events] + [Precache event]
******************************************************/

public plugin_precache()
{
    // Register the new class and store ID for reference
    g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
    // Sound
    static i
    for(i = 0; i < sizeof leap_sound; i++)
        precache_sound(leap_sound[i])
}

public plugin_init()
{
    // Plugin Info
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    
    // Forward
    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
    
    // Cvars
    cvar_force = register_cvar("zp_hunter_jump_force", "690")
    cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "30.0")
    
    static szCvar[30]
    formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}

/******************************************************
        [Events]
******************************************************/

public zp_user_infected_post(id, infector) // Infected post
{
    // It's the selected zombie class
    if(zp_get_user_zombie_class(id) == g_hunter)
    {
        if(zp_get_user_nemesis(id))
            return
        
        // Message
        renkli_yazi(id, "!g[ZE]!t Yetenegin !gCTRL + E !tile uzun ziplamak.")
        
    }
}

public fw_PlayerPreThink(id) // Main hunter command
{
    if(!zp_get_user_zombie(id))
    {
        false_g_b_is_Jumper(id)
        return
    }
    
    if(!is_user_alive(id))
    {
        false_g_b_is_Jumper(id)
        return
    }
    
    if (zp_get_user_survivor(id))
    {
        false_g_b_is_Jumper(id)
        return
    }
    
    if (zp_get_user_nemesis(id))
    {
        false_g_b_is_Jumper(id)
        return
    }

    if(!is_user_alive(id))
        return;
    
    static iButton; iButton = pev(id, pev_button)
    static iOldButton; iOldButton = pev(id, pev_oldbuttons)
    
    if(zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_hunter) && !zp_get_user_nemesis(id))
    {
        if((iButton & IN_USE) && (iButton & IN_DUCK) && !(iOldButton & IN_USE))
            ozelligiarttir(id)
    }
    
}

public ozelligiarttir(id)
{
    if (allowed_hunterjump(id))
    {
        new Float:velocity[3]
        velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
        set_pev(id, pev_velocity, velocity)
                
        g_b_isJumper[id] = true
        emit_sound(id, CHAN_STREAM, leap_sound[random_num(1, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
            
        // Set the current super jump time
        g_lastleaptime[id] = get_gametime()
    }

}
allowed_hunterjump(id) // Main function
{   
    if (g_b_isJumper[id])
    {        
        if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
        {
            g_b_isJumper[id] = true
            return false
        }
        
        static buttons
        buttons = pev(id, pev_button)
        
        // Not doing a longjump (added bot support)
        if (!(buttons & IN_USE) && !is_user_bot(id))
        {
            g_b_isJumper[id] = true
            return false
        }
        
        static Float:cooldown
        cooldown = get_pcvar_float(cvar_cooldown)
        
        if (get_gametime() - g_lastleaptime[id] < cooldown)
            return false
    }
    return true
}


public false_g_b_is_Jumper(id) // Remove super jumps to  human/survivor/nemesis
{
    g_b_isJumper[id] = false
}
stock renkli_yazi(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, sizeof(msg) - 1, input, 3)
    
    replace_all(msg, 190, "!n", "^x01")
    replace_all(msg, 190, "!g", "^x04")
    replace_all(msg, 190, "!t", "^x03")
    
    if(id) players[0] = id; else get_players(players, count, "ch")
    for(new i = 0; i < count; i++)
    {
        if(is_user_connected(players[i]))
        {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
            write_byte(players[i])
            write_string(msg)
            message_end()
        }
    }
}


yine aynısı ses çıkıyo zıplamıyor

#8
İstek konusu, @"XaRex" adlı kullanıcı tarafından 19 saat içinde çözülmüştür.
İsteği çözdüğü için XaRex Adlı kullanıcıya 1 rep puanı ve 1 yardım etme puanı otomatik olarak verilmiştir.
XaRex Adlı kullanıcı sizin dışınızda toplam 10 kişiye yardım etmiştir.

Herhangi bir konuda hata olduğunu düşünüyorsanız destek sistemi üzerinden iletişim kurabilirsiniz.

Bir hesap oluşturun veya yorum yapmak için giriş yapın

Yorum yapmak için üye olmanız gerekiyor

ya da