Eklentiyi doğru kurdum classes menusune geliyor ama özelliği çalışmıyor. yani ctrl + e basınca ses çıkıyor ama zıplamıyor
Konu
(14-07-2021, 22:57)suriyelikene Adlı Kullanıcıdan Alıntı: Bir de eklenti kurulu iken eklenti listesini atar mısın ?[ 1] Admin Base 1.8.2 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.8.2 AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.8.2 AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.8.2 AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.8.2 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.8.2 AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running
[ 10] Plugin Menu 1.8.2 AMXX Dev Team pluginmenu.amxx running
[ 11] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.8.2 AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.8.2 AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.8.2 AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.8.2 AMXX Dev Team nextmap.amxx running
[ 18] TimeLeft 1.8.2 AMXX Dev Team timeleft.amxx running
[ 19] Pause Plugins 1.8.2 AMXX Dev Team pausecfg.amxx running
[ 20] Stats Configuration 1.8.2 AMXX Dev Team statscfg.amxx running
[ 21] Zombie Plague 2.7 MeRcyLeZZ zombie_escape.a running
[ 22] Guillotine 1.3 m4m3ts/Edit:Beng ze_admin_gui.am running
[ 23] Admin Ozellikleri 1.0 Multipower ze_admin_ozelli running
[ 24] Admin Prefixes 4.0 m0skVi4a ;] ze_admin_tag.am running
[ 25] Fast Swim Detector 1.0 dpcs ze_anti_swim.am running
[ 26] GHW Connect Messages 1.1 GHW_Chronic ze_baglanmamesa running
[ 27] Bicak Sesleri 1.0 Multipower ze_bicak_ses2.a running
[ 28] NadeModes 11.2 Nomexous & OT ze_bomba_modlar running
[ 29] Geri Sayim 1.0 Multipower ze_geri_sayim.a running
[ 30] Weapon Model + Sound R 1.3 GHW_Chronic ze_ghw_model.am running
[ 31] Give Ap 1.0 DPCS ze_giveap.amxx running
[ 32] Grab+ 1.2.4b1 Ian Cammarata ze_grab.amxx running
[ 33] Eniyiistanci 1.0 CSDuragi ze_hasar.amxx running
[ 34] Anti-Bug 1.0 MSS ze_heli_antibug running
[ 35] [ZP] Addon: Zombie HP 0.1 meTaLiCroSS ze_hp_shower.am running
[ 36] Bilgi Sistemi 1.0 Multipower ze_motd_bilgi.a running
[ 37] Disable startup MOTD 1.0 Sn!ff3r ze_motd_kapat.a running
[ 38] Nemesis Mod Cephane 1.0 Multipower ze_nemesis_ceph running
[ 39] /vips 1.0 DPCS ze_online_vip.a running
[ 40] Auto Restart vl 1.4 vato loco [GE-S] ze_otores.amxx running
[ 41] Pain Shock Free 1.0.0 Simon Logic ze_painshock.am running
[ 42] UnPrecacher 0.1 Proo.Noob ze_precache.amx running
[ 43] PUB BOT 1.0 Fatih ~ EjderYa ze_pubbot.amxx running
[ 44] Custom Radio Commands 0.6 KaLoSZyFeR ze_radyo.amxx running
[ 45] Slay Team 1.0 hleV ze_slayteam.amx running
[ 46] Map Spawns Editor 1.0.16 iG_os ze_spawn_editor running
[ 47] TimeLeft Extender 0.1a prodigy ze_timeleft_ext running
[ 48] Trigger Hurt Block 1.0 AhmetBey* ze_trigger_cont running
[ 49] Extra Item: Ates Buz 1.0 Multipower ze_extra_atesbu running
[ 50] unknown unknown unknown ze_extra_blaste running
[ 51] Janus-7 1.0 kademik ze_extra_janus7 running
[ 52] Lightning LZ-1 0.1 PlaneShift1231 ze_extra_lightz running
[ 53] [CSO] PlasmaGun 1.0 Dias Leon ze_extra_plasma running
[ 54] Rail Cannon 1.0 m4m3ts ze_extra_rail.a running
[ 55] [ZP] Extra: Ethereal 1.0 Zombie-Panic ze_extra_ethere running
[ 56] [ZP] Extra Item: Balro v1.6 Crazy ze_extra_balrog running
[ 57] [CSO LIKE] LaserMG 1.1 Lakerovich ze_extra_laserm running
[ 58] [ZP] Extra Item: Jump 1.0 Opo4uMapy ze_extra_zombib running
[ 59] [ZE] CSO:Nightvision 1.0 AhmetBey* ze_gecegorusu.a running
[ 60] [ZP] Spawn Protection 1.0 MeRcyLeZZ ze_spawn_protec running
[ 61] [ZP] Default Zombie Cl 4.3 Fix5 MeRcyLeZZ ze_class_normal running
[ 62] DJB Zombie Class Banch 1.0.3 Csoldjb&wbyokomo ze_class_cadi.a running
[ 63] NST Zombie Class Heal 1.0 NST ze_class_iyiles running
[ 64] NST Zombie Class Pc 1.0 NST ze_class_psiko. running
[ 65] NST Zombie Class Heavy 1.0 NST ze_class_tuzakc running
[ 66] NST Zombie Class Tank 1.0.1 NST ze_class_hizli. running
[ 67] [ZE] Zclass - Hunter 0.2b DJHD!+snaker bea ze_zclass_hunte running
[ 68] Obscura Cam 0.7 Nani (SkumTomteN ObscuraCam_0.7. running
68 plugins, 68 running
çalışıyo gözüküyor
Son Düzenleme: 14-07-2021, 23:41, Düzenleyen: clower.
Kod:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/******************************************************
[Plugin infos]
******************************************************/
#define PLUGIN_NAME "[ZE] Zclass - Hunter"
#define PLUGIN_VERSION "0.2b"
#define PLUGIN_AUTHOR "DJHD!+snaker beatter"
/******************************************************
[Id(s)]
******************************************************/
// Zombie Attributes
new const zclass_name[] = "Zombi Hunter L4D"
new const zclass_info[] = "CTRL E ile Uzun Ziplar"
new const zclass_model[] = { "zpl_hunter" }
new const zclass_clawmodel[] = { "hunter.mdl" }
const zclass_speed = 290
const zclass_health = 15000
const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 3.0
// Sounds
new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }
// Variables
new g_hunter, bool:g_b_isJumper[33]
// Arrays
new Float:g_lastleaptime[33]
// Cvar pointers
new cvar_force, cvar_cooldown
/******************************************************
[Main events] + [Precache event]
******************************************************/
public plugin_precache()
{
// Register the new class and store ID for reference
g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
// Sound
static i
for(i = 0; i < sizeof leap_sound; i++)
precache_sound(leap_sound[i])
}
public plugin_init()
{
// Plugin Info
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
// Forward
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
// Cvars
cvar_force = register_cvar("zp_hunter_jump_force", "690")
cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "30.0")
static szCvar[30]
formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}
/******************************************************
[Events]
******************************************************/
public zp_user_infected_post(id, infector) // Infected post
{
// It's the selected zombie class
if(zp_get_user_zombie_class(id) == g_hunter)
{
if(zp_get_user_nemesis(id))
return
// Message
renkli_yazi(id, "!g[ZE]!t Yetenegin !gCTRL + E !tile uzun ziplamak.")
}
}
public fw_PlayerPreThink(id) // Main hunter command
{
if(!zp_get_user_zombie(id))
{
false_g_b_is_Jumper(id)
return
}
if(!is_user_alive(id))
{
false_g_b_is_Jumper(id)
return
}
if (zp_get_user_survivor(id))
{
false_g_b_is_Jumper(id)
return
}
if (zp_get_user_nemesis(id))
{
false_g_b_is_Jumper(id)
return
}
if(!is_user_alive(id))
return;
static iButton; iButton = pev(id, pev_button)
static iOldButton; iOldButton = pev(id, pev_oldbuttons)
if(zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_hunter) && !zp_get_user_nemesis(id))
{
if((iButton & IN_USE) && (iButton & IN_DUCK) && !(iOldButton & IN_USE))
ozelligiarttir(id)
}
}
public ozelligiarttir(id)
{
if (allowed_hunterjump(id))
{
new Float:velocity[3]
velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
set_pev(id, pev_velocity, velocity)
g_b_isJumper[id] = true
emit_sound(id, CHAN_STREAM, leap_sound[random_num(1, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
// Set the current super jump time
g_lastleaptime[id] = get_gametime()
}
}
allowed_hunterjump(id) // Main function
{
if (g_b_isJumper[id])
{
if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
{
g_b_isJumper[id] = true
return false
}
static buttons
buttons = pev(id, pev_button)
// Not doing a longjump (added bot support)
if (!(buttons & IN_USE) && !is_user_bot(id))
{
g_b_isJumper[id] = true
return false
}
static Float:cooldown
cooldown = get_pcvar_float(cvar_cooldown)
if (get_gametime() - g_lastleaptime[id] < cooldown)
return false
}
return true
}
public false_g_b_is_Jumper(id) // Remove super jumps to human/survivor/nemesis
{
g_b_isJumper[id] = false
}
stock renkli_yazi(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, sizeof(msg) - 1, input, 3)
replace_all(msg, 190, "!n", "^x01")
replace_all(msg, 190, "!g", "^x04")
replace_all(msg, 190, "!t", "^x03")
if(id) players[0] = id; else get_players(players, count, "ch")
for(new i = 0; i < count; i++)
{
if(is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}(15-07-2021, 08:53)XaRex Adlı Kullanıcıdan Alıntı:Kod:#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/******************************************************
[Plugin infos]
******************************************************/
#define PLUGIN_NAME "[ZE] Zclass - Hunter"
#define PLUGIN_VERSION "0.2b"
#define PLUGIN_AUTHOR "DJHD!+snaker beatter"
/******************************************************
[Id(s)]
******************************************************/
// Zombie Attributes
new const zclass_name[] = "Zombi Hunter L4D"
new const zclass_info[] = "CTRL E ile Uzun Ziplar"
new const zclass_model[] = { "zpl_hunter" }
new const zclass_clawmodel[] = { "hunter.mdl" }
const zclass_speed = 290
const zclass_health = 15000
const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 3.0
// Sounds
new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }
// Variables
new g_hunter, bool:g_b_isJumper[33]
// Arrays
new Float:g_lastleaptime[33]
// Cvar pointers
new cvar_force, cvar_cooldown
/******************************************************
[Main events] + [Precache event]
******************************************************/
public plugin_precache()
{
// Register the new class and store ID for reference
g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
// Sound
static i
for(i = 0; i < sizeof leap_sound; i++)
precache_sound(leap_sound[i])
}
public plugin_init()
{
// Plugin Info
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
// Forward
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
// Cvars
cvar_force = register_cvar("zp_hunter_jump_force", "690")
cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "30.0")
static szCvar[30]
formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}
/******************************************************
[Events]
******************************************************/
public zp_user_infected_post(id, infector) // Infected post
{
// It's the selected zombie class
if(zp_get_user_zombie_class(id) == g_hunter)
{
if(zp_get_user_nemesis(id))
return
// Message
renkli_yazi(id, "!g[ZE]!t Yetenegin !gCTRL + E !tile uzun ziplamak.")
}
}
public fw_PlayerPreThink(id) // Main hunter command
{
if(!zp_get_user_zombie(id))
{
false_g_b_is_Jumper(id)
return
}
if(!is_user_alive(id))
{
false_g_b_is_Jumper(id)
return
}
if (zp_get_user_survivor(id))
{
false_g_b_is_Jumper(id)
return
}
if (zp_get_user_nemesis(id))
{
false_g_b_is_Jumper(id)
return
}
if(!is_user_alive(id))
return;
static iButton; iButton = pev(id, pev_button)
static iOldButton; iOldButton = pev(id, pev_oldbuttons)
if(zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_hunter) && !zp_get_user_nemesis(id))
{
if((iButton & IN_USE) && (iButton & IN_DUCK) && !(iOldButton & IN_USE))
ozelligiarttir(id)
}
}
public ozelligiarttir(id)
{
if (allowed_hunterjump(id))
{
new Float:velocity[3]
velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
set_pev(id, pev_velocity, velocity)
g_b_isJumper[id] = true
emit_sound(id, CHAN_STREAM, leap_sound[random_num(1, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
// Set the current super jump time
g_lastleaptime[id] = get_gametime()
}
}
allowed_hunterjump(id) // Main function
{
if (g_b_isJumper[id])
{
if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
{
g_b_isJumper[id] = true
return false
}
static buttons
buttons = pev(id, pev_button)
// Not doing a longjump (added bot support)
if (!(buttons & IN_USE) && !is_user_bot(id))
{
g_b_isJumper[id] = true
return false
}
static Float:cooldown
cooldown = get_pcvar_float(cvar_cooldown)
if (get_gametime() - g_lastleaptime[id] < cooldown)
return false
}
return true
}
public false_g_b_is_Jumper(id) // Remove super jumps to human/survivor/nemesis
{
g_b_isJumper[id] = false
}
stock renkli_yazi(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, sizeof(msg) - 1, input, 3)
replace_all(msg, 190, "!n", "^x01")
replace_all(msg, 190, "!g", "^x04")
replace_all(msg, 190, "!t", "^x03")
if(id) players[0] = id; else get_players(players, count, "ch")
for(new i = 0; i < count; i++)
{
if(is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
yine aynısı ses çıkıyo zıplamıyor
İstek konusu, @"XaRex" adlı kullanıcı tarafından 19 saat içinde çözülmüştür.
İsteği çözdüğü için XaRex Adlı kullanıcıya 1 rep puanı ve 1 yardım etme puanı otomatik olarak verilmiştir.
XaRex Adlı kullanıcı sizin dışınızda toplam 10 kişiye yardım etmiştir.
Herhangi bir konuda hata olduğunu düşünüyorsanız destek sistemi üzerinden iletişim kurabilirsiniz.
İsteği çözdüğü için XaRex Adlı kullanıcıya 1 rep puanı ve 1 yardım etme puanı otomatik olarak verilmiştir.
XaRex Adlı kullanıcı sizin dışınızda toplam 10 kişiye yardım etmiştir.
Herhangi bir konuda hata olduğunu düşünüyorsanız destek sistemi üzerinden iletişim kurabilirsiniz.
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