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VHE (Yardım)

Konu

#1
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve


** Executing...
** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate" -wadinclude Kazma.wad -wadinclude sinoplu.wad
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\tools\hlcsg.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate" -wadinclude Kazma.wad -wadinclude sinoplu.wad
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate" -wadinclude Kazma.wad -wadinclude sinoplu.wad
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate.map

Current hlcsg Settings
Name                |  Setting  |  Default
---------------------|-----------|-------------------------
threads              [      4 ] [  Varies ]
verbose              [    off ] [    off ]
log                  [      on ] [      on ]
reset logfile        [      on ] [      on ]
developer            [      0 ] [      0 ]
chart                [    off ] [    off ]
estimate              [    off ] [    off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory  [ 50331648 ] [ 50331648 ]
priority              [  Normal ] [  Normal ]

noclip                [    off ] [    off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [    off ] [    off ]
clip hull type        [  simple ] [  simple ]
onlyents              [    off ] [    off ]
wadtextures          [      on ] [      on ]
skyclip              [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger      [      on ] [      on ]
min surface area      [  0.000 ] [  0.000 ]
brush union threshold [  0.000 ] [  0.000 ]
map scaling          [    None ] [    None ]
light name optimize  [      on ] [      on ]
convert game_text    [      on ] [      on ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[Kazma.wad]
[sinoplu.wad]

CreateBrush:
Error: Entity 0, Brush 128, Side 1: has a coplanar plane at (-3142, 1055, 36), texture WOOD
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 128, Side 2: plane with no normal
Error: Entity 0, Brush 128, Side 3: plane with no normal
Error: Entity 0, Brush 128, Side 3: has a coplanar plane at (-3142, 246, 36), texture WOOD
Error: Entity 0, Brush 128, Side 4: plane with no normal
Error: Entity 0, Brush 128, Side 4: has a coplanar plane at (-3142, 1055, 36), texture WOOD
Error: Entity 0, Brush 128, Side 4: has a coplanar plane at (-3142, 1055, 36), texture WOOD
Error: Entity 0, Brush 128, Side 5: plane with no normal
Error: Entity 0, Brush 128, Side 5: has a coplanar plane at (-3142, 246, 36), texture WOOD
Error: Entity 0, Brush 128, Side 5: has a coplanar plane at (-3142, 246, 36), texture WOOD
Error: Entity 0, Brush 128, Side 5: has a coplanar plane at (-3142, 246, 36), texture WOOD
Error: Entity 0, Brush 128: outside world(+/-32767): (-3142,-80000,-80000)-(-3142,80000,80000)
Error: Entity 0, Brush 128: outside world(+/-32767): (-3142,-80000,-80000)-(-3142,80000,80000)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 128

Error: Entity 0, Brush 128: outside world(+/-32767): (-3158,-80016,-80036)-(-3126,80016,80036)
Error: Entity 0, Brush 128: outside world(+/-32767): (-3158,-80016,-80036)-(-3126,80016,80036)
Error: Entity 0, Brush 128: outside world(+/-32767): (-3174,-80032,-80032)-(-3110,80032,80032)
Error: Entity 0, Brush 128: outside world(+/-32767): (-3174,-80032,-80032)-(-3110,80032,80032)
Error: Entity 0, Brush 128: outside world(+/-32767): (-3158,-80016,-80018)-(-3126,80016,80018)
Error: Entity 0, Brush 128: outside world(+/-32767): (-3158,-80016,-80018)-(-3126,80016,80018)
(0.12 seconds)

-----  END  hlcsg -----




* WARNING: File was not built!
  "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate.bsp"

Selamun Aleykum , beyler bi jail map yapıyodum ama biraz buyuk oldu Çok güldüm dolayısıyla hatalarla dolu oldu bazı seylerde gozumden kactı su hataları kalınlastırdım da x y z de otomatık bulamıyoz mu ben bunları bulana kadar 1 hafta gecer Çok güldüm
Cevapla
#2
ctrl + shift + g harfine bas ve ikinci bölüme 128 yaz arattır. İşaretlenen nesneye bir bak neymiş. Muhtemelen ya texturesi yok yada ışık kaçması gibi sinir bozucu bir hatası var. Sil ve yeniden yap Gülümse
Cevapla
#3
@"enesbakis" @"enesbakis"  usta Allah Rzı olsun valla Çok güldüm ama buyuk bı sorun daha var :d ya şu oklar hataları gosterıyo tamamda nasıl cozulcek bı sunu anlayamadım ineternette arastırıyom kalınlastır duvarları fılan dıyo ama ben burdan nabıyım  la Çok güldüm bı bakarmısın ya


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve


** Executing...
** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate" -wadinclude Kazma.wad -wadinclude sinoplu.wad
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\tools\hlcsg.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate" -wadinclude Kazma.wad -wadinclude sinoplu.wad
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate" -wadinclude Kazma.wad -wadinclude sinoplu.wad
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate.map

Current hlcsg Settings
Name                |  Setting  |  Default
---------------------|-----------|-------------------------
threads              [      4 ] [  Varies ]
verbose              [    off ] [    off ]
log                  [      on ] [      on ]
reset logfile        [      on ] [      on ]
developer            [      0 ] [      0 ]
chart                [    off ] [    off ]
estimate              [    off ] [    off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory  [ 50331648 ] [ 50331648 ]
priority              [  Normal ] [  Normal ]

noclip                [    off ] [    off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [    off ] [    off ]
clip hull type        [  simple ] [  simple ]
onlyents              [    off ] [    off ]
wadtextures          [      on ] [      on ]
skyclip              [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger      [      on ] [      on ]
min surface area      [  0.000 ] [  0.000 ]
brush union threshold [  0.000 ] [  0.000 ]
map scaling          [    None ] [    None ]
light name optimize  [      on ] [      on ]
convert game_text    [      on ] [      on ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[Kazma.wad]
[sinoplu.wad]

CreateBrush:
(0.09 seconds)
CSGBrush:
(0.17 seconds)

added 7 additional animating textures.
Including Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/valve/Kazma.wad
- Contains 40 used textures, 86.96 percent of map (3446 textures in wad)
Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/valve/halflife.wad
- Contains 6 used textures, 13.04 percent of map (3116 textures in wad)
Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/cstrike/cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Wad files required to run the map: "halflife.wad;cstrike.wad;"
Texture usage is at 1.43 mb (of 32.00 mb MAX)
0.41 seconds elapsed

-----  END  hlcsg -----





** Executing...
** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\tools\hlbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate"

Current hlbsp Settings
Name              |  Setting  |  Default
-------------------|-----------|-------------------------
threads            [      4 ] [  Varies ]
verbose            [    off ] [    off ]
log                [      on ] [      on ]
developer          [      0 ] [      0 ]
chart              [    off ] [    off ]
estimate            [    off ] [    off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [  Normal ] [  Normal ]

noclip              [    off ] [    off ]
nofill              [    off ] [    off ]
noinsidefill        [    off ] [    off ]
noopt              [    off ] [    off ]
no clipnode merging [    off ] [    off ]
null tex. stripping [      on ] [      on ]
notjunc            [    off ] [    off ]
nobrink            [    off ] [    off ]
subdivide size      [    240 ] [    240 ] (Min 64) (Max 512)
max node size      [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2      [    off ] [    off ]


SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-65240,-2089,54)-(-1610,8089,46292) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1637,-2087,32)-(-1622,-2087,272) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1134 (0.09 seconds)
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-1765,1323,  68)
Error:
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1620,-2103,100)-(-1607,-2056,109) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1115 (0.09 seconds)
Warning: === LEAK in hull 1 ===
Entity info_target @ (-3012,-1174, 271)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1604,-2078,96)-(-1591,-2040,105) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1072 (0.08 seconds)
Warning: === LEAK in hull 2 ===
Entity info_target @ (-3012,-1174, 271)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1620,-2103,82)-(-1607,-2056,91) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1118 (0.09 seconds)
Warning: === LEAK in hull 3 ===
Entity info_target @ (-2871,-1979, 249)
Reduced 6749 clipnodes to 6250
Reduced 945 texinfos to 848
Reduced 46 texdatas to 45 (1464308 bytes to 1463152)
Reduced 5918 planes to 2728
FixBrinks:
Increased 6250 clipnodes to 6254.
1.30 seconds elapsed

-----  END  hlbsp -----




* WARNING: File was not built!
  "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\jbtemplate.prt"

UkyfZr
Cevapla
#4
+++++

hata sky kaplamasındanmıs duzelttım yınede tesekkurler ama su okları nasıl kullanıyoz o konuda benı aydınlatan olursa allah razı olsn :d
Son Düzenleme: 27-04-2020, 22:42, Düzenleyen: KONYALI.
Cevapla
#5
Cs 1.6 map yapmak pişmanlıktır. Her an bi yerden hata çıkabilir Gülümse bir de program j.a.c.k. vhe konusunda yardımcı olabilirim.

Leak diyor onları kapat.
Discord: ecy#5776
Son Düzenleme: 30-04-2020, 18:31, Düzenleyen: ecy.
Cevapla

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