#include <amxmodx>
#include <reapi>
new const PLUGIN[] = "C4_For_Best_Players";
new const VERSION[] = "Premium";
new const AUTHOR[] = "By.KinG";
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_logevent("elbasi",2,"1=Round_Start")
}
public elbasi()
{
new Players[32], Num_Alive_T, New_ID, Best_ID_1, Best_ID_2, Best_ID_3, Best_ID_4, Best_ID_5, Random_ID;
get_players(Players, Num_Alive_T, "acehi", "TERRORIST");
for(new i; i < Num_Alive_T; i++)
{
New_ID = Players[i];
if(get_entvar(New_ID, var_frags) >= get_entvar(Best_ID_1, var_frags))
{
Best_ID_1 = New_ID;
}
else if(get_entvar(New_ID, var_frags) >= get_entvar(Best_ID_2, var_frags))
{
Best_ID_2 = New_ID;
}
else if(get_entvar(New_ID, var_frags) >= get_entvar(Best_ID_3, var_frags))
{
Best_ID_3 = New_ID;
}
else if(get_entvar(New_ID, var_frags) >= get_entvar(Best_ID_4, var_frags))
{
Best_ID_4 = New_ID;
}
else if(get_entvar(New_ID, var_frags) >= get_entvar(Best_ID_5, var_frags))
{
Best_ID_5 = New_ID;
}
}
switch(random_num(1, 5))
{
case 1 :
{
Random_ID = Best_ID_1;
}
case 2 :
{
Random_ID = Best_ID_2;
}
case 3 :
{
Random_ID = Best_ID_3;
}
case 4 :
{
Random_ID = Best_ID_4;
}
case 5 :
{
Random_ID = Best_ID_5;
}
}
if(rg_give_item(Random_ID, "weapon_c4") > 0)
{
return HC_SUPERCEDE;
}
return HC_CONTINUE;
}