Buna Benzer Plugin Varsa Atar Misinz Simdiden Tessekurler.
Buna Benzer Plugin Varsa Atar Misinz Simdiden Tessekurler.
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(11-04-2025, 16:09)ZebaniBey Adlı Kullanıcıdan Alıntı:https://www.webailesi.com/konu-bb-silah-menu-guns-2249
Buna Benzer Plugin Varsa Atar Misinz Simdiden Tessekurler.
(11-04-2025, 16:16)Latinn Adlı Kullanıcıdan Alıntı:3 eldenden sonra verilmesi lazim istedigim pluginin.(11-04-2025, 16:09)ZebaniBey Adlı Kullanıcıdan Alıntı:https://www.webailesi.com/konu-bb-silah-menu-guns-2249
Buna Benzer Plugin Varsa Atar Misinz Simdiden Tessekurler.
https://www.webailesi.com/konu-reapi-silah-menu-8923
https://www.webailesi.com/konu-cs-1-6-silah-menu-1-0-sesli-10778
bunlar işinize yarayabilir
(11-04-2025, 18:05)Lynchk Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/konu-el-basi-o...i-hk-23530onu denedimde elime bicak gelmiyor ve her el basi geliyor 3 rounddan sonra vermesini istiyoruz hocam
#include <amxmodx>
#include <reapi>
#define M4A1_DEAGLE_MONEY 5000
#define AK47_DEAGLE_MONEY 6000
#define AWP_DEAGLE_MONEY 7000
new const iTag[] = "\r[\wWebailesi\r] \d- \y";
new const iChatTag[] = "WebAilesi";
public plugin_init()
{
register_plugin("VIP Guns", "0.1", "LyNcH");
RegisterHookChain(RG_CBasePlayer_Spawn, "@PlayerSpawn", .post = true);
}
@PlayerSpawn(const id)
{
if(get_member_game(m_iTotalRoundsPlayed) >= 3)
{
@GunsMenu(id);
}
}
@GunsMenu(const id)
{
if(!is_user_alive(id))
{
return;
}
if(get_member_game(m_iTotalRoundsPlayed) < 3)
{
client_print_color(id, id, "^1[^3%s^1] ^4You need to play at least ^1[^3%d Rounds^1]", iChatTag, 3);
return;
}
new menu = menu_create(fmt("%s Free VIP Guns", iTag), "@_GunsMenu");
menu_additem(menu, "\yGet M4A1 + Deagle");
menu_additem(menu, "\yGet AK47 + Deagle");
menu_additem(menu, "\yGet AWP + Deagle");
menu_setprop(menu, MPROP_EXITNAME, fmt("\wExit"));
menu_setprop(menu, MPROP_NUMBER_COLOR, fmt("\r"));
menu_display(id, menu);
}
@_GunsMenu(const id, const menu, const item)
{
if(item == MENU_EXIT || !is_user_alive(id))
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new iAccount = get_member(id, m_iAccount);
switch(item)
{
case 0:
{
if(iAccount >= M4A1_DEAGLE_MONEY)
{
rg_add_account(id, -M4A1_DEAGLE_MONEY, AS_ADD);
@GiveWeapon(id, 1);
}
else client_print_color(id,id, "^1[^3%s^1] ^4You need ^1[^3%d $^1]", iChatTag, M4A1_DEAGLE_MONEY-iAccount);
}
case 1:
{
if(iAccount >= AK47_DEAGLE_MONEY)
{
rg_add_account(id, -AK47_DEAGLE_MONEY, AS_ADD);
@GiveWeapon(id, 2);
}
else client_print_color(id,id, "^1[^3%s^1] ^4You need ^1[^3%d $^1]", iChatTag, AK47_DEAGLE_MONEY-iAccount);
}
case 2:
{
if(iAccount >= AWP_DEAGLE_MONEY)
{
rg_add_account(id, -AWP_DEAGLE_MONEY, AS_ADD);
@GiveWeapon(id, 3);
}
else client_print_color(id,id, "^1[^3%s^1] ^4You need ^1[^3%d $^1]", iChatTag, AWP_DEAGLE_MONEY-iAccount);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
@GiveWeapon(const id, const iNumber)
{
if(!is_user_alive(id))
{
return;
}
rg_remove_all_items(id);
switch(iNumber)
{
case 1: rg_give_item(id, "weapon_m4a1", GT_APPEND), rg_set_user_bpammo(id, WEAPON_M4A1, 90);
case 2: rg_give_item(id, "weapon_ak47", GT_APPEND), rg_set_user_bpammo(id, WEAPON_AK47, 90);
case 3: rg_give_item(id, "weapon_awp", GT_APPEND), rg_set_user_bpammo(id, WEAPON_AWP, 30);
}
rg_set_user_armor(id, 100, ARMOR_KEVLAR);
rg_give_item(id, "weapon_knife", GT_APPEND), rg_give_item(id, "weapon_deagle", GT_APPEND),rg_give_item(id, "weapon_hegrenade", GT_APPEND), rg_set_user_bpammo(id, WEAPON_DEAGLE, 24);
}
(13-04-2025, 02:32)Lynchk Adlı Kullanıcıdan Alıntı: İlk 3 el alınmamasını sağladım;
Diğer sorunu anlamadım.
diğer sorunu söyle anlatayim el basinda silahi cekince elimizde bicak olmuyor.PHP Kod:#include <amxmodx>
#include <reapi>
#define M4A1_DEAGLE_MONEY 5000
#define AK47_DEAGLE_MONEY 6000
#define AWP_DEAGLE_MONEY 7000
new const iTag[] = "\r[\wWebailesi\r] \d- \y";
new const iChatTag[] = "WebAilesi";
public plugin_init()
{
register_plugin("VIP Guns", "0.1", "LyNcH");
RegisterHookChain(RG_CBasePlayer_Spawn, "@PlayerSpawn", .post = true);
}
@PlayerSpawn(const id)
{
if(get_member_game(m_iTotalRoundsPlayed) >= 3)
{
@GunsMenu(id);
}
}
@GunsMenu(const id)
{
if(!is_user_alive(id))
{
return;
}
if(get_member_game(m_iTotalRoundsPlayed) < 3)
{
client_print_color(id, id, "^1[^3%s^1] ^4You need to play at least ^1[^3%d Rounds^1]", iChatTag, 3);
return;
}
new menu = menu_create(fmt("%s Free VIP Guns", iTag), "@_GunsMenu");
menu_additem(menu, "\yGet M4A1 + Deagle");
menu_additem(menu, "\yGet AK47 + Deagle");
menu_additem(menu, "\yGet AWP + Deagle");
menu_setprop(menu, MPROP_EXITNAME, fmt("\wExit"));
menu_setprop(menu, MPROP_NUMBER_COLOR, fmt("\r"));
menu_display(id, menu);
}
@_GunsMenu(const id, const menu, const item)
{
if(item == MENU_EXIT || !is_user_alive(id))
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new iAccount = get_member(id, m_iAccount);
switch(item)
{
case 0:
{
if(iAccount >= M4A1_DEAGLE_MONEY)
{
rg_add_account(id, -M4A1_DEAGLE_MONEY, AS_ADD);
@GiveWeapon(id, 1);
}
else client_print_color(id,id, "^1[^3%s^1] ^4You need ^1[^3%d $^1]", iChatTag, M4A1_DEAGLE_MONEY-iAccount);
}
case 1:
{
if(iAccount >= AK47_DEAGLE_MONEY)
{
rg_add_account(id, -AK47_DEAGLE_MONEY, AS_ADD);
@GiveWeapon(id, 2);
}
else client_print_color(id,id, "^1[^3%s^1] ^4You need ^1[^3%d $^1]", iChatTag, AK47_DEAGLE_MONEY-iAccount);
}
case 2:
{
if(iAccount >= AWP_DEAGLE_MONEY)
{
rg_add_account(id, -AWP_DEAGLE_MONEY, AS_ADD);
@GiveWeapon(id, 3);
}
else client_print_color(id,id, "^1[^3%s^1] ^4You need ^1[^3%d $^1]", iChatTag, AWP_DEAGLE_MONEY-iAccount);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
@GiveWeapon(const id, const iNumber)
{
if(!is_user_alive(id))
{
return;
}
rg_remove_all_items(id);
switch(iNumber)
{
case 1: rg_give_item(id, "weapon_m4a1", GT_APPEND), rg_set_user_bpammo(id, WEAPON_M4A1, 90);
case 2: rg_give_item(id, "weapon_ak47", GT_APPEND), rg_set_user_bpammo(id, WEAPON_AK47, 90);
case 3: rg_give_item(id, "weapon_awp", GT_APPEND), rg_set_user_bpammo(id, WEAPON_AWP, 30);
}
rg_set_user_armor(id, 100, ARMOR_KEVLAR);
rg_give_item(id, "weapon_knife", GT_APPEND), rg_give_item(id, "weapon_deagle", GT_APPEND),rg_give_item(id, "weapon_hegrenade", GT_APPEND), rg_set_user_bpammo(id, WEAPON_DEAGLE, 24);
}