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Silah İstek

RE: Silah İstek
.....
.smano_name.sma(Dosya Boyutu: 7,24 KB | İndirme Sayısı: 7)
Son Düzenleme: 07-05-2020, 13:09, Düzenleyen: Smash
RE: Silah İstek
(07-05-2020, 13:08)Smash Adlı Kullanıcıdan Alıntı: .....

Sma İçi Baktım Daha Yukleyip Bakmadım Ama Sma İçi Userler Saydan /silverm4 Yazınca "Yetkiniz Yetmiyor" Gibi Bi Yazı Yok Siz Yaptınızmı Onu Yazmıyor Ornke Vereyi

User Gelicek /silverm4 Yazınca Yetkiniz Yetmiyor Yazıcak Chat

Vip Ban Yetkisi Olan Kişi /silverm4 Yazınca 500 Money Gelecek.

@Smash bu yaptıgın vip ozel silahta error 017: undefined symbol "id" hatası aldım

@By.KinG Calısmadı Düzeltip Atarmısın Ve Onu Vip ozel Yaparmısın Ban Yetkisine Ata userler say dan /silverm4 yazınca "YETKINIZ YETMIYOR" Gibi Yazı Gecsin Duzetlip atarsan sevinirim.
~ CS2 Ücretli Eklenti - CS 1.6 Ücretli Eklenti ~
Son Düzenleme: 07-05-2020, 15:30, Düzenleyen: QuryWesT
RE: Silah İstek
Yapıcak Varmı ?
~ CS2 Ücretli Eklenti - CS 1.6 Ücretli Eklenti ~
RE: Silah İstek
..
PHP Kod:
/*
[WEGN] Extra Item: Silver M4A1
Team: Humans

Copyrights 2009, Shuttle_Wave

--------------------------------------
Coded For Waves Extreme Gaming Network
--------------------------------------

------------------------
www.waves-gaming.info
------------------------

THIS MOD IS CURRENTLY USE IN [WEGN] Waves Extreme Gaming Network ZOMBIE-PLAGUE

///////////////////////
// Credits THANKS    //
///////////////////////

Exolent[jNr] : Helping with Silver Bullets and few bugs.
AlejandroSk : Orginal Golden AK47 Script
Alex Kim (Shadow_Wave) : Tester

////////////////// 
//Cvars:    //
//////////////////

- zp_silverm4_dmg_multiplier <5> - Damage Multiplier for Silver M4A1
- zp_silverm4_silver_bullets <1|0> - Silver bullets effect ?
- zp_silverm4_custom_model <1|0> - M4A1 Custom Model
- zp_silverm4_unlimited_clip <1|0> - M4A1 Unlimited Clip 
*/

///////////////////
// Includes     //
///////////////////
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <biohazard>
/////////////////
//Define       //
/////////////////
#define is_valid_player(%1) (1 <= %1 <= 32)

///////////////////////////////////////////////////
// ADD OUR OWN CUSTOM SILVER M4A1 MODELS HERE    //
///////////////////////////////////////////////////

new M4A1_V_MODEL[64] = "models/v_m4a1_silver.mdl"
new M4A1_P_MODEL[64] = "models/p_m4a1_silver.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets,  cvar_custommodel, cvar_uclip

// Item ID
new bool:g_HasM4A1[33]
new 
g_hasZoom[ 33 ]
new 
bullets[ 33 ]

// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "2")
    
cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
    
cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
    
cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")
    
    
// Register The Buy Cmd
    
register_clcmd("get_silverm4", "Free_GoldenM4")
    
register_clcmd("get_silverm4_30", "Free_GoldenM4_30")
    
register_clcmd("say /silverm4", "CmdBuyM4")
    
register_clcmd("silverm4", "CmdBuyM4")
    
register_concmd("amx_silverm4", "CmdGiveM4", ADMIN_BAN, "<name>")
    
    
// Register The Plugin
    
register_plugin("Silver M4A1", "1.0", "Alicx DarK EDÝTBy. Xleyici")
    
// Death Msg
    
register_event("DeathMsg", "Death", "a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    
register_forward( FM_CmdStart, "fw_CmdStart" )
    
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
    
}
public 
client_connect(id)
{
    
g_HasM4A1[id] = false
}
public 
client_disconnected(id)
{
    
g_HasM4A1[id] = false
}
public 
Death()
{
    
g_HasM4A1[read_data(2)] = false
}
public 
fwHamPlayerSpawnPost(id)
{
    
g_HasM4A1[id] = false
}
public 
plugin_precache()
{
    
precache_model(M4A1_V_MODEL)
    
precache_model(M4A1_P_MODEL)
    
m_spriteTexture = precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}
public 
checkModel(id)
{
    if ( !
is_user_zombie(id) )
        return 
PLUGIN_HANDLED
    
    
new szWeapID = read_data(2)
    
    if ( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
        
set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}
public 
checkWeapon(id)
{
    new 
plrClip, plrAmmo, plrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
= get_user_weapon(id, plrClip , plrAmmo)
    
    if (
plrWeapId == CSW_M4A1 && g_HasM4A1[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == 0 && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapId, plrWeap, 31)
        
// Get the name of their weapon
        
give_item(id, plrWeap)
        
engclient_cmd(id, plrWeap) 
        
engclient_cmd(id, plrWeap)
        
engclient_cmd(id, plrWeap)
    }
    return 
PLUGIN_HANDLED
}

public 
fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( 
is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
    {
        
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}
public 
fw_CmdStart( id, uc_handle, seed )
{
    if( !
is_user_alive( id ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClip, szAmmo
        
new szWeapID = get_user_weapon( id, szClip, szAmmo )
        
        if( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
( id, CS_SET_AUGSG552_ZOOM, 0 )
            
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
        }
        
        else if ( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id])
        {
            
g_hasZoom[ id ] = false
            cs_set_user_zoom
( id, CS_RESET_ZOOM, 0 )
            
        }
        
    }
    return 
PLUGIN_HANDLED
}

public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_silverbullets))
    {
        new 
clip,ammo
        
new wpnid = get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(id, pteam, 15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(id, vec1, 1) // origin; your camera point.
            
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_short( m_spriteTexture )
            
write_byte(1) // framestart
            
write_byte(5) // framerate
            
write_byte(2) // life
            
write_byte(10) // width
            
write_byte(0) // noise
            
write_byte( 255 )     // r, g, b
            
write_byte( 255 )       // r, g, b
            
write_byte( 255 )       // r, g, b 
            
write_byte(200) // brightness
            
write_byte(150) // speed
            
message_end()
        }
        
        
bullets[id] = clip
    
}
    
}
public 
CmdBuyM4(player)
{
    if ( 
user_has_weapon(player, CSW_M4A1)  )
    {
        
drop_prim(player)
    }
    if( 
get_user_flags(id) && ADMIN_BAN ){
        
give_item(player, "weapon_m4a1")
        
client_print(player, print_chat, "[WEGN] You bought Silver M4A1 Multiply(x2)")
        
g_HasM4A1[player] = true;
    }
    else{
        
client_print(player, print_chat, "Yetkin yok")
    }
}
stock drop_prim(id) 
{
    new 
weapons[32], num
    get_user_weapons
(id, weapons, num)
    for (new 
i = 0; i < num; i++) {
        if (
Wep_m4a1 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wname, sizeof wname - 1)
            
engclient_cmd(id, "drop", wname)
        }
    }
} 
RE: Silah İstek
(07-05-2020, 17:56)ITenGriTR Adlı Kullanıcıdan Alıntı: ..
PHP Kod:
/*
[WEGN] Extra Item: Silver M4A1
Team: Humans

Copyrights 2009, Shuttle_Wave

--------------------------------------
Coded For Waves Extreme Gaming Network
--------------------------------------

------------------------
www.waves-gaming.info
------------------------

THIS MOD IS CURRENTLY USE IN [WEGN] Waves Extreme Gaming Network ZOMBIE-PLAGUE

///////////////////////
// Credits THANKS    //
///////////////////////

Exolent[jNr] : Helping with Silver Bullets and few bugs.
AlejandroSk : Orginal Golden AK47 Script
Alex Kim (Shadow_Wave) : Tester

////////////////// 
//Cvars:    //
//////////////////

- zp_silverm4_dmg_multiplier <5> - Damage Multiplier for Silver M4A1
- zp_silverm4_silver_bullets <1|0> - Silver bullets effect ?
- zp_silverm4_custom_model <1|0> - M4A1 Custom Model
- zp_silverm4_unlimited_clip <1|0> - M4A1 Unlimited Clip 
*/

///////////////////
// Includes     //
///////////////////
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <biohazard>
/////////////////
//Define       //
/////////////////
#define is_valid_player(%1) (1 <= %1 <= 32)

///////////////////////////////////////////////////
// ADD OUR OWN CUSTOM SILVER M4A1 MODELS HERE    //
///////////////////////////////////////////////////

new M4A1_V_MODEL[64] = "models/v_m4a1_silver.mdl"
new M4A1_P_MODEL[64] = "models/p_m4a1_silver.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets,  cvar_custommodel, cvar_uclip

// Item ID
new bool:g_HasM4A1[33]
new 
g_hasZoom[ 33 ]
new 
bullets[ 33 ]

// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "2")
    
cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
    
cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
    
cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")
    
    
// Register The Buy Cmd
    
register_clcmd("get_silverm4", "Free_GoldenM4")
    
register_clcmd("get_silverm4_30", "Free_GoldenM4_30")
    
register_clcmd("say /silverm4", "CmdBuyM4")
    
register_clcmd("silverm4", "CmdBuyM4")
    
register_concmd("amx_silverm4", "CmdGiveM4", ADMIN_BAN, "<name>")
    
    
// Register The Plugin
    
register_plugin("Silver M4A1", "1.0", "Alicx DarK EDÝTBy. Xleyici")
    
// Death Msg
    
register_event("DeathMsg", "Death", "a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    
register_forward( FM_CmdStart, "fw_CmdStart" )
    
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
    
}
public 
client_connect(id)
{
    
g_HasM4A1[id] = false
}
public 
client_disconnected(id)
{
    
g_HasM4A1[id] = false
}
public 
Death()
{
    
g_HasM4A1[read_data(2)] = false
}
public 
fwHamPlayerSpawnPost(id)
{
    
g_HasM4A1[id] = false
}
public 
plugin_precache()
{
    
precache_model(M4A1_V_MODEL)
    
precache_model(M4A1_P_MODEL)
    
m_spriteTexture = precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}
public 
checkModel(id)
{
    if ( !
is_user_zombie(id) )
        return 
PLUGIN_HANDLED
    
    
new szWeapID = read_data(2)
    
    if ( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
        
set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}
public 
checkWeapon(id)
{
    new 
plrClip, plrAmmo, plrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
= get_user_weapon(id, plrClip , plrAmmo)
    
    if (
plrWeapId == CSW_M4A1 && g_HasM4A1[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == 0 && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapId, plrWeap, 31)
        
// Get the name of their weapon
        
give_item(id, plrWeap)
        
engclient_cmd(id, plrWeap) 
        
engclient_cmd(id, plrWeap)
        
engclient_cmd(id, plrWeap)
    }
    return 
PLUGIN_HANDLED
}

public 
fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( 
is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
    {
        
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}
public 
fw_CmdStart( id, uc_handle, seed )
{
    if( !
is_user_alive( id ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClip, szAmmo
        
new szWeapID = get_user_weapon( id, szClip, szAmmo )
        
        if( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
( id, CS_SET_AUGSG552_ZOOM, 0 )
            
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
        }
        
        else if ( 
szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id])
        {
            
g_hasZoom[ id ] = false
            cs_set_user_zoom
( id, CS_RESET_ZOOM, 0 )
            
        }
        
    }
    return 
PLUGIN_HANDLED
}

public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_silverbullets))
    {
        new 
clip,ammo
        
new wpnid = get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(id, pteam, 15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(id, vec1, 1) // origin; your camera point.
            
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_short( m_spriteTexture )
            
write_byte(1) // framestart
            
write_byte(5) // framerate
            
write_byte(2) // life
            
write_byte(10) // width
            
write_byte(0) // noise
            
write_byte( 255 )     // r, g, b
            
write_byte( 255 )       // r, g, b
            
write_byte( 255 )       // r, g, b 
            
write_byte(200) // brightness
            
write_byte(150) // speed
            
message_end()
        }
        
        
bullets[id] = clip
    
}
    
}
public 
CmdBuyM4(player)
{
    if ( 
user_has_weapon(player, CSW_M4A1)  )
    {
        
drop_prim(player)
    }
    if( 
get_user_flags(id) && ADMIN_BAN ){
        
give_item(player, "weapon_m4a1")
        
client_print(player, print_chat, "[WEGN] You bought Silver M4A1 Multiply(x2)")
        
g_HasM4A1[player] = true;
    }
    else{
        
client_print(player, print_chat, "Yetkin yok")
    }
}
stock drop_prim(id) 
{
    new 
weapons[32], num
    get_user_weapons
(id, weapons, num)
    for (new 
i = 0; i < num; i++) {
        if (
Wep_m4a1 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wname, sizeof wname - 1)
            
engclient_cmd(id, "drop", wname)
        }
    }
} 

no_name.sma(249) : error 017: undefined symbol "id" : BU HATAYI ALIYORUM.

@ITenGriTR @By.KinG

no_name.sma(249) : error 017: undefined symbol "id" : BU HATAYI ALIYORUM.

Admine Ozel Olmasını İstiyorum userler /silverm4 Yazınca "YETKİNİZ YETMİYOR" Yazsın. Yapın Lutfen
~ CS2 Ücretli Eklenti - CS 1.6 Ücretli Eklenti ~
Son Düzenleme: 07-05-2020, 18:50, Düzenleyen: QuryWesT
RE: Silah İstek
atıp duruyosunuz da biri calısmıyor biride error 017: undefined symbol "id" bu hatayı veriyor lutfen yapıp atınız rica ederim lutfen

@"MawiLarq"
@By.KinG
@ITenGriTR
~ CS2 Ücretli Eklenti - CS 1.6 Ücretli Eklenti ~
RE: Silah İstek
Yardım Lutfen acilen lazım ya.
~ CS2 Ücretli Eklenti - CS 1.6 Ücretli Eklenti ~
RE: Silah İstek
PHP Kod:
/*
[WEGN] Extra Item: Silver M4A1
Team: Humans

Copyrights 2009, Shuttle_Wave

--------------------------------------
Coded For Waves Extreme Gaming Network
--------------------------------------

------------------------
www.waves-gaming.info
------------------------

THIS MOD IS CURRENTLY USE IN [WEGN] Waves Extreme Gaming Network ZOMBIE-PLAGUE

///////////////////////
// Credits THANKS    //
///////////////////////

Exolent[jNr] : Helping with Silver Bullets and few bugs.
AlejandroSk : Orginal Golden AK47 Script
Alex Kim (Shadow_Wave) : Tester

////////////////// 
//Cvars:    //
//////////////////

- zp_silverm4_dmg_multiplier <5> - Damage Multiplier for Silver M4A1
- zp_silverm4_silver_bullets <1|0> - Silver bullets effect ?
- zp_silverm4_custom_model <1|0> - M4A1 Custom Model
- zp_silverm4_unlimited_clip <1|0> - M4A1 Unlimited Clip 
*/

///////////////////
// Includes     //
///////////////////
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <biohazard>
/////////////////
//Define       //
/////////////////
#define is_valid_player(%1) (1 <= %1 <= 32)

///////////////////////////////////////////////////
// ADD OUR OWN CUSTOM SILVER M4A1 MODELS HERE    //
///////////////////////////////////////////////////

new M4A1_V_MODEL[64] = "models/v_m4a1_silver.mdl"
new M4A1_P_MODEL[64] = "models/p_m4a1_silver.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets,  cvar_custommodel, cvar_uclip

// Item ID
new bool:g_HasM4A1[33]
new 
g_hasZoom[ 33 ]
new 
bullets[ 33 ]

// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public 
plugin_init()
{
    
    
/* CVARS */
    cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "2")
    cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
    cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
    cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")
    
    
// Register The Buy Cmd
    register_clcmd("get_silverm4", "Free_GoldenM4")
    register_clcmd("get_silverm4_30", "Free_GoldenM4_30")
    register_clcmd("say /silverm4", "CmdBuyM4")
    register_clcmd("silverm4", "CmdBuyM4")
    register_concmd("amx_silverm4", "CmdGiveM4", ADMIN_BAN, "<name>")
    
    
// Register The Plugin
    register_plugin("Silver M4A1", "1.0", "Alicx DarK EDYTBy. Xleyici")
    // Death Msg
    register_event("DeathMsg", "Death", "a")
    // Weapon Pick Up
    register_event("WeapPickup","checkModel","b","1=19")
    // Current Weapon Event
    register_event("CurWeapon","checkWeapon","be","1=1")
    register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
    // Ham TakeDamage
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward( FM_CmdStart, "fw_CmdStart" )
    RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
    
}
public 
client_connect(id)
{
    g_HasM4A1[id] = false
}
public 
client_disconnected(id)
{
    g_HasM4A1[id] = false
}
public 
Death()
{
    g_HasM4A1[read_data(2)] = false
}
public 
fwHamPlayerSpawnPost(id)
{
    g_HasM4A1[id] = false
}
public 
plugin_precache()
{
    precache_model(M4A1_V_MODEL)
    precache_model(M4A1_P_MODEL)
    m_spriteTexture = precache_model("sprites/dot.spr")
    precache_sound("weapons/zoom.wav")
}
public 
checkModel(id)
{
    if ( !is_user_zombie(id) )
        return PLUGIN_HANDLED
    
    
new szWeapID = read_data(2)
    
    
if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
        set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
    }
    return PLUGIN_HANDLED
}
public 
checkWeapon(id)
{
    new plrClip, plrAmmo, plrWeap[32]
    new plrWeapId
    
    plrWeapId 
= get_user_weapon(id, plrClip , plrAmmo)
    
    
if (plrWeapId == CSW_M4A1 && g_HasM4A1[id])
    {
        checkModel(id)
    }
    else 
    {
        return PLUGIN_CONTINUE
    
}
    
    
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
    {
        // If the user is out of ammo..
        get_weaponname(plrWeapId, plrWeap, 31)
        // Get the name of their weapon
        give_item(id, plrWeap)
        engclient_cmd(id, plrWeap) 
        engclient_cmd(id, plrWeap)
        engclient_cmd(id, plrWeap)
    }
    return PLUGIN_HANDLED
}

public 
fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}
public 
fw_CmdStart( id, uc_handle, seed )
{
    if( !is_user_alive( id ) ) 
        return PLUGIN_HANDLED
    
    
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new szClip, szAmmo
        
new szWeapID = get_user_weapon( id, szClip, szAmmo )
        
        
if( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true)
        {
            g_hasZoom[id] = true
            cs_set_user_zoom
( id, CS_SET_AUGSG552_ZOOM, 0 )
            emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
        }
        
        
else if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id])
        {
            g_hasZoom[ id ] = false
            cs_set_user_zoom
( id, CS_RESET_ZOOM, 0 )
            
        
}
        
    
}
    return PLUGIN_HANDLED
}

public 
make_tracer(id)
{
    if (get_pcvar_num(cvar_silverbullets))
    {
        new clip,ammo
        
new wpnid = get_user_weapon(id,clip,ammo)
        new pteam[16]
        
        get_user_team
(id, pteam, 15)
        
        
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id]) 
        {
            new vec1[3], vec2[3]
            get_user_origin(id, vec1, 1) // origin; your camera point.
            get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
            
            
            
//BEAMENTPOINTS
            message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
            write_byte (0)     //TE_BEAMENTPOINTS 0
            write_coord(vec1[0])
            write_coord(vec1[1])
            write_coord(vec1[2])
            write_coord(vec2[0])
            write_coord(vec2[1])
            write_coord(vec2[2])
            write_short( m_spriteTexture )
            write_byte(1) // framestart
            write_byte(5) // framerate
            write_byte(2) // life
            write_byte(10) // width
            write_byte(0) // noise
            write_byte( 255 )     // r, g, b
            write_byte( 255 )       // r, g, b
            write_byte( 255 )       // r, g, b 
            write_byte(200) // brightness
            write_byte(150) // speed
            message_end()
        }
        
        bullets
[id] = clip
    
}
    
}
public 
CmdBuyM4(player)
{
    if ( user_has_weapon(player, CSW_M4A1)  )
    {
        drop_prim(player)
    }
    if( get_user_flags(player) && ADMIN_BAN ){
        give_item(player, "weapon_m4a1")
        client_print(player, print_chat, "[WEGN] You bought Silver M4A1 Multiply(x2)")
        g_HasM4A1[player] = true;
    }
    else{
        client_print(player, print_chat, "Yetkin yok")
    }
}
stock drop_prim(id) 
{
    new weapons[32], num
    get_user_weapons
(id, weapons, num)
    for (new i = 0; i < num; i++) {
        if (Wep_m4a1 & (1<<weapons[i])) 
        {
            static wname[32]
            get_weaponname(weapons[i], wname, sizeof wname - 1)
            engclient_cmd(id, "drop", wname)
        }
    }
} 
Linksta
RE: Silah İstek
Hocam Hiç Çalışmadı BioHazard Moduna Uyarlı Degil Heralde. Uyarlayıp Atarmısın Yazıyorum Yazıyorum Almıyor Elime

@By.KinG Yapabilcekmisin ? Bu Eklenti Hatalıysa Hatasız Orjinalini Atayım Direk Zp Uyarlı Olanı Ben Cunku Size Attıgımı Bio Cevirme Ayarları Yaptım Ben Yanlıs Yaptıgım Bişeyden Dolayımı Olmadı Calısmadı ?
~ CS2 Ücretli Eklenti - CS 1.6 Ücretli Eklenti ~
Son Düzenleme: 07-05-2020, 22:56, Düzenleyen: QuryWesT
RE: Silah İstek
Yapabilcek ?

Kimse yapamiyosa kilitleyin nediyim.
~ CS2 Ücretli Eklenti - CS 1.6 Ücretli Eklenti ~
Son Düzenleme: 08-05-2020, 00:21, Düzenleyen: QuryWesT

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