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Son Düzenleme: 07-05-2020, 13:09, Düzenleyen: Smash.
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(07-05-2020, 13:08)Smash Adlı Kullanıcıdan Alıntı: .....
/*
[WEGN] Extra Item: Silver M4A1
Team: Humans
Copyrights 2009, Shuttle_Wave
--------------------------------------
Coded For Waves Extreme Gaming Network
--------------------------------------
------------------------
www.waves-gaming.info
------------------------
THIS MOD IS CURRENTLY USE IN [WEGN] Waves Extreme Gaming Network ZOMBIE-PLAGUE
///////////////////////
// Credits THANKS //
///////////////////////
Exolent[jNr] : Helping with Silver Bullets and few bugs.
AlejandroSk : Orginal Golden AK47 Script
Alex Kim (Shadow_Wave) : Tester
//////////////////
//Cvars: //
//////////////////
- zp_silverm4_dmg_multiplier <5> - Damage Multiplier for Silver M4A1
- zp_silverm4_silver_bullets <1|0> - Silver bullets effect ?
- zp_silverm4_custom_model <1|0> - M4A1 Custom Model
- zp_silverm4_unlimited_clip <1|0> - M4A1 Unlimited Clip
*/
///////////////////
// Includes //
///////////////////
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <biohazard>
/////////////////
//Define //
/////////////////
#define is_valid_player(%1) (1 <= %1 <= 32)
///////////////////////////////////////////////////
// ADD OUR OWN CUSTOM SILVER M4A1 MODELS HERE //
///////////////////////////////////////////////////
new M4A1_V_MODEL[64] = "models/v_m4a1_silver.mdl"
new M4A1_P_MODEL[64] = "models/p_m4a1_silver.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets, cvar_custommodel, cvar_uclip
// Item ID
new bool:g_HasM4A1[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "2")
cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")
// Register The Buy Cmd
register_clcmd("get_silverm4", "Free_GoldenM4")
register_clcmd("get_silverm4_30", "Free_GoldenM4_30")
register_clcmd("say /silverm4", "CmdBuyM4")
register_clcmd("silverm4", "CmdBuyM4")
register_concmd("amx_silverm4", "CmdGiveM4", ADMIN_BAN, "<name>")
// Register The Plugin
register_plugin("Silver M4A1", "1.0", "Alicx DarK EDÝTBy. Xleyici")
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4A1[id] = false
}
public client_disconnected(id)
{
g_HasM4A1[id] = false
}
public Death()
{
g_HasM4A1[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4A1[id] = false
}
public plugin_precache()
{
precache_model(M4A1_V_MODEL)
precache_model(M4A1_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public checkModel(id)
{
if ( !is_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4A1[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_silverbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public CmdBuyM4(player)
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}
if( get_user_flags(id) && ADMIN_BAN ){
give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[WEGN] You bought Silver M4A1 Multiply(x2)")
g_HasM4A1[player] = true;
}
else{
client_print(player, print_chat, "Yetkin yok")
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
(07-05-2020, 17:56)ITenGriTR Adlı Kullanıcıdan Alıntı: ..PHP Kod:/*
[WEGN] Extra Item: Silver M4A1
Team: Humans
Copyrights 2009, Shuttle_Wave
--------------------------------------
Coded For Waves Extreme Gaming Network
--------------------------------------
------------------------
www.waves-gaming.info
------------------------
THIS MOD IS CURRENTLY USE IN [WEGN] Waves Extreme Gaming Network ZOMBIE-PLAGUE
///////////////////////
// Credits THANKS //
///////////////////////
Exolent[jNr] : Helping with Silver Bullets and few bugs.
AlejandroSk : Orginal Golden AK47 Script
Alex Kim (Shadow_Wave) : Tester
//////////////////
//Cvars: //
//////////////////
- zp_silverm4_dmg_multiplier <5> - Damage Multiplier for Silver M4A1
- zp_silverm4_silver_bullets <1|0> - Silver bullets effect ?
- zp_silverm4_custom_model <1|0> - M4A1 Custom Model
- zp_silverm4_unlimited_clip <1|0> - M4A1 Unlimited Clip
*/
///////////////////
// Includes //
///////////////////
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <biohazard>
/////////////////
//Define //
/////////////////
#define is_valid_player(%1) (1 <= %1 <= 32)
///////////////////////////////////////////////////
// ADD OUR OWN CUSTOM SILVER M4A1 MODELS HERE //
///////////////////////////////////////////////////
new M4A1_V_MODEL[64] = "models/v_m4a1_silver.mdl"
new M4A1_P_MODEL[64] = "models/p_m4a1_silver.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets, cvar_custommodel, cvar_uclip
// Item ID
new bool:g_HasM4A1[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "2")
cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")
// Register The Buy Cmd
register_clcmd("get_silverm4", "Free_GoldenM4")
register_clcmd("get_silverm4_30", "Free_GoldenM4_30")
register_clcmd("say /silverm4", "CmdBuyM4")
register_clcmd("silverm4", "CmdBuyM4")
register_concmd("amx_silverm4", "CmdGiveM4", ADMIN_BAN, "<name>")
// Register The Plugin
register_plugin("Silver M4A1", "1.0", "Alicx DarK EDÝTBy. Xleyici")
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4A1[id] = false
}
public client_disconnected(id)
{
g_HasM4A1[id] = false
}
public Death()
{
g_HasM4A1[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4A1[id] = false
}
public plugin_precache()
{
precache_model(M4A1_V_MODEL)
precache_model(M4A1_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public checkModel(id)
{
if ( !is_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4A1[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_silverbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public CmdBuyM4(player)
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}
if( get_user_flags(id) && ADMIN_BAN ){
give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[WEGN] You bought Silver M4A1 Multiply(x2)")
g_HasM4A1[player] = true;
}
else{
client_print(player, print_chat, "Yetkin yok")
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/*
[WEGN] Extra Item: Silver M4A1
Team: Humans
Copyrights 2009, Shuttle_Wave
--------------------------------------
Coded For Waves Extreme Gaming Network
--------------------------------------
------------------------
www.waves-gaming.info
------------------------
THIS MOD IS CURRENTLY USE IN [WEGN] Waves Extreme Gaming Network ZOMBIE-PLAGUE
///////////////////////
// Credits THANKS //
///////////////////////
Exolent[jNr] : Helping with Silver Bullets and few bugs.
AlejandroSk : Orginal Golden AK47 Script
Alex Kim (Shadow_Wave) : Tester
//////////////////
//Cvars: //
//////////////////
- zp_silverm4_dmg_multiplier <5> - Damage Multiplier for Silver M4A1
- zp_silverm4_silver_bullets <1|0> - Silver bullets effect ?
- zp_silverm4_custom_model <1|0> - M4A1 Custom Model
- zp_silverm4_unlimited_clip <1|0> - M4A1 Unlimited Clip
*/
///////////////////
// Includes //
///////////////////
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <biohazard>
/////////////////
//Define //
/////////////////
#define is_valid_player(%1) (1 <= %1 <= 32)
///////////////////////////////////////////////////
// ADD OUR OWN CUSTOM SILVER M4A1 MODELS HERE //
///////////////////////////////////////////////////
new M4A1_V_MODEL[64] = "models/v_m4a1_silver.mdl"
new M4A1_P_MODEL[64] = "models/p_m4a1_silver.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets, cvar_custommodel, cvar_uclip
// Item ID
new bool:g_HasM4A1[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "2")
cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")
// Register The Buy Cmd
register_clcmd("get_silverm4", "Free_GoldenM4")
register_clcmd("get_silverm4_30", "Free_GoldenM4_30")
register_clcmd("say /silverm4", "CmdBuyM4")
register_clcmd("silverm4", "CmdBuyM4")
register_concmd("amx_silverm4", "CmdGiveM4", ADMIN_BAN, "<name>")
// Register The Plugin
register_plugin("Silver M4A1", "1.0", "Alicx DarK EDYTBy. Xleyici")
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4A1[id] = false
}
public client_disconnected(id)
{
g_HasM4A1[id] = false
}
public Death()
{
g_HasM4A1[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4A1[id] = false
}
public plugin_precache()
{
precache_model(M4A1_V_MODEL)
precache_model(M4A1_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public checkModel(id)
{
if ( !is_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4A1[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_silverbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public CmdBuyM4(player)
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}
if( get_user_flags(player) && ADMIN_BAN ){
give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[WEGN] You bought Silver M4A1 Multiply(x2)")
g_HasM4A1[player] = true;
}
else{
client_print(player, print_chat, "Yetkin yok")
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}