Arkadaşlar oyunda her birini bıçakla öldürünce .wav ses dosyası çalsın istiyorum böyle bir plugin yapabilecek veya olan varmı ?
Konu
PHP Kod:
#include <amxmodx>
#include <amxmisc>
public plugin_init() {
register_plugin("Naber", "1.0","PawNod'")
register_event("DeathMsg","knife_kill","a","4&kni")
}
public plugin_precache() precache_sound("misc/humiliation")
public knife_kill() {
new knifemode[4]
new knifemode_bit = read_flags(knifemode)
if (knifemode_bit & 2) {
for(new i=1;i<=get_maxplayers();i++)
if( is_user_connected(i) == 1 )
client_cmd(i,"spk misc/humiliation")
}
}
client_cmd(i,"spk misc/humiliation")
olan kısmları düzenleyin.
Son Düzenleme: 22-04-2020, 18:35, Düzenleyen: PawNod'.
(22-04-2020, 18:35)PawNod\ Adlı Kullanıcıdan Alıntı:precache_sound("misc/humiliation")PHP Kod:#include <amxmodx>
#include <amxmisc>
public plugin_init() {
register_plugin("Naber", "1.0","PawNod'")
register_event("DeathMsg","knife_kill","a","4&kni")
}
public plugin_precache() precache_sound("misc/humiliation")
public knife_kill() {
new knifemode[4]
new knifemode_bit = read_flags(knifemode)
if (knifemode_bit & 2) {
for(new i=1;i<=get_maxplayers();i++)
if( is_user_connected(i) == 1 )
client_cmd(i,"spk misc/humiliation")
}
}
client_cmd(i,"spk misc/humiliation")
olan kısmları düzenleyin.
Teşekkürler.
(22-04-2020, 18:35)PawNod\ Adlı Kullanıcıdan Alıntı:precache_sound("misc/humiliation")PHP Kod:#include <amxmodx>
#include <amxmisc>
public plugin_init() {
register_plugin("Naber", "1.0","PawNod'")
register_event("DeathMsg","knife_kill","a","4&kni")
}
public plugin_precache() precache_sound("misc/humiliation")
public knife_kill() {
new knifemode[4]
new knifemode_bit = read_flags(knifemode)
if (knifemode_bit & 2) {
for(new i=1;i<=get_maxplayers();i++)
if( is_user_connected(i) == 1 )
client_cmd(i,"spk misc/humiliation")
}
}
client_cmd(i,"spk misc/humiliation")
olan kısmları düzenleyin.
amxmisc?
(22-04-2020, 18:55)By.KinG Adlı Kullanıcıdan Alıntı:(22-04-2020, 18:35)PawNod\ Adlı Kullanıcıdan Alıntı:precache_sound("misc/humiliation")PHP Kod:#include <amxmodx>
#include <amxmisc>
public plugin_init() {
register_plugin("Naber", "1.0","PawNod'")
register_event("DeathMsg","knife_kill","a","4&kni")
}
public plugin_precache() precache_sound("misc/humiliation")
public knife_kill() {
new knifemode[4]
new knifemode_bit = read_flags(knifemode)
if (knifemode_bit & 2) {
for(new i=1;i<=get_maxplayers();i++)
if( is_user_connected(i) == 1 )
client_cmd(i,"spk misc/humiliation")
}
}
client_cmd(i,"spk misc/humiliation")
olan kısmları düzenleyin.
amxmisc?
Plugin çalışmadı ses dosyasini yükledi ama adam öldürünce ses çıkmıyor
PHP Kod:
#include <amxmodx>
public plugin_init() {
register_plugin("Naber", "1.0","PawNod'")
register_event("DeathMsg","knife_kill","a","4&kni")
}
public plugin_precache() precache_sound("misc/humiliation")
public knife_kill() {
for(new i=1;i<=get_maxplayers();i++)
if( is_user_connected(i) == 1 )
client_cmd(i,"spk misc/humiliation")
}
PHP Kod:
#include <amxmodx>
#include <reapi>
new const PLUGIN[] = "Knife_Sound";
new const VERSION[] = "1.0";
new const AUTHOR[] = "By.KinG";
new const Sound_File[] = "misc/Ses.wav";
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed", .post = true);
}
public plugin_precache()
{
precache_sound(Sound_File);
}
public CBasePlayer_Killed(Victim, Killer)
{
if(is_user_connected(Victim) && is_user_connected(Killer) && Victim != Killer)
{
if(get_user_weapon(Killer) == CSW_KNIFE)
{
rg_send_audio(Killer, Sound_File, PITCH_NORM);
}
}
}
(22-04-2020, 19:36)PawNod\ Adlı Kullanıcıdan Alıntı:PHP Kod:#include <amxmodx>
#include <reapi>
new const PLUGIN[] = "Knife_Sound";
new const VERSION[] = "1.0";
new const AUTHOR[] = "By.KinG";
new const Sound_File[] = "misc/Ses.wav";
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed", .post = true);
}
public plugin_precache()
{
precache_sound(Sound_File);
}
public CBasePlayer_Killed(Victim, Killer)
{
if(is_user_connected(Victim) && is_user_connected(Killer) && Victim != Killer)
{
if(get_user_weapon(Killer) == CSW_KNIFE)
{
rg_send_audio(Killer, Sound_File, PITCH_NORM);
}
}
}
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Okunma
21-05-2026, 23:31
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