Log dosyalarında bu konu hakkında sadece " Sunucu çöktü " yazısı geçiyor.. Bu arada hosting csduragi
Haritada kullandığım modeller;
pi_tree2.mdl
Haritada kullandığım ses dosyaları;
alcatrazgebzeli.wav
jail_kucukisyan adlı haritamı açtıklarında da aynı şekilde çökme sorunu yaşanıyor fakat aynı haritayı bir sürü klan açıyor sorunsuz bir şekilde!?
Biz tamamıyla pluginler ile çakıştığını düşünüyoruz. Bir mapper dostum func_wall_toggle yani görünebilen/görünemeyen nesnenin bazı pluginler ile çakıştığını söylemişti ama ben böyle birşey düşünmüyorum. Çünkü jail_buyukisyan_2020fx adlı haritamı gayet iyi bir şekilde açabiliyorlar içerisinde ise func_wall_toggle nesneleri bulunmakta.
Siz pluginerler bu işin içinden çıkabileceğinizi düşünüyorum. Yardımcı olurmusunuz?
Herhangi bir hata görmedim ama yinede görmek isterseniz mapin .log dosyası:
Alıntı:hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: G:\PROGRA~1\VALVEH~1.4\ZHLT\hlcsg.exe g:\oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\alcatraz1 -wadinclude gebzeli.wad
Entering g:\oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\alcatraz1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[gebzeli.wad]
29 brushes (totalling 186 sides) discarded from clipping hulls
CreateBrush:
(1.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.97 seconds)
Using Wadfile: \oyunlar\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 31 used textures, 38.27 percent of map (3116 textures in wad)
Including Wadfile: \oyunlar\cs16v2017_oyunyoneticisi\cstrike\gebzeli.wad
- Warning: Larger than expected texture (272812 bytes): 'GEBZEPAGE1'
- Warning: Larger than expected texture (272812 bytes): 'GUNGAMETR'
- Warning: Larger than expected texture (272812 bytes): 'RELEGATETV'
- Warning: Larger than expected texture (272812 bytes): 'GEBZEREKLAM01'
- Warning: Larger than expected texture (272812 bytes): 'GEBZELISAFE1'
- Warning: Larger than expected texture (348972 bytes): '59DF6367D62EB3E'
- Warning: Larger than expected texture (272812 bytes): 'PCA2'
- Warning: Larger than expected texture (272812 bytes): 'PAVYONGEBZELI2'
- Warning: Larger than expected texture (272812 bytes): 'ALCATRAZ31'
- Contains 50 used textures, 61.73 percent of map (945 textures in wad)
added 8 additional animating textures.
Texture usage is at 3.62 mb (of 4.00 mb MAX)
2.34 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: G:\PROGRA~1\VALVEH~1.4\ZHLT\hlbsp.exe g:\oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\alcatraz1
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5768 (0.18 seconds)
BSP generation successful, writing portal file 'g:\oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\alcatraz1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4709 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4452 (0.13 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4862 (0.14 seconds)
2.53 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: G:\PROGRA~1\VALVEH~1.4\ZHLT\hlvis.exe g:\oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\alcatraz1 -fast
3465 portalleafs
11487 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(6.49 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1734 and 1733:
(-1913.000 856.000 3184.000)
(-1817.000 760.000 3184.000)
(-1817.000 760.000 3184.000)
(-1881.000 760.000 2992.000)
(-1913.000 792.000 2992.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1738 and 1736:
(-1721.000 1048.000 3184.000)
(-1625.000 952.000 3184.000)
(-1625.000 952.000 3184.000)
(-1689.000 952.000 2992.000)
(-1721.000 984.000 2992.000)
average leafs visible: 1461
g_visdatasize:836905 compressed from 1503810
6.61 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: G:\PROGRA~1\VALVEH~1.4\ZHLT\hlrad.exe g:\oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\alcatraz1 -sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'G:\PROGRA~1\VALVEH~1.4\ZHLT\lights.rad']
[59 texlights parsed from 'G:\PROGRA~1\VALVEH~1.4\ZHLT\lights.rad']
17262 faces
Create Patches : 99361 base patches
0 opaque faces
1323136 square feet [190531584.00 square inches]
51 direct lights
BuildFacelights:
(33.50 seconds)
BuildVisLeafs:
(209.92 seconds)
visibility matrix : 65.6 megs
MakeScales:
(294.72 seconds)
SwapTransfers:
(23.94 seconds)
Transfer Lists : 176182628 : 176.18M transfers
Indices : 88199552 : 84.11M bytes
Data : 704730512 : 672.08M bytes
GatherLight:
(1.94 seconds)
FinalLightFace:
(1.87 seconds)
567.19 seconds elapsed [9m 27s]
----- END hlrad -----
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