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Konu

#1
Herkese merhaba bu özel itemi zp den kaldırıp native eklermisiniz teşekürler.

+Güncel
.smazp_extra_dual_infinity.sma(Dosya Boyutu: 16,45 KB | İndirme Sayısı: 3)
Dc adresimiz : Tıhğla
Son Düzenleme: 16-03-2022, 23:30, Düzenleyen: PRO-F?TEROL.
#2
Bunun zaten fun versiyonu olması gerekti forumda bi bak istersen
MawiŞ*
#3
(17-03-2022, 11:45)MawiLarq Adlı Kullanıcıdan Alıntı: Bunun zaten fun versiyonu olması gerekti forumda bi bak istersen
yok bulamadım
Dc adresimiz : Tıhğla
#4
native give_weapon_dualinfinity(index);
Dene bakalım :
.smazp_extra_dual_infinity.sma(Dosya Boyutu: 16,14 KB | İndirme Sayısı: 4)
#5
(17-03-2022, 17:22)suriyelikene Adlı Kullanıcıdan Alıntı: native give_weapon_dualinfinity(index);
Dene bakalım :
AMX Mod X Compiler 1.10.0.5392 Copyright © 1997-2006 ITB CompuPhase Copyright © 2004-2013 AMX Mod X Team zp_extra_dual_infinity.sma(40) : error 037: invalid string (possibly non-terminated string) zp_extra_dual_infinity.sma(181) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. zp_extra_dual_infinity.sma(542) : error 017: undefined symbol "zp_get_user_zombie" zp_extra_dual_infinity.sma(77) : warning 204: symbol is assigned a value that is never used: "pcvar_cost" 2 Errors. Could not locate output file zp_extra_dual_infinity.amx (compile failed).

hata verdi zp den çıkarılmamış anladığım kadarıyla
Dc adresimiz : Tıhğla
#6
Doğru eklentiyi indirdiğinize emin misiniz ?
Şimdi kendi attığımı ben indirdim ve indirme sayısı 1 oldu, ayrıca :
PHP Kod:
AMX Mod X Compiler 1.10.0.5392
Copyright 
(c1997-2006 ITB CompuPhase
Copyright 
(c2004-2013 AMX Mod X Team

Header size
:           2288 bytes
Code size
:            20312 bytes
Data size
:             8268 bytes
Stack
/heap size:      16384 bytes
Total requirements
:   47252 bytes
Done

#7
Kod:
    register_clcmd("dualver","give_infinity")
Kod:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>

#define PLUGIN "[Fun]ExtraDualInfinity"
#define VERSION "1.0"
#define AUTHOR "Arwel"

#define CONFIG_CFG_FILE "dual_infinity.cfg"

#define OFFSET_LINUX_WEAPONS 4
#define OFFSET_LINUX 5

#define m_flNextAttack    83
#define m_flNextPrimaryAttack     46
#define m_flTimeWeaponIdle    48
#define m_fInReload        54

#define pev_weaponkey pev_impulse
#define weaponkey_value 18318

#define CSW_INFINITY CSW_ELITE

new const g_weapon_entity[]="weapon_elite"
new const g_weapon_event1[]="events/elite_right.sc"
new const g_weapon_event2[]="events/elite_left.sc"
new const g_weapon_weaponbox_model[]="models/w_elite.mdl"

new const weapon_list_txt[]= "weapon_dual_infinity2"

new const weapon_list_sprites[][]=
{   
    "sprites/arwel/640hud42.spr",
    "sprites/arwel/640hud43.spr",
    "sprites/arwel/640hud7.spr"
}

new const ViewModel[]="models/v_infinityex2.mdl"
new const PlayerModel[]="models/p_infinity.mdl"
new const WorldModel[]="models/w_infinity.mdl"

new const Sounds[][]=
{
    "weapons/infi-1.wav",
    "weapons/infi_clipin.wav",
    "weapons/infi_clipon.wav",
    "weapons/infi_clipout.wav",
    "weapons/infi_draw.wav"
}

new Blood[2]

new g_orig_event_dinfinity

new g_HasInfinity[33], g_player_weapon_ammo[33], Float:cl_pushangle[33][3],  g_shoot_anim[33], g_hitgroup[33]
new g_mode[33], g_anim_mode[33]

new pcvar_clipammo, pcvar_bpammo, pcvar_time_fire_normal, pcvar_time_fire_fast

new pcvar_normal_damage_head, pcvar_normal_damage_chest, pcvar_normal_damage_stomach, pcvar_normal_damage_arms, pcvar_normal_damage_legs
new pcvar_fast_damage_head, pcvar_fast_damage_chest, pcvar_fast_damage_stomach, pcvar_fast_damage_arms, pcvar_fast_damage_legs

new Float:cvar_time_fire_normal, Float:cvar_time_fire_fast

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)

public plugin_init()
{   
    register_plugin(PLUGIN, VERSION, AUTHOR)
   
    register_clcmd(weapon_list_txt, "Redirect")
   
    register_clcmd("dualver","give_infinity")
   
    pcvar_bpammo=register_cvar("dinfinity_bpammo", "1000")
    pcvar_clipammo=register_cvar("dinfinity_clipammo", "40")
    pcvar_time_fire_normal=register_cvar("dinfinity_fire_normal_period", "0.15")
    pcvar_time_fire_fast=register_cvar("dinfinity_fire_fast_period", "0.02")
   
    pcvar_normal_damage_head=register_cvar("dinfinity_normal_damage_head", "130")
    pcvar_normal_damage_chest=register_cvar("dinfinity_normal_damage_chest", "34")
    pcvar_normal_damage_stomach=register_cvar("dinfinity_normal_damage_stomach", "34")
    pcvar_normal_damage_arms=register_cvar("dinfinity_normal_damage_arms", "34")
    pcvar_normal_damage_legs=register_cvar("dinfinity_normal_damage_legs", "34")
   
    pcvar_fast_damage_head=register_cvar("dinfinity_fast_damage_head", "115")
    pcvar_fast_damage_chest=register_cvar("dinfinity_fast_damage_chest", "30")
    pcvar_fast_damage_stomach=register_cvar("dinfinity_fast_damage_stomach", "30")
    pcvar_fast_damage_arms=register_cvar("dinfinity_fast_damage_arms", "30")
    pcvar_fast_damage_legs=register_cvar("dinfinity_fast_damage_legs", "30")   
   
    ReadSettings()
   
    RegisterHam(Ham_Item_AddToPlayer, g_weapon_entity, "fwAddToPlayer", 1)
    RegisterHam(Ham_Item_Deploy, g_weapon_entity, "fwDeployPost", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, g_weapon_entity, "fwPrimaryAttack")
    RegisterHam(Ham_Weapon_Reload, g_weapon_entity, "fwReloadPre")
    RegisterHam(Ham_Item_PostFrame, g_weapon_entity, "fwItemPostFrame")
    RegisterHam(Ham_TakeDamage, "player", "fwDamagePre")
    RegisterHam(Ham_RemovePlayerItem, "player", "fwRemoveItem")
   
    RegisterHam(Ham_TraceAttack, "player", "fwTraceAttackPost", 1)
    RegisterHam(Ham_TraceAttack, "worldspawn", "fwTraceAttackPost", 1)
    RegisterHam(Ham_TraceAttack, "func_breakable", "fwTraceAttackPost", 1)
    RegisterHam(Ham_TraceAttack, "func_wall", "fwTraceAttackPost", 1)
    RegisterHam(Ham_TraceAttack, "func_door", "fwTraceAttackPost", 1)
    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fwTraceAttackPost", 1)
    RegisterHam(Ham_TraceAttack, "func_plat", "fwTraceAttackPost", 1)
    RegisterHam(Ham_TraceAttack, "func_rotating", "fwTraceAttackPost", 1)   
   
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent") 
    register_forward(FM_UpdateClientData, "fwUpdateClientDataPost", 1)
    register_forward(FM_CmdStart,  "fwCmdStart")
    register_forward(FM_SetModel, "fwSetModel")
}

public plugin_precache()
{
    precache_model(ViewModel)
    precache_model(PlayerModel)
    precache_model(WorldModel)
   
    for(new i; i<=charsmax(Sounds); i++)
    {
        precache_sound(Sounds[i])
    }
   
    Blood[0] = precache_model("sprites/bloodspray.spr")
    Blood[1] = precache_model("sprites/blood.spr")   
   
    new tmp[128]
   
    formatex(tmp, charsmax(tmp), "sprites/%s.txt", weapon_list_txt)
   
    precache_generic(tmp)
   
    for(new i; i<=charsmax(weapon_list_sprites); i++)
    {
        precache_generic(weapon_list_sprites[i])
       
    }
   
    register_forward(FM_PrecacheEvent, "fwPrecachePost", 1)
}

public ReadSettings()
{
    new path[128]
   
    formatex(path, charsmax(path), "%s", CONFIG_CFG_FILE)
   
    server_cmd("exec %s", path)
    server_exec()
   
    cvar_time_fire_normal=get_pcvar_float(pcvar_time_fire_normal)/**/
    cvar_time_fire_fast=get_pcvar_float(pcvar_time_fire_fast)
   
}

public Redirect(id)
{   
    client_cmd(id, g_weapon_entity)   
}

public client_disconnect(id)
{
    g_HasInfinity[id]=false   
}

public give_infinity(id)
{
    if(get_user_team(id) == 2) {
    drop_weapons(id, 2)
   
    g_HasInfinity[id]=true
   
    new ent=fm_give_item(id, g_weapon_entity)
   
    cs_set_user_bpammo(id, CSW_INFINITY, get_pcvar_num(pcvar_bpammo))
    cs_set_weapon_ammo(ent, get_pcvar_num(pcvar_clipammo))

   
    InfinitySprite(id)   
    }
}

public fwPrecachePost(type, const name[])
{
    if (equal(g_weapon_event1, name) || equal(g_weapon_event2, name) )
    {
        g_orig_event_dinfinity=get_orig_retval()
       
        return FMRES_HANDLED
    }
   
    return FMRES_IGNORED
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if ((eventid != g_orig_event_dinfinity))
        return FMRES_IGNORED
   
    if (!is_valid_player(invoker))
        return FMRES_IGNORED
   
    fm_playback_event(flags|FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   
    return FMRES_SUPERCEDE
}

public fwUpdateClientDataPost(id, SendWeapons, CD_Handle)
{
    if (!is_valid_player(id))
        return FMRES_IGNORED
   
    if(get_user_weapon(id)!=CSW_INFINITY)
        return FMRES_IGNORED
   
   
    set_cd(CD_Handle, CD_flNextAttack, get_gametime() + 0.001)
   
    return FMRES_HANDLED
}

public fwCmdStart(id, uc_handle, seed)
{
    if(!is_valid_player(id))
        return
   
    if(get_user_weapon(id)!=CSW_INFINITY)
        return
       
    static buttons; buttons=get_uc(uc_handle, UC_Buttons)
   
    if(!(buttons&IN_ATTACK2))
    {
        g_mode[id]=0
       
        return
    }   
   
    static ent; ent=get_pdata_cbase(id, 373)   
   
    if((buttons&IN_ATTACK))    /*Fix*/
    {
        set_pdata_float(ent, m_flNextPrimaryAttack, cvar_time_fire_normal,  OFFSET_LINUX_WEAPONS)
       
        g_mode[id]=0
           
        return   
    }   
   
    if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)||get_pdata_float(ent, m_flNextPrimaryAttack,  OFFSET_LINUX_WEAPONS)>-0.1)
        return       
   
    g_mode[id]=1
           
    if(cs_get_weapon_ammo(ent)!=0)
        ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
}

public fwSetModel(ent, model[])
{
    if(!pev_valid(ent))
        return FMRES_IGNORED;

    if(!equal(model, g_weapon_weaponbox_model))
        return FMRES_IGNORED;

    static classname[33]
    pev(ent, pev_classname, classname, charsmax(classname))
       
    if(!equal(classname, "weaponbox"))
        return FMRES_IGNORED

    static owner; owner=pev(ent, pev_owner)
    static weap;weap=fm_find_ent_by_owner(-1, g_weapon_entity, ent)
   
    if(g_HasInfinity[owner]&&pev_valid(weap))
    {
        set_pev(weap, pev_weaponkey, weaponkey_value)
       
        g_HasInfinity[owner]=false
       
        fm_entity_set_model(ent, WorldModel)
       
        return FMRES_SUPERCEDE
    }
   
    return FMRES_IGNORED
}

public fwAddToPlayer(ent, id)
{
    if(pev_valid(ent))
    {
        if(pev(ent, pev_weaponkey)==weaponkey_value)
        {
            g_HasInfinity[id] = true
       
            set_pev(ent, pev_weaponkey, 0)
       
            InfinitySprite(id)
       
            return HAM_HANDLED
           
        }
    }
       
    return HAM_IGNORED
}

public fwDeployPost(ent)
{
    new id=fm_get_weapon_owner(ent)

    if (!is_valid_player(id))
        return
   
    set_pev(id, pev_viewmodel2, ViewModel)
    set_pev(id, pev_weaponmodel2, PlayerModel)

    playanim(id, 15)

    set_pdata_float(ent, m_flNextPrimaryAttack, 0.8,  OFFSET_LINUX_WEAPONS)

    g_anim_mode[id]=!g_anim_mode[id]
}
   
public fwPrimaryAttack(ent)
{
    new id=fm_get_weapon_owner(ent)
   
    if (!is_valid_player(id))
        return
   
    pev(id,pev_punchangle,cl_pushangle[id])
   
    g_player_weapon_ammo[id]=cs_get_weapon_ammo(ent)
}

public fwTraceAttackPost(ent, attacker, Float:damage, Float:dir[3], ptr, damage_type)
{
    if(!is_valid_player(attacker))
        return

    if(get_user_weapon(attacker)!=CSW_INFINITY)
        return
           
    static Float:fEnd[3]
   
    get_tr2(ptr, TR_vecEndPos, fEnd)
   
    make_bullet_decals(attacker, fEnd)
   
    g_hitgroup[attacker]=get_tr2(ptr, TR_iHitgroup)
}

public fwReloadPre(ent)
{
    new id=fm_get_weapon_owner(ent)
   
    if(!is_valid_player(id))
        return HAM_IGNORED

    static bpammo; bpammo=cs_get_user_bpammo(id, CSW_INFINITY)
   
    static clip; clip=cs_get_weapon_ammo(ent)
   
    if(bpammo>0&&clip<get_pcvar_num(pcvar_clipammo))
    {
        set_pdata_int(ent, 55, 0, OFFSET_LINUX_WEAPONS)
       
        set_pdata_float(id, m_flNextAttack, 4.4, OFFSET_LINUX)
        set_pdata_float(ent, m_flTimeWeaponIdle, 4.4, OFFSET_LINUX_WEAPONS)
        set_pdata_float(ent, m_flNextPrimaryAttack, 4.4, OFFSET_LINUX_WEAPONS)
        set_pdata_float(ent, 47, 4.4, OFFSET_LINUX_WEAPONS)
       
        set_pdata_int(ent, m_fInReload, 1, OFFSET_LINUX_WEAPONS)

        playanim(id, 14)
    }
   
    return HAM_SUPERCEDE
}

public fwItemPostFrame(ent)
{
    new id=fm_get_weapon_owner(ent)
   
    if(!is_valid_player(id))
        return
   
    static bpammo; bpammo=cs_get_user_bpammo(id, CSW_INFINITY)
    static clip; clip=cs_get_weapon_ammo(ent)
   
    if(clip<g_player_weapon_ammo[id])
    {
        g_player_weapon_ammo[id]=clip
   
        new Float:push[3]
   
        pev(id,pev_punchangle,push)
       
        xs_vec_sub(push,cl_pushangle[id],push)
        xs_vec_mul_scalar(push,0.8,push)
        xs_vec_add(push,cl_pushangle[id],push)
   
        if(g_mode[id]==0)
        {
            if(g_shoot_anim[id]==0)
            {

                playanim(id, 2)
            }
            else
            {
                playanim(id, 12)   
            }
           
            set_pdata_float(ent, m_flNextPrimaryAttack, cvar_time_fire_normal, OFFSET_LINUX_WEAPONS)
        }
        else
        {
            if(g_shoot_anim[id]==0)
            {
                playanim(id, (g_anim_mode[id])?18:16)
               
                push[0]+=1.0
                push[1]-=1.5
            }
            else
            {
                playanim(id, (g_anim_mode[id])?19:17)
               
                push[0]+=1.0
                push[1]+=1.5
            }
           
            set_pdata_float(ent, m_flNextPrimaryAttack,cvar_time_fire_fast, OFFSET_LINUX_WEAPONS)
        }
       
        g_shoot_anim[id]=!g_shoot_anim[id]       
               
        set_pev(id,pev_punchangle,push)   
       
        emit_sound(id, CHAN_WEAPON, Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    }
   
    if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)&&get_pdata_float(id, m_flNextAttack, 5) <= 0.0 )
    {
       
        set_pdata_int(ent, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
       
        for(new i = clip; i<get_pcvar_num(pcvar_clipammo); i++)
        {
            if(bpammo==0)
                break
            bpammo--
            clip++
        }   
       
        cs_set_weapon_ammo(ent, clip)
        cs_set_user_bpammo(id, CSW_INFINITY, bpammo)
       
    }
}

public fwDamagePre(id, weapon, attacker, Float:damage)
{
   
    if(!is_valid_player(attacker))
        return
   
    if(get_user_weapon(attacker)!=CSW_INFINITY)
        return
   
    new Float:Damage
   
    switch(g_hitgroup[attacker])
    {
       
        case HIT_HEAD: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_head:pcvar_normal_damage_head)
       
        case HIT_CHEST: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_chest:pcvar_normal_damage_chest)
       
        case HIT_STOMACH: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_stomach:pcvar_normal_damage_stomach)
       
        case HIT_LEFTARM: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_arms:pcvar_normal_damage_arms)
        case HIT_RIGHTARM: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_arms:pcvar_normal_damage_arms)
       
        case HIT_LEFTLEG: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_legs:pcvar_normal_damage_legs)
        case HIT_RIGHTLEG: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_legs:pcvar_normal_damage_legs)
       
    }
   
    SetHamParamFloat(4, Damage)
}

public fwRemoveItem(id, ent)
{
    if(!is_valid_player(id))
        return
       
    new classname[62]
   
    pev(ent, pev_classname, classname, 61)
   
    if(!equal(classname, g_weapon_entity))
        return
   
    DefaultSprite(id)
       
}

public make_bullet_decals(id, Float:Origin[3])
{
    new target, body
    get_user_aiming(id, target, body, 999999)
   
    if(is_user_alive(target))
    {
            new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
            pev(id, pev_origin, fStart)
           
            velocity_by_aim(id, 64, fVel)
           
            fStart[0] = Origin[0]
            fStart[1] = Origin[1]
            fStart[2] = Origin[2]
            fEnd[0] = fStart[0]+fVel[0]
            fEnd[1] = fStart[1]+fVel[1]
            fEnd[2] = fStart[2]+fVel[2]
   
            new res
            engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
            get_tr2(res, TR_vecEndPos, fRes)
           
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_BLOODSPRITE)
            write_coord(floatround(fStart[0]))
            write_coord(floatround(fStart[1]))
            write_coord(floatround(fStart[2]))
            write_short(Blood[0])
            write_short(Blood[1])
            write_byte(70)
            write_byte(random_num(1,2))
            message_end()
    }
       
    else
    {
        new decal = 41

        if(target)
        {
           
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_DECAL)
            write_coord(floatround(Origin[0]))
            write_coord(floatround(Origin[1]))
            write_coord(floatround(Origin[2]))
            write_byte(decal)
            write_short(target)
            message_end()
        }
        else
        {   
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_WORLDDECAL)
            write_coord(floatround(Origin[0]))
            write_coord(floatround(Origin[1]))
            write_coord(floatround(Origin[2]))
            write_byte(decal)
            message_end()
        }
       
       
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_GUNSHOTDECAL)
        write_coord(floatround(Origin[0]))
        write_coord(floatround(Origin[1]))
        write_coord(floatround(Origin[2]))
        write_short(id)
        write_byte(decal)
        message_end()
    }
}

public InfinitySprite(id)
{
    message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player=id )
    write_string(weapon_list_txt)
    write_byte(10)
    write_byte(120)
    write_byte(-1)
    write_byte(-1)
    write_byte(1)
    write_byte(1)
    write_byte(CSW_INFINITY)
    write_byte(0)
    message_end()
}

public DefaultSprite(id)
{
    message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player=id )
    write_string(g_weapon_entity)
    write_byte(10)
    write_byte(120)
    write_byte(-1)
    write_byte(-1)
    write_byte(1)
    write_byte(1)
    write_byte(CSW_INFINITY)
    write_byte(0)
    message_end()
}

public is_valid_player(id)
{
       
    if(!is_user_alive(id))
        return false
       
    if(!g_HasInfinity[id])
        return false

    return true   
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
  
    for (i = 0; i < num; i++)
    {
        weaponid = weapons[i]
      
        if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
        {
            static wname[32]
            get_weaponname(weaponid, wname, sizeof wname - 1)
          
            engclient_cmd(id, "drop", wname)
        }
    }
   
}

stock playanim(player,anim)
{
    set_pev(player, pev_weaponanim, anim)
   
    message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
    write_byte(anim)
    write_byte(pev(player, pev_body))
    message_end()
}

stock fm_get_weapon_owner(weapon)
{   
    return get_pdata_cbase(weapon, 41, 4)
   
}

Discord: jaggedz75
#8
(18-03-2022, 08:59)suriyelikene Adlı Kullanıcıdan Alıntı: Doğru eklentiyi indirdiğinize emin misiniz ?
Şimdi kendi attığımı ben indirdim ve indirme sayısı 1 oldu, ayrıca :
PHP Kod:
AMX Mod X Compiler 1.10.0.5392
Copyright 
(c1997-2006 ITB CompuPhase
Copyright 
(c2004-2013 AMX Mod X Team

Header size
:           2288 bytes
Code size
:            20312 bytes
Data size
:             8268 bytes
Stack
/heap size:      16384 bytes
Total requirements
:   47252 bytes
Done


dün akşam indirdim indirme sayısı 2 ama deniyecem birazdan gene haber veririm
Dc adresimiz : Tıhğla
#9
İstek konusu, @"Gordon Freeman" adlı kullanıcı tarafından 3 gün içinde çözülmüştür.
İsteği çözdüğü için Gordon Freeman Adlı kullanıcıya 1 rep puanı ve 1 yardım etme puanı otomatik olarak verilmiştir.
Gordon Freeman Adlı kullanıcı sizin dışınızda toplam 5 kişiye yardım etmiştir.

Herhangi bir konuda hata olduğunu düşünüyorsanız destek sistemi üzerinden iletişim kurabilirsiniz.

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