(trigger_push) yazan 1 problem var bunları nasıl çözerim ?
Go to error dediğimde bir şey olmuyor.
Hatalar bunlar.
16X = This solid-entity contains no solids. Fixing the error deletes the entity.
1x = This solid-entity contains no solids. Fixing the error deletes the entity.
Harita ile alakalı bölüm bulamadığım için haritada paylaşmadığım için konuyu buraya açtım.
Buda Haritanın Logları ;
Kod:
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\ZHLT\hlcsg.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\asd"-wadinclude despair.wad
Entering c:\users\semih\desktop\terminator gaming\vhe\1dk\asd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[despair.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.07 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.44 seconds)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 4 used textures, 30.77 percent of map (3116 textures in wad)
Including Wadfile: \users\semih\desktop\terminator gaming\vhe\wad\despair.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
- Warning: Larger than expected texture (235412 bytes): 'GENERALL'
- Warning: Larger than expected texture (200732 bytes): 'ROOF9'
- Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Warning: Larger than expected texture (348972 bytes): 'SNOW32'
- Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '3_BLACKFADE_L'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR1'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR2'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR3'
- Warning: Larger than expected texture (348972 bytes): '3_NAMEWALL'
- Warning: Larger than expected texture (348972 bytes): '3_WALL2'
- Warning: Larger than expected texture (348972 bytes): '3_WALL5'
- Warning: Larger than expected texture (348972 bytes): '3_WARNING'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'
- Warning: Larger than expected texture (348972 bytes): 'SNOW1'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL1'
- Warning: Larger than expected texture (255132 bytes): 'YILBASI_YER'
- Warning: Larger than expected texture (918812 bytes): 'AJAN8'
- Warning: Larger than expected texture (272812 bytes): 'RAMAZANJEAS'
- Warning: Larger than expected texture (197332 bytes): 'TOPLANTI1'
- Warning: Larger than expected texture (197332 bytes): 'TOPLANTII32'
- Warning: Larger than expected texture (343192 bytes): 'RAFUALSREKLAMM'
- Contains 6 used textures, 46.15 percent of map (3692 textures in wad)
Using Wadfile: \users\semih\desktop\bb_minecraft_tr.wad
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \users\semih\desktop\castle_tr.wad
- Contains 3 used textures, 23.08 percent of map (10 textures in wad)
Texture usage is at 0.63 mb (of 4.00 mb MAX)
0.86 seconds elapsed
----- END hlcsg -----
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\ZHLT\hlbsp.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\asd"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 360 (0.04 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (-2870,1440, 54)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 239 (0.04 seconds)
SolidBSP [hull 2] 231 (0.03 seconds)
SolidBSP [hull 3] 330 (0.10 seconds)
1.06 seconds elapsed
----- END hlbsp -----
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\ZHLT\hlvis.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\asd"
>> There was a problem compiling the map.
>> Check the file c:\users\semih\desktop\terminator gaming\vhe\1dk\asd.log for the cause.
----- END hlvis -----
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\ZHLT\hlrad.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\asd"-sparse
>> There was a problem compiling the map.
>> Check the file c:\users\semih\desktop\terminator gaming\vhe\1dk\asd.log for the cause.
----- END hlrad -----)


Leak mevcut attığın logda yazıyor. Yaptığın tüm şekilleri çevreleyen bir kutu çiz "Make Hollow" dan -4 yapıp içini boşalt sky texturesi ver sorun çözülür. Ha yapmışsan bile demekki skybox un dışında çıkan parçalar var onları skyboxun içine alırsanız düzelir başka bir sorun yok ise