⭐🚀 TkyNET | Blacklist ve Profesyonel DDoS Korumalı TeamSpeak 3 Sunucuları 🚀⭐
Sponsor Görsel
🌐 www.furiazm.com ⏰ 7/24 aktif Yönetim 💬 Discord.gg/furiaclancs 💰Ücretsiz Adminlik/Vip alımı 🌟 Türkiye’nin yeni en gelişmiş Zombie Plague sunucusu
Sponsor Görsel 2
SponsorSponsor

Cs 1.6 Drop Atan Uçak

cs 1.6 drop atan uçak
merhabalar bende bir drop uçağı plugini var ama dropların içinden item vermiyor ve eklenti aktif olduğu zaman bazı pluginleri bozuyor bunu nasıl düzeltebiliriz ?
.smadropucak.sma(Dosya Boyutu: 15,75 KB | İndirme Sayısı: 5)
RE: cs 1.6 drop atan uçak
Kutudan çıkması için 20 özellik ekledim.
Bazı pluginleri bozuyor demişsiniz, detay verir misiniz ?

PHP Kod:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <fun>
#include <xs>

#define PLUGIN "Liberation War : Air Supply"
#define VERSION "1.0"
#define AUTHOR "Sneaky.amxx" 

// Config
#define SUPPLYBOX_TEAM CS_TEAM_CT | CS_TEAM_T

#define AIRPLANE_CLASSNAME "Sneaky_airline"
#define SUPPLYBOX_CLASSNAME "Sneaky_box"

// Resources
#define AIRPLANE_MODEL "models/sorpack/Supply_Airplane.mdl"
#define SUPPLY_MODEL "models/sorpack/Supply_Parachute.mdl"
#define PACKAGE_MODEL "models/sorpack/Supply_Package.mdl"
new const Airplane_Sound[] = "sorpack/airsupply/Supply_Airplane.wav"

// Task
#define TASK_AIRPLANE 410151

/// Spawn System
new const SPAWNS_URL[] = "%s/airsupply/%s.sneakyamxx"
const MAX_SPAWNS = 128
new g_spawns[MAX_SPAWNS][3], g_spawns2[MAX_SPAWNS][3], g_total_spawns

public plugin_init()
{
    
register_plugin(PLUGIN, VERSION, AUTHOR)
    
    
register_think(AIRPLANE_CLASSNAME, "fw_Airplane_Think")
    
register_think(SUPPLYBOX_CLASSNAME, "fw_Supplybox_Think")
    
register_touch(SUPPLYBOX_CLASSNAME, "*", "fw_Supplybox_Touch")
    
    
register_clcmd("AS_Spawn", "Spawn_Editor")
    
register_clcmd("AS_NoClip", "Spawn_Editor_NoClip")
    
register_clcmd("say /test", "Test")
}

public 
plugin_precache()
{
    
precache_model(AIRPLANE_MODEL)
    
precache_model(SUPPLY_MODEL)
    
precache_model(PACKAGE_MODEL)
    
precache_sound(Airplane_Sound)
}

public 
plugin_cfg()
{
    
spawn_load()
}

public 
Spawn_Editor(id) spawn_main(id)
public 
Spawn_Editor_NoClip(id)
{
    if(!
is_user_alive(id))
        return
        
    if(!
get_user_noclip(id)) set_user_noclip(id, 1)
    else 
set_user_noclip(id, 0)
}

public 
Test(id)
{
    
AirSupply_Clear() // Usually called in 'New Round' Event
    
Airplane_Appear() // Call whenever you want the packages
}

public 
AirSupply_Clear()
{
    
remove_task(TASK_AIRPLANE)
    
    
remove_entity_name(AIRPLANE_CLASSNAME)
    
remove_entity_name(SUPPLYBOX_CLASSNAME)
}

public 
Airplane_Appear()
{
    
PlaySound(0, Airplane_Sound)
    
set_task(3.5, "Create_Airplane", TASK_AIRPLANE)
}

public 
Create_Airplane()
{
    if(!
g_total_spawns) return
    
    static 
Random; Random = random(g_total_spawns)
    static 
Float:Start[3]; IVecFVec(g_spawns[Random], Start)
    static 
Float:Target[3]; IVecFVec(g_spawns2[Random], Target)
    
    static 
Airplane; Airplane = create_entity("info_target")
        
    
set_pev(Airplane, pev_classname, AIRPLANE_CLASSNAME)
    
engfunc(EngFunc_SetModel, Airplane, AIRPLANE_MODEL)
    
engfunc(EngFunc_SetSize, Airplane, Float:{-1.0,-1.0,-1.0}, Float:{1.0,1.0,1.0})
    
    
set_pev(Airplane, pev_solid, SOLID_TRIGGER)
    
set_pev(Airplane, pev_movetype, MOVETYPE_FLY)
    
set_pev(Airplane, pev_iuser1, Random)
    
    
engfunc(EngFunc_SetOrigin, Airplane, Start)
    
    
set_pev(Airplane, pev_rendermode, kRenderTransAlpha)
    
set_pev(Airplane, pev_renderfx, kRenderFxNone)
    
set_pev(Airplane, pev_renderamt, 0.0)
    
    
set_pev(Airplane, pev_vuser1, Start)
    
set_pev(Airplane, pev_vuser2, Target)
    
    
Aim_To2(Airplane, Target)
    
Set_EntAnim(Airplane, 1, 1.0, 0)
    
set_pev(Airplane, pev_fuser2, random_float(0.1, 0.5))
    
    
set_pev(Airplane, pev_nextthink, get_gametime() + 0.1)
}

public 
fw_Airplane_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Start[3], Float:End[3], Float:Now[3]
    
    
pev(Ent, pev_vuser1, Start)
    
pev(Ent, pev_vuser2, End)
    
pev(Ent, pev_origin, Now)
    
    if(
get_distance_f(Start, Now) < 360.0)
    {
        static 
Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
        if(
RenderAmt < 250.0) 
        {
            
RenderAmt += 17.5
            
if(RenderAmt > 250.0) RenderAmt = 255.0
            
            set_pev
(Ent, pev_renderamt, RenderAmt)
        }
    }
    
    if(
get_distance_f(Now, End) > 360.0)
    {
        
hook_ent2(Ent, End, 2000.0)
    } else {
        
hook_ent2(Ent, End, 1000.0)
        static 
Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
        if(
RenderAmt > 0.0) 
        {
            
RenderAmt -= 10.0
            
if(RenderAmt < 0.0) RenderAmt = 0.0
            set_pev
(Ent, pev_renderamt, RenderAmt)
        } else {
            
remove_entity(Ent)
            return
        }
    }
    
    static 
Float:Time; pev(Ent, pev_fuser1, Time)
    static 
Float:Delay; pev(Ent, pev_fuser2, Delay)
    if(
get_gametime() - Delay > Time)
    {
        
Create_Supplybox(Now)
        
        
Time = get_gametime()
        
        
set_pev(Ent, pev_fuser1, Time)
        
set_pev(Ent, pev_fuser2, random_float(0.1, 0.4))
    }
        
    
set_pev(Ent, pev_nextthink, get_gametime() + 0.01)
}

public 
Create_Supplybox(Float:Origin[3])
{
    static 
Supply; Supply = create_entity("info_target")
        
    
set_pev(Supply, pev_classname, SUPPLYBOX_CLASSNAME)
    
engfunc(EngFunc_SetModel, Supply, SUPPLY_MODEL)

    
engfunc(EngFunc_SetSize, Supply, Float:{-3.0,-3.0,-3.0}, Float:{3.0,3.0,3.0})
    
    
set_pev(Supply, pev_solid, SOLID_TRIGGER)
    
set_pev(Supply, pev_movetype, MOVETYPE_TOSS)
    
set_pev(Supply, pev_angles, {90.0, 0.0, 0.0})
    
set_pev(Supply, pev_gravity, 0.5)
    
    static 
Float:Velocity[3]
    
Velocity[0] = random_float(-100.0, 100.0)
    
Velocity[1] = random_float(-100.0, 100.0)

    
engfunc(EngFunc_SetOrigin, Supply, Origin)
    
set_pev(Supply, pev_velocity, Velocity)
    
Set_EntAnim(Supply, 0, 1.0, 0)
    
    
set_pev(Supply, pev_nextthink, get_gametime() + 0.01)
}

public 
fw_Supplybox_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Velocity[3]; pev(Ent, pev_velocity, Velocity)
    if(!
vector_length(Velocity))
    {
        
pev(Ent, pev_angles, Velocity)
        if(
Velocity[0] > 0.0)
        {
            
Velocity[0] -= 10.0
            
if(Velocity[0] < 0.0) 
            {
                
Velocity[0] = 0.0
            
}
            
            
set_pev(Ent, pev_angles, Velocity)
            if(!
Velocity[0]) engfunc(EngFunc_SetModel, Ent, PACKAGE_MODEL)
        }
    }
    
    
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
}

public 
fw_Supplybox_Touch(Ent, id)
{
    if(!
pev_valid(Ent))
        return 
FMRES_IGNORED
    
if(!is_user_alive(id) || !(cs_get_user_team(id) & SUPPLYBOX_TEAM))
        return 
FMRES_IGNORED

    
// Effect & Sound
    //emit_sound(Id, CHAN_VOICE, SupplyBox_PickupSounds[random_num(0, sizeof(SupplyBox_PickupSounds) - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    
    
SupplyBox_GiveItem(id)
        
    
engfunc(EngFunc_RemoveEntity, Ent)
    
    return 
FMRES_IGNORED
}

public 
SupplyBox_GiveItem(const id)
{
    new iRandomNum = random_num(1, 20);

    switch(iRandomNum)
    {
        case 1: give_item(id, "weapon_ak47");
        case 2: give_item(id, "weapon_m4a1");
        case 3: give_item(id, "weapon_awp");
        case 4: give_item(id, "weapon_deagle");
        case 5: give_item(id, "weapon_usp");
        case 6: set_user_health(id, get_user_health(id) + 25);
        case 7: set_user_health(id, get_user_health(id) + 50);
        case 8: cs_set_user_armor(id, cs_get_user_armor(id) + 50, CS_ARMOR_VESTHELM);
        case 9: cs_set_user_armor(id, cs_get_user_armor(id) + 100, CS_ARMOR_VESTHELM);
        case 10: set_user_gravity(id, 0.5);
        case 11: set_user_gravity(id, 1.5);
        case 12: set_user_maxspeed(id, 1.2);
        case 13: set_user_maxspeed(id, 0.8);
        case 14: give_item(id, "weapon_scout");
        case 15: give_item(id, "weapon_mp5navy");
        case 16: give_item(id, "weapon_p90");
        case 17: give_item(id, "weapon_galil");
        case 18: give_item(id, "weapon_famas");
        case 19: give_item(id, "weapon_hegrenade");
        case 20: give_item(id, "weapon_flashbang");
    }
}

public 
Aim_To2(iEnt, Float:vTargetOrigin[3])
{
    if(!
pev_valid(iEnt))    
        return
        
    static 
Float:Vec[3], Float:Angles[3]
    
pev(iEnt, pev_origin, Vec)
    
    
Vec[0] = vTargetOrigin[0] - Vec[0]
    
Vec[1] = vTargetOrigin[1] - Vec[1]
    
Vec[2] = vTargetOrigin[2] - Vec[2]
    
engfunc(EngFunc_VecToAngles, Vec, Angles)
    
//Angles[0] = Angles[2] = 0.0 
    
    
set_pev(iEnt, pev_v_angle, Angles)
    
set_pev(iEnt, pev_angles, Angles)
}

public 
Set_EntAnim(ent, anim, Float:framerate, resetframe)
{
    if(!
pev_valid(ent))
        return
    
    if(!
resetframe)
    {
        if(
pev(ent, pev_sequence) != anim)
        {
            
set_pev(ent, pev_animtime, get_gametime())
            
set_pev(ent, pev_framerate, framerate)
            
set_pev(ent, pev_sequence, anim)
        }
    } else {
        
set_pev(ent, pev_animtime, get_gametime())
        
set_pev(ent, pev_framerate, framerate)
        
set_pev(ent, pev_sequence, anim)
    }
}

public 
hook_ent2(ent, Float:VicOrigin[3], Float:speed)
{
    if(!
pev_valid(ent))
        return
    
    static 
Float:fl_Velocity[3], Float:EntOrigin[3], Float:distance_f, Float:fl_Time
    
    pev
(ent, pev_origin, EntOrigin)
    
    
distance_f = get_distance_f(EntOrigin, VicOrigin)
    
fl_Time = distance_f / speed
        
    fl_Velocity
[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
    fl_Velocity
[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
    fl_Velocity
[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time

    set_pev
(ent, pev_velocity, fl_Velocity)
}

public 
PlaySound(id, const sound[])
{
    if(
equal(sound[strlen(sound)-4], ".mp3")) client_cmd(id, "mp3 play ^"sound/%s^"", sound)
    else 
client_cmd(id, "spk ^"%s^"", sound)
}

//######################################################################
// SPAWNS POINTS
//######################################################################
// ===================== SPAWN MAIN MENU =====================
public spawn_main(id)
{
    
// create menu
    
new title[64], item_name[5][64]
    
format(title, charsmax(title), "[AirSupply] Spawn Editor (%i/%i)", g_total_spawns, MAX_SPAWNS)
    
format(item_name[0], 63, "Add Path")
    
format(item_name[2], 63, "Save Path")
    
//format(item_name[3], 63, "Load Path")
    //format(item_name[4], 63, "Delete Path")

    
new mHandleID = menu_create(title, "spawn_main_handler")
    
menu_additem(mHandleID, item_name[0], "add", 0)
    
menu_additem(mHandleID, item_name[2], "save", 0)
    
//menu_additem(mHandleID, item_name[3], "load", 0)
    //menu_additem(mHandleID, item_name[4], "del", 0)
    
menu_display(id, mHandleID, 0)
}
public 
spawn_main_handler(id, menu, item)
{
    if (
item == MENU_EXIT)
    {
        
// destroy menu
        
menu_destroy(menu)
        
// show menu main
        
return;
    }
    
    new 
itemid[32], itemname[32], access
    menu_item_getinfo
(menu, item, access, itemid, charsmax(itemid), itemname, charsmax(itemname), access)
    
menu_destroy(menu)
    
    if (
equal(itemid, "add"))
    {
        
spawn_create(id)
        return;
    }
    else if (
equal(itemid, "save")) spawn_save()
    
//else if (equal(itemid, "load")) spawn_load()
    //else if (equal(itemid, "del")) spawn_del(1)
    
    // show main menu
    
spawn_main(id)
}

// ===================== spawn create =====================
public spawn_create(id)
{
    
// create menu
    
new title[64], item_name[3][64]
    
format(title, charsmax(title), "[AirSupply] Path Adding (%i/%i)", g_total_spawns, MAX_SPAWNS)
    
format(item_name[0], 63, "Add Start")
    
format(item_name[1], 63, "Add End")
    
//format(item_name[2], 63, "Delete")

    
new mHandleID = menu_create(title, "spawn_create_handler")
    
menu_additem(mHandleID, item_name[0], "add", 0)
    
menu_additem(mHandleID, item_name[1], "add_boss", 0)
    
//menu_additem(mHandleID, item_name[2], "del", 0)
    
menu_display(id, mHandleID, 0)
}
public 
spawn_create_handler(id, menu, item)
{
    if (
item == MENU_EXIT)
    {
        
// destroy menu
        
menu_destroy(menu)
        
// show menu main
        
spawn_main(id)
        return;
    }
    
    new 
itemid[32], itemname[32], access
    menu_item_getinfo
(menu, item, access, itemid, charsmax(itemid), itemname, charsmax(itemname), access)
    
menu_destroy(menu)

    if (
equali(itemid, "add")) spawn_create_add(id)
    else if (
equali(itemid, "add_boss")) spawn_create_add(id, 1)
    
//else if (equali(itemid, "del")) spawn_del()

    // return menu create spawns
    
spawn_create(id)
    
    return;
}
spawn_create_add(id, end=0)
{
    
// check max points
    
if (g_total_spawns>=MAX_SPAWNS)
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01Max spawn = %i", MAX_SPAWNS)
        
color_saytext(id, message)
        return;
    }
    
    
// add current points
    
new Float:originF[3], origin[3]
    
pev(id, pev_origin, originF)
    
origin[0] = floatround(originF[0])
    
origin[1] = floatround(originF[1])
    
origin[2] = floatround(originF[2])
    
    if (!
is_point(origin) || !spawn_check_dist(originF))
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01Too closer...")
        
color_saytext(id, message)
        return;
    }
    
    if(!
end)
    {
        
g_spawns[g_total_spawns][0] = origin[0]
        
g_spawns[g_total_spawns][1] = origin[1]
        
g_spawns[g_total_spawns][2] = origin[2]
    } else {
        
g_spawns2[g_total_spawns][0] = origin[0]
        
g_spawns2[g_total_spawns][1] = origin[1]
        
g_spawns2[g_total_spawns][2] = origin[2]
        
        
g_total_spawns ++
    }
    
}

// ===================== spawn save =====================
spawn_save()
{
    
// check total
    
if (!g_total_spawns)
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01No spawn found")
        
color_saytext(0, message)
        return;
    }

    
// get url file
    
new cfgdir[32], mapname[32], urlfile[64]
    
get_configsdir(cfgdir, charsmax(cfgdir))
    
get_mapname(mapname, charsmax(mapname))
    
formatex(urlfile, charsmax(urlfile), SPAWNS_URL, cfgdir, mapname)

    
// save file
    
if (file_exists(urlfile)) delete_file(urlfile)
    new 
lineset[128]
    for (new 
i=0; i<g_total_spawns; i++)
    {
        if (!
g_spawns[i][0] && !g_spawns[i][1] && !g_spawns[i][2] && !g_spawns2[i][0] && !g_spawns2[i][1] && !g_spawns2[i][2]) break;
        
        
format(lineset, charsmax(lineset), "%i %i %i %i %i %i", g_spawns[i][0], g_spawns[i][1], g_spawns[i][2], g_spawns2[i][0], g_spawns2[i][1], g_spawns2[i][2])
        
write_file(urlfile, lineset, i)
    }
    
    
// show notice
    
new message[128]
    
format(message, charsmax(message), ">x04[AirSupply] >x01Save Completed")
    
color_saytext(0, message)
}

// ===================== spawn load =====================
spawn_load()
{
    
// Check for spawns points of the current map
    
new cfgdir[32], mapname[32], filepath[100], linedata[64], point[6], smallpoint[3]
    
get_configsdir(cfgdir, charsmax(cfgdir))
    
get_mapname(mapname, charsmax(mapname))
    
formatex(filepath, charsmax(filepath), SPAWNS_URL, cfgdir, mapname)
    
    
// check file exit
    
if (!file_exists(filepath))
    {
        
//new message[128]
        //format(message, charsmax(message), ">x04[AirSupply] >x01File doesnt exist (%s)", filepath)
        //color_saytext(0, message)
        
return;
    }
    
    
// first reset value
    
reset_spawn()
    
    
// Load spawns points
    
new file = fopen(filepath,"rt"), row[6][6]
    while (
file && !feof(file))
    {
        
fgets(file, linedata, charsmax(linedata))
        
        
// invalid spawn
        
if(!linedata[0] || str_count(linedata,' ') < 2) continue;
        
        
// get spawn point data
        
parse(linedata,row[0],5,row[1],5,row[2],5,row[3],5,row[4],5,row[5],5)
        
        
// set spawnst
        
point[0] = smallpoint[0] = str_to_num(row[0])
        
point[1] = smallpoint[1] = str_to_num(row[1])
        
point[2] = smallpoint[2] = str_to_num(row[2])
        
point[3] = str_to_num(row[3])
        
point[4] = str_to_num(row[4])
        
point[5] = str_to_num(row[5])
        
        if (
is_point(smallpoint))
        {
            
g_spawns[g_total_spawns][0] = point[0]
            
g_spawns[g_total_spawns][1] = point[1]
            
g_spawns[g_total_spawns][2] = point[2]
            
g_spawns2[g_total_spawns][0] = point[3]
            
g_spawns2[g_total_spawns][1] = point[4]
            
g_spawns2[g_total_spawns][2] = point[5]
    
            
// increase spawn count
            
g_total_spawns ++
            if (
g_total_spawns>=MAX_SPAWNS) break;
        }
    }
    if (
file) fclose(file)
    
    
// notice
    
if (g_total_spawns)
    {
        
//new message[128]
        //format(message, charsmax(message), ">x04[AirSupply] >x01Load Completed (%i)", g_total_spawns)
        //color_saytext(0, message)
    
}
}

// ===================== other function =====================
spawn_check_dist(Float:origin[3], point=-1)
{
    new 
Float:originE[3], Float:origin1[3], Float:origin2[3]
    
    for (new 
i=0; i<g_total_spawns; i++)
    {
        if (
i==point) continue;
        
        
originE[0] = float(g_spawns[i][0])
        
originE[1] = float(g_spawns[i][1])
        
originE[2] = float(g_spawns[i][2])
        
        
// xoy
        
origin1 = origin
        origin2 
= originE
        origin1
[2] = origin2[2] = 0.0
        
if (vector_distance(origin1, origin2)<=2*16.0)
        {
            
// oz
            
origin1 = origin
            origin2 
= originE
            origin1
[0] = origin2[0] = origin1[1] = origin2[1] = 0.0
            
if (vector_distance(origin1, origin2)<=100.0) return 0;
        }
    }

    return 
1;
}

color_saytext(player, const message[], any:...)
{
    new 
text[256]
    
format(text, charsmax(text), "%s",message)
    
format(text, charsmax(text), "%s",check_text(text))
    
    new 
dest
    
if (player) dest = MSG_ONE
    
else dest = MSG_ALL
    
    message_begin
(dest, get_user_msgid("SayText"), {0,0,0}, player)
    
write_byte(1)
    
write_string(text)
    
message_end()
}

is_point(point[3])
{
    if (!
point[0] && !point[1] && !point[2]) return 0
    
return 1
}

reset_spawn(t=0)
{
    for (new 
s=0; s<MAX_SPAWNS; s++)
    {
        for (new 
i=0; i<3; i++)
        {
            
g_spawns[s][i] = 0
        
}
    }
    if (!
t) g_total_spawns = 0
}

check_text(text1[])
{
    new 
text[256]
    
format(text, charsmax(text), "%s", text1)
    
    
replace_all(text, charsmax(text), ">x04", "^x04")
    
replace_all(text, charsmax(text), ">x03", "^x03")
    
replace_all(text, charsmax(text), ">x01", "^x01")

    return 
text
}

str_count(const str[], searchchar)
{
    new 
count, i, len = strlen(str)
    
    for (
i = 0; i <= len; i++)
    {
        if(
str[i] == searchchar)
            
count++
    }
    
    return 
count;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1042\\ f0\\ fs16 \n\\ par }
*/ 
Steam:Tıkla • Discord: lynchk
RE: cs 1.6 drop atan uçak
mesela lr attığımız zaman elimize silah falan gelmiyor
RE: cs 1.6 drop atan uçak
(05-01-2025, 18:01)PlateN1453 Adlı Kullanıcıdan Alıntı: mesela lr attığımız zaman elimize silah falan gelmiyor
Eklentide başka eklentileri bozucak bir şey göremedim tekrar kontrol edin.
Gördüğüm bazı sorunlar var bunlara dikkat edin;

Kod:
    register_clcmd("AS_Spawn", "Spawn_Editor")
    register_clcmd("AS_NoClip", "Spawn_Editor_NoClip")
    register_clcmd("say /test", "Test")

Bu komutları herkes kullanabiliyor.
Steam:Tıkla • Discord: lynchk
RE: cs 1.6 drop atan uçak
(05-01-2025, 18:05)Lynchk Adlı Kullanıcıdan Alıntı:
(05-01-2025, 18:01)PlateN1453 Adlı Kullanıcıdan Alıntı: mesela lr attığımız zaman elimize silah falan gelmiyor
Eklentide başka eklentileri bozucak bir şey göremedim tekrar kontrol edin.
Gördüğüm bazı sorunlar var bunlara dikkat edin;

Kod:
    register_clcmd("AS_Spawn", "Spawn_Editor")
    register_clcmd("AS_NoClip", "Spawn_Editor_NoClip")
    register_clcmd("say /test", "Test")

Bu komutları herkes kullanabiliyor.
bu komutları sadece rcon yetkisi olarak ayarlayabilirmiyiz peki ?
RE: cs 1.6 drop atan uçak
(05-01-2025, 18:06)PlateN1453 Adlı Kullanıcıdan Alıntı: bu komutları sadece rcon yetkisi olarak ayarlayabilirmiyiz peki ?

PHP Kod:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <fun>
#include <xs>

#define PLUGIN "Liberation War : Air Supply"
#define VERSION "1.0"
#define AUTHOR "Sneaky.amxx" 

// Config
#define SUPPLYBOX_TEAM CS_TEAM_CT | CS_TEAM_T

#define AIRPLANE_CLASSNAME "Sneaky_airline"
#define SUPPLYBOX_CLASSNAME "Sneaky_box"

// Resources
#define AIRPLANE_MODEL "models/sorpack/Supply_Airplane.mdl"
#define SUPPLY_MODEL "models/sorpack/Supply_Parachute.mdl"
#define PACKAGE_MODEL "models/sorpack/Supply_Package.mdl"
new const Airplane_Sound[] = "sorpack/airsupply/Supply_Airplane.wav"

// Task
#define TASK_AIRPLANE 410151

/// Spawn System
new const SPAWNS_URL[] = "%s/airsupply/%s.sneakyamxx"
const MAX_SPAWNS = 128
new g_spawns[MAX_SPAWNS][3], g_spawns2[MAX_SPAWNS][3], g_total_spawns

public plugin_init()
{
    
register_plugin(PLUGIN, VERSION, AUTHOR)
    
    
register_think(AIRPLANE_CLASSNAME, "fw_Airplane_Think")
    
register_think(SUPPLYBOX_CLASSNAME, "fw_Supplybox_Think")
    
register_touch(SUPPLYBOX_CLASSNAME, "*", "fw_Supplybox_Touch")
    
    
register_clcmd("AS_Spawn", "Spawn_Editor")
    
register_clcmd("AS_NoClip", "Spawn_Editor_NoClip")
    
register_clcmd("say /test", "Test")
}

public 
plugin_precache()
{
    
precache_model(AIRPLANE_MODEL)
    
precache_model(SUPPLY_MODEL)
    
precache_model(PACKAGE_MODEL)
    
precache_sound(Airplane_Sound)
}

public 
plugin_cfg()
{
    
spawn_load()
}

public 
Spawn_Editor(id) {
    if(
get_user_flags(id) & ADMIN_RCON) {
        
spawn_main(id)
    }
}

public 
Spawn_Editor_NoClip(id)
{
    if(!
is_user_alive(id) || ~get_user_flags(id) & ADMIN_RCON)
        return
        
    if(!
get_user_noclip(id)) set_user_noclip(id, 1)
    else 
set_user_noclip(id, 0)
}

public 
Test(id) {
    if(
get_user_flags(id) & ADMIN_RCON) {
        
AirSupply_Clear() // Usually called in 'New Round' Event
        
Airplane_Appear() // Call whenever you want the packages
    
}
}

public 
AirSupply_Clear()
{
    
remove_task(TASK_AIRPLANE)
    
    
remove_entity_name(AIRPLANE_CLASSNAME)
    
remove_entity_name(SUPPLYBOX_CLASSNAME)
}

public 
Airplane_Appear()
{
    
PlaySound(0, Airplane_Sound)
    
set_task(3.5, "Create_Airplane", TASK_AIRPLANE)
}

public 
Create_Airplane()
{
    if(!
g_total_spawns) return
    
    static 
Random; Random = random(g_total_spawns)
    static 
Float:Start[3]; IVecFVec(g_spawns[Random], Start)
    static 
Float:Target[3]; IVecFVec(g_spawns2[Random], Target)
    
    static 
Airplane; Airplane = create_entity("info_target")
        
    
set_pev(Airplane, pev_classname, AIRPLANE_CLASSNAME)
    
engfunc(EngFunc_SetModel, Airplane, AIRPLANE_MODEL)
    
engfunc(EngFunc_SetSize, Airplane, Float:{-1.0,-1.0,-1.0}, Float:{1.0,1.0,1.0})
    
    
set_pev(Airplane, pev_solid, SOLID_TRIGGER)
    
set_pev(Airplane, pev_movetype, MOVETYPE_FLY)
    
set_pev(Airplane, pev_iuser1, Random)
    
    
engfunc(EngFunc_SetOrigin, Airplane, Start)
    
    
set_pev(Airplane, pev_rendermode, kRenderTransAlpha)
    
set_pev(Airplane, pev_renderfx, kRenderFxNone)
    
set_pev(Airplane, pev_renderamt, 0.0)
    
    
set_pev(Airplane, pev_vuser1, Start)
    
set_pev(Airplane, pev_vuser2, Target)
    
    
Aim_To2(Airplane, Target)
    
Set_EntAnim(Airplane, 1, 1.0, 0)
    
set_pev(Airplane, pev_fuser2, random_float(0.1, 0.5))
    
    
set_pev(Airplane, pev_nextthink, get_gametime() + 0.1)
}

public 
fw_Airplane_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Start[3], Float:End[3], Float:Now[3]
    
    
pev(Ent, pev_vuser1, Start)
    
pev(Ent, pev_vuser2, End)
    
pev(Ent, pev_origin, Now)
    
    if(
get_distance_f(Start, Now) < 360.0)
    {
        static 
Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
        if(
RenderAmt < 250.0) 
        {
            
RenderAmt += 17.5
            
if(RenderAmt > 250.0) RenderAmt = 255.0
            
            set_pev
(Ent, pev_renderamt, RenderAmt)
        }
    }
    
    if(
get_distance_f(Now, End) > 360.0)
    {
        
hook_ent2(Ent, End, 2000.0)
    } else {
        
hook_ent2(Ent, End, 1000.0)
        static 
Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
        if(
RenderAmt > 0.0) 
        {
            
RenderAmt -= 10.0
            
if(RenderAmt < 0.0) RenderAmt = 0.0
            set_pev
(Ent, pev_renderamt, RenderAmt)
        } else {
            
remove_entity(Ent)
            return
        }
    }
    
    static 
Float:Time; pev(Ent, pev_fuser1, Time)
    static 
Float:Delay; pev(Ent, pev_fuser2, Delay)
    if(
get_gametime() - Delay > Time)
    {
        
Create_Supplybox(Now)
        
        
Time = get_gametime()
        
        
set_pev(Ent, pev_fuser1, Time)
        
set_pev(Ent, pev_fuser2, random_float(0.1, 0.4))
    }
        
    
set_pev(Ent, pev_nextthink, get_gametime() + 0.01)
}

public 
Create_Supplybox(Float:Origin[3])
{
    static 
Supply; Supply = create_entity("info_target")
        
    
set_pev(Supply, pev_classname, SUPPLYBOX_CLASSNAME)
    
engfunc(EngFunc_SetModel, Supply, SUPPLY_MODEL)

    
engfunc(EngFunc_SetSize, Supply, Float:{-3.0,-3.0,-3.0}, Float:{3.0,3.0,3.0})
    
    
set_pev(Supply, pev_solid, SOLID_TRIGGER)
    
set_pev(Supply, pev_movetype, MOVETYPE_TOSS)
    
set_pev(Supply, pev_angles, {90.0, 0.0, 0.0})
    
set_pev(Supply, pev_gravity, 0.5)
    
    static 
Float:Velocity[3]
    
Velocity[0] = random_float(-100.0, 100.0)
    
Velocity[1] = random_float(-100.0, 100.0)

    
engfunc(EngFunc_SetOrigin, Supply, Origin)
    
set_pev(Supply, pev_velocity, Velocity)
    
Set_EntAnim(Supply, 0, 1.0, 0)
    
    
set_pev(Supply, pev_nextthink, get_gametime() + 0.01)
}

public 
fw_Supplybox_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Velocity[3]; pev(Ent, pev_velocity, Velocity)
    if(!
vector_length(Velocity))
    {
        
pev(Ent, pev_angles, Velocity)
        if(
Velocity[0] > 0.0)
        {
            
Velocity[0] -= 10.0
            
if(Velocity[0] < 0.0) 
            {
                
Velocity[0] = 0.0
            
}
            
            
set_pev(Ent, pev_angles, Velocity)
            if(!
Velocity[0]) engfunc(EngFunc_SetModel, Ent, PACKAGE_MODEL)
        }
    }
    
    
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
}

public 
fw_Supplybox_Touch(Ent, id)
{
    if(!
pev_valid(Ent))
        return 
FMRES_IGNORED
    
if(!is_user_alive(id) || !(cs_get_user_team(id) & SUPPLYBOX_TEAM))
        return 
FMRES_IGNORED

    
// Effect & Sound
    //emit_sound(Id, CHAN_VOICE, SupplyBox_PickupSounds[random_num(0, sizeof(SupplyBox_PickupSounds) - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    
    
SupplyBox_GiveItem(id)
        
    
engfunc(EngFunc_RemoveEntity, Ent)
    
    return 
FMRES_IGNORED
}

public 
SupplyBox_GiveItem(const id)
{
    new iRandomNum = random_num(1, 20);

    switch(iRandomNum)
    {
        case 1: give_item(id, "weapon_ak47");
        case 2: give_item(id, "weapon_m4a1");
        case 3: give_item(id, "weapon_awp");
        case 4: give_item(id, "weapon_deagle");
        case 5: give_item(id, "weapon_usp");
        case 6: set_user_health(id, get_user_health(id) + 25);
        case 7: set_user_health(id, get_user_health(id) + 50);
        case 8: cs_set_user_armor(id, cs_get_user_armor(id) + 50, CS_ARMOR_VESTHELM);
        case 9: cs_set_user_armor(id, cs_get_user_armor(id) + 100, CS_ARMOR_VESTHELM);
        case 10: set_user_gravity(id, 0.5);
        case 11: set_user_gravity(id, 1.5);
        case 12: set_user_maxspeed(id, 1.2);
        case 13: set_user_maxspeed(id, 0.8);
        case 14: give_item(id, "weapon_scout");
        case 15: give_item(id, "weapon_mp5navy");
        case 16: give_item(id, "weapon_p90");
        case 17: give_item(id, "weapon_galil");
        case 18: give_item(id, "weapon_famas");
        case 19: give_item(id, "weapon_hegrenade");
        case 20: give_item(id, "weapon_flashbang");
    }
}

public 
Aim_To2(iEnt, Float:vTargetOrigin[3])
{
    if(!
pev_valid(iEnt))    
        return
        
    static 
Float:Vec[3], Float:Angles[3]
    
pev(iEnt, pev_origin, Vec)
    
    
Vec[0] = vTargetOrigin[0] - Vec[0]
    
Vec[1] = vTargetOrigin[1] - Vec[1]
    
Vec[2] = vTargetOrigin[2] - Vec[2]
    
engfunc(EngFunc_VecToAngles, Vec, Angles)
    
//Angles[0] = Angles[2] = 0.0 
    
    
set_pev(iEnt, pev_v_angle, Angles)
    
set_pev(iEnt, pev_angles, Angles)
}

public 
Set_EntAnim(ent, anim, Float:framerate, resetframe)
{
    if(!
pev_valid(ent))
        return
    
    if(!
resetframe)
    {
        if(
pev(ent, pev_sequence) != anim)
        {
            
set_pev(ent, pev_animtime, get_gametime())
            
set_pev(ent, pev_framerate, framerate)
            
set_pev(ent, pev_sequence, anim)
        }
    } else {
        
set_pev(ent, pev_animtime, get_gametime())
        
set_pev(ent, pev_framerate, framerate)
        
set_pev(ent, pev_sequence, anim)
    }
}

public 
hook_ent2(ent, Float:VicOrigin[3], Float:speed)
{
    if(!
pev_valid(ent))
        return
    
    static 
Float:fl_Velocity[3], Float:EntOrigin[3], Float:distance_f, Float:fl_Time
    
    pev
(ent, pev_origin, EntOrigin)
    
    
distance_f = get_distance_f(EntOrigin, VicOrigin)
    
fl_Time = distance_f / speed
        
    fl_Velocity
[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
    fl_Velocity
[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
    fl_Velocity
[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time

    set_pev
(ent, pev_velocity, fl_Velocity)
}

public 
PlaySound(id, const sound[])
{
    if(
equal(sound[strlen(sound)-4], ".mp3")) client_cmd(id, "mp3 play ^"sound/%s^"", sound)
    else 
client_cmd(id, "spk ^"%s^"", sound)
}

//######################################################################
// SPAWNS POINTS
//######################################################################
// ===================== SPAWN MAIN MENU =====================
public spawn_main(id)
{
    
// create menu
    
new title[64], item_name[5][64]
    
format(title, charsmax(title), "[AirSupply] Spawn Editor (%i/%i)", g_total_spawns, MAX_SPAWNS)
    
format(item_name[0], 63, "Add Path")
    
format(item_name[2], 63, "Save Path")
    
//format(item_name[3], 63, "Load Path")
    //format(item_name[4], 63, "Delete Path")

    
new mHandleID = menu_create(title, "spawn_main_handler")
    
menu_additem(mHandleID, item_name[0], "add", 0)
    
menu_additem(mHandleID, item_name[2], "save", 0)
    
//menu_additem(mHandleID, item_name[3], "load", 0)
    //menu_additem(mHandleID, item_name[4], "del", 0)
    
menu_display(id, mHandleID, 0)
}
public 
spawn_main_handler(id, menu, item)
{
    if (
item == MENU_EXIT)
    {
        
// destroy menu
        
menu_destroy(menu)
        
// show menu main
        
return;
    }
    
    new 
itemid[32], itemname[32], access
    menu_item_getinfo
(menu, item, access, itemid, charsmax(itemid), itemname, charsmax(itemname), access)
    
menu_destroy(menu)
    
    if (
equal(itemid, "add"))
    {
        
spawn_create(id)
        return;
    }
    else if (
equal(itemid, "save")) spawn_save()
    
//else if (equal(itemid, "load")) spawn_load()
    //else if (equal(itemid, "del")) spawn_del(1)
    
    // show main menu
    
spawn_main(id)
}

// ===================== spawn create =====================
public spawn_create(id)
{
    
// create menu
    
new title[64], item_name[3][64]
    
format(title, charsmax(title), "[AirSupply] Path Adding (%i/%i)", g_total_spawns, MAX_SPAWNS)
    
format(item_name[0], 63, "Add Start")
    
format(item_name[1], 63, "Add End")
    
//format(item_name[2], 63, "Delete")

    
new mHandleID = menu_create(title, "spawn_create_handler")
    
menu_additem(mHandleID, item_name[0], "add", 0)
    
menu_additem(mHandleID, item_name[1], "add_boss", 0)
    
//menu_additem(mHandleID, item_name[2], "del", 0)
    
menu_display(id, mHandleID, 0)
}
public 
spawn_create_handler(id, menu, item)
{
    if (
item == MENU_EXIT)
    {
        
// destroy menu
        
menu_destroy(menu)
        
// show menu main
        
spawn_main(id)
        return;
    }
    
    new 
itemid[32], itemname[32], access
    menu_item_getinfo
(menu, item, access, itemid, charsmax(itemid), itemname, charsmax(itemname), access)
    
menu_destroy(menu)

    if (
equali(itemid, "add")) spawn_create_add(id)
    else if (
equali(itemid, "add_boss")) spawn_create_add(id, 1)
    
//else if (equali(itemid, "del")) spawn_del()

    // return menu create spawns
    
spawn_create(id)
    
    return;
}
spawn_create_add(id, end=0)
{
    
// check max points
    
if (g_total_spawns>=MAX_SPAWNS)
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01Max spawn = %i", MAX_SPAWNS)
        
color_saytext(id, message)
        return;
    }
    
    
// add current points
    
new Float:originF[3], origin[3]
    
pev(id, pev_origin, originF)
    
origin[0] = floatround(originF[0])
    
origin[1] = floatround(originF[1])
    
origin[2] = floatround(originF[2])
    
    if (!
is_point(origin) || !spawn_check_dist(originF))
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01Too closer...")
        
color_saytext(id, message)
        return;
    }
    
    if(!
end)
    {
        
g_spawns[g_total_spawns][0] = origin[0]
        
g_spawns[g_total_spawns][1] = origin[1]
        
g_spawns[g_total_spawns][2] = origin[2]
    } else {
        
g_spawns2[g_total_spawns][0] = origin[0]
        
g_spawns2[g_total_spawns][1] = origin[1]
        
g_spawns2[g_total_spawns][2] = origin[2]
        
        
g_total_spawns ++
    }
    
}

// ===================== spawn save =====================
spawn_save()
{
    
// check total
    
if (!g_total_spawns)
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01No spawn found")
        
color_saytext(0, message)
        return;
    }

    
// get url file
    
new cfgdir[32], mapname[32], urlfile[64]
    
get_configsdir(cfgdir, charsmax(cfgdir))
    
get_mapname(mapname, charsmax(mapname))
    
formatex(urlfile, charsmax(urlfile), SPAWNS_URL, cfgdir, mapname)

    
// save file
    
if (file_exists(urlfile)) delete_file(urlfile)
    new 
lineset[128]
    for (new 
i=0; i<g_total_spawns; i++)
    {
        if (!
g_spawns[i][0] && !g_spawns[i][1] && !g_spawns[i][2] && !g_spawns2[i][0] && !g_spawns2[i][1] && !g_spawns2[i][2]) break;
        
        
format(lineset, charsmax(lineset), "%i %i %i %i %i %i", g_spawns[i][0], g_spawns[i][1], g_spawns[i][2], g_spawns2[i][0], g_spawns2[i][1], g_spawns2[i][2])
        
write_file(urlfile, lineset, i)
    }
    
    
// show notice
    
new message[128]
    
format(message, charsmax(message), ">x04[AirSupply] >x01Save Completed")
    
color_saytext(0, message)
}

// ===================== spawn load =====================
spawn_load()
{
    
// Check for spawns points of the current map
    
new cfgdir[32], mapname[32], filepath[100], linedata[64], point[6], smallpoint[3]
    
get_configsdir(cfgdir, charsmax(cfgdir))
    
get_mapname(mapname, charsmax(mapname))
    
formatex(filepath, charsmax(filepath), SPAWNS_URL, cfgdir, mapname)
    
    
// check file exit
    
if (!file_exists(filepath))
    {
        
//new message[128]
        //format(message, charsmax(message), ">x04[AirSupply] >x01File doesnt exist (%s)", filepath)
        //color_saytext(0, message)
        
return;
    }
    
    
// first reset value
    
reset_spawn()
    
    
// Load spawns points
    
new file = fopen(filepath,"rt"), row[6][6]
    while (
file && !feof(file))
    {
        
fgets(file, linedata, charsmax(linedata))
        
        
// invalid spawn
        
if(!linedata[0] || str_count(linedata,' ') < 2) continue;
        
        
// get spawn point data
        
parse(linedata,row[0],5,row[1],5,row[2],5,row[3],5,row[4],5,row[5],5)
        
        
// set spawnst
        
point[0] = smallpoint[0] = str_to_num(row[0])
        
point[1] = smallpoint[1] = str_to_num(row[1])
        
point[2] = smallpoint[2] = str_to_num(row[2])
        
point[3] = str_to_num(row[3])
        
point[4] = str_to_num(row[4])
        
point[5] = str_to_num(row[5])
        
        if (
is_point(smallpoint))
        {
            
g_spawns[g_total_spawns][0] = point[0]
            
g_spawns[g_total_spawns][1] = point[1]
            
g_spawns[g_total_spawns][2] = point[2]
            
g_spawns2[g_total_spawns][0] = point[3]
            
g_spawns2[g_total_spawns][1] = point[4]
            
g_spawns2[g_total_spawns][2] = point[5]
    
            
// increase spawn count
            
g_total_spawns ++
            if (
g_total_spawns>=MAX_SPAWNS) break;
        }
    }
    if (
file) fclose(file)
    
    
// notice
    
if (g_total_spawns)
    {
        
//new message[128]
        //format(message, charsmax(message), ">x04[AirSupply] >x01Load Completed (%i)", g_total_spawns)
        //color_saytext(0, message)
    
}
}

// ===================== other function =====================
spawn_check_dist(Float:origin[3], point=-1)
{
    new 
Float:originE[3], Float:origin1[3], Float:origin2[3]
    
    for (new 
i=0; i<g_total_spawns; i++)
    {
        if (
i==point) continue;
        
        
originE[0] = float(g_spawns[i][0])
        
originE[1] = float(g_spawns[i][1])
        
originE[2] = float(g_spawns[i][2])
        
        
// xoy
        
origin1 = origin
        origin2 
= originE
        origin1
[2] = origin2[2] = 0.0
        
if (vector_distance(origin1, origin2)<=2*16.0)
        {
            
// oz
            
origin1 = origin
            origin2 
= originE
            origin1
[0] = origin2[0] = origin1[1] = origin2[1] = 0.0
            
if (vector_distance(origin1, origin2)<=100.0) return 0;
        }
    }

    return 
1;
}

color_saytext(player, const message[], any:...)
{
    new 
text[256]
    
format(text, charsmax(text), "%s",message)
    
format(text, charsmax(text), "%s",check_text(text))
    
    new 
dest
    
if (player) dest = MSG_ONE
    
else dest = MSG_ALL
    
    message_begin
(dest, get_user_msgid("SayText"), {0,0,0}, player)
    
write_byte(1)
    
write_string(text)
    
message_end()
}

is_point(point[3])
{
    if (!
point[0] && !point[1] && !point[2]) return 0
    
return 1
}

reset_spawn(t=0)
{
    for (new 
s=0; s<MAX_SPAWNS; s++)
    {
        for (new 
i=0; i<3; i++)
        {
            
g_spawns[s][i] = 0
        
}
    }
    if (!
t) g_total_spawns = 0
}

check_text(text1[])
{
    new 
text[256]
    
format(text, charsmax(text), "%s", text1)
    
    
replace_all(text, charsmax(text), ">x04", "^x04")
    
replace_all(text, charsmax(text), ">x03", "^x03")
    
replace_all(text, charsmax(text), ">x01", "^x01")

    return 
text
}

str_count(const str[], searchchar)
{
    new 
count, i, len = strlen(str)
    
    for (
i = 0; i <= len; i++)
    {
        if(
str[i] == searchchar)
            
count++
    }
    
    return 
count;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1042\\ f0\\ fs16 \n\\ par }
*/ 
Steam:Tıkla • Discord: lynchk
RE: cs 1.6 drop atan uçak
bu arada denedim kutuların üstüne geliyorum item vermiyor ve takılı kalıyor hareket edemiyorum

(05-01-2025, 18:09)PlateN1453 Adlı Kullanıcıdan Alıntı: bu arada denedim kutuların üstüne geliyorum item vermiyor ve takılı kalıyor hareket edemiyorum
afedersin tekrar denedim ve düzeldi teşekkür ederim
Son Düzenleme: 05-01-2025, 18:11, Düzenleyen: PlateN1453
RE: cs 1.6 drop atan uçak
(05-01-2025, 18:09)PlateN1453 Adlı Kullanıcıdan Alıntı: bu arada denedim kutuların üstüne geliyorum item vermiyor ve takılı kalıyor hareket edemiyorum

afedersin tekrar denedim ve düzeldi teşekkür ederim
Rica ederim, konunuz çözüldüyse üst kısımdan bildirebilirsiniz.
Steam:Tıkla • Discord: lynchk
RE: cs 1.6 drop atan uçak
(05-01-2025, 18:16)Lynchk Adlı Kullanıcıdan Alıntı:
(05-01-2025, 18:09)PlateN1453 Adlı Kullanıcıdan Alıntı: bu arada denedim kutuların üstüne geliyorum item vermiyor ve takılı kalıyor hareket edemiyorum

afedersin tekrar denedim ve düzeldi teşekkür ederim
Rica ederim, konunuz çözüldüyse üst kısımdan bildirebilirsiniz.
bir şey daha rica edebilirmiyim ? her oyun başladığında nasıl aktif edebiliriz bunu ?
RE: cs 1.6 drop atan uçak
Deneyin;
PHP Kod:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <fun>
#include <xs>

#define PLUGIN "Liberation War : Air Supply"
#define VERSION "1.0"
#define AUTHOR "Sneaky.amxx" 

// Config
#define SUPPLYBOX_TEAM CS_TEAM_CT | CS_TEAM_T

#define AIRPLANE_CLASSNAME "Sneaky_airline"
#define SUPPLYBOX_CLASSNAME "Sneaky_box"

// Resources
#define AIRPLANE_MODEL "models/sorpack/Supply_Airplane.mdl"
#define SUPPLY_MODEL "models/sorpack/Supply_Parachute.mdl"
#define PACKAGE_MODEL "models/sorpack/Supply_Package.mdl"
new const Airplane_Sound[] = "sorpack/airsupply/Supply_Airplane.wav"

// Task
#define TASK_AIRPLANE 410151

/// Spawn System
new const SPAWNS_URL[] = "%s/airsupply/%s.sneakyamxx"
const MAX_SPAWNS = 128
new g_spawns[MAX_SPAWNS][3], g_spawns2[MAX_SPAWNS][3], g_total_spawns

public plugin_init()
{
    
register_plugin(PLUGIN, VERSION, AUTHOR)
    
    
register_think(AIRPLANE_CLASSNAME, "fw_Airplane_Think")
    
register_think(SUPPLYBOX_CLASSNAME, "fw_Supplybox_Think")
    
register_touch(SUPPLYBOX_CLASSNAME, "*", "fw_Supplybox_Touch")

    
register_event("HLTV", "RoundRestart", "a", "1=0", "2=0");
    
    
register_clcmd("AS_Spawn", "Spawn_Editor")
    
register_clcmd("AS_NoClip", "Spawn_Editor_NoClip")
    
register_clcmd("say /test", "Test")
}

public 
plugin_precache()
{
    
precache_model(AIRPLANE_MODEL)
    
precache_model(SUPPLY_MODEL)
    
precache_model(PACKAGE_MODEL)
    
precache_sound(Airplane_Sound)
}

public 
plugin_cfg()
{
    
spawn_load()
}

public 
Spawn_Editor(id) {
    if(
get_user_flags(id) & ADMIN_RCON) {
        
spawn_main(id)
    }
}

public 
Spawn_Editor_NoClip(id)
{
    if(!
is_user_alive(id) || ~get_user_flags(id) & ADMIN_RCON)
        return
        
    if(!
get_user_noclip(id)) set_user_noclip(id, 1)
    else 
set_user_noclip(id, 0)
}

public 
RoundRestart() {
    
AirSupply_Clear() // Usually called in 'New Round' Event
    
Airplane_Appear() // Call whenever you want the packages
}

public 
Test(id) {
    if(
get_user_flags(id) & ADMIN_RCON) {
        
AirSupply_Clear() // Usually called in 'New Round' Event
        
Airplane_Appear() // Call whenever you want the packages
    
}
}

public 
AirSupply_Clear()
{
    
remove_task(TASK_AIRPLANE)
    
    
remove_entity_name(AIRPLANE_CLASSNAME)
    
remove_entity_name(SUPPLYBOX_CLASSNAME)
}

public 
Airplane_Appear()
{
    
PlaySound(0, Airplane_Sound)
    
set_task(3.5, "Create_Airplane", TASK_AIRPLANE)
}

public 
Create_Airplane()
{
    if(!
g_total_spawns) return
    
    static 
Random; Random = random(g_total_spawns)
    static 
Float:Start[3]; IVecFVec(g_spawns[Random], Start)
    static 
Float:Target[3]; IVecFVec(g_spawns2[Random], Target)
    
    static 
Airplane; Airplane = create_entity("info_target")
        
    
set_pev(Airplane, pev_classname, AIRPLANE_CLASSNAME)
    
engfunc(EngFunc_SetModel, Airplane, AIRPLANE_MODEL)
    
engfunc(EngFunc_SetSize, Airplane, Float:{-1.0,-1.0,-1.0}, Float:{1.0,1.0,1.0})
    
    
set_pev(Airplane, pev_solid, SOLID_TRIGGER)
    
set_pev(Airplane, pev_movetype, MOVETYPE_FLY)
    
set_pev(Airplane, pev_iuser1, Random)
    
    
engfunc(EngFunc_SetOrigin, Airplane, Start)
    
    
set_pev(Airplane, pev_rendermode, kRenderTransAlpha)
    
set_pev(Airplane, pev_renderfx, kRenderFxNone)
    
set_pev(Airplane, pev_renderamt, 0.0)
    
    
set_pev(Airplane, pev_vuser1, Start)
    
set_pev(Airplane, pev_vuser2, Target)
    
    
Aim_To2(Airplane, Target)
    
Set_EntAnim(Airplane, 1, 1.0, 0)
    
set_pev(Airplane, pev_fuser2, random_float(0.1, 0.5))
    
    
set_pev(Airplane, pev_nextthink, get_gametime() + 0.1)
}

public 
fw_Airplane_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Start[3], Float:End[3], Float:Now[3]
    
    
pev(Ent, pev_vuser1, Start)
    
pev(Ent, pev_vuser2, End)
    
pev(Ent, pev_origin, Now)
    
    if(
get_distance_f(Start, Now) < 360.0)
    {
        static 
Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
        if(
RenderAmt < 250.0) 
        {
            
RenderAmt += 17.5
            
if(RenderAmt > 250.0) RenderAmt = 255.0
            
            set_pev
(Ent, pev_renderamt, RenderAmt)
        }
    }
    
    if(
get_distance_f(Now, End) > 360.0)
    {
        
hook_ent2(Ent, End, 2000.0)
    } else {
        
hook_ent2(Ent, End, 1000.0)
        static 
Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
        if(
RenderAmt > 0.0) 
        {
            
RenderAmt -= 10.0
            
if(RenderAmt < 0.0) RenderAmt = 0.0
            set_pev
(Ent, pev_renderamt, RenderAmt)
        } else {
            
remove_entity(Ent)
            return
        }
    }
    
    static 
Float:Time; pev(Ent, pev_fuser1, Time)
    static 
Float:Delay; pev(Ent, pev_fuser2, Delay)
    if(
get_gametime() - Delay > Time)
    {
        
Create_Supplybox(Now)
        
        
Time = get_gametime()
        
        
set_pev(Ent, pev_fuser1, Time)
        
set_pev(Ent, pev_fuser2, random_float(0.1, 0.4))
    }
        
    
set_pev(Ent, pev_nextthink, get_gametime() + 0.01)
}

public 
Create_Supplybox(Float:Origin[3])
{
    static 
Supply; Supply = create_entity("info_target")
        
    
set_pev(Supply, pev_classname, SUPPLYBOX_CLASSNAME)
    
engfunc(EngFunc_SetModel, Supply, SUPPLY_MODEL)

    
engfunc(EngFunc_SetSize, Supply, Float:{-3.0,-3.0,-3.0}, Float:{3.0,3.0,3.0})
    
    
set_pev(Supply, pev_solid, SOLID_TRIGGER)
    
set_pev(Supply, pev_movetype, MOVETYPE_TOSS)
    
set_pev(Supply, pev_angles, {90.0, 0.0, 0.0})
    
set_pev(Supply, pev_gravity, 0.5)
    
    static 
Float:Velocity[3]
    
Velocity[0] = random_float(-100.0, 100.0)
    
Velocity[1] = random_float(-100.0, 100.0)

    
engfunc(EngFunc_SetOrigin, Supply, Origin)
    
set_pev(Supply, pev_velocity, Velocity)
    
Set_EntAnim(Supply, 0, 1.0, 0)
    
    
set_pev(Supply, pev_nextthink, get_gametime() + 0.01)
}

public 
fw_Supplybox_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Velocity[3]; pev(Ent, pev_velocity, Velocity)
    if(!
vector_length(Velocity))
    {
        
pev(Ent, pev_angles, Velocity)
        if(
Velocity[0] > 0.0)
        {
            
Velocity[0] -= 10.0
            
if(Velocity[0] < 0.0) 
            {
                
Velocity[0] = 0.0
            
}
            
            
set_pev(Ent, pev_angles, Velocity)
            if(!
Velocity[0]) engfunc(EngFunc_SetModel, Ent, PACKAGE_MODEL)
        }
    }
    
    
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
}

public 
fw_Supplybox_Touch(Ent, id)
{
    if(!
pev_valid(Ent))
        return 
FMRES_IGNORED
    
if(!is_user_alive(id) || !(cs_get_user_team(id) & SUPPLYBOX_TEAM))
        return 
FMRES_IGNORED

    
// Effect & Sound
    //emit_sound(Id, CHAN_VOICE, SupplyBox_PickupSounds[random_num(0, sizeof(SupplyBox_PickupSounds) - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    
    
SupplyBox_GiveItem(id)
        
    
engfunc(EngFunc_RemoveEntity, Ent)
    
    return 
FMRES_IGNORED
}

public 
SupplyBox_GiveItem(const id)
{
    new iRandomNum = random_num(1, 20);

    switch(iRandomNum)
    {
        case 1: give_item(id, "weapon_ak47");
        case 2: give_item(id, "weapon_m4a1");
        case 3: give_item(id, "weapon_awp");
        case 4: give_item(id, "weapon_deagle");
        case 5: give_item(id, "weapon_usp");
        case 6: set_user_health(id, get_user_health(id) + 25);
        case 7: set_user_health(id, get_user_health(id) + 50);
        case 8: cs_set_user_armor(id, cs_get_user_armor(id) + 50, CS_ARMOR_VESTHELM);
        case 9: cs_set_user_armor(id, cs_get_user_armor(id) + 100, CS_ARMOR_VESTHELM);
        case 10: set_user_gravity(id, 0.5);
        case 11: set_user_gravity(id, 1.5);
        case 12: set_user_maxspeed(id, 1.2);
        case 13: set_user_maxspeed(id, 0.8);
        case 14: give_item(id, "weapon_scout");
        case 15: give_item(id, "weapon_mp5navy");
        case 16: give_item(id, "weapon_p90");
        case 17: give_item(id, "weapon_galil");
        case 18: give_item(id, "weapon_famas");
        case 19: give_item(id, "weapon_hegrenade");
        case 20: give_item(id, "weapon_flashbang");
    }
}

public 
Aim_To2(iEnt, Float:vTargetOrigin[3])
{
    if(!
pev_valid(iEnt))    
        return
        
    static 
Float:Vec[3], Float:Angles[3]
    
pev(iEnt, pev_origin, Vec)
    
    
Vec[0] = vTargetOrigin[0] - Vec[0]
    
Vec[1] = vTargetOrigin[1] - Vec[1]
    
Vec[2] = vTargetOrigin[2] - Vec[2]
    
engfunc(EngFunc_VecToAngles, Vec, Angles)
    
//Angles[0] = Angles[2] = 0.0 
    
    
set_pev(iEnt, pev_v_angle, Angles)
    
set_pev(iEnt, pev_angles, Angles)
}

public 
Set_EntAnim(ent, anim, Float:framerate, resetframe)
{
    if(!
pev_valid(ent))
        return
    
    if(!
resetframe)
    {
        if(
pev(ent, pev_sequence) != anim)
        {
            
set_pev(ent, pev_animtime, get_gametime())
            
set_pev(ent, pev_framerate, framerate)
            
set_pev(ent, pev_sequence, anim)
        }
    } else {
        
set_pev(ent, pev_animtime, get_gametime())
        
set_pev(ent, pev_framerate, framerate)
        
set_pev(ent, pev_sequence, anim)
    }
}

public 
hook_ent2(ent, Float:VicOrigin[3], Float:speed)
{
    if(!
pev_valid(ent))
        return
    
    static 
Float:fl_Velocity[3], Float:EntOrigin[3], Float:distance_f, Float:fl_Time
    
    pev
(ent, pev_origin, EntOrigin)
    
    
distance_f = get_distance_f(EntOrigin, VicOrigin)
    
fl_Time = distance_f / speed
        
    fl_Velocity
[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
    fl_Velocity
[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
    fl_Velocity
[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time

    set_pev
(ent, pev_velocity, fl_Velocity)
}

public 
PlaySound(id, const sound[])
{
    if(
equal(sound[strlen(sound)-4], ".mp3")) client_cmd(id, "mp3 play ^"sound/%s^"", sound)
    else 
client_cmd(id, "spk ^"%s^"", sound)
}

//######################################################################
// SPAWNS POINTS
//######################################################################
// ===================== SPAWN MAIN MENU =====================
public spawn_main(id)
{
    
// create menu
    
new title[64], item_name[5][64]
    
format(title, charsmax(title), "[AirSupply] Spawn Editor (%i/%i)", g_total_spawns, MAX_SPAWNS)
    
format(item_name[0], 63, "Add Path")
    
format(item_name[2], 63, "Save Path")
    
//format(item_name[3], 63, "Load Path")
    //format(item_name[4], 63, "Delete Path")

    
new mHandleID = menu_create(title, "spawn_main_handler")
    
menu_additem(mHandleID, item_name[0], "add", 0)
    
menu_additem(mHandleID, item_name[2], "save", 0)
    
//menu_additem(mHandleID, item_name[3], "load", 0)
    //menu_additem(mHandleID, item_name[4], "del", 0)
    
menu_display(id, mHandleID, 0)
}
public 
spawn_main_handler(id, menu, item)
{
    if (
item == MENU_EXIT)
    {
        
// destroy menu
        
menu_destroy(menu)
        
// show menu main
        
return;
    }
    
    new 
itemid[32], itemname[32], access
    menu_item_getinfo
(menu, item, access, itemid, charsmax(itemid), itemname, charsmax(itemname), access)
    
menu_destroy(menu)
    
    if (
equal(itemid, "add"))
    {
        
spawn_create(id)
        return;
    }
    else if (
equal(itemid, "save")) spawn_save()
    
//else if (equal(itemid, "load")) spawn_load()
    //else if (equal(itemid, "del")) spawn_del(1)
    
    // show main menu
    
spawn_main(id)
}

// ===================== spawn create =====================
public spawn_create(id)
{
    
// create menu
    
new title[64], item_name[3][64]
    
format(title, charsmax(title), "[AirSupply] Path Adding (%i/%i)", g_total_spawns, MAX_SPAWNS)
    
format(item_name[0], 63, "Add Start")
    
format(item_name[1], 63, "Add End")
    
//format(item_name[2], 63, "Delete")

    
new mHandleID = menu_create(title, "spawn_create_handler")
    
menu_additem(mHandleID, item_name[0], "add", 0)
    
menu_additem(mHandleID, item_name[1], "add_boss", 0)
    
//menu_additem(mHandleID, item_name[2], "del", 0)
    
menu_display(id, mHandleID, 0)
}
public 
spawn_create_handler(id, menu, item)
{
    if (
item == MENU_EXIT)
    {
        
// destroy menu
        
menu_destroy(menu)
        
// show menu main
        
spawn_main(id)
        return;
    }
    
    new 
itemid[32], itemname[32], access
    menu_item_getinfo
(menu, item, access, itemid, charsmax(itemid), itemname, charsmax(itemname), access)
    
menu_destroy(menu)

    if (
equali(itemid, "add")) spawn_create_add(id)
    else if (
equali(itemid, "add_boss")) spawn_create_add(id, 1)
    
//else if (equali(itemid, "del")) spawn_del()

    // return menu create spawns
    
spawn_create(id)
    
    return;
}
spawn_create_add(id, end=0)
{
    
// check max points
    
if (g_total_spawns>=MAX_SPAWNS)
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01Max spawn = %i", MAX_SPAWNS)
        
color_saytext(id, message)
        return;
    }
    
    
// add current points
    
new Float:originF[3], origin[3]
    
pev(id, pev_origin, originF)
    
origin[0] = floatround(originF[0])
    
origin[1] = floatround(originF[1])
    
origin[2] = floatround(originF[2])
    
    if (!
is_point(origin) || !spawn_check_dist(originF))
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01Too closer...")
        
color_saytext(id, message)
        return;
    }
    
    if(!
end)
    {
        
g_spawns[g_total_spawns][0] = origin[0]
        
g_spawns[g_total_spawns][1] = origin[1]
        
g_spawns[g_total_spawns][2] = origin[2]
    } else {
        
g_spawns2[g_total_spawns][0] = origin[0]
        
g_spawns2[g_total_spawns][1] = origin[1]
        
g_spawns2[g_total_spawns][2] = origin[2]
        
        
g_total_spawns ++
    }
    
}

// ===================== spawn save =====================
spawn_save()
{
    
// check total
    
if (!g_total_spawns)
    {
        new 
message[128]
        
format(message, charsmax(message), ">x04[AirSupply] >x01No spawn found")
        
color_saytext(0, message)
        return;
    }

    
// get url file
    
new cfgdir[32], mapname[32], urlfile[64]
    
get_configsdir(cfgdir, charsmax(cfgdir))
    
get_mapname(mapname, charsmax(mapname))
    
formatex(urlfile, charsmax(urlfile), SPAWNS_URL, cfgdir, mapname)

    
// save file
    
if (file_exists(urlfile)) delete_file(urlfile)
    new 
lineset[128]
    for (new 
i=0; i<g_total_spawns; i++)
    {
        if (!
g_spawns[i][0] && !g_spawns[i][1] && !g_spawns[i][2] && !g_spawns2[i][0] && !g_spawns2[i][1] && !g_spawns2[i][2]) break;
        
        
format(lineset, charsmax(lineset), "%i %i %i %i %i %i", g_spawns[i][0], g_spawns[i][1], g_spawns[i][2], g_spawns2[i][0], g_spawns2[i][1], g_spawns2[i][2])
        
write_file(urlfile, lineset, i)
    }
    
    
// show notice
    
new message[128]
    
format(message, charsmax(message), ">x04[AirSupply] >x01Save Completed")
    
color_saytext(0, message)
}

// ===================== spawn load =====================
spawn_load()
{
    
// Check for spawns points of the current map
    
new cfgdir[32], mapname[32], filepath[100], linedata[64], point[6], smallpoint[3]
    
get_configsdir(cfgdir, charsmax(cfgdir))
    
get_mapname(mapname, charsmax(mapname))
    
formatex(filepath, charsmax(filepath), SPAWNS_URL, cfgdir, mapname)
    
    
// check file exit
    
if (!file_exists(filepath))
    {
        
//new message[128]
        //format(message, charsmax(message), ">x04[AirSupply] >x01File doesnt exist (%s)", filepath)
        //color_saytext(0, message)
        
return;
    }
    
    
// first reset value
    
reset_spawn()
    
    
// Load spawns points
    
new file = fopen(filepath,"rt"), row[6][6]
    while (
file && !feof(file))
    {
        
fgets(file, linedata, charsmax(linedata))
        
        
// invalid spawn
        
if(!linedata[0] || str_count(linedata,' ') < 2) continue;
        
        
// get spawn point data
        
parse(linedata,row[0],5,row[1],5,row[2],5,row[3],5,row[4],5,row[5],5)
        
        
// set spawnst
        
point[0] = smallpoint[0] = str_to_num(row[0])
        
point[1] = smallpoint[1] = str_to_num(row[1])
        
point[2] = smallpoint[2] = str_to_num(row[2])
        
point[3] = str_to_num(row[3])
        
point[4] = str_to_num(row[4])
        
point[5] = str_to_num(row[5])
        
        if (
is_point(smallpoint))
        {
            
g_spawns[g_total_spawns][0] = point[0]
            
g_spawns[g_total_spawns][1] = point[1]
            
g_spawns[g_total_spawns][2] = point[2]
            
g_spawns2[g_total_spawns][0] = point[3]
            
g_spawns2[g_total_spawns][1] = point[4]
            
g_spawns2[g_total_spawns][2] = point[5]
    
            
// increase spawn count
            
g_total_spawns ++
            if (
g_total_spawns>=MAX_SPAWNS) break;
        }
    }
    if (
file) fclose(file)
    
    
// notice
    
if (g_total_spawns)
    {
        
//new message[128]
        //format(message, charsmax(message), ">x04[AirSupply] >x01Load Completed (%i)", g_total_spawns)
        //color_saytext(0, message)
    
}
}

// ===================== other function =====================
spawn_check_dist(Float:origin[3], point=-1)
{
    new 
Float:originE[3], Float:origin1[3], Float:origin2[3]
    
    for (new 
i=0; i<g_total_spawns; i++)
    {
        if (
i==point) continue;
        
        
originE[0] = float(g_spawns[i][0])
        
originE[1] = float(g_spawns[i][1])
        
originE[2] = float(g_spawns[i][2])
        
        
// xoy
        
origin1 = origin
        origin2 
= originE
        origin1
[2] = origin2[2] = 0.0
        
if (vector_distance(origin1, origin2)<=2*16.0)
        {
            
// oz
            
origin1 = origin
            origin2 
= originE
            origin1
[0] = origin2[0] = origin1[1] = origin2[1] = 0.0
            
if (vector_distance(origin1, origin2)<=100.0) return 0;
        }
    }

    return 
1;
}

color_saytext(player, const message[], any:...)
{
    new 
text[256]
    
format(text, charsmax(text), "%s",message)
    
format(text, charsmax(text), "%s",check_text(text))
    
    new 
dest
    
if (player) dest = MSG_ONE
    
else dest = MSG_ALL
    
    message_begin
(dest, get_user_msgid("SayText"), {0,0,0}, player)
    
write_byte(1)
    
write_string(text)
    
message_end()
}

is_point(point[3])
{
    if (!
point[0] && !point[1] && !point[2]) return 0
    
return 1
}

reset_spawn(t=0)
{
    for (new 
s=0; s<MAX_SPAWNS; s++)
    {
        for (new 
i=0; i<3; i++)
        {
            
g_spawns[s][i] = 0
        
}
    }
    if (!
t) g_total_spawns = 0
}

check_text(text1[])
{
    new 
text[256]
    
format(text, charsmax(text), "%s", text1)
    
    
replace_all(text, charsmax(text), ">x04", "^x04")
    
replace_all(text, charsmax(text), ">x03", "^x03")
    
replace_all(text, charsmax(text), ">x01", "^x01")

    return 
text
}

str_count(const str[], searchchar)
{
    new 
count, i, len = strlen(str)
    
    for (
i = 0; i <= len; i++)
    {
        if(
str[i] == searchchar)
            
count++
    }
    
    return 
count;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1042\\ f0\\ fs16 \n\\ par }
*/ 
Steam:Tıkla • Discord: lynchk

Bir hesap oluşturun veya yorum yapmak için giriş yapın

Yorum yapmak için üye olmanız gerekiyor

ya da
Konuyu Okuyanlar: 1 Ziyaretçi
Task