Eklentiyi denedim, bıçak modelini veriyor ve sesler düzgün çalışıyor.
Konu
(20-09-2023, 17:56)Lynchk Adlı Kullanıcıdan Alıntı: Eklentiyi denedim, bıçak modelini veriyor ve sesler düzgün çalışıyor.panele sıkıntısız sekılde yuklenıyorda okumuyor hocam yanı calısmıyor nedense bunu #include ''zombieplague'' seklınde yapabılırsenız belkı bende calısabılır ondan okumuyor olabılır
(20-09-2023, 18:10)tilki andrei Adlı Kullanıcıdan Alıntı: panele sıkıntısız sekılde yuklenıyorda okumuyor hocam yanı calısmıyor nedense bunu #include ''zombieplague'' seklınde yapabılırsenız belkı bende calısabılır ondan okumuyor olabılırKütüphane ile ilgisi yok.
Oyuncu ölünce veya başka işlemlerde stopsound gibi bir şey yazdıran eklentin varsa sesleri engelliyor olabilir.
Bıçak model sorunu için böyle deneyin;
PHP Kod:
#include <amxmodx>
#include <reapi>
native zp_infect_user(id, infector = 0, silent = 0, rewards = 0);
native zp_override_user_model(id, const newmodel[], modelindex = 0);
/* Game modes for zp_round_started() */
enum
{
MODE_INFECTION = 1,
MODE_NEMESIS,
MODE_ASSASSIN,
MODE_SURVIVOR,
MODE_SNIPER,
MODE_SWARM,
MODE_MULTI,
MODE_PLAGUE,
MODE_ARMAGEDDON,
MODE_APOCALYPSE,
MODE_NIGHTMARE
}
new const g_szTag[] = "WebAilesi";
new const g_szDeathSoundFile[] = "xxx.wav"; /* Olunce calar sound/xxx.wav */
new const g_szJumpSoundFile[] = "xxx.wav"; /* Yetenek atinca calar sound/xxx.wav */
new const g_szInfectedSoundFile[] = "xxx.wav"; /* Secilince calar sound/xxx.wav */
new const g_szNewPlayerModel[] = "ModelIsmi"; /* models/player/ModelIsmi/ModelIsmi.mdl */
new const g_szKnifeModel[] = "models/v_bicak.mdl"; /* Zombinin elindeki bicak */
new bool:g_iPicked[33], bool:g_iCoolDown[33];
public plugin_init()
{
register_plugin("Random Zombie", "0.1", "LyNcH");
register_event("CurWeapon", "CurWeapon", "be");
RegisterHookChain(RG_CBasePlayer_PreThink, "PreThink", .post = true);
RegisterHookChain(RG_CBasePlayer_Killed, "PlayerKilled", .post = true);
RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "DefaultDeploy", .post = false);
}
public plugin_precache()
{
precache_sound(g_szDeathSoundFile);
precache_sound(g_szJumpSoundFile);
precache_sound(g_szInfectedSoundFile);
precache_model(fmt("models/player/%s/%s.mdl", g_szNewPlayerModel, g_szNewPlayerModel));
precache_model(g_szKnifeModel);
}
public client_putinserver(id)
{
g_iPicked[id] = false;
g_iCoolDown[id] = false;
}
public client_disconnected(id)
{
g_iPicked[id] = false;
g_iCoolDown[id] = false;
}
public zp_round_started(gamemode, id)
{
if(gamemode == MODE_NEMESIS || gamemode == MODE_ASSASSIN || gamemode == MODE_SNIPER) return; /* En ust kisimdan bakarak calismasini istemediginiz modlari yazabilirsiniz */
new Players[32], iNum, iRandomPlayer;
get_players(Players, iNum, "ah");
if(iNum < 1) return;
iRandomPlayer = Players[random_num(0, iNum-1)];
zp_infect_user(iRandomPlayer, 0, 1, 0);
zp_override_user_model(iRandomPlayer, g_szNewPlayerModel);
g_iPicked[iRandomPlayer] = true;
g_iCoolDown[iRandomPlayer] = false;
CurWeapon(iRandomPlayer);
emit_sound(iRandomPlayer, CHAN_AUTO, g_szInfectedSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
client_print_color(0,0, "^1[^3%s^1] ^4%n adli oyuncu zombi oldu.", g_szTag, iRandomPlayer);
client_print_color(iRandomPlayer,iRandomPlayer, "^1[^3%s^1] ^4CTRL + E basarak uzun atlama yetenegini kullanabilirsin.", g_szTag);
}
public PlayerKilled(iVictim, iAttacker)
{
if(!is_user_connected(iVictim) || !g_iPicked[iVictim]) return;
g_iPicked[iVictim] = false;
client_print_color(0,0, "^1[^3%s^1] ^4%n adli oyuncu zombi olduruldu.", g_szTag, iVictim);
emit_sound(iVictim, CHAN_AUTO, g_szDeathSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
public DefaultDeploy(const ent, szViewModel[], szWeaponModel[], iAnim, szAnimExt[], skiplocal)
{
new id = get_member(ent, m_pPlayer);
if(get_member(ent, m_iId) != WEAPON_KNIFE)
{
return;
}
if(!is_user_alive(id) || !g_iPicked[id])
{
return;
}
SetHookChainArg(2, ATYPE_STRING, g_szKnifeModel);
}
public CurWeapon(const id)
{
if(!is_user_alive(id) || !is_user_connected(id))
{
return PLUGIN_HANDLED;
}
static iWeaponId; iWeaponId = get_user_weapon(id);
if(g_iPicked[id])
{
if(iWeaponId == CSW_KNIFE)
{
set_entvar(id, var_viewmodel, g_szKnifeModel);
}
set_entvar(id, var_maxspeed, 500.0);
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public PreThink(const id)
{
if(!g_iPicked[id]) return;
if(!is_user_alive(id)) return; /* Sadece tek bir oyuncuyu sorguladigi icin is_user_alive kullandim yoksa degiskene atanir */
static iButton; iButton = get_entvar(id, var_button);
static iOldButton; iOldButton = get_entvar(id, var_oldbuttons);
if((iButton & IN_USE) && (iButton & IN_DUCK) && !(iOldButton & IN_USE) && !g_iCoolDown[id])
{
static Float:fVelocity[3];
velocity_by_aim(id, 700, fVelocity);
set_entvar(id, var_velocity, fVelocity);
emit_sound(id, CHAN_AUTO, g_szJumpSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
g_iCoolDown[id] = true;
set_task(5.0, "ResetCooldown", id);
}
}
public ResetCooldown(id)
{
if(is_user_connected(id))
{
g_iCoolDown[id] = false;
client_print_color(id,id, "^1[^3%s^1] ^4Yetenek bekleme suresi bitti.", g_szTag);
client_print_color(id,id, "^1[^3%s^1] ^4CTRL + E basarak uzun atlama yetenegini kullanabilirsin.", g_szTag);
}
}
#include <amxmodx>
#include <reapi>
native zp_infect_user(id, infector = 0, silent = 0, rewards = 0);
native zp_override_user_model(id, const newmodel[], modelindex = 0);
/* Game modes for zp_round_started() */
enum
{
MODE_INFECTION = 1,
MODE_NEMESIS,
MODE_ASSASSIN,
MODE_SURVIVOR,
MODE_SNIPER,
MODE_SWARM,
MODE_MULTI,
MODE_PLAGUE,
MODE_ARMAGEDDON,
MODE_APOCALYPSE,
MODE_NIGHTMARE
}
new const g_szTag[] = "WebAilesi";
new const g_szDeathSoundFile[] = "commal.wav"; /* Olunce calar sound/xxx.wav */
new const g_szJumpSoundFile[] = "hunter_jump1.wav"; /* Yetenek atinca calar sound/xxx.wav */
new const g_szInfectedSoundFile[] = "fourbeam.wav"; /* Secilince calar sound/xxx.wav */
new const g_szNewPlayerModel[] = "ModelIsmi"; /* models/player/ModelIsmi/ModelIsmi.mdl */
new const g_szKnifeModel[] = "models/v_bicak.mdl"; /* Zombinin elindeki bicak */
new bool:g_iPicked[33], bool:g_iCoolDown[33];
public plugin_init()
{
register_plugin("Random Zombie", "0.1", "LyNcH");
register_event("CurWeapon", "CurWeapon", "be");
RegisterHookChain(RG_CBasePlayer_PreThink, "PreThink", .post = true);
RegisterHookChain(RG_CBasePlayer_Killed, "PlayerKilled", .post = true);
RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "DefaultDeploy", .post = false);
}
public plugin_precache()
{
precache_sound(g_szDeathSoundFile);
precache_sound(g_szJumpSoundFile);
precache_sound(g_szInfectedSoundFile);
precache_model(fmt("models/player/%s/%s.mdl", g_szNewPlayerModel, g_szNewPlayerModel));
precache_model(g_szKnifeModel);
}
public client_putinserver(id)
{
g_iPicked[id] = false;
g_iCoolDown[id] = false;
}
public client_disconnected(id)
{
g_iPicked[id] = false;
g_iCoolDown[id] = false;
}
public zp_round_started(gamemode, id)
{
if(gamemode == MODE_NEMESIS || gamemode == MODE_ASSASSIN || gamemode == MODE_SNIPER) return; /* En ust kisimdan bakarak calismasini istemediginiz modlari yazabilirsiniz */
new Players[32], iNum, iRandomPlayer;
get_players(Players, iNum, "ah");
if(iNum < 1) return;
iRandomPlayer = Players[random_num(0, iNum-1)];
zp_infect_user(iRandomPlayer, 0, 1, 0);
zp_override_user_model(iRandomPlayer, g_szNewPlayerModel);
g_iPicked[iRandomPlayer] = true;
g_iCoolDown[iRandomPlayer] = false;
CurWeapon(iRandomPlayer);
emit_sound(iRandomPlayer, CHAN_AUTO, g_szInfectedSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
client_print_color(0,0, "^1[^3%s^1] ^4%n adli oyuncu zombi oldu.", g_szTag, iRandomPlayer);
client_print_color(iRandomPlayer,iRandomPlayer, "^1[^3%s^1] ^4CTRL + E basarak uzun atlama yetenegini kullanabilirsin.", g_szTag);
}
public PlayerKilled(iVictim, iAttacker)
{
if(!is_user_connected(iVictim) || !g_iPicked[iVictim]) return;
g_iPicked[iVictim] = false;
client_print_color(0,0, "^1[^3%s^1] ^4%n adli oyuncu zombi olduruldu.", g_szTag, iVictim);
emit_sound(iVictim, CHAN_AUTO, g_szDeathSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
public DefaultDeploy(const ent, szViewModel[], szWeaponModel[], iAnim, szAnimExt[], skiplocal)
{
new id = get_member(ent, m_pPlayer);
if(get_member(ent, m_iId) != WEAPON_KNIFE)
{
return;
}
if(!is_user_alive(id) || !g_iPicked[id])
{
return;
}
SetHookChainArg(2, ATYPE_STRING, g_szKnifeModel);
}
public CurWeapon(const id)
{
if(!is_user_alive(id) || !is_user_connected(id))
{
return PLUGIN_HANDLED;
}
static iWeaponId; iWeaponId = get_user_weapon(id);
if(g_iPicked[id])
{
if(iWeaponId == CSW_KNIFE)
{
set_entvar(id, var_viewmodel, g_szKnifeModel);
}
set_entvar(id, var_maxspeed, 500.0);
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public PreThink(const id)
{
if(!g_iPicked[id]) return;
if(!is_user_alive(id)) return; /* Sadece tek bir oyuncuyu sorguladigi icin is_user_alive kullandim yoksa degiskene atanir */
static iButton; iButton = get_entvar(id, var_button);
static iOldButton; iOldButton = get_entvar(id, var_oldbuttons);
if((iButton & IN_USE) && (iButton & IN_DUCK) && !(iOldButton & IN_USE) && !g_iCoolDown[id])
{
static Float:fVelocity[3];
velocity_by_aim(id, 700, fVelocity);
set_entvar(id, var_velocity, fVelocity);
emit_sound(id, CHAN_AUTO, g_szJumpSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
g_iCoolDown[id] = true;
set_task(5.0, "ResetCooldown", id);
}
}
public ResetCooldown(id)
{
if(is_user_connected(id))
{
g_iCoolDown[id] = false;
client_print_color(id,id, "^1[^3%s^1] ^4Yetenek bekleme suresi bitti.", g_szTag);
client_print_color(id,id, "^1[^3%s^1] ^4CTRL + E basarak uzun atlama yetenegini kullanabilirsin.", g_szTag);
}
}
Bu şekilde hocam sırf olsun dıye en son ısımlerı degıstırmeden model ve bıcagın oyle yukledım yıne olmadı hıcbırı okumuyor
#include <reapi>
native zp_infect_user(id, infector = 0, silent = 0, rewards = 0);
native zp_override_user_model(id, const newmodel[], modelindex = 0);
/* Game modes for zp_round_started() */
enum
{
MODE_INFECTION = 1,
MODE_NEMESIS,
MODE_ASSASSIN,
MODE_SURVIVOR,
MODE_SNIPER,
MODE_SWARM,
MODE_MULTI,
MODE_PLAGUE,
MODE_ARMAGEDDON,
MODE_APOCALYPSE,
MODE_NIGHTMARE
}
new const g_szTag[] = "WebAilesi";
new const g_szDeathSoundFile[] = "commal.wav"; /* Olunce calar sound/xxx.wav */
new const g_szJumpSoundFile[] = "hunter_jump1.wav"; /* Yetenek atinca calar sound/xxx.wav */
new const g_szInfectedSoundFile[] = "fourbeam.wav"; /* Secilince calar sound/xxx.wav */
new const g_szNewPlayerModel[] = "ModelIsmi"; /* models/player/ModelIsmi/ModelIsmi.mdl */
new const g_szKnifeModel[] = "models/v_bicak.mdl"; /* Zombinin elindeki bicak */
new bool:g_iPicked[33], bool:g_iCoolDown[33];
public plugin_init()
{
register_plugin("Random Zombie", "0.1", "LyNcH");
register_event("CurWeapon", "CurWeapon", "be");
RegisterHookChain(RG_CBasePlayer_PreThink, "PreThink", .post = true);
RegisterHookChain(RG_CBasePlayer_Killed, "PlayerKilled", .post = true);
RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "DefaultDeploy", .post = false);
}
public plugin_precache()
{
precache_sound(g_szDeathSoundFile);
precache_sound(g_szJumpSoundFile);
precache_sound(g_szInfectedSoundFile);
precache_model(fmt("models/player/%s/%s.mdl", g_szNewPlayerModel, g_szNewPlayerModel));
precache_model(g_szKnifeModel);
}
public client_putinserver(id)
{
g_iPicked[id] = false;
g_iCoolDown[id] = false;
}
public client_disconnected(id)
{
g_iPicked[id] = false;
g_iCoolDown[id] = false;
}
public zp_round_started(gamemode, id)
{
if(gamemode == MODE_NEMESIS || gamemode == MODE_ASSASSIN || gamemode == MODE_SNIPER) return; /* En ust kisimdan bakarak calismasini istemediginiz modlari yazabilirsiniz */
new Players[32], iNum, iRandomPlayer;
get_players(Players, iNum, "ah");
if(iNum < 1) return;
iRandomPlayer = Players[random_num(0, iNum-1)];
zp_infect_user(iRandomPlayer, 0, 1, 0);
zp_override_user_model(iRandomPlayer, g_szNewPlayerModel);
g_iPicked[iRandomPlayer] = true;
g_iCoolDown[iRandomPlayer] = false;
CurWeapon(iRandomPlayer);
emit_sound(iRandomPlayer, CHAN_AUTO, g_szInfectedSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
client_print_color(0,0, "^1[^3%s^1] ^4%n adli oyuncu zombi oldu.", g_szTag, iRandomPlayer);
client_print_color(iRandomPlayer,iRandomPlayer, "^1[^3%s^1] ^4CTRL + E basarak uzun atlama yetenegini kullanabilirsin.", g_szTag);
}
public PlayerKilled(iVictim, iAttacker)
{
if(!is_user_connected(iVictim) || !g_iPicked[iVictim]) return;
g_iPicked[iVictim] = false;
client_print_color(0,0, "^1[^3%s^1] ^4%n adli oyuncu zombi olduruldu.", g_szTag, iVictim);
emit_sound(iVictim, CHAN_AUTO, g_szDeathSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
public DefaultDeploy(const ent, szViewModel[], szWeaponModel[], iAnim, szAnimExt[], skiplocal)
{
new id = get_member(ent, m_pPlayer);
if(get_member(ent, m_iId) != WEAPON_KNIFE)
{
return;
}
if(!is_user_alive(id) || !g_iPicked[id])
{
return;
}
SetHookChainArg(2, ATYPE_STRING, g_szKnifeModel);
}
public CurWeapon(const id)
{
if(!is_user_alive(id) || !is_user_connected(id))
{
return PLUGIN_HANDLED;
}
static iWeaponId; iWeaponId = get_user_weapon(id);
if(g_iPicked[id])
{
if(iWeaponId == CSW_KNIFE)
{
set_entvar(id, var_viewmodel, g_szKnifeModel);
}
set_entvar(id, var_maxspeed, 500.0);
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public PreThink(const id)
{
if(!g_iPicked[id]) return;
if(!is_user_alive(id)) return; /* Sadece tek bir oyuncuyu sorguladigi icin is_user_alive kullandim yoksa degiskene atanir */
static iButton; iButton = get_entvar(id, var_button);
static iOldButton; iOldButton = get_entvar(id, var_oldbuttons);
if((iButton & IN_USE) && (iButton & IN_DUCK) && !(iOldButton & IN_USE) && !g_iCoolDown[id])
{
static Float:fVelocity[3];
velocity_by_aim(id, 700, fVelocity);
set_entvar(id, var_velocity, fVelocity);
emit_sound(id, CHAN_AUTO, g_szJumpSoundFile, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
g_iCoolDown[id] = true;
set_task(5.0, "ResetCooldown", id);
}
}
public ResetCooldown(id)
{
if(is_user_connected(id))
{
g_iCoolDown[id] = false;
client_print_color(id,id, "^1[^3%s^1] ^4Yetenek bekleme suresi bitti.", g_szTag);
client_print_color(id,id, "^1[^3%s^1] ^4CTRL + E basarak uzun atlama yetenegini kullanabilirsin.", g_szTag);
}
}
Bu şekilde hocam sırf olsun dıye en son ısımlerı degıstırmeden model ve bıcagın oyle yukledım yıne olmadı hıcbırı okumuyor
Son Düzenleme: 20-09-2023, 22:04, Düzenleyen: tilki andrei.
(20-09-2023, 22:06)Lynchk Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/konu-sunucudak...tesi-21786
(20-09-2023, 22:11)tilki andrei Adlı Kullanıcıdan Alıntı:(20-09-2023, 22:06)Lynchk Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/konu-sunucudak...tesi-21786
PHP Kod:
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[ 56] [ZP] Zombie Class: KF 0.2 meTaLiCroSS 1695214904_zpzc running
[ 57] [ZP] CROW ZOMBIE 1.0 v3x+Roadrage 1695215861_zomb running
[ 58] [ZP] ZP Class: Zombie 0.1 DJHD! 1695216182_zpzc running
[ 59] [ZP] Zombie Class: Zom 0.2 DJHD! 1695216817_zpzc running
[ 60] [ZP] Zombie Class: Cer 0.1 DJHD! 1695217959_zpzc running
[ 61] [ZP] Extra: Leader ak4 1.0 Crock / =) (Popr 1695218212_plug running
[ 62] [ZP] Extra: Infinitys 1.0 Crock / =) (Popr 1695219761_plug running
[ 63] Remove Drop Weapons 0.0.2 Athix 1695219852_remo running
[ 64] [ZP] Survivor Sound's 1.0b Mapaky9 1695221126_zpsu running
[ 65] unknown unknown unknown 1695222096_plug bad load
[ 66] [ZP] Extra: m134ex 1.0 LARS-DAY[BR]EAKE 1695222655_zpwe running
[ 67] [ZP] Extension: Nemesi 2.1.8 meTaLiCroSS 1695223789_zpex running
[ 68] Nemesis Minigun 1.0 Lssj999 1695223881_nzpp running
[ 69] unknown unknown unknown 1695224215_3per running
[ 70] Thunder on Death Terro 1.4 <VeCo> 1695225910_olum running
[ 71] OICW 1.0 Dias 1695226561_zpex running
[ 72] [ZP]Balrog-V 1.1 Crock / PbI)I(Uu 1695226858_azpw running
[ 73] Tactical Knife 1.0 m4m3ts 1695229877_takk running
[ 74] Rail Cannon 1.5 m4m3ts/S3xTy Edi 1695230471_weap running
[ 75] unknown unknown unknown 1695233975_exec bad load
[ 76] Weapon: Stun Rifle 1.1 xUnicorn (t3rkec 1695235908_stun running
[ 77] ReAmx_Super fix 28.02. 1.7f2 XLeNoNz amx_super.amxx running
[ 78] All Chat 1.1 Ian Cammarata allchat.amxx running
[ 79] Map Spawns Editor 1.0.16 iG_os Map_Spawns_Edit running
[ 80] UnBanmenu 1 AMX Team unbanmenu.amxx running
( 24) Load fails: Plugin file open error (plugin "zombie_plague40_new_modes_1-5.amxx")
( 65) Load fails: Plugin uses an unknown function (name "zp_override_user_model") - check your modules.ini.
( 75) Load fails: Plugin uses an unknown fu
Son Düzenleme: 20-09-2023, 22:16, Düzenleyen: tilki andrei.
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