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ekte paylaştığım eklentiler cevapları doğru yazmamıza rağmen cevabı kabul etmiyor yardımcı olabilirmisiniz
Arkadaşlar merhaba. Ekte paylaştığım eklentileri soruların cevaplarını doğru kabul etmiyor yardımcı olabilirseniz sevinirim.
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Eklemek İstedikleriniz & İstediğiniz Renkler: MERHABALAR YAPAN KİŞİYE ŞİMDİDEN TEŞEKKÜRLER. benzer çalışmadaki gibi istiyorum Sena yazan yere CAĞLA aşşadaki yer aynı şekilde kalabilir GELİNLİK OLARAK yazilacak. altına ise güzel ve okunabilir bi yazi fontu ile ''Kalite ve Güven'' Yazılmasını istiyorum yapan arkadaşa teşekkür ederim şimdiden. emeğıne sağlık
Benzer Çalışma: 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
Resim Boyutu: 728x90
Eklemek İstedikleriniz & İstediğiniz Renkler: MERHABALAR YAPAN KİŞİYE ŞİMDİDEN TEŞEKKÜRLER. benzer çalışmadaki gibi istiyorum Sena yazan yere CAĞLA aşşadaki yer aynı şekilde kalabilir GELİNLİK OLARAK yazilacak. altına ise güzel ve okunabilir bi yazi fontu ile ''Kalite ve Güven'' Yazılmasını istiyorum yapan arkadaşa teşekkür ederim şimdiden. emeğıne sağlık
Herkese merhaba bizim plazmagun sma'sında plazmayı aldıktan sonra diğer round'larda ak47 alınca gene plazmagun'un mermisi geliyor yardımcı olanlara şimdiden teşekürler
Kod:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#define PLUGIN "[CSO] PlasmaGun"
#define VERSION "1.0"
#define AUTHOR "Dias Leon || Edit : xSpexy"
// ================= Config =================
// ZP Config
#define COST 70
// Level 1 Config
#define V_MODEL "models/v_plasma_lavas.mdl"
#define P_MODEL "models/p_plasmagun_new1.mdl"
#define W_MODEL "models/w_plasmagun_new.mdl"
new const WeaponSounds[7][] =
{
"weapons/plasmagun_44.wav",
"weapons/plasmagun_exp.wav",
"weapons/plasmagun_idle.wav",
"weapons/plasmagun_draw.wav",
"weapons/plasmagun_clipin1.wav",
"weapons/plasmagun_clipin2.wav",
"weapons/plasmagun_clipout.wav"
}
new const WeaponResources[3][] =
{
"sprites/weapon_plasmagun.txt",
"sprites/640hud3_2.spr",
"sprites/640hud91_2.spr"
}
new const WeaponFiles[2][] =
{
"sprites/plasmaball_pro.spr",
"sprites/plasmabomb_pro.spr"
}
new const MuzzleFlash[] = "sprites/muzzleflash544.spr"
// Level 2 Config
#define DAMAGE 86
#define CLIP 45
#define BPAMMO 250
#define SPEED 1.1
#define RECOIL 0.75
#define PLASMA_SPEED 1000.0
#define PLASMA_RADIUS 100.0
// Level 3 Config
#define CSW_PLASMA CSW_AK47
#define weapon_plasma "weapon_ak47"
#define WEAPON_EVENT "events/ak47.sc"
#define WEAPON_ANIMEXT "carbine"
#define WEAPON_OLD_WMODEL "models/w_ak47.mdl"
#define WEAPON_SECRETCODE 1946
#define WEAPONANIM_SHOOT random_num(3, 5)
#define WEAPONANIM_RELOAD 1
#define WEAPONTIME_DRAW 0.75
#define WEAPONTIME_RELOAD 3.5
// Level 4 Config
#define PLASMABALL_CLASSNAME "plasmaball"
// ============== End of Config ==============
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
enum
{
TEAM_T = 1,
TEAM_CT
}
// Vars
new g_PlasmaGun
new g_Had_Plasma, g_WeaponClip[33], Float:g_WeaponRecoil[33][3]
new g_Msg_WeaponList, g_Msg_CurWeapon, g_Msg_AmmoX
new g_MuzzleFlash_SprId, g_PlasmaExp_SprId, g_weapon_event, g_HamBot, g_MaxPlayers
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_think(PLASMABALL_CLASSNAME, "fw_Think_Plasma")
register_touch(PLASMABALL_CLASSNAME, "*", "fw_Touch_Plasma")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_Deploy, weapon_plasma, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_PostFrame, weapon_plasma, "fw_Item_PostFrame")
RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_plasma, "fw_Item_AddToPlayer_Post", 1)
g_Msg_WeaponList = get_user_msgid("WeaponList")
g_Msg_CurWeapon = get_user_msgid("CurWeapon")
g_Msg_AmmoX = get_user_msgid("AmmoX")
g_MaxPlayers = get_maxplayers()
//register_clcmd("admin_get_plasmagun", "Get_Plasma", ADMIN_KICK)
register_clcmd("weapon_plasmagun", "Hook_WeaponHud")
}
public plugin_natives() {
register_native("PlazmaGun", "Get_Plasma", 1)
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL)
engfunc(EngFunc_PrecacheModel, W_MODEL)
new i
for(i = 0; i < sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
for(i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
}
for(i = 0; i < sizeof(WeaponFiles); i++)
{
if(i == 1) g_PlasmaExp_SprId = engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
else engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
}
g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(WEAPON_EVENT, name)) g_weapon_event = get_orig_retval()
}
public client_putinserver(id)
{
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Do_RegisterHam", id)
}
}
public Do_RegisterHam(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public zp_extra_item_selected(id, ItemID)
{
if(ItemID == g_PlasmaGun) Get_Plasma(id)
}
public zp_user_infected_post(id) Remove_Plasma(id)
public zp_user_humanized_post(id) Remove_Plasma(id)
public Get_Plasma(id)
{
if(!is_user_alive(id))
return
Set_BitVar(g_Had_Plasma, id)
fm_give_item(id, weapon_plasma)
// Set Weapon
engclient_cmd(id, weapon_plasma)
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, P_MODEL)
set_pdata_string(id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
// Set Weapon Base
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_PLASMA)
if(!pev_valid(Ent)) return
cs_set_weapon_ammo(Ent, CLIP)
cs_set_user_bpammo(id, CSW_PLASMA, BPAMMO)
Update_AmmoHud(id, CSW_PLASMA, CLIP, BPAMMO)
}
public Remove_Plasma(id)
{
UnSet_BitVar(g_Had_Plasma, id)
}
public Hook_WeaponHud(id)
{
engclient_cmd(id, weapon_plasma)
return PLUGIN_HANDLED
}
public Event_NewRound() remove_entity_name(PLASMABALL_CLASSNAME)
public fw_Think_Plasma(Ent)
{
if(!pev_valid(Ent))
return
static Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
RenderAmt += 50.0
RenderAmt = float(clamp(floatround(RenderAmt), 0, 255))
set_pev(Ent, pev_renderamt, RenderAmt)
set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
}
public fw_Touch_Plasma(Ent, Id)
{
if(!pev_valid(Ent))
return
if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
return
// Exp Sprite
static Float:Origin[3], TE_FLAG
pev(Ent, pev_origin, Origin)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_PlasmaExp_SprId)
write_byte(7)
write_byte(30)
write_byte(TE_FLAG)
message_end()
// Exp Sound
emit_sound(Ent, CHAN_BODY, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
// Damage
Damage_Plasma(Ent, Id)
// Remove Ent
set_pev(Ent, pev_movetype, MOVETYPE_NONE)
set_task(0.1, "Remove_PlasmaBall", Ent)
}
public Damage_Plasma(Ent, Id)
{
static Owner; Owner = pev(Ent, pev_iuser1)
static Attacker;
if(!is_user_alive(Owner))
{
Attacker = 0
return
} else Attacker = Owner
if(is_user_alive(Id))
ExecuteHamB(Ham_TakeDamage, Id, 0, Attacker, float(DAMAGE), DMG_ACID)
for(new i = 0; i < g_MaxPlayers; i++)
{
if(!is_user_alive(i))
continue
if(entity_range(i, Ent) > PLASMA_RADIUS)
continue
ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, float(DAMAGE) / random_float(1.25, 1.5), DMG_ACID)
}
}
public Remove_PlasmaBall(Ent)
{
if(!pev_valid(Ent)) return
engfunc(EngFunc_RemoveEntity, Ent)
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_PLASMA && Get_BitVar(g_Had_Plasma, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_user_connected(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, invoker))
return FMRES_IGNORED
if(eventid != g_weapon_event)
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[32]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = pev(entity, pev_owner)
if(equal(model, WEAPON_OLD_WMODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_plasma, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(Get_BitVar(g_Had_Plasma, iOwner))
{
Remove_Plasma(iOwner)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
engfunc(EngFunc_SetModel, entity, W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_connected(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
return HAM_IGNORED
return HAM_SUPERCEDE
}
public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_connected(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
return HAM_IGNORED
return HAM_SUPERCEDE
}
public fw_Weapon_PrimaryAttack(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_Plasma, Id))
return
static Ammo; Ammo = cs_get_weapon_ammo(Ent)
if(Ammo <= 0) return
// Weapon Shoot
Set_Weapon_Anim(Id, WEAPONANIM_SHOOT)
emit_sound(Id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
// MuzzleFlash & Effect
Make_Muzzleflash(Id)
// Create Plasma Effect
Create_PlasmaBall(Id)
// Speed & Recoil
pev(Ent, pev_punchangle, g_WeaponRecoil[Id])
}
public fw_Weapon_PrimaryAttack_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_Plasma, Id))
return
static Ammo; Ammo = cs_get_weapon_ammo(Ent)
if(Ammo <= 0) return
// Speed & Recoil
set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * SPEED, 4)
static Float:Push[3]; pev(Id, pev_punchangle, Push)
xs_vec_sub(Push, g_WeaponRecoil[Id], Push)
xs_vec_mul_scalar(Push, RECOIL, Push)
xs_vec_add(Push, g_WeaponRecoil[Id], Push)
set_pev(Id, pev_punchangle, Push)
}
public fw_Item_Deploy_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_Plasma, Id))
return
set_pev(Id, pev_viewmodel2, V_MODEL)
set_pev(Id, pev_weaponmodel2, P_MODEL)
set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
// Set Draw
Set_Player_NextAttack(Id, WEAPONTIME_DRAW)
Set_Weapon_TimeIdle(Id, CSW_PLASMA, WEAPONTIME_DRAW)
}
public fw_Item_PostFrame(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_Plasma, Id))
return
static Float:flNextAttack; flNextAttack = get_pdata_float(Id, 83, 5)
static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
static iClip; iClip = get_pdata_int(Ent, 51, 4)
if(get_pdata_int(Ent, 54, 4) && flNextAttack <= 0.0)
{
static temp1; temp1 = min(CLIP - iClip, bpammo)
set_pdata_int(Ent, 51, iClip + temp1, 4)
cs_set_user_bpammo(Id, CSW_PLASMA, bpammo - temp1)
set_pdata_int(Ent, 54, 0, 4)
}
}
public fw_Weapon_Reload(Ent)
{
if(!pev_valid(Ent))
return HAM_IGNORED
static Id; Id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_Plasma, Id))
return HAM_IGNORED
g_WeaponClip[Id] = -1
static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
static iClip; iClip = get_pdata_int(Ent, 51, 4)
if(bpammo <= 0) return HAM_SUPERCEDE
if(iClip >= CLIP) return HAM_SUPERCEDE
g_WeaponClip[Id] = iClip
return HAM_IGNORED
}
public fw_Weapon_Reload_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_Plasma, Id))
return
if(g_WeaponClip[Id] == -1)
return
set_pdata_int(Ent, 51, g_WeaponClip[Id], 4)
set_pdata_int(Ent, 54, 1, 4)
Set_Weapon_Anim(Id, WEAPONANIM_RELOAD)
set_pdata_float(Id, 83, WEAPONTIME_RELOAD, 5)
}
public fw_Item_AddToPlayer_Post(Ent, Id)
{
if(!pev_valid(Ent))
return
if(pev(Ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_Plasma, Id)
set_pev(Ent, pev_impulse, 0)
set_task(0.01, "AddToPlayer_Delay", Id)
}
message_begin(MSG_ONE_UNRELIABLE, g_Msg_WeaponList, _, Id)
write_string(Get_BitVar(g_Had_Plasma, Id) ? "weapon_plasmagun" : "weapon_ak47")
write_byte(2)
write_byte(Get_BitVar(g_Had_Plasma, Id) ? 200 : 90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(1)
write_byte(Get_BitVar(g_Had_Plasma, Id) ? CSW_PLASMA : CSW_AK47)
write_byte(0)
message_end()
return
}
public AddToPlayer_Delay(Id)
{
set_pev(Id, pev_viewmodel2, V_MODEL)
set_pev(Id, pev_weaponmodel2, P_MODEL)
set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
}
public Create_PlasmaBall(id)
{
static Float:StartOrigin[3], Float:TargetOrigin[3], Float:MyVelocity[3], Float:VecLength
get_position(id, 48.0, 10.0, -5.0, StartOrigin)
get_position(id, 1024.0, 0.0, 0.0, TargetOrigin)
pev(id, pev_velocity, MyVelocity)
VecLength = vector_length(MyVelocity)
if(VecLength)
{
TargetOrigin[0] += random_float(-16.0, 16.0); TargetOrigin[1] += random_float(-16.0, 16.0); TargetOrigin[2] += random_float(-16.0, 16.0)
} else {
TargetOrigin[0] += random_float(-8.0, 8.0); TargetOrigin[1] += random_float(-8.0, 8.0); TargetOrigin[2] += random_float(-8.0, 8.0)
}
static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
if(!pev_valid(Ent)) return
// Set info for ent
set_pev(Ent, pev_movetype, MOVETYPE_FLY)
set_pev(Ent, pev_rendermode, kRenderTransAdd)
set_pev(Ent, pev_renderamt, 10.0)
set_pev(Ent, pev_iuser1, id) // Better than pev_owner
set_pev(Ent, pev_iuser2, Get_SpecialTeam(id, cs_get_user_team(id)))
set_pev(Ent, pev_fuser1, get_gametime() + 3.0)
set_pev(Ent, pev_scale, random_float(0.1, 0.25))
set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
entity_set_string(Ent, EV_SZ_classname, PLASMABALL_CLASSNAME)
engfunc(EngFunc_SetModel, Ent, WeaponFiles[0])
set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(Ent, pev_origin, StartOrigin)
set_pev(Ent, pev_gravity, 0.01)
set_pev(Ent, pev_solid, SOLID_TRIGGER)
set_pev(Ent, pev_frame, 0.0)
static Float:Velocity[3]
get_speed_vector(StartOrigin, TargetOrigin, PLASMA_SPEED, Velocity)
set_pev(Ent, pev_velocity, Velocity)
}
public Make_Muzzleflash(id)
{
static Float:Origin[3], TE_FLAG
get_position(id, 32.0, 6.0, -15.0, Origin)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_MuzzleFlash_SprId)
write_byte(2)
write_byte(30)
write_byte(TE_FLAG)
message_end()
}
public Update_AmmoHud(id, CSWID, Ammo, BpAmmo)
{
message_begin(MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, _, id)
write_byte(1)
write_byte(CSWID)
write_byte(Ammo)
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_Msg_AmmoX, _, id)
write_byte(10)
write_byte(BpAmmo)
message_end()
}
public Get_SpecialTeam(Ent, CsTeams:Team)
{
if(Team == CS_TEAM_T) return TEAM_T
else if(Team == CS_TEAM_CT) return TEAM_CT
return 0
}
public CsTeams:Get_PlasmaTeam(Ent)
{
if(pev(Ent, pev_iuser2) == TEAM_T) return CS_TEAM_T
else if(pev(Ent, pev_iuser2) == TEAM_CT) return CS_TEAM_CT
return CS_TEAM_UNASSIGNED
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock Set_Weapon_TimeIdle(id, WeaponId, Float:TimeIdle)
{
static Ent; Ent = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(Ent)) return
set_pdata_float(Ent, 46, TimeIdle, 4)
set_pdata_float(Ent, 47, TimeIdle, 4)
set_pdata_float(Ent, 48, TimeIdle + 0.5, 4)
}
stock Set_Player_NextAttack(id, Float:nexttime)
{
set_pdata_float(id, 83, nexttime, 5)
}
stock Set_Weapon_Anim(id, WeaponAnim)
{
set_pev(id, pev_weaponanim, WeaponAnim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(WeaponAnim)
write_byte(pev(id, pev_body))
message_end()
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, vUp) //for player
xs_vec_add(vOrigin, vUp, vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
arkadaşlar ufak bir isteğim olacaktı ekte verdiğim eklenti 10dan geriye sayıyor sayma bitince son olarak verdiğim ses dosyasınıda ekleyebilir misiniz?

Selamlar arkadaşlar,
Ekte ki fotoğrafta gördüğünüz gibi bir menü istiyorum örneğin /rtt yazıldığı vakit görselde ki gibi gibi bir menü açılacak "Rütbe Sistemi" yazan bölüm de "Nasıl Kullanılır" yazıcak. Alttaki satılar ise şu şekilde,
1.Takım Sistemi
2.Rutbe Sistemi
3.Top15 Sİstemi
4.Extra Özellikler
Hangisine basar isek o eklentinin içeriğini görecek siz eklentiyi yazın içine ne ekleyeceğini ben yazarım arkadaşlar
Yardımcı olan arkadaşlara şimdiden teşekkür ederim
Türkçe Klan İsmi PRO/PUB İçin Önerebilirmisiniz. Yarın Server Açmayı Düşünüyorum.
Yedek ismi: Temeria Gaming JailBreak Yedeği
Yedek yapımcısı: @YektaBeyDesigN*
Yedek testi: Denendi ve sorun görülmemiştir.
Kullanım Alanları & Önemli Bilgiler;




Şifre:
Yedek yapımcısı: @YektaBeyDesigN*
Yedek testi: Denendi ve sorun görülmemiştir.
Kullanım Alanları & Önemli Bilgiler;
- TS3 Oyun
- TS3 JaiLBreaK
- TS3 Sohbet

Şifre:
Bu içeriği görebilmek için kayıt olmanız gerekiyor!
Haraketli Banner tasarımcısı arıyorum, ts3 adresim: evengexailesi
Hoşgeldin, Ziyaretçi
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