Burayı renkli yaparmısınız her 1 sn de kırmızı , sarı , mavi , yeşil tekrar kırmızıya dönüp böyle gitsin ..
// Show HUD Task
public ShowHUD(taskid)
{
static id
id = ID_SHOWHUD;
// Player died?
if (!g_isalive[id])
{
// Get spectating target
id = pev(id, PEV_SPEC_TARGET)
// Target not alive
if (!g_isalive[id]) return;
}
// Format classname
static class[32], red, green, blue
if (g_zombie[id]) // zombies
{
red = 0
green = 255
blue = 0
if (g_nemesis[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_NEMESIS")
else
copy(class, charsmax(class), g_zombie_classname[id])
}
else // humans
{
red = 255
green = 0
blue = 0
if (g_survivor[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_SURVIVOR")
else
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_HUMAN")
}
// Spectating someone else?
if (id != ID_SHOWHUD)
{
// Show name, health, class, and ammo packs
set_hudmessage(255, 0, 0, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L %s^nHP: %d - AP: %d - %L %s - %L %d^nLevel: %i | XP: %i / %i^nMission Coin: %i", ID_SHOWHUD, "SPECTATING", g_playername[id], pev(id, pev_health), get_user_armor(id), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[id], get_user_level(id), get_user_xp(id), get_user_max_level(id),get_user_jeton(id))
}
else
{
// Show health, class and ammo packs
set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L: %d - AP: %d - %L %s - %L %d^nLevel: %i / 70 - XP: %i / %i^nNick: %s^nMission Coin: %i", id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health), get_user_armor(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], get_user_level(ID_SHOWHUD), get_user_xp(ID_SHOWHUD), get_user_max_level(ID_SHOWHUD), g_playername[id],get_user_jeton(id))
}
}