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Zombie Plague modunda altın M4A1 için altın vuruş efekti çalışmıyor

Konu

#11
Eklentiyi atar mısın ?

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Steam:Tıkla • Discord: lynchk
#12
(19-01-2025, 05:38)Lynchk Adlı Kullanıcıdan Alıntı: Eklentiyi atar mısın ?

Forum dışı link yasak, forumun upload sistemini kullanın.
https://www.webailesi.com/ds-goldenm4a1-14096.rar

(19-01-2025, 05:38)Lynchk Adlı Kullanıcıdan Alıntı: Eklentiyi atar mısın ?

Forum dışı link yasak, forumun upload sistemini kullanın.
attım ama duzeltılebılırmı sızce ?
Son Düzenleme: 20-01-2025, 19:42, Düzenleyen: alpaslan12312.
#13
Deneyin;
PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/zombie_plague/v_golden_m4a1yenı.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_golden_m4a1yenı.mdl"

/* Pcvars */
new cvar_dmgmultipliercvar_goldbullets,  cvar_custommodelcvar_uclip

// Item ID
new g_itemid

new bool:g_HasM4[33]

new 
g_hasZoom33 ]
new 
bullets33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<<CSW_M4A1))

public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier register_cvar("zp_goldenm4_dmg_multiplier""12")
    
cvar_custommodel register_cvar("zp_goldenm4_custom_model""1")
    
cvar_goldbullets register_cvar("zp_goldenm4_gold_bullets""1")
    
cvar_uclip register_cvar("zp_goldenm4_unlimited_clip""1")
    
    
// Register The Plugin
    
register_plugin("[ZP] Extra: Golden M4A1""1.1""Bill=Thailand=[UP]")
    
// Register Zombie Plague extra item
    
g_itemid zp_register_extra_item("Altin M4A1"2500ZP_TEAM_HUMAN)
    
// Death Msg
    
register_event("DeathMsg""Death""a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
// register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")

    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_breakable""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_wall""fw_TraceAttack"1
    
RegisterHam(Ham_TraceAttack"func_door""fw_TraceAttack"1
    
RegisterHam(Ham_TraceAttack"func_door_rotating""fw_TraceAttack"1
    
RegisterHam(Ham_TraceAttack"func_plat""fw_TraceAttack"1
    
RegisterHam(Ham_TraceAttack"func_rotating""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"player""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)    

    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forwardFM_CmdStart"fw_CmdStart" )
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
    
}

public 
fw_TraceAttack(iEntiAttackerFloat:flDamageFloat:fDir[3], ptriDamageType// Added By ShaunCraft
{
    if(
is_user_alive(iAttacker))
    {
        if( 
get_user_weapon(iAttacker) == CSW_M4A1 && g_HasM4[iAttacker]) 
        {
            static 
Float:end[3]
            
get_tr2(ptrTR_vecEndPosend)
    
            
message_begin(MSG_BROADCASTSVC_TEMPENTITY )
            
write_byte(TE_BEAMENTPOINT)
            
write_short(iAttacker 0x1000)
            
engfunc(EngFunc_WriteCoordend[0])
            
engfunc(EngFunc_WriteCoordend[1])
            
engfunc(EngFunc_WriteCoordend[2])
            
write_short(m_spriteTexture)
            
write_byte(1// framerate
            
write_byte(5// framerate
            
write_byte(1// life
            
write_byte(5)  // width
            
write_byte(0)// noise
            
write_byte(255)// r, g, b
            
write_byte(215)// r, g, b
            
write_byte(0)// r, g, b
            
write_byte(200)    // brightness
            
write_byte(20)    // speed
            
message_end()
            
        }
    }
}

public 
client_connect(id)
{
    
g_HasM4[id] = false
}

public 
client_disconnect(id)
{
    
g_HasM4[id] = false
}

public 
Death()
{
    
g_HasM4[read_data(2)] = false
}

public 
fwHamPlayerSpawnPost(id)
{
    
g_HasM4[id] = false
}

public 
plugin_precache()
{
    
precache_model(M4_V_MODEL)
    
precache_model(M4_P_MODEL)
    
m_spriteTexture precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}

public 
zp_user_infected_post(id)
{
    if (
zp_get_user_zombie(id))
    {
        
g_HasM4[id] = false
    
}
}

public 
checkModel(id)
{
    if ( 
zp_get_user_zombie(id) )
        return 
PLUGIN_HANDLED
    
    
new szWeapID read_data(2)
    
    if ( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(idpev_viewmodel2M4_V_MODEL)
        
set_pev(idpev_weaponmodel2M4_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}

public 
checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo)
    
    if (
plrWeapId == CSW_M4A1 && g_HasM4[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapIdplrWeap31)
        
// Get the name of their weapon
        
give_item(idplrWeap)
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap)
        
engclient_cmd(idplrWeap)
    }
    return 
PLUGIN_HANDLED
}



public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) )
    }
}

public 
fw_CmdStartiduc_handleseed )
{
    if( !
is_user_aliveid ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClipszAmmo
        
new szWeapID get_user_weaponidszClipszAmmo )
        
        if( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM)
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 )
        }
        
        else if ( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
        {
            
g_hasZoomid ] = false
            cs_set_user_zoom
idCS_RESET_ZOOM)
            
        }
        
    }
    return 
PLUGIN_HANDLED
}


public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_goldbullets))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_shortm_spriteTexture )
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte255 )     // r, g, b
            
write_byte215 )       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
    
        
bullets[id] = clip
    
}
    
}

public 
zp_extra_item_selected(playeritemid)
{
    if ( 
itemid == g_itemid )
    {
        if ( 
user_has_weapon(playerCSW_M4A1) )
        {
            
drop_prim(player)
        }
        
        
give_item(player"weapon_m4a1")
        
client_print(playerprint_chat"[ZP] You bought Golden M4A1")
        
g_HasM4[player] = true;
    }
}

stock drop_prim(id
{
    new 
weapons[32], num
    get_user_weapons
(idweaponsnum)
    for (new 
0numi++) {
        if (
Wep_m4a1 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }

Steam:Tıkla • Discord: lynchk
#14
(19-01-2025, 18:49)alpaslan12312 Adlı Kullanıcıdan Alıntı:
(19-01-2025, 05:38)Lynchk Adlı Kullanıcıdan Alıntı: Eklentiyi atar mısın ?

Forum dışı link yasak, forumun upload sistemini kullanın.
https://www.webailesi.com/ds-goldenm4a1-14096.rar

(19-01-2025, 05:38)Lynchk Adlı Kullanıcıdan Alıntı: Eklentiyi atar mısın ?

Forum dışı link yasak, forumun upload sistemini kullanın.
attım ama duzeltılebılırmı sızce ?

(20-01-2025, 23:48)Lynchk Adlı Kullanıcıdan Alıntı: Deneyin;
PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/zombie_plague/v_golden_m4a1yenı.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_golden_m4a1yenı.mdl"

/* Pcvars */
new cvar_dmgmultipliercvar_goldbullets,  cvar_custommodelcvar_uclip

// Item ID
new g_itemid

new bool:g_HasM4[33]

new 
g_hasZoom33 ]
new 
bullets33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<<CSW_M4A1))

public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier register_cvar("zp_goldenm4_dmg_multiplier""12")
    
cvar_custommodel register_cvar("zp_goldenm4_custom_model""1")
    
cvar_goldbullets register_cvar("zp_goldenm4_gold_bullets""1")
    
cvar_uclip register_cvar("zp_goldenm4_unlimited_clip""1")
    
    
// Register The Plugin
    
register_plugin("[ZP] Extra: Golden M4A1""1.1""Bill=Thailand=[UP]")
    
// Register Zombie Plague extra item
    
g_itemid zp_register_extra_item("Altin M4A1"2500ZP_TEAM_HUMAN)
    
// Death Msg
    
register_event("DeathMsg""Death""a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
// register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")

    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_breakable""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_wall""fw_TraceAttack"1
    
RegisterHam(Ham_TraceAttack"func_door""fw_TraceAttack"1
    
RegisterHam(Ham_TraceAttack"func_door_rotating""fw_TraceAttack"1
    
RegisterHam(Ham_TraceAttack"func_plat""fw_TraceAttack"1
    
RegisterHam(Ham_TraceAttack"func_rotating""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"player""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)    

    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forwardFM_CmdStart"fw_CmdStart" )
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
    
}

public 
fw_TraceAttack(iEntiAttackerFloat:flDamageFloat:fDir[3], ptriDamageType// Added By ShaunCraft
{
    if(
is_user_alive(iAttacker))
    {
        if( 
get_user_weapon(iAttacker) == CSW_M4A1 && g_HasM4[iAttacker]) 
        {
            static 
Float:end[3]
            
get_tr2(ptrTR_vecEndPosend)
    
            
message_begin(MSG_BROADCASTSVC_TEMPENTITY )
            
write_byte(TE_BEAMENTPOINT)
            
write_short(iAttacker 0x1000)
            
engfunc(EngFunc_WriteCoordend[0])
            
engfunc(EngFunc_WriteCoordend[1])
            
engfunc(EngFunc_WriteCoordend[2])
            
write_short(m_spriteTexture)
            
write_byte(1// framerate
            
write_byte(5// framerate
            
write_byte(1// life
            
write_byte(5)  // width
            
write_byte(0)// noise
            
write_byte(255)// r, g, b
            
write_byte(215)// r, g, b
            
write_byte(0)// r, g, b
            
write_byte(200)    // brightness
            
write_byte(20)    // speed
            
message_end()
            
        }
    }
}

public 
client_connect(id)
{
    
g_HasM4[id] = false
}

public 
client_disconnect(id)
{
    
g_HasM4[id] = false
}

public 
Death()
{
    
g_HasM4[read_data(2)] = false
}

public 
fwHamPlayerSpawnPost(id)
{
    
g_HasM4[id] = false
}

public 
plugin_precache()
{
    
precache_model(M4_V_MODEL)
    
precache_model(M4_P_MODEL)
    
m_spriteTexture precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}

public 
zp_user_infected_post(id)
{
    if (
zp_get_user_zombie(id))
    {
        
g_HasM4[id] = false
    
}
}

public 
checkModel(id)
{
    if ( 
zp_get_user_zombie(id) )
        return 
PLUGIN_HANDLED
    
    
new szWeapID read_data(2)
    
    if ( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(idpev_viewmodel2M4_V_MODEL)
        
set_pev(idpev_weaponmodel2M4_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}

public 
checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo)
    
    if (
plrWeapId == CSW_M4A1 && g_HasM4[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapIdplrWeap31)
        
// Get the name of their weapon
        
give_item(idplrWeap)
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap)
        
engclient_cmd(idplrWeap)
    }
    return 
PLUGIN_HANDLED
}



public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) )
    }
}

public 
fw_CmdStartiduc_handleseed )
{
    if( !
is_user_aliveid ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClipszAmmo
        
new szWeapID get_user_weaponidszClipszAmmo )
        
        if( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM)
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 )
        }
        
        else if ( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
        {
            
g_hasZoomid ] = false
            cs_set_user_zoom
idCS_RESET_ZOOM)
            
        }
        
    }
    return 
PLUGIN_HANDLED
}


public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_goldbullets))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_shortm_spriteTexture )
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte255 )     // r, g, b
            
write_byte215 )       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
    
        
bullets[id] = clip
    
}
    
}

public 
zp_extra_item_selected(playeritemid)
{
    if ( 
itemid == g_itemid )
    {
        if ( 
user_has_weapon(playerCSW_M4A1) )
        {
            
drop_prim(player)
        }
        
        
give_item(player"weapon_m4a1")
        
client_print(playerprint_chat"[ZP] You bought Golden M4A1")
        
g_HasM4[player] = true;
    }
}

stock drop_prim(id
{
    new 
weapons[32], num
    get_user_weapons
(idweaponsnum)
    for (new 
0numi++) {
        if (
Wep_m4a1 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }
}

ÇOK TEŞEKKURLER OLDU KRAL :) :) :) 

OLDU KRAL ÇOK TEŞEKKURLER FORUMDA YENIYIM YANLIŞ CEVAPLADIM GALBA GENE GülümseGülümse
Son Düzenleme: 21-01-2025, 00:05, Düzenleyen: alpaslan12312.
#15
İstek konusu, @Lynchk adlı kullanıcı tarafından 4 gün içinde çözülmüştür.
İsteği çözdüğü için Lynchk Adlı kullanıcıya 1 rep puanı ve 1 yardım etme puanı otomatik olarak verilmiştir.
Lynchk Adlı kullanıcı sizin dışınızda toplam 985 kişiye yardım etmiştir.

Herhangi bir konuda hata olduğunu düşünüyorsanız destek sistemi üzerinden iletişim kurabilirsiniz.

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