Eklenti :
Kütüphaneleri :
PHP Kod:
#include <level_system>
#include <geoip>
#include <dynamic_time>
İçerisine Eklenecek kodlar :
PHP Kod:
if (!g_zombie[attacker] && g_zombie[victim] && !g_nemesis[victim])
{
static name[32]
get_user_name(attacker, name, charsmax(name))
if(get_user_level(attacker) <= 99)
{
set_user_xp(attacker, get_user_xp(attacker) + 50)
zp_colored_print(0,"^x04[War'Z] ^x01[ ^x03%s ^x01] Zombi Oldurdu [^x03 50XP ^x01] Kazandi.!", name)
}
}
// Human killed nemesis, add up the exp for kill
if (!g_zombie[attacker] && g_nemesis[victim])
{
static name[32]
get_user_name(attacker, name, charsmax(name))
if(get_user_level(attacker) <= 99)
{
set_user_xp(attacker, get_user_xp(attacker) + 410)
zp_colored_print(0,"^x04[War'Z] ^x01[ ^x03%s ^x01] Nemesis Oldurdu [^x03 410XP ^x01] Kazandi.!", name)
}
}
if (id != ID_SHOWHUD)
{
// Show name, health, class, and ammo packs
set_hudmessage(255, 255, 255, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L %s^nHP: %d - AP: %d - %s - CP: %d^nLevel: %i - XP: %i / %i^nUlke: %s",
ID_SHOWHUD, "SPECTATING", g_playername[id], pev(id, pev_health), get_user_armor(id), class, g_ammopacks[id], get_user_level(id), get_user_xp(id), get_user_max_level(id), country[id])
}
else
{
// Show health, class and ammo packs
set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L: %d - %L %s - %L %d", id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD])
set_hudmessage(red, green, blue, 0.01, 0.18, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync3, "[Name: %s]^n[Level: %i / 100]^n[XP: %i / %i]^n[%d.%d.%d - %d:%d]", g_playername[id],get_user_level(ID_SHOWHUD), get_user_xp(ID_SHOWHUD), get_user_max_level(ID_SHOWHUD),gun,ay,yil,saat,dakika)
}
}
Eklendiği Zaman Görünecek hali :
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