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Konu

#1
Merhaba, bu eklentiyi yerde öldürme ve başın üzerine mavi bir harf düşürmek için kullanıyorum. Eklenti çalışıyor, ancak bir Terörist öldüğünde başın üzerine kırmızı bir harfin, bir Terörle Mücadele Uzmanı öldüğünde de mavi bir harfin düşmesini istiyorum. Şu anda her iki takım için de mavi. Kırmızı bir sprite'ım var. Umarım beni anlarsınız çünkü Google Çeviri'den yazıyorum, Bulgaristan'da yaşıyorum.

İçin Terorist kırmızı ışık olmak
İçin Counter-Terorist  mavi bir flaş olmak

eklentide yapmak istediğim şey bu, anlayışınız için teşekkürler
.smaThunder_Death.sma(Dosya Boyutu: 3,2 KB | İndirme Sayısı: 4)
Son Düzenleme: 11-09-2025, 18:42, Düzenleyen: cgozzie.
#2
PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <reapi>

new g_eff_spr_lightning_Tg_eff_spr_lightning_CT
new g_eff_spr_smoke_Tg_eff_spr_smoke_CT
new g_ThunderSound_T[] = "ambience/thunder_clap.wav"
new g_ThunderSound_CT[] = "ambience/forest.wav"

public plugin_precache()
{
    g_eff_spr_lightning_T precache_model("sprites/lgtning.spr")
    g_eff_spr_smoke_T precache_model("sprites/black_smoke3.spr")
    g_eff_spr_lightning_CT precache_model("sprites/zbeam4.spr")
    g_eff_spr_smoke_CT precache_model("sprites/steam1.spr")
    
    precache_sound
(g_ThunderSound_T)
    precache_sound(g_ThunderSound_CT)
}

public 
plugin_init()
{
    register_plugin("Thunder on HS Death""1.0""Bhaxx")
    register_event("DeathMsg""event_death""a")
}

public 
event_death()
{
    new victim read_data(2)
    new attacker read_data(1)
    new hs read_data(3)
    
    
if (hs != 1)
        return
    
    
if (!attacker || !is_user_connected(attacker) || attacker == victim)
        return
    
    
new attacker_team get_user_team(attacker)
    new victim_team get_user_team(victim)
    
    
new lightning_sprsmoke_spr
    
new sound_path[64]
    
    
if (attacker_team == 1)
    {
        lightning_spr g_eff_spr_lightning_T
        smoke_spr 
g_eff_spr_smoke_T
        copy
(sound_pathcharsmax(sound_path), g_ThunderSound_T)
    }
    else if (attacker_team == 2)
    {
        lightning_spr g_eff_spr_lightning_CT
        smoke_spr 
g_eff_spr_smoke_CT
        copy
(sound_pathcharsmax(sound_path), g_ThunderSound_CT)
    }
    else
    {
        return
    }
    
    
new Float:origin[3], Float:endUp[3], Float:endDown[3], trace
    pev
(victimpev_originorigin)
    
    endUp
[0] = origin[0]
    endUp[1] = origin[1]
    endUp[2] = origin[2] + 8192.0
    engfunc
(EngFunc_TraceLineoriginendUpIGNORE_MONSTERSvictimtrace)
    get_tr2(traceTR_vecEndPosendUp)
    
    endDown
[0] = origin[0]
    endDown[1] = origin[1]
    endDown[2] = origin[2] - 8192.0
    engfunc
(EngFunc_TraceLineoriginendDownIGNORE_MONSTERSvictimtrace)
    get_tr2(traceTR_vecEndPosendDown)
    
    rg_play_user_sound
(attackersound_pathtrue)
    
    
new rgb
    
if (attacker_team == 1)
    {
        r 255
        g 
100
        b 
0
    
}
    else
    {
        r 0
        g 
100
        b 
255
    
}
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_BEAMPOINTS)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2])
    engfunc(EngFunc_WriteCoordendUp[0])
    engfunc(EngFunc_WriteCoordendUp[1])
    engfunc(EngFunc_WriteCoordendUp[2])
    write_short(lightning_spr)
    write_byte(0)
    write_byte(0)
    write_byte(6)
    write_byte(30)
    write_byte(10)
    write_byte(0)
    write_byte(r)
    write_byte(g)
    write_byte(b)
    write_byte(0)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_BEAMCYLINDER)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] - 16.0)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] + 32.0)
    write_short(lightning_spr)
    write_byte(0)
    write_byte(0)
    write_byte(5)
    write_byte(32)
    write_byte(0)
    write_byte(0)
    write_byte(r)
    write_byte(g)
    write_byte(b)
    write_byte(0)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_SMOKE)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] - 16.0)
    write_short(smoke_spr)
    write_byte(7)
    write_byte(30)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_WORLDDECAL)
    engfunc(EngFunc_WriteCoordendDown[0])
    engfunc(EngFunc_WriteCoordendDown[1])
    engfunc(EngFunc_WriteCoordendDown[2])
    write_byte(46)
    message_end()

Her takım için özelleştirme mevcut.
✦ Discord: Osmanbnm ✦
#3
(11-09-2025, 17:56)cgozzie Adlı Kullanıcıdan Alıntı: Merhaba, bu eklentiyi yerde öldürme ve başın üzerine mavi bir harf düşürmek için kullanıyorum. Eklenti çalışıyor, ancak bir Terörist öldüğünde başın üzerine kırmızı bir harfin, bir Terörle Mücadele Uzmanı öldüğünde de mavi bir harfin düşmesini istiyorum. Şu anda her iki takım için de mavi. Kırmızı bir sprite'ım var. Umarım beni anlarsınız çünkü Google Çeviri'den yazıyorum, Bulgaristan'da yaşıyorum.

İçin Terorist kırmızı ışık olmak
İçin Counter-Terorist  mavi bir flaş olmak

eklentide yapmak istediğim şey bu, anlayışınız için teşekkürler
Hey, don’t worry, we’ll help you out the best we can. Being a foreigner doesn’t matter, brother. Our friend wrote a code, can you set it up with your sprite files and give it a try?
#4
Çok teşekkür ederim arkadaşlar. Hemen deneyip nasıl çalıştığını yazacağım.

(11-09-2025, 20:09)osmanbnm Adlı Kullanıcıdan Alıntı:
PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <reapi>

new g_eff_spr_lightning_Tg_eff_spr_lightning_CT
new g_eff_spr_smoke_Tg_eff_spr_smoke_CT
new g_ThunderSound_T[] = "ambience/thunder_clap.wav"
new g_ThunderSound_CT[] = "ambience/forest.wav"

public plugin_precache()
{
    g_eff_spr_lightning_T precache_model("sprites/lgtning.spr")
    g_eff_spr_smoke_T precache_model("sprites/black_smoke3.spr")
    g_eff_spr_lightning_CT precache_model("sprites/zbeam4.spr")
    g_eff_spr_smoke_CT precache_model("sprites/steam1.spr")
    
    precache_sound
(g_ThunderSound_T)
    precache_sound(g_ThunderSound_CT)
}

public 
plugin_init()
{
    register_plugin("Thunder on HS Death""1.0""Bhaxx")
    register_event("DeathMsg""event_death""a")
}

public 
event_death()
{
    new victim read_data(2)
    new attacker read_data(1)
    new hs read_data(3)
    
    
if (hs != 1)
        return
    
    
if (!attacker || !is_user_connected(attacker) || attacker == victim)
        return
    
    
new attacker_team get_user_team(attacker)
    new victim_team get_user_team(victim)
    
    
new lightning_sprsmoke_spr
    
new sound_path[64]
    
    
if (attacker_team == 1)
    {
        lightning_spr g_eff_spr_lightning_T
        smoke_spr 
g_eff_spr_smoke_T
        copy
(sound_pathcharsmax(sound_path), g_ThunderSound_T)
    }
    else if (attacker_team == 2)
    {
        lightning_spr g_eff_spr_lightning_CT
        smoke_spr 
g_eff_spr_smoke_CT
        copy
(sound_pathcharsmax(sound_path), g_ThunderSound_CT)
    }
    else
    {
        return
    }
    
    
new Float:origin[3], Float:endUp[3], Float:endDown[3], trace
    pev
(victimpev_originorigin)
    
    endUp
[0] = origin[0]
    endUp[1] = origin[1]
    endUp[2] = origin[2] + 8192.0
    engfunc
(EngFunc_TraceLineoriginendUpIGNORE_MONSTERSvictimtrace)
    get_tr2(traceTR_vecEndPosendUp)
    
    endDown
[0] = origin[0]
    endDown[1] = origin[1]
    endDown[2] = origin[2] - 8192.0
    engfunc
(EngFunc_TraceLineoriginendDownIGNORE_MONSTERSvictimtrace)
    get_tr2(traceTR_vecEndPosendDown)
    
    rg_play_user_sound
(attackersound_pathtrue)
    
    
new rgb
    
if (attacker_team == 1)
    {
        r 255
        g 
100
        b 
0
    
}
    else
    {
        r 0
        g 
100
        b 
255
    
}
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_BEAMPOINTS)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2])
    engfunc(EngFunc_WriteCoordendUp[0])
    engfunc(EngFunc_WriteCoordendUp[1])
    engfunc(EngFunc_WriteCoordendUp[2])
    write_short(lightning_spr)
    write_byte(0)
    write_byte(0)
    write_byte(6)
    write_byte(30)
    write_byte(10)
    write_byte(0)
    write_byte(r)
    write_byte(g)
    write_byte(b)
    write_byte(0)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_BEAMCYLINDER)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] - 16.0)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] + 32.0)
    write_short(lightning_spr)
    write_byte(0)
    write_byte(0)
    write_byte(5)
    write_byte(32)
    write_byte(0)
    write_byte(0)
    write_byte(r)
    write_byte(g)
    write_byte(b)
    write_byte(0)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_SMOKE)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] - 16.0)
    write_short(smoke_spr)
    write_byte(7)
    write_byte(30)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_WORLDDECAL)
    engfunc(EngFunc_WriteCoordendDown[0])
    engfunc(EngFunc_WriteCoordendDown[1])
    engfunc(EngFunc_WriteCoordendDown[2])
    write_byte(46)
    message_end()

Her takım için özelleştirme mevcut.

Kod:
//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// Thunder_Death.sma
//
// D:\COMPILER PLUGINS\COMPILER\Thunder_Death.sma(43) : warning 204: symbol is assigned a value that is never used: "victim_team"
// Header size:            800 bytes
// Code size:             6408 bytes
// Data size:             1844 bytes
// Stack/heap size:      16384 bytes
// Total requirements:   25436 bytes
//
// 1 Warning.
// Done.
//
// Compilation Time: 0,48 sec
// ----------------------------------------

Press enter to exit ...


Now I tried it, it doesn't work, it only gives one team the lightning bolt and it is in blue, but on the other there is no lightning bolt, only the sound is heard.
Son Düzenleme: 11-09-2025, 22:39, Düzenleyen: cgozzie.
#5
(11-09-2025, 21:48)cgozzie Adlı Kullanıcıdan Alıntı: Çok teşekkür ederim arkadaşlar. Hemen deneyip nasıl çalıştığını yazacağım.

(11-09-2025, 20:09)osmanbnm Adlı Kullanıcıdan Alıntı:
PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <reapi>

new g_eff_spr_lightning_Tg_eff_spr_lightning_CT
new g_eff_spr_smoke_Tg_eff_spr_smoke_CT
new g_ThunderSound_T[] = "ambience/thunder_clap.wav"
new g_ThunderSound_CT[] = "ambience/forest.wav"

public plugin_precache()
{
    g_eff_spr_lightning_T precache_model("sprites/lgtning.spr")
    g_eff_spr_smoke_T precache_model("sprites/black_smoke3.spr")
    g_eff_spr_lightning_CT precache_model("sprites/zbeam4.spr")
    g_eff_spr_smoke_CT precache_model("sprites/steam1.spr")
    
    precache_sound
(g_ThunderSound_T)
    precache_sound(g_ThunderSound_CT)
}

public 
plugin_init()
{
    register_plugin("Thunder on HS Death""1.0""Bhaxx")
    register_event("DeathMsg""event_death""a")
}

public 
event_death()
{
    new victim read_data(2)
    new attacker read_data(1)
    new hs read_data(3)
    
    
if (hs != 1)
        return
    
    
if (!attacker || !is_user_connected(attacker) || attacker == victim)
        return
    
    
new attacker_team get_user_team(attacker)
    new victim_team get_user_team(victim)
    
    
new lightning_sprsmoke_spr
    
new sound_path[64]
    
    
if (attacker_team == 1)
    {
        lightning_spr g_eff_spr_lightning_T
        smoke_spr 
g_eff_spr_smoke_T
        copy
(sound_pathcharsmax(sound_path), g_ThunderSound_T)
    }
    else if (attacker_team == 2)
    {
        lightning_spr g_eff_spr_lightning_CT
        smoke_spr 
g_eff_spr_smoke_CT
        copy
(sound_pathcharsmax(sound_path), g_ThunderSound_CT)
    }
    else
    {
        return
    }
    
    
new Float:origin[3], Float:endUp[3], Float:endDown[3], trace
    pev
(victimpev_originorigin)
    
    endUp
[0] = origin[0]
    endUp[1] = origin[1]
    endUp[2] = origin[2] + 8192.0
    engfunc
(EngFunc_TraceLineoriginendUpIGNORE_MONSTERSvictimtrace)
    get_tr2(traceTR_vecEndPosendUp)
    
    endDown
[0] = origin[0]
    endDown[1] = origin[1]
    endDown[2] = origin[2] - 8192.0
    engfunc
(EngFunc_TraceLineoriginendDownIGNORE_MONSTERSvictimtrace)
    get_tr2(traceTR_vecEndPosendDown)
    
    rg_play_user_sound
(attackersound_pathtrue)
    
    
new rgb
    
if (attacker_team == 1)
    {
        r 255
        g 
100
        b 
0
    
}
    else
    {
        r 0
        g 
100
        b 
255
    
}
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_BEAMPOINTS)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2])
    engfunc(EngFunc_WriteCoordendUp[0])
    engfunc(EngFunc_WriteCoordendUp[1])
    engfunc(EngFunc_WriteCoordendUp[2])
    write_short(lightning_spr)
    write_byte(0)
    write_byte(0)
    write_byte(6)
    write_byte(30)
    write_byte(10)
    write_byte(0)
    write_byte(r)
    write_byte(g)
    write_byte(b)
    write_byte(0)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_BEAMCYLINDER)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] - 16.0)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] + 32.0)
    write_short(lightning_spr)
    write_byte(0)
    write_byte(0)
    write_byte(5)
    write_byte(32)
    write_byte(0)
    write_byte(0)
    write_byte(r)
    write_byte(g)
    write_byte(b)
    write_byte(0)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_SMOKE)
    engfunc(EngFunc_WriteCoordorigin[0])
    engfunc(EngFunc_WriteCoordorigin[1])
    engfunc(EngFunc_WriteCoordorigin[2] - 16.0)
    write_short(smoke_spr)
    write_byte(7)
    write_byte(30)
    message_end()
    
    engfunc
(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    write_byte(TE_WORLDDECAL)
    engfunc(EngFunc_WriteCoordendDown[0])
    engfunc(EngFunc_WriteCoordendDown[1])
    engfunc(EngFunc_WriteCoordendDown[2])
    write_byte(46)
    message_end()

Her takım için özelleştirme mevcut.

Kod:
//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// Thunder_Death.sma
//
// D:\COMPILER PLUGINS\COMPILER\Thunder_Death.sma(43) : warning 204: symbol is assigned a value that is never used: "victim_team"
// Header size:            800 bytes
// Code size:             6408 bytes
// Data size:             1844 bytes
// Stack/heap size:      16384 bytes
// Total requirements:   25436 bytes
//
// 1 Warning.
// Done.
//
// Compilation Time: 0,48 sec
// ----------------------------------------

Press enter to exit ...


Now I tried it, it doesn't work, it only gives one team the lightning bolt and it is in blue, but on the other there is no lightning bolt, only the sound is heard.



PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <reapi>

new g_eff_spr_lightning_Tg_eff_spr_lightning_CT
new g_eff_spr_smoke_Tg_eff_spr_smoke_CT
new g_ThunderSound_T[] = "ambience/thunder_clap.wav"
new g_ThunderSound_CT[] = "ambience/forest.wav"

public plugin_precache()
{
    g_eff_spr_lightning_T precache_model("sprites/lgtning.spr")
    g_eff_spr_smoke_T precache_model("sprites/black_smoke3.spr")
    g_eff_spr_lightning_CT precache_model("sprites/zbeam4.spr")
    g_eff_spr_smoke_CT precache_model("sprites/steam1.spr"
You need to edit these sections to your liking. Upload the spr file and I'll do the full coding for you ?
✦ Discord: Osmanbnm ✦
#6
https://www.webailesi.com/ds-lgtningred-16662.spr

https://www.webailesi.com/ds-lgtning-16661.spr

These are the 2 sprites I use.
Son Düzenleme: 11-09-2025, 23:31, Düzenleyen: cgozzie.
#7
(11-09-2025, 23:20)cgozzie Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/ds-lgtningred-16662.spr

https://www.webailesi.com/ds-lgtning-16661.spr

These are the 2 sprites I use.


https://www.webailesi.com/ds-thunder-death-16664.sma
✦ Discord: Osmanbnm ✦
#8
(11-09-2025, 23:05)osmanbnm Adlı Kullanıcıdan Alıntı:
(11-09-2025, 21:48)cgozzie Adlı Kullanıcıdan Alıntı: Çok teşekkür ederim arkadaşlar. Hemen deneyip nasıl çalıştığını yazacağım.


Now I tried it, it doesn't work, it only gives one team the lightning bolt and it is in blue, but on the other there is no lightning bolt, only the sound is heard.



PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <reapi>

new g_eff_spr_lightning_Tg_eff_spr_lightning_CT
new g_eff_spr_smoke_Tg_eff_spr_smoke_CT
new g_ThunderSound_T[] = "ambience/thunder_clap.wav"
new g_ThunderSound_CT[] = "ambience/forest.wav"

public plugin_precache()
{
    g_eff_spr_lightning_T precache_model("sprites/lgtning.spr")
    g_eff_spr_smoke_T precache_model("sprites/black_smoke3.spr")
    g_eff_spr_lightning_CT precache_model("sprites/zbeam4.spr")
    g_eff_spr_smoke_CT precache_model("sprites/steam1.spr"
You need to edit these sections to your liking. Upload the spr file and I'll do the full coding for you ?

(12-09-2025, 09:07)osmanbnm Adlı Kullanıcıdan Alıntı:
(11-09-2025, 23:20)cgozzie Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/ds-lgtningred-16662.spr
https://www.webailesi.com/ds-lgtning-16661.spr

These are the 2 sprites I use.

https://www.webailesi.com/ds-thunder-death-16664.sma

I tested it now and it works, but it gives the Terrorists a blue flash and the Counter-Terrorist a green flash. So far, at least the images are distributed between the teams, all that remains is to set the colors red for the Terrorist and blue for the Counter-Terrorist and everything will be as it should be.
#9
(12-09-2025, 11:25)cgozzie Adlı Kullanıcıdan Alıntı:
(11-09-2025, 23:05)osmanbnm Adlı Kullanıcıdan Alıntı:
PHP Kod:
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <reapi>

new g_eff_spr_lightning_Tg_eff_spr_lightning_CT
new g_eff_spr_smoke_Tg_eff_spr_smoke_CT
new g_ThunderSound_T[] = "ambience/thunder_clap.wav"
new g_ThunderSound_CT[] = "ambience/forest.wav"

public plugin_precache()
{
    g_eff_spr_lightning_T precache_model("sprites/lgtning.spr")
    g_eff_spr_smoke_T precache_model("sprites/black_smoke3.spr")
    g_eff_spr_lightning_CT precache_model("sprites/zbeam4.spr")
    g_eff_spr_smoke_CT precache_model("sprites/steam1.spr"
You need to edit these sections to your liking. Upload the spr file and I'll do the full coding for you ?

(12-09-2025, 09:07)osmanbnm Adlı Kullanıcıdan Alıntı: https://www.webailesi.com/ds-thunder-death-16664.sma

I tested it now and it works, but it gives the Terrorists a blue flash and the Counter-Terrorist a green flash. So far, at least the images are distributed between the teams, all that remains is to set the colors red for the Terrorist and blue for the Counter-Terrorist and everything will be as it should be.



https://www.webailesi.com/ds-thunder-death-16668.sma
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