Bulunduğu Kütüphane: Engine
İşlevi: Bir Oyuncunun Başka Oyuncuya Değdiği Anı Yakalar.
Örnek Eklenti:
PHP Kod:
#include <amxmodx>
#include <engine>
new const PLUGIN[] = "Touch_Player";
new const VERSION[] = "1.0";
new const AUTHOR[] = "By.KinG";
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_touch("player", "player", "Touch_Player");
}
public Touch_Player(Touched, Toucher)
{
new Name_Touched[33], Name_Toucher[33];
get_user_name(Touched, Name_Touched, 32);
get_user_name(Toucher, Name_Toucher, 32);
Renkli_Yazi(0, "!t[BILGI] !g%s Adli Oyuncu %s Adli Oyuncuya Dokundu", Name_Toucher, Name_Touched);
}
stock Renkli_Yazi(const ID, const Input[], any:...)
{
static Message[191];
vformat(Message, 190, Input, 3);
replace_all(Message, 190, "!n", "^x01");
replace_all(Message, 190, "!g", "^x04");
replace_all(Message, 190, "!t", "^x03");
#if AMXX_VERSION_NUM < 183
new Count = 1, Players[32];
if(ID) Players[0] = ID; else get_players(Players, Count, "ch");
{
for(new i = 0; i < Count; i++)
{
if(is_user_connected(Players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, Players[i]);
write_byte(Players[i]);
write_string(Message);
message_end();
}
}
}
#else
client_print_color(ID, ID, Message);
#endif
}
)



