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#1
hocam map yaparken SKY, döşedim ama şöyle bir hata verdi. ve map, açılmadı. bu hatayi nasıl düzeltebilirim.?
Dosya Adı: hata.jpg | Dosya Boyutu: 13,86 KB | 15-05-2025, 13:33
Eklentı konusunda yardımcı olurum. herkese 
#2
Haritayı render attığınız yerde haritaismi.err ve .log yollayın. Dosyayı webailesi upload olarak atmanız daha sağlıklı olacaktır.
#3
hocam webailesi upload denedigimde şu hatayi verdi  (hata Desteklenmeyen dosya türü tespit edildi!}

hocam log kayıtları

** Executing...

** Command: Change Directory
** Parameters: "C:\Program Files (x86)\cs16v2017_oyunyoneticisi"


** Executing...
** Command: C:\Users\BELGEL~1\Desktop\ZHLT34~1\hlcsg.exe
** Parameters: "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Users\BELGEL~1\Desktop\ZHLT34~1\hlcsg.exe "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1"
Entering c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1.map

Current hlcsg Settings
Name                |  Setting  |  Default
---------------------|-----------|-------------------------
threads              [      2 ] [  Varies ]
verbose              [    off ] [    off ]
log                  [      on ] [      on ]
developer            [      0 ] [      0 ]
chart                [    off ] [    off ]
estimate              [    off ] [    off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory  [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [    off ] [    off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [    off ] [    off ]
wadtextures          [      on ] [      on ]
skyclip              [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [  0.500 ] [  0.500 ]
brush union threshold [  0.000 ] [  0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...40%...70%... (0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
30%...50%...80%... (0.04 seconds)

Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 5 used textures, 71.43 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cs_cbble.wad
- Contains 1 used texture, 14.29 percent of map (61 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\deneme.wad
- Contains 1 used texture, 14.29 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.94 seconds elapsed

-----  END  hlcsg -----




** Executing...
** Command: C:\Users\BELGEL~1\Desktop\ZHLT34~1\hlbsp.exe
** Parameters: "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Users\BELGEL~1\Desktop\ZHLT34~1\hlbsp.exe "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1"

Current hlbsp Settings
Name              |  Setting  |  Default
-------------------|-----------|-------------------------
threads            [      2 ] [  Varies ]
verbose            [    off ] [    off ]
log                [      on ] [      on ]
developer          [      0 ] [      0 ]
chart              [    off ] [    off ]
estimate            [    off ] [    off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [    off ] [    off ]
nofill              [    off ] [    off ]
noopt              [    off ] [    off ]
null tex. stripping [      on ] [      on ]
notjunc            [    off ] [    off ]
subdivide size      [    240 ] [    240 ] (Min 64) (Max 512)
max node size      [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 214 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-467,1599,  40)
Error:
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 244 (0.01 seconds)
SolidBSP [hull 2] 245 (0.01 seconds)
SolidBSP [hull 3] 243 (0.01 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-467,1599,  40)
0.20 seconds elapsed

-----  END  hlbsp -----




** Executing...
** Command: C:\Users\BELGEL~1\Desktop\ZHLT34~1\hlvis.exe
** Parameters: "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\Users\BELGEL~1\Desktop\ZHLT34~1\hlvis.exe "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1"
>> There was a problem compiling the map.
>> Check the file c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1.log for the cause.

-----  END  hlvis -----




** Executing...
** Command: C:\Users\BELGEL~1\Desktop\ZHLT34~1\hlrad.exe
** Parameters: "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\Users\BELGEL~1\Desktop\ZHLT34~1\hlrad.exe "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1"
>> There was a problem compiling the map.
>> Check the file c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1.log for the cause.

-----  END  hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1.bsp" "\map1.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\cs16v2017_oyunyoneticisi\cstrike\maps\map1.pts" "\map1.pts"


** Executing...
** Command: C:\PROGRA~2\CS16V2~1\hl.exe
** Parameters: +map "map1" -game cstrike -dev -console +deathmatch 1
Eklentı konusunda yardımcı olurum. herkese 
#4
Dışarda bir yerde nesne unutmuşsun. Ek olarak tüm dosyaların konum cstrike klasörü olmalı, zhlt dosyası belgelerde olmaz.
#5
İstek konusu, @Serhat Öndeş adlı kullanıcı tarafından 6 saat içinde çözülmüştür.
İsteği çözdüğü için Serhat Öndeş Adlı kullanıcıya 1 rep puanı ve 1 yardım etme puanı otomatik olarak verilmiştir.
Serhat Öndeş Adlı kullanıcı sizin dışınızda toplam 10 kişiye yardım etmiştir.

Herhangi bir konuda hata olduğunu düşünüyorsanız destek sistemi üzerinden iletişim kurabilirsiniz.

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