Haritada leak mı var bilmiyorum ama landa oynarken 100 fps sabit alıyorum servere yüklediğimde 60 fps e düşüyor.
Haritaya SKY'ı kare olarak çizip sağ tıklayıp hollow -4 yaptım.
Buna rağmen fps drop var.
Map Logu :
Haritaya SKY'ı kare olarak çizip sağ tıklayıp hollow -4 yaptım.
Buna rağmen fps drop var.
Map Logu :
Kod:
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\AYARDO~1\VHE\ZHLT\hlcsg.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis"-wadinclude despair.wad
Entering c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[despair.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.63 seconds)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 5 used textures, 38.46 percent of map (3116 textures in wad)
Using Wadfile: \users\semih\desktop\castle_tr.wad
- Contains 4 used textures, 30.77 percent of map (10 textures in wad)
Using Wadfile: \users\semih\desktop\despair139.wad
- Contains 1 used texture, 7.69 percent of map (1 textures in wad)
Using Wadfile: \users\semih\desktop\bb_minecraft_tr.wad
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Including Wadfile: \users\semih\desktop\terminator gaming\vhe\ayar dosyalari\vhe\wad\despair.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
- Warning: Larger than expected texture (235412 bytes): 'GENERALL'
- Warning: Larger than expected texture (200732 bytes): 'ROOF9'
- Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Warning: Larger than expected texture (348972 bytes): 'SNOW32'
- Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '3_BLACKFADE_L'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR1'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR2'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR3'
- Warning: Larger than expected texture (348972 bytes): '3_NAMEWALL'
- Warning: Larger than expected texture (348972 bytes): '3_WALL2'
- Warning: Larger than expected texture (348972 bytes): '3_WALL5'
- Warning: Larger than expected texture (348972 bytes): '3_WARNING'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'
- Warning: Larger than expected texture (348972 bytes): 'SNOW1'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL1'
- Warning: Larger than expected texture (255132 bytes): 'YILBASI_YER'
- Warning: Larger than expected texture (918812 bytes): 'AJAN8'
- Warning: Larger than expected texture (272812 bytes): 'RAMAZANJEAS'
- Warning: Larger than expected texture (197332 bytes): 'TOPLANTI1'
- Warning: Larger than expected texture (197332 bytes): 'TOPLANTII32'
- Warning: Larger than expected texture (343192 bytes): 'RAFUALSREKLAMM'
- Contains 3 used textures, 23.08 percent of map (3692 textures in wad)
Texture usage is at 0.73 mb (of 4.00 mb MAX)
4.48 seconds elapsed
----- END hlcsg -----
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\AYARDO~1\VHE\ZHLT\hlbsp.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 442 (0.04 seconds)
BSP generation successful, writing portal file 'c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis.prt'
SolidBSP [hull 1] 294 (0.03 seconds)
SolidBSP [hull 2] 285 (0.02 seconds)
SolidBSP [hull 3] 376 (0.03 seconds)
2.50 seconds elapsed
----- END hlbsp -----
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\AYARDO~1\VHE\ZHLT\hlvis.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis"
250 portalleafs
709 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.09 seconds)
LeafThread:
(2.71 seconds)
average leafs visible: 91
g_visdatasize:6686 compressed from 8000
2.85 seconds elapsed
----- END hlvis -----
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\AYARDO~1\VHE\ZHLT\hlrad.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis"-sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
3700 faces
Create Patches : 20262 base patches
0 opaque faces
104362 square feet [15028259.00 square inches]
14 direct lights
BuildFacelights:
(9.94 seconds)
BuildVisLeafs:
(26.81 seconds)
visibility matrix : 7.1 megs
MakeScales:
(16.82 seconds)
SwapTransfers:
(1.81 seconds)
Transfer Lists : 17396804 : 17.40M transfers
Indices : 9179168 : 8.75M bytes
Data : 69587216 : 66.36M bytes
GatherLight:
(0.70 seconds)
FinalLightFace:
(0.64 seconds)
57.15 seconds elapsed
----- END hlrad -----)


make hollow fps düşürmüyor diye biliyorum