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Map Kasma Sorunu :D

Map kasma sorunu :D
Haritada leak mı var bilmiyorum ama landa oynarken 100 fps sabit alıyorum servere yüklediğimde 60 fps e düşüyor.
Haritaya SKY'ı kare olarak çizip sağ tıklayıp hollow -4 yaptım.
Buna rağmen fps drop var.
Map Logu :

Kod:
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\AYARDO~1\VHE\ZHLT\hlcsg.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis"-wadinclude despair.wad
Entering c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[despair.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.63 seconds)

Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 5 used textures, 38.46 percent of map (3116 textures in wad)
Using Wadfile: \users\semih\desktop\castle_tr.wad
- Contains 4 used textures, 30.77 percent of map (10 textures in wad)
Using Wadfile: \users\semih\desktop\despair139.wad
- Contains 1 used texture, 7.69 percent of map (1 textures in wad)
Using Wadfile: \users\semih\desktop\bb_minecraft_tr.wad
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Including Wadfile: \users\semih\desktop\terminator gaming\vhe\ayar dosyalari\vhe\wad\despair.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
- Warning: Larger than expected texture (235412 bytes): 'GENERALL'
- Warning: Larger than expected texture (200732 bytes): 'ROOF9'
- Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Warning: Larger than expected texture (348972 bytes): 'SNOW32'
- Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '3_BLACKFADE_L'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR1'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR2'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR3'
- Warning: Larger than expected texture (348972 bytes): '3_NAMEWALL'
- Warning: Larger than expected texture (348972 bytes): '3_WALL2'
- Warning: Larger than expected texture (348972 bytes): '3_WALL5'
- Warning: Larger than expected texture (348972 bytes): '3_WARNING'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'
- Warning: Larger than expected texture (348972 bytes): 'SNOW1'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL1'
- Warning: Larger than expected texture (255132 bytes): 'YILBASI_YER'
- Warning: Larger than expected texture (918812 bytes): 'AJAN8'
- Warning: Larger than expected texture (272812 bytes): 'RAMAZANJEAS'
- Warning: Larger than expected texture (197332 bytes): 'TOPLANTI1'
- Warning: Larger than expected texture (197332 bytes): 'TOPLANTII32'
- Warning: Larger than expected texture (343192 bytes): 'RAFUALSREKLAMM'
- Contains 3 used textures, 23.08 percent of map (3692 textures in wad)

Texture usage is at 0.73 mb (of 4.00 mb MAX)
4.48 seconds elapsed

-----   END   hlcsg -----



hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\AYARDO~1\VHE\ZHLT\hlbsp.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 442 (0.04 seconds)
BSP generation successful, writing portal file 'c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis.prt'
SolidBSP [hull 1] 294 (0.03 seconds)
SolidBSP [hull 2] 285 (0.02 seconds)
SolidBSP [hull 3] 376 (0.03 seconds)
2.50 seconds elapsed

-----   END   hlbsp -----



hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\AYARDO~1\VHE\ZHLT\hlvis.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis"
250 portalleafs
709 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
(0.09 seconds)
LeafThread:
(2.71 seconds)
average leafs visible: 91
g_visdatasize:6686  compressed from 8000
2.85 seconds elapsed

-----   END   hlvis -----



hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\Users\semih\Desktop\TERMIN~1\VHE\AYARDO~1\VHE\ZHLT\hlrad.exe "c:\users\semih\desktop\terminator gaming\vhe\1dk\bb_atlantis"-sparse

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


3700 faces
Create Patches : 20262 base patches
0 opaque faces
104362 square feet [15028259.00 square inches]
14 direct lights

BuildFacelights:
(9.94 seconds)
BuildVisLeafs:
(26.81 seconds)
visibility matrix   :   7.1 megs
MakeScales:
(16.82 seconds)
SwapTransfers:
(1.81 seconds)
Transfer Lists :    17396804 :   17.40M transfers
       Indices :     9179168 :    8.75M bytes
          Data :    69587216 :   66.36M bytes
GatherLight:
(0.70 seconds)
FinalLightFace:
(0.64 seconds)
57.15 seconds elapsed

-----   END   hlrad -----

Cevapla
RE: Map kasma sorunu :D
Herhangi biyeri çizip make hellowla onu içine girilir yaptıysan FPS düşer diye biliyorum sky hariç ve haritaya güneşte ekle her yeri tek tek çiz
Cevapla
RE: Map kasma sorunu :D
(23-06-2020, 10:17)Umut Can Adlı Kullanıcıdan Alıntı: Herhangi biyeri çizip make hellowla onu içine girilir yaptıysan FPS düşer diye biliyorum sky hariç ve haritaya güneşte ekle her yeri tek tek çiz
Heryeri tek tek çizdim ve sky ı sadece make hellow ile yaptım
Cevapla
RE: Map kasma sorunu :D
Güneş ekledinmİ
Cevapla
RE: Map kasma sorunu :D
(23-06-2020, 10:17)Umut Can Adlı Kullanıcıdan Alıntı: Herhangi biyeri çizip make hellowla onu içine girilir yaptıysan FPS düşer diye biliyorum sky hariç ve haritaya güneşte ekle her yeri tek tek çiz
bu sanırım carve de oluyordu Gülümse make hollow fps düşürmüyor diye biliyorum

Güneş ekle veyahut haritayı çok büyük çizmişsindir şey dene olmazsa SKYBOX'u sil skybox gibi çiz ama "NULL" texturesini ver sadece iç yüzlerine sky texturesi ver daha az yer kaplasın diye Gülümse
Log dosyasında leak görünmüyor
Son Düzenleme: 23-06-2020, 12:11, Düzenleyen: serhat2110
Cevapla
RE: Map kasma sorunu :D
Hint / skip ile optimizasyon yap maptayken gl_wireframe 2 console komutuyla duvar arkası nesnelere göre hint skip döşeyerek wpoly değerlerini düşür duvar içleri (görünmeyen yerler) haritanın altı gibi yerlere null texturesi var
Cevapla

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