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#11
(27-01-2020, 23:58)LegendGaming102 Adlı Kullanıcıdan Alıntı: Renkli_Yazi(0,"!t[!gLegendGaming!t] !n!n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
kasa açınca mesaj gelmiyor oyunculara

Kasa açılıyor diğe mesaj geçiyor ancak bu çıkmıyor değilmi, doğrudur yani ona göre silip yeniden yazacağım kodu
MawiŞ*
#12
Evet tamda öyle başka mesajlarda çıkmıyor deprem m4a1 hiçbiri yanii
#13
(28-01-2020, 00:03)LegendGaming102 Adlı Kullanıcıdan Alıntı: Evet tamda öyle başka mesajlarda çıkmıyor deprem m4a1 hiçbiri yanii


Local olarak test etmedim ancak sınırı arttırdım ve gereksiz birkaç şeyi temizledim eğer yine çalışmaz ise şunları cevaplayın;
  • Ödülü verip sadece mesajımı yazmıyor yoksa ödülüde vermeyip mesajıda yazmıyormu?
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)Yukarıda kasa ismine oyuncu ismini yazdırmışsınız bunu bilerekmi yaptınız?
Kod:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <amxmisc>
#include <jail>
#include <engine>

native give_dual_uzi(oyuncu);

#define PLUGIN "Kasa Menu"
#define VERSION "1.1"
#define AUTHOR "Teoman*"

new const kasases[] = { "102/kasa_ac.wav" }
new const kasases2[] = { "102/kasa_bos.wav" }
new const kasases3[] = { "102/kasa_dolu.wav" }

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    register_clcmd("say /kasa","kasamenu")
}

public plugin_precache()
{
    precache_sound(kasases)
    precache_sound(kasases2)
    precache_sound(kasases3)
}

public kasamenu(id)
{
    new Menu = menu_create("\yLegendGaming \w// \rKasa Menu","kasacek")
    
    menu_additem(Menu,"\yKasa Ac \r[45 AKCE]","1")
    menu_additem(Menu,"\ySlota Ozel Kasa Ac \r[35 AKCE]","2")
    
    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, Menu, 0);
    
    return PLUGIN_HANDLED
}

public kasacek(id,menu,item)
{
    if(item == MENU_EXIT)
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
    new access,callback,data[6],iname[64]
    
    menu_item_getinfo(menu,item,access,data,5,iname,63,callback)
    
    new key = str_to_num(data)
    
    switch(key)
    {
        case 1 :
        {
            if (!is_user_alive(id))
            {
                Renkli_Yazi(id,"!t[!gLegendGaming!t] !gKasa acmak icin yasiyor olmalisin.")
                return PLUGIN_HANDLED
            }
            
            if (jb_get_user_packs(id) >= 45)
            {
                emit_sound(id, CHAN_AUTO, kasases, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
                jb_set_user_packs(id, jb_get_user_packs(id) - 45)
                Renkli_Yazi(id,"!t[!gLegendGaming!t] !gKasa aciliyor...")
                set_task(15.0, "Case_On", id);
            }
            else
            {
                Renkli_Yazi(id,"!t[!gLegendGaming!t] !gYeterli !n[!tAKCE!n]' !gniz yok.Gereken  !n[!t45!n] !gAKCE")
            }
        }
        case 2 :
        {
            if (!is_user_alive(id))
            {
                Renkli_Yazi(id,"!t[!gLegendGaming!t] !gKasa acmak icin yasiyor olmalisin.")
                return PLUGIN_HANDLED
            }
            if (!(get_user_flags(id) & ADMIN_RESERVATION))
            {
                Renkli_Yazi(id,"!t[!gLegendGaming!t] !gBu kasayi acmak icin slot olmalisin.")
                return PLUGIN_HANDLED
            }
            
            if (jb_get_user_packs(id) >= 35)
            {
                emit_sound(id, CHAN_AUTO, kasases, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
                jb_set_user_packs(id, jb_get_user_packs(id) - 35)
                Renkli_Yazi(id,"!t[!gLegendGaming!t] !gKasa aciliyor...")
                set_task(15.0, "Case_On_Slot", id);
            }
            else
            {
                Renkli_Yazi(id,"!t[!gLegendGaming!t] !gYeterli !n[!tAKCE!n]' !gniz yok.Gereken  !n[!t35!n] !gAKCE")
            }
        }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
public Case_On(id)
{
    new adnm[33]
    get_user_name(id,adnm,32)
    
    switch(random_num(1,13))
    {
        case 1 :
        {
            give_item(id,"weapon_m4a1")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 2 :
        {
            give_item(id,"weapon_ak47")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 3 :
        {
            give_item(id,"weapon_awp")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 4 :
        {
            give_item(id,"weapon_deagle")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 5 :
        {
            give_item(id,"weapon_usp")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 6 :
        {
            give_item(id,"weapon_shieldgun")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 7 :
        {
            set_user_armor(id, get_user_armor(id) + 100)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 8 :
        {
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases2, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 9 :
        {
            set_task(0.2,"Sarsinti",4701,"",0,"b")
            set_task(6.0,"DepremiBitir",4702)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 10 :
        {
            set_task(0.2,"elektrikkapa",id)
            set_task(6.0,"elektrikAc",id)     
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)    
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)                    
        }
        case 11 :
        {
            give_item(id,"weapon_hegrenade")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)                    
        }
        case 12 :
        {
            give_item(id,"weapon_flashbang")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)                    
        }
        case 13 :
        {
            give_item(id,"weapon_smokegrenade")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)                    
        }
    }
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
}

public Case_On_Slot(id)
{
    new adnm[33]
    get_user_name(id,adnm,32)
    
    switch(random_num(1,13))
    {
        case 1 :
        {
            give_item(id,"weapon_m4a1")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gM4A1!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 2 :
        {
            give_item(id,"weapon_ak47")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAK47!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 3 :
        {
            give_item(id,"weapon_awp")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gAWP!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 4 :
        {
            give_item(id,"weapon_deagle")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDEAGLE!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 5 :
        {
            give_item(id,"weapon_usp")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gUSP!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 6 :
        {
            give_item(id,"weapon_shieldgun")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gKALKAN+ARMOR!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 7 :
        {
            set_user_armor(id, get_user_armor(id) + 100)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gARMOR!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 8 :
        {
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan birsey cikartamadi!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases2, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 9 :
        {
            set_task(0.2,"Sarsinti",4701,"",0,"b")
            set_task(6.0,"DepremiBitir",4702)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gDeprem!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
        }
        case 10 :
        {
            set_task(0.2,"elektrikkapa",id)
            set_task(6.0,"elektrikAc",id)     
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gElektrik Kesintisi!t] !gcikartti!n.", adnm)    
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)                    
        }
        case 11 :
        {
            give_item(id,"weapon_hegrenade")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gEl Bombasi!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)                    
        }
        case 12 :
        {
            give_item(id,"weapon_flashbang")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gFlash Bombasi!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)                    
        }
        case 13 :
        {
            give_item(id,"weapon_smokegrenade")
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gkasadan !t[!gSis Bombasi!t] !gcikartti!n.", adnm)
            emit_sound(id, CHAN_AUTO, kasases3, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)    
        }
    }
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
    Renkli_Yazi(0,"!t[!gLegendGaming!t] !n%s, !gadli kisi kasa aciyor!n!", adnm)
}

public Sarsinti(TaskID)
{
    for(new id = 1; id < 33; id++)
    {
        if(is_user_connected(id) && is_user_alive(id))
        {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenShake"), {0,0,0}, id) 
            write_short(0xFFFF)
            write_short(1<<13)
            write_short(0xFFFF)
            message_end()
        }
    }
}

public DepremiBitir(TaskID){
    
    remove_task(4701)
    remove_task(TaskID)   
    
}
public elektrikAc(taskid) {
    set_lights("#OFF")
    remove_task(taskid)   
}
public elektrikkapa()
    set_lights("a")

#if AMXX_VERSION_NUM < 183
stock Renkli_Yazi(const id, const input[], any:...){
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    
    replace_all(msg, 190, "!n", "^x01"); // Default Renk(Sary)
    replace_all(msg, 190, "!g", "^x04"); // Ye?il Renk
    replace_all(msg, 190, "!t", "^x03"); // Takym Renk( CT mavi , T kyrmyzy )
    
    if (id) players[0] = id; else get_players(players, count, "ch");{
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players[i]))
            {
                
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
            
        }
    }
    
}
#else
stock Renkli_Yazi(const id, const input[], any:...){
    static msg[191];
    vformat(msg, 190, input, 3);
    
    replace_all(msg, 190, "!n", "^x01");
    replace_all(msg, 190, "!g", "^x04");
    replace_all(msg, 190, "!t", "^x03");
    
    client_print_color(id, id, msg);
}
#endif

MawiŞ*
#14
Ödülü veriyor mesajı yazmıyor

Evvet bilerek yaptım

Yine mesaj gelmedi
Son Düzenleme: 28-01-2020, 00:51, Düzenleyen: LegendGaming102.
#15
5e2f5c5af3554_xx1
5e2f5c5c6f949_xx2
#16
sizlik bir durum olabilir mi ?
#17
bakın konsolda çıkıyor ak47 mesajı saydan gözükmüyor
#18
(28-01-2020, 01:00)LegendGaming102 Adlı Kullanıcıdan Alıntı: bakın konsolda çıkıyor ak47 mesajı saydan gözükmüyor

Oyuncularınızdan birine denemesini rica edebilirmisiniz?
MawiŞ*
#19
evet denedi gözükmüyor
#20
(28-01-2020, 01:00)LegendGaming102 Adlı Kullanıcıdan Alıntı: bakın konsolda çıkıyor ak47 mesajı saydan gözükmüyor
sebebi çok mesaj geliyor o yüzden o çıkan mesaj sayısını azaltalım gözükür

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