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Jack Hamme Editör Soru

Konu

#1
merhabalar mapı çeviriyorum sorunsuz fakat mapı çevirince karanlık oluyor ve ct ve t spawn olmasına ragmen takımlar vb de seçilmiyor.

PHP Kod:
** Executing...
** 
CommandChange Directory
** ParametersE:\Oyunlar\cs16v2017_oyunyoneticisi\valve


** Executing...
** 
CommandE:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\hlcsg.exe
** Parameters"E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm" -nowadtextures
hlcsg v3.4 VL33 
(Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean '
Zoner' Cavanaugh
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----
  BEGIN  hlcsg -----
Command lineE:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\hlcsg.exe E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm -nowadtextures 
Arguments
E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm -nowadtextures -low -wadautodetect 
Entering E
:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm.map

Current hlcsg Settings
Name                 
|  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    33554432 ] [ 33554432 ]
max lighting memory   50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in 
use by the map will be excluded
Wadinclude 
list :
[
zhlt.wad]

CreateBrush:
 (
0.02 seconds)
CSGBrush:
 (
0.17 seconds)

added 3 additional animating textures.
Including Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
 
Contains 5 used textures16.67 percent of map (3116 textures in wad)
Including Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K\tools\ExceLds.wad
 
Contains 11 used textures36.67 percent of map (1676 textures in wad)
Including Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K\tools\jaill.wad
 
Contains 14 used textures46.67 percent of map (46 textures in wad)

Wad files required to run the map: (None)
Texture usage is at 1.64 mb (of 32.00 mb MAX)
0.29 seconds elapsed

-----   END   hlcsg -----





** 
Executing...
** 
CommandE:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\hlbsp.exe
** Parameters"E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm"
hlbsp v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean '
Zoner' Cavanaugh
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----
  BEGIN  hlbsp -----
Command lineE:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\hlbsp.exe E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm 
Arguments
E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm -low -chart 

Current hlbsp Settings
Name               
|  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null texstripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0500...697 (0.07 seconds)
BSP generation successfulwriting portal file 'E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm.prt'
SolidBSP [hull 1500...783 (0.08 seconds)
SolidBSP [hull 2500...668 (0.06 seconds)
SolidBSP [hull 3500...798 (0.08 seconds)
WarningAmbiguous leafnode content ( EMPTY and SOLID at (-69,-6,56)-(-67,2,60in hull 0 of model 31 (entityclassname "func_rotating"origin "-1891 -2112 585"targetname "renkoyunu_cark_2")
Reduced 2993 clipnodes to 2738
Reduced 399 texinfos to 277
Reduced 30 texdatas to 29 
(1718364 bytes to 1717208)
Reduced 3086 planes to 1083
FixBrinks
:
Increased 2738 clipnodes to 2749.

Object names  Objects
/Maxobjs  Memory Maxmem  Fullness
------------  ---------------  ---------------  --------
models             35/512         2240/32768    6.8%)
planes           1083/32768      21660/655360   3.3%)
vertexes         3293/65535      39516/786420   5.0%)
nodes             972/32767      23328/786408   3.0%)
texinfos          277/32767      11080/1310680  0.8%)
faces            2454/65535      49080/1310700  3.7%)
worldfaces     2053/32768          0/0        6.3%)
clipnodes        2749/32767      21992/262136   8.4%)
leaves            626/32760      17528/917280   1.9%)
worldleaves     372/8192           0/0        4.5%)
marksurfaces     2818/65535       5636/131070   4.3%)
surfedges       11470/512000     45880/2048000  2.2%)
edges            5757/256000     23028/1024000  2.2%)
texdata          [variable]    1717208/33554432 5.1%)
lightdata        [variable]          0/50331648 0.0%)
visdata          [variable]          0/8388608  0.0%)
entdata          [variable]      19141/2097152  0.9%)
AllocBlock       12/64             0/0        (18.8%)
29 textures referenced
=== Total BSP file data space used1997317 bytes ===
Wad files required to run the map: (None)
0.74 seconds elapsed

-----   END   hlbsp -----





** 
Executing...
** 
CommandE:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\hlvis.exe
** Parameters"E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm"
hlvis v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean '
Zoner' Cavanaugh
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----
  BEGIN  hlvis -----
Command lineE:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\hlvis.exe E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm 
Arguments
E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm -low 
 372 portalleafs
1130 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (
0.03 seconds)
LeafThread:
 (
3.40 seconds)
average leafs visible161
g_visdatasize
:16823  compressed from 17484
3.45 seconds elapsed

-----   END   hlvis -----





** 
Executing...
** 
CommandE:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\hlrad.exe
** Parameters"E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm" -sparse
hlrad v3.4 VL33 
(Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean '
Zoner' Cavanaugh
Based on Valve'
s versionmodified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----
  BEGIN  hlrad -----
Command lineE:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\hlrad.exe E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm -sparse 
Arguments
E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_newm -low -vismatrix sparse 

-= Current hlrad Settings =-
Name                Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          50331648 ] [          50331648 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[           188.000 ] [           188.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global 
fade          [             1.000 ] [             1.000 ]
global 
light scale   2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global 
gamma         0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global 
light scale   [             2.000 ] [             2.000 ]
global 
sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     
[               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.500 ] [             1.500 ]
no emitter range     [               off ] [               off ]
wall bleeding fix    [                on ] [                on ]


Load Textures:
29 textures referenced
Reading texlights from 
'E:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\J.A.C.K.\halflife\lights.rad'
0 opaque models
0 opaque faces
2454 faces
Create Patches 
12440 base patches
215126 square feet 
[30978218.00 square inches]
35 direct lights and 16386 fast direct lights
1 light styles

FindFacePositions
:
 (
0.74 seconds)
BuildFacelights:
 (
10.34 seconds)
BuildVisLeafs:
 (
1.88 seconds)
visibility matrix   :   4.0 megs
MakeScales
:
 (
1.90 seconds)
Transfer Lists :     6125381 :     6.13M transfers
       Indices 
:     3293624 :     3.14M bytes
          Data 
:    12277804 :    11.71M bytes
Bounce 1 GatherLight
:
 (
0.06 seconds)
Bounce 2 GatherLight:
 (
0.06 seconds)
Bounce 3 GatherLight:
 (
0.06 seconds)
Bounce 4 GatherLight:
 (
0.06 seconds)
Bounce 5 GatherLight:
 (
0.06 seconds)
Bounce 6 GatherLight:
 (
0.06 seconds)
Bounce 7 GatherLight:
 (
0.06 seconds)
Bounce 8 GatherLight:
 (
0.06 seconds)
CreateTriangulations:
 (
0.12 seconds)
AddPatchLights:
 (
2.23 seconds)
FinalLightFace:
 (
0.01 seconds)
18.19 seconds elapsed

-----   END   hlrad -----





** 
Executing...
** 
CommandChange Directory
** ParametersE:\Oyunlar\cs16v2017_oyunyoneticisi


** Executing...
** 
CommandE:\Oyunlar\cs16v2017_oyunyoneticisi\hl.exe
** Parameters: -console -dev +map jb_newm +map jb_newm -game cstrike -dev -console +deathmatch 1 

j6nbnos
Cevapla
Cevapla
#3
info_player_start , info_player_deathmatch , light_environment entitylerini kullandın mı?

ayrıca tüm haritayı kaplayacak şekilde sky çizip hollow özelliği verdiğinden emin ol. hollow ile içini boşaltmazsan böyle bir sorun oluşur.
Cevapla
#4
info_player_start koydum sadece light_environment özelligide verdim mapı kaplıcak sekilde sky çizip make hellow yapıp -64 yaptım.
Cevapla

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