
Bu gün pluginini benle paylaşır mısınız
#include <amxmodx>
#include <reapi>
public plugin_init()
{
register_plugin("Ustyazi", "1.0", "LyNcH");
}
public client_putinserver(id)
{
set_task(0.5, "@hud", id, .flags = "b");
}
public client_disconnected(id)
{
remove_task(id);
}
@hud(const id)
{
new gun = get_member_game(m_iNumCTWins)+get_member_game(m_iNumTerroristWins)+1;
set_dhudmessage(255, 42, 170, 0.02, 0.31, 0, 0.0, 1.0, 2.0, 1.0);
ShowSyncHudMsg(id, CreateHudSyncObj(), "%d. Gun", gun);
}
#include <amxmodx>
#include <reapi>
public plugin_init()
{
register_plugin("Ustyazi", "1.0", "LyNcH");
}
public client_putinserver(id)
{
set_task(0.5, "@hud", id, .flags = "b");
}
public client_disconnected(id)
{
remove_task(id);
}
@hud(const id)
{
new gun = get_member_game(m_iNumCTWins)+get_member_game(m_iNumTerroristWins)+1;
if(is_user_connected(id)){
set_dhudmessage(255, 42, 170, 0.02, 0.31, 0, 0.0, 1.0, 2.0, 1.0);
ShowSyncHudMsg(id, CreateHudSyncObj(), "%d. Gun", gun);
}
}
(27-12-2021, 18:21)suriyelikene Adlı Kullanıcıdan Alıntı: @orucoglukayra Public içerisinde oyuncunun bağlı olup olmadığını sorgulatmalısın, hata basar.Putinserver kısmından bahsediyorsan oyuncu bağlandığında oyuncu bağlımı sorgusu yapmak saçma olmaz mı ?
#include <amxmodx>
#include <reapi>
public plugin_init()
{
register_plugin("Ustyazi", "1.0", "LyNcH");
}
public client_putinserver(id)
{
set_task(0.5, "@hud", id, .flags = "b");
}
public client_disconnected(id)
{
remove_task(id);
}
@hud(const id)
{
if(is_user_connected(id)) {
new gun = get_member_game(m_iNumCTWins)+get_member_game(m_iNumTerroristWins)+1;
set_dhudmessage(255, 42, 170, 0.02, 0.31, 0, 0.0, 1.0, 2.0, 1.0);
ShowSyncHudMsg(id, CreateHudSyncObj(), "%d. Gun", gun);
}
}
#include <amxmodx>
#include <reapi>
public plugin_init()
{
register_plugin("Ustyazi", "1.0", "LyNcH");
}
public client_putinserver(id)
{
set_task(0.5, "@hud", id, .flags = "b");
}
public client_disconnected(id)
{
remove_task(id);
}
@hud(const id)
{
if(is_user_connected(id)) {
new gun = get_member_game(m_iNumCTWins)+get_member_game(m_iNumTerroristWins)+1;
set_dhudmessage(255, 42, 170, 0.0, 0.16, 2, 0.0, 1.0, 2.0, 1.0);
ShowSyncHudMsg(id, CreateHudSyncObj(), "%d. Gun", gun);
}
}