Konu

#1
Merhabar eklentimde hata almaya basladim engclient_print(iAttacker,engprint_center,"%s",alert)
  Oyt sunucusundayim debugdan bu satir da hata buldu nasıl hatayi düzeltebilirim
#2
(01-07-2024, 22:51)Shark26 Adlı Kullanıcıdan Alıntı: Merhabar eklentimde hata almaya basladim engclient_print(iAttacker,engprint_center,"%s",alert)
  Oyt sunucusundayim debugdan bu satir da hata buldu nasıl hatayi düzeltebilirim
Eklentiyi atabilirmisiniz
#3
Kod:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define MAX_ENTITIES 100
#define MAX_CREATED_ENTITIES MAX_ENTITIES / 2


// ----------FAKEMETA_UTIL----------------
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
#define fm_get_entity_visibility(%1) (!(pev(%1, pev_effects) & EF_NODRAW))
#define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1)
#define fm_find_ent_in_sphere(%1,%2,%3) engfunc(EngFunc_FindEntityInSphere, %1, %2, %3)

stock fm_entity_set_origin(index, const Float:origin[3]) {
    new Float:mins[3], Float:maxs[3]
    pev(index, pev_mins, mins)
    pev(index, pev_maxs, maxs)
    engfunc(EngFunc_SetSize, index, mins, maxs)

    return engfunc(EngFunc_SetOrigin, index, origin)
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") {
    if (classname[0])
        set_kvd(0, KV_ClassName, classname)
    else {
        new class[32]
        pev(entity, pev_classname, class, sizeof class - 1)
        set_kvd(0, KV_ClassName, class)
    }

    set_kvd(0, KV_KeyName, key)
    set_kvd(0, KV_Value, value)
    set_kvd(0, KV_fHandled, 0)

    return dllfunc(DLLFunc_KeyValue, entity, 0)
}
// --------------------------------------
new cvar_on
new cvar_time

new g_IndexList[MAX_ENTITIES]
new g_IndexListSize = 0
new g_CountList[MAX_ENTITIES]
new g_ItemList[MAX_ENTITIES]
new Float:g_OriginList[MAX_ENTITIES][3]
new g_LastEnt

new g_NewIndexList[MAX_ENTITIES]

new Float:g_TimeList[19]

new g_LineList[MAX_ENTITIES]
new g_LineSize = 0

new g_WeaponNames[19][] = {
    "MP5",
    "TMP",
    "P90",
    "MAC10",
    "AK47",
    "SG552",
    "M4A1",
    "AUG",
    "Scout",
    "G3SG1",
    "AWP",
    "M3",
    "XM1014",
    "M249",
    "Flashbang",
    "HE Grenade",
    "Kevlar",
    "Kevlar + Helmet",
    "Smoke Grenade"
}

new g_ConfigsDir[64]
new g_MapName[32]

public plugin_precache() {
    register_forward(FM_KeyValue,"log_weapons")
}

public plugin_init() {
    register_plugin("Weapon Respawner","1.0","danielkza")

    cvar_on = register_cvar("weapon_respawn","1")
    cvar_time = register_cvar("weapon_respawn_time","10.0")

    copy(g_NewIndexList,sizeof g_IndexList,g_IndexList)
    register_forward(FM_Touch,"touch")
    register_clcmd("weapon_create","createspawn_cmd",ADMIN_RCON,"<weapon_name count> - Creates a permanent weapon spawn of given weapon name on your current position")
    register_clcmd("weapon_delete","removespawn_cmd",ADMIN_RCON,"Removes closest weapon spawn.Be careful:original map weapons can only be restored manually")
    for(new i=0;i<g_IndexListSize;i++) {
        pev(g_IndexList[i],pev_origin,g_OriginList[i])
    }
}

public plugin_cfg() {
    arrayset(g_LineList,-1,sizeof g_LineList)
    new filename[90]
    get_configsdir(g_ConfigsDir,63)
    get_mapname(g_MapName,31)

    format(filename,89,"%s/weapons",g_ConfigsDir)
    if (!dir_exists(filename))
        mkdir(filename)

    format(filename,89,"%s/weapons/RespawnTimes.cfg",g_ConfigsDir)
    new linestr[64],weapstr[20],i,file
    if(!file_exists(filename)) {
        file = fopen(filename,"w+")
        for(i=0;i < sizeof g_WeaponNames;i++) {
            fprintf(file,"^"%s^" ^"default^"^n",g_WeaponNames[i])
        }
        fclose(file)
    }
    else {
        new timestr[20],weapnum
        file = fopen(filename,"r")
        if (!file)
            server_print("[AMXX] Error: can't read file %s",filename)
        while((fgets(file,linestr,63))) {
            replace(linestr,sizeof linestr,"^n","")
            parse(linestr,weapstr,19,timestr,19)
            if(!equali(timestr,"default")) {
                weapnum = find_string_in_array(weapstr,g_WeaponNames,sizeof g_WeaponNames)
                if(weapnum > -1)
                    g_TimeList[weapnum] = str_to_float(timestr)
            }
        }
        fclose(file)
    }

    format(filename,89,"%s/weapons/%s.cfg",g_ConfigsDir,g_MapName)
    if(file_exists(filename)) {
        new countstr[4],x[16],y[16],z[16],Float:origin[3],line
        file = fopen(filename,"r")

        while((fgets(file,linestr,63)) && g_IndexListSize < MAX_ENTITIES) {
            replace(linestr,sizeof linestr,"^n","")
            parse(linestr,weapstr,19,countstr,3,x,15,y,15,z,15)

            new weapnum = find_string_in_array(weapstr,g_WeaponNames,sizeof g_WeaponNames)
            if (weapnum == -1)
                server_print("[AMXX] Error parsing custom spawn: Weapon %s not found",weapstr)
            else {
                origin[0] = str_to_float(x)
                origin[1] = str_to_float(y)
                origin[2] = str_to_float(z)

                createspawn(weapnum,str_to_num(countstr),origin,line++)

            }
        }
        fclose(file)
    }
}

public log_weapons(ent, KVD_Handle) {
    // Skip Players and check if entity is valid
    if (g_IndexListSize >= MAX_ENTITIES || ent <= get_maxplayers() || !pev_valid(ent))
        return FMRES_IGNORED

    // Start reading of KeyValues
    static class[32]

    get_kvd(KVD_Handle, KV_ClassName, class,31)

    // Too Obvious
    if (!equali(class, "armoury_entity"))
        return FMRES_IGNORED

    static key[32], value[32]
    new numvalue

    // Check if entity's index hasn't been logged yet
    // and if negative, do it
    if (!g_LastEnt || ent != g_LastEnt) {
        g_IndexList[g_IndexListSize++] = ent
        g_LastEnt = ent
    }

    get_kvd(KVD_Handle, KV_KeyName, key, 31)
    get_kvd(KVD_Handle, KV_Value, value, 31)
    numvalue = str_to_num(value)

    // Log the keys and values of the weapons to an array
    if (equali(key,"count",5)) {
        g_CountList[g_IndexListSize] = numvalue
    }

    if(equali(key,"item",4)) {
        g_ItemList[g_IndexListSize] = numvalue
    }



    return FMRES_IGNORED
}

public createspawn_cmd(id,level,cid) {
    if(!cmd_access(id,level,cid,3))
        return PLUGIN_HANDLED

    if(g_IndexListSize >= MAX_ENTITIES) {
        client_print(id,print_console,"Error: Max spawns reached.Try deleting others to create more.")
        return PLUGIN_HANDLED
    }
    new weaponarg[20],weaponcount[8],count,weapnum
    read_argv(1,weaponarg,19)
    read_argv(2,weaponcount,7)

    count=str_to_num(weaponcount)

    weapnum = find_string_in_array(weaponarg,g_WeaponNames,sizeof g_WeaponNames)
    if (weapnum == -1) {
        client_print(id,print_console,"[AMXX] Error: Weapon not found")
        return PLUGIN_HANDLED
    }

    if (!is_user_connected(id))
        return PLUGIN_HANDLED

    new Float:origin[3]
    pev(id,pev_origin,origin)

    createspawn(weapnum,count,origin,g_LineSize)

    new filename[100],linestr[100]

    format(filename,99,"%s/weapons/%s.cfg",g_ConfigsDir,g_MapName)
    format(linestr,100,"^"%s^" %d %f %f %f",g_WeaponNames[weapnum],count,origin[0],origin[1],origin[2])

    write_file(filename,linestr,-1)
    client_print(id,print_console,"Weapon %s created sucessfully",g_WeaponNames[weapnum])

    return PLUGIN_HANDLED
}

public createspawn(weapnum,count,Float:origin[3],line) {
    new ent = create_armoury_entity(weapnum,count,origin)
    if (!ent) return 0
    else {
        g_LineList[g_IndexListSize] = line
        g_LineSize++

        g_NewIndexList[g_IndexListSize] = ent
        g_ItemList[g_IndexListSize] = weapnum
        g_CountList[g_IndexListSize] = count
        g_OriginList[g_IndexListSize++] = origin
    }
    return ent
}

public removespawn_cmd(id,level,cid) {
    if(!cmd_access(id,level,cid,0))
        return PLUGIN_HANDLED

    if (!is_user_connected(id))
        return PLUGIN_HANDLED

    new Float:origin[3]
    pev(id,pev_origin,origin)

    new ent,arraypos,filename[100]
    format(filename,99,"%s/weapons/%s.cfg",g_ConfigsDir,g_MapName)

    while((ent=fm_find_ent_in_sphere(ent,origin,50.0))) {
        if((arraypos=find_int_in_array(ent,g_NewIndexList,g_IndexListSize)) != -1) {
            if (g_LineList[arraypos] > -1) {
                write_file(filename,"",g_LineList[arraypos])
                fm_remove_entity(g_NewIndexList[arraypos])
            }
            else {
                client_print(id,print_console,"[AMXX] Error: You can only delete weapons created by the plugin")
                return PLUGIN_HANDLED
            }

            for(new i=arraypos+1;i < g_IndexListSize;i++) {
                g_NewIndexList[i-1] = g_NewIndexList[i]
            }
            g_NewIndexList[g_IndexListSize--] = 0
            client_print(id,print_console,"[AMXX] Weapon deleted sucessfully")
            return PLUGIN_HANDLED
        }
    }

    client_print(id,print_console,"[AMXX] No plugin-created weapon spawns near enough")

    return PLUGIN_HANDLED
}

public touch(touched,toucher) {
    if (!get_pcvar_num(cvar_on) || !pev_valid(touched) || !pev_valid(toucher))
        return FMRES_IGNORED

    new class[32]
    pev(touched,pev_classname,class,31)
    if (!equali(class,"armoury_entity") && !equali(class,"item_kevlar") && !equali(class,"item_assaultsuit")) {
        return FMRES_IGNORED
    }

    new arraypos = find_int_in_array(touched,g_NewIndexList,g_IndexListSize)
    if (arraypos == -1) return FMRES_IGNORED

    new Float:time
    if(!(time=g_TimeList[g_ItemList[arraypos]]))
        time = get_pcvar_float(cvar_time)

    set_task(time,"respawn_weapon",arraypos)
    return FMRES_IGNORED
}

public create_armoury_entity(item,count,Float:origin[3]) {
    new ent,item_string[3],count_string[4]
    ent = fm_create_entity("armoury_entity")
    if (!pev_valid(ent))
        return 0
    num_to_str(item,item_string,2)
    num_to_str(count,count_string,3)
    fm_set_kvd(ent,"item",item_string,"armoury_entity")
    fm_set_kvd(ent,"count",count_string,"armoury_entity")
    fm_DispatchSpawn(ent)
    fm_entity_set_origin(ent,origin)
    return ent
}

public find_int_in_array(num,array[],len) {
    for(new i=0;i < len;i++) {
        if (array[i] == num) {
            return i
        }
    }
    return -1
}

public find_string_in_array(string[],array[][],len) {
    for(new i=0;i < len;i++) {
        if (equali(array[i],string)) {
            return i
        }
    }
    return -1
}

public respawn_weapon(arraypos) {
    if (g_NewIndexList[arraypos] && fm_get_entity_visibility(g_NewIndexList[arraypos]))
        return
    else if (pev_valid(g_NewIndexList[arraypos]))
        fm_remove_entity(g_NewIndexList[arraypos])
    new ent = create_armoury_entity(g_ItemList[arraypos],g_CountList[arraypos],g_OriginList[arraypos])
    if (pev_valid(ent)) {
        g_NewIndexList[arraypos] = ent
    }
    return
}

#4
(04-07-2024, 19:45)Shark26 Adlı Kullanıcıdan Alıntı:
Kod:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define MAX_ENTITIES 100
#define MAX_CREATED_ENTITIES MAX_ENTITIES / 2


// ----------FAKEMETA_UTIL----------------
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
#define fm_get_entity_visibility(%1) (!(pev(%1, pev_effects) & EF_NODRAW))
#define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1)
#define fm_find_ent_in_sphere(%1,%2,%3) engfunc(EngFunc_FindEntityInSphere, %1, %2, %3)

stock fm_entity_set_origin(index, const Float:origin[3]) {
    new Float:mins[3], Float:maxs[3]
    pev(index, pev_mins, mins)
    pev(index, pev_maxs, maxs)
    engfunc(EngFunc_SetSize, index, mins, maxs)

    return engfunc(EngFunc_SetOrigin, index, origin)
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") {
    if (classname[0])
        set_kvd(0, KV_ClassName, classname)
    else {
        new class[32]
        pev(entity, pev_classname, class, sizeof class - 1)
        set_kvd(0, KV_ClassName, class)
    }

    set_kvd(0, KV_KeyName, key)
    set_kvd(0, KV_Value, value)
    set_kvd(0, KV_fHandled, 0)

    return dllfunc(DLLFunc_KeyValue, entity, 0)
}
// --------------------------------------
new cvar_on
new cvar_time

new g_IndexList[MAX_ENTITIES]
new g_IndexListSize = 0
new g_CountList[MAX_ENTITIES]
new g_ItemList[MAX_ENTITIES]
new Float:g_OriginList[MAX_ENTITIES][3]
new g_LastEnt

new g_NewIndexList[MAX_ENTITIES]

new Float:g_TimeList[19]

new g_LineList[MAX_ENTITIES]
new g_LineSize = 0

new g_WeaponNames[19][] = {
    "MP5",
    "TMP",
    "P90",
    "MAC10",
    "AK47",
    "SG552",
    "M4A1",
    "AUG",
    "Scout",
    "G3SG1",
    "AWP",
    "M3",
    "XM1014",
    "M249",
    "Flashbang",
    "HE Grenade",
    "Kevlar",
    "Kevlar + Helmet",
    "Smoke Grenade"
}

new g_ConfigsDir[64]
new g_MapName[32]

public plugin_precache() {
    register_forward(FM_KeyValue,"log_weapons")
}

public plugin_init() {
    register_plugin("Weapon Respawner","1.0","danielkza")

    cvar_on = register_cvar("weapon_respawn","1")
    cvar_time = register_cvar("weapon_respawn_time","10.0")

    copy(g_NewIndexList,sizeof g_IndexList,g_IndexList)
    register_forward(FM_Touch,"touch")
    register_clcmd("weapon_create","createspawn_cmd",ADMIN_RCON,"<weapon_name count> - Creates a permanent weapon spawn of given weapon name on your current position")
    register_clcmd("weapon_delete","removespawn_cmd",ADMIN_RCON,"Removes closest weapon spawn.Be careful:original map weapons can only be restored manually")
    for(new i=0;i<g_IndexListSize;i++) {
        pev(g_IndexList[i],pev_origin,g_OriginList[i])
    }
}

public plugin_cfg() {
    arrayset(g_LineList,-1,sizeof g_LineList)
    new filename[90]
    get_configsdir(g_ConfigsDir,63)
    get_mapname(g_MapName,31)

    format(filename,89,"%s/weapons",g_ConfigsDir)
    if (!dir_exists(filename))
        mkdir(filename)

    format(filename,89,"%s/weapons/RespawnTimes.cfg",g_ConfigsDir)
    new linestr[64],weapstr[20],i,file
    if(!file_exists(filename)) {
        file = fopen(filename,"w+")
        for(i=0;i < sizeof g_WeaponNames;i++) {
            fprintf(file,"^"%s^" ^"default^"^n",g_WeaponNames[i])
        }
        fclose(file)
    }
    else {
        new timestr[20],weapnum
        file = fopen(filename,"r")
        if (!file)
            server_print("[AMXX] Error: can't read file %s",filename)
        while((fgets(file,linestr,63))) {
            replace(linestr,sizeof linestr,"^n","")
            parse(linestr,weapstr,19,timestr,19)
            if(!equali(timestr,"default")) {
                weapnum = find_string_in_array(weapstr,g_WeaponNames,sizeof g_WeaponNames)
                if(weapnum > -1)
                    g_TimeList[weapnum] = str_to_float(timestr)
            }
        }
        fclose(file)
    }

    format(filename,89,"%s/weapons/%s.cfg",g_ConfigsDir,g_MapName)
    if(file_exists(filename)) {
        new countstr[4],x[16],y[16],z[16],Float:origin[3],line
        file = fopen(filename,"r")

        while((fgets(file,linestr,63)) && g_IndexListSize < MAX_ENTITIES) {
            replace(linestr,sizeof linestr,"^n","")
            parse(linestr,weapstr,19,countstr,3,x,15,y,15,z,15)

            new weapnum = find_string_in_array(weapstr,g_WeaponNames,sizeof g_WeaponNames)
            if (weapnum == -1)
                server_print("[AMXX] Error parsing custom spawn: Weapon %s not found",weapstr)
            else {
                origin[0] = str_to_float(x)
                origin[1] = str_to_float(y)
                origin[2] = str_to_float(z)

                createspawn(weapnum,str_to_num(countstr),origin,line++)

            }
        }
        fclose(file)
    }
}

public log_weapons(ent, KVD_Handle) {
    // Skip Players and check if entity is valid
    if (g_IndexListSize >= MAX_ENTITIES || ent <= get_maxplayers() || !pev_valid(ent))
        return FMRES_IGNORED

    // Start reading of KeyValues
    static class[32]

    get_kvd(KVD_Handle, KV_ClassName, class,31)

    // Too Obvious
    if (!equali(class, "armoury_entity"))
        return FMRES_IGNORED

    static key[32], value[32]
    new numvalue

    // Check if entity's index hasn't been logged yet
    // and if negative, do it
    if (!g_LastEnt || ent != g_LastEnt) {
        g_IndexList[g_IndexListSize++] = ent
        g_LastEnt = ent
    }

    get_kvd(KVD_Handle, KV_KeyName, key, 31)
    get_kvd(KVD_Handle, KV_Value, value, 31)
    numvalue = str_to_num(value)

    // Log the keys and values of the weapons to an array
    if (equali(key,"count",5)) {
        g_CountList[g_IndexListSize] = numvalue
    }

    if(equali(key,"item",4)) {
        g_ItemList[g_IndexListSize] = numvalue
    }



    return FMRES_IGNORED
}

public createspawn_cmd(id,level,cid) {
    if(!cmd_access(id,level,cid,3))
        return PLUGIN_HANDLED

    if(g_IndexListSize >= MAX_ENTITIES) {
        client_print(id,print_console,"Error: Max spawns reached.Try deleting others to create more.")
        return PLUGIN_HANDLED
    }
    new weaponarg[20],weaponcount[8],count,weapnum
    read_argv(1,weaponarg,19)
    read_argv(2,weaponcount,7)

    count=str_to_num(weaponcount)

    weapnum = find_string_in_array(weaponarg,g_WeaponNames,sizeof g_WeaponNames)
    if (weapnum == -1) {
        client_print(id,print_console,"[AMXX] Error: Weapon not found")
        return PLUGIN_HANDLED
    }

    if (!is_user_connected(id))
        return PLUGIN_HANDLED

    new Float:origin[3]
    pev(id,pev_origin,origin)

    createspawn(weapnum,count,origin,g_LineSize)

    new filename[100],linestr[100]

    format(filename,99,"%s/weapons/%s.cfg",g_ConfigsDir,g_MapName)
    format(linestr,100,"^"%s^" %d %f %f %f",g_WeaponNames[weapnum],count,origin[0],origin[1],origin[2])

    write_file(filename,linestr,-1)
    client_print(id,print_console,"Weapon %s created sucessfully",g_WeaponNames[weapnum])

    return PLUGIN_HANDLED
}

public createspawn(weapnum,count,Float:origin[3],line) {
    new ent = create_armoury_entity(weapnum,count,origin)
    if (!ent) return 0
    else {
        g_LineList[g_IndexListSize] = line
        g_LineSize++

        g_NewIndexList[g_IndexListSize] = ent
        g_ItemList[g_IndexListSize] = weapnum
        g_CountList[g_IndexListSize] = count
        g_OriginList[g_IndexListSize++] = origin
    }
    return ent
}

public removespawn_cmd(id,level,cid) {
    if(!cmd_access(id,level,cid,0))
        return PLUGIN_HANDLED

    if (!is_user_connected(id))
        return PLUGIN_HANDLED

    new Float:origin[3]
    pev(id,pev_origin,origin)

    new ent,arraypos,filename[100]
    format(filename,99,"%s/weapons/%s.cfg",g_ConfigsDir,g_MapName)

    while((ent=fm_find_ent_in_sphere(ent,origin,50.0))) {
        if((arraypos=find_int_in_array(ent,g_NewIndexList,g_IndexListSize)) != -1) {
            if (g_LineList[arraypos] > -1) {
                write_file(filename,"",g_LineList[arraypos])
                fm_remove_entity(g_NewIndexList[arraypos])
            }
            else {
                client_print(id,print_console,"[AMXX] Error: You can only delete weapons created by the plugin")
                return PLUGIN_HANDLED
            }

            for(new i=arraypos+1;i < g_IndexListSize;i++) {
                g_NewIndexList[i-1] = g_NewIndexList[i]
            }
            g_NewIndexList[g_IndexListSize--] = 0
            client_print(id,print_console,"[AMXX] Weapon deleted sucessfully")
            return PLUGIN_HANDLED
        }
    }

    client_print(id,print_console,"[AMXX] No plugin-created weapon spawns near enough")

    return PLUGIN_HANDLED
}

public touch(touched,toucher) {
    if (!get_pcvar_num(cvar_on) || !pev_valid(touched) || !pev_valid(toucher))
        return FMRES_IGNORED

    new class[32]
    pev(touched,pev_classname,class,31)
    if (!equali(class,"armoury_entity") && !equali(class,"item_kevlar") && !equali(class,"item_assaultsuit")) {
        return FMRES_IGNORED
    }

    new arraypos = find_int_in_array(touched,g_NewIndexList,g_IndexListSize)
    if (arraypos == -1) return FMRES_IGNORED

    new Float:time
    if(!(time=g_TimeList[g_ItemList[arraypos]]))
        time = get_pcvar_float(cvar_time)

    set_task(time,"respawn_weapon",arraypos)
    return FMRES_IGNORED
}

public create_armoury_entity(item,count,Float:origin[3]) {
    new ent,item_string[3],count_string[4]
    ent = fm_create_entity("armoury_entity")
    if (!pev_valid(ent))
        return 0
    num_to_str(item,item_string,2)
    num_to_str(count,count_string,3)
    fm_set_kvd(ent,"item",item_string,"armoury_entity")
    fm_set_kvd(ent,"count",count_string,"armoury_entity")
    fm_DispatchSpawn(ent)
    fm_entity_set_origin(ent,origin)
    return ent
}

public find_int_in_array(num,array[],len) {
    for(new i=0;i < len;i++) {
        if (array[i] == num) {
            return i
        }
    }
    return -1
}

public find_string_in_array(string[],array[][],len) {
    for(new i=0;i < len;i++) {
        if (equali(array[i],string)) {
            return i
        }
    }
    return -1
}

public respawn_weapon(arraypos) {
    if (g_NewIndexList[arraypos] && fm_get_entity_visibility(g_NewIndexList[arraypos]))
        return
    else if (pev_valid(g_NewIndexList[arraypos]))
        fm_remove_entity(g_NewIndexList[arraypos])
    new ent = create_armoury_entity(g_ItemList[arraypos],g_CountList[arraypos],g_OriginList[arraypos])
    if (pev_valid(ent)) {
        g_NewIndexList[arraypos] = ent
    }
    return
}

bu eklenti olduğuna eminmisin böyle bir kodlama yok bu eklentide
#5
07/05/2024 - 00:19:29: [AMXX] Run time error 10 (plugin "1718269889_silahyenileme.amxx") (native "pev") - debug not enabled!
L 07/05/2024 - 00:19:29: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). De bug yapınca verdi hatayi
#6
(05-07-2024, 00:32)Shark26 Adlı Kullanıcıdan Alıntı: 07/05/2024 - 00:19:29: [AMXX] Run time error 10 (plugin "1718269889_silahyenileme.amxx") (native "pev") - debug not enabled!
L 07/05/2024 - 00:19:29: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). De bug yapınca verdi hatayi
Debug açık değil satır gözükmüyor.
Debug açıkken hata basan logu atın.
Steam: Tıkla
#7
Konunuz çözüldüyse bilidirin
TEŞKİLAT-I MAHSUSA 亗
t2g4906
#8
Konunuz "Çözülmüş İsteklere" taşınmıştır.
Steam: Tıkla

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