#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
new const GrenadeThrowSounds[][] =
{
"radio/csgo/grenade01.wav",
"radio/csgo/grenade02.wav",
"radio/csgo/grenade03.wav"
}
new const FlashThrowSounds[][] =
{
"radio/csgo/flashbang01.wav",
"radio/csgo/flashbang02.wav",
"radio/csgo/flashbang03.wav"
}
new const SmokeThrowSounds[][] =
{
"radio/csgo/smoke01.wav",
"radio/csgo/smoke02.wav",
"radio/csgo/smoke03.wav"
}
new const FireInTheHoleSound[] = "%!MRAD_FIREINHOLE"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_message(get_user_msgid("SendAudio"), "msgSendAudio")
}
public plugin_precache()
{
new i
for(i = 0;i < sizeof GrenadeThrowSounds;i++)
precache_sound(GrenadeThrowSounds[i])
for(i = 0;i < sizeof FlashThrowSounds;i++)
precache_sound(FlashThrowSounds[i])
for(i = 0;i < sizeof SmokeThrowSounds;i++)
precache_sound(SmokeThrowSounds[i])
}
public msgSendAudio(MsgId, MsgDest, MsgEntity)
{
new szMessage[32]
get_msg_arg_string(2, szMessage, charsmax(szMessage))
if(equal(szMessage, FireInTheHoleSound))
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public grenade_throw(id, grenIndex, weapIndex)
{
switch(weapIndex)
{
case CSW_HEGRENADE:emit_sound(id, CHAN_VOICE, GrenadeThrowSounds[random_num(0, sizeof GrenadeThrowSounds - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
case CSW_FLASHBANG:emit_sound(id, CHAN_VOICE,FlashThrowSounds[random_num(0, sizeof FlashThrowSounds - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
case CSW_SMOKEGRENADE:emit_sound(id, CHAN_VOICE,SmokeThrowSounds[random_num(0, sizeof SmokeThrowSounds - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}