Merhaba
Sona 1 Kişi kaldığı zaman attığım şarkının çalmasını istiyorum ayarlayabilirmisiniz
levelup.wav(Dosya Boyutu: 75,03 KB | İndirme Sayısı: 13))

#include <amxmodx>
#include <reapi>
new const music[] = "levelup.wav";
public plugin_init(){
register_plugin("Son 1 Kisiye Sarki","1.0","suriyelikene");
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post = true);
}
public plugin_precache(){
precache_sound(music);
}
@PlayerKill(const victim, const attacker){
new Players[32], Num_Alive; get_players(Players, Num_Alive, "ach");
if(Num_Alive==1){
rg_send_audio(0, music)
}
}
#include <amxmodx>
#include <reapi>
new const music[] = "levelup.wav";
public plugin_init(){
register_plugin("Son 1 Kisiye Sarki","1.0","suriyelikene");
RegisterHookChain(RG_CBasePlayer_Killed, "@PlayerKill", .post = true);
}
public plugin_precache(){
precache_sound(music);
}
@PlayerKill(const victim, const attacker){
new Players[32], Num_Alive; get_players(Players, Num_Alive, "aceh","TERRORIST");
if(Num_Alive==1){
rg_send_audio(0, music)
}
}
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
new const music[]="levelup.wav";
public plugin_precache(){
register_plugin("Son 1 Kisiye Sarki","1.0","suriyelikene");
RegisterHookChain(RG_CBasePlayer_Killed, "@kill_post", .post = true);
precache_sound(music);
}
@kill_post() {
new at,act;
rg_initialize_player_counts(at,act);
if(at == 1) {
rh_emit_sound2(0,0,CHAN_AUTO,music,VOL_NORM,ATTN_NORM,0,PITCH_NORM);
}
}