Cs 1.6 Zpmenu Knife Menu Ekleye Bilen ?

Konu

#1
Merhaba Benim Kullandığım Zpmenu'nun İçine Knife Menude Koymak İstiyorum Yardımcı Olursanız Teşekkürler .


Knife Menu : 


Kod:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Zombie Knife Menu"
#define VERSION "1.0"
#define AUTHOR "Pepperino"

#define serverismi "Zombie"

new const Knife1Model[66] = "models/bicakmenu/battle_axe.mdl";
new const Knife2Model[66] = "models/bicakmenu/deadric_dagger.mdl";
new const Knife3Model[66] = "models/bicakmenu/dual_katana.mdl";
new const Knife4Model[66] = "models/bicakmenu/karambit_dop.mdl";
new const Knife6Model[66] = "models/bicakmenu/butterfly_marb.mdl";
new const Knife7Model[66] = "models/bicakmenu/m9_autotronic.mdl";
new const Knife8Model[66] = "models/bicakmenu/bayonet_eme.mdl";

new bool: Knife1[33];
new bool: Knife2[33];
new bool: Knife3[33];
new bool: Knife4[33];
new bool: Knife6[33];
new bool: Knife7[33];
new bool: Knife8[33];
new bool: KnifeKitle[33];


public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_clcmd("say /bicakmenu","Menu")
    register_event("CurWeapon", "CurentWeapon", "be", "1=1");
}
public sifirla(id){
    Knife1[id] = false;
    Knife8[id] = false;
    Knife2[id] = false;
    Knife3[id] = false;
    Knife4[id] = false;
    Knife6[id] = false;
    Knife7[id] = false;
    Knife8[id] = false;
}

public Menu(id) {
    if(get_user_team(id)!=2){
        new menu = menu_create("\d[\rZombie\y| \rAilesi\d] \r// \wZombie Menu \r\\ ^n\d // cs53.csduragi.com // \r- \r\\ \dwww.facebook.com/wwarzombie \r//", "menu_handler")
        
        menu_additem(menu, "\d[Zombie] \w-- \rBattle Axe", "1", 0);
        menu_additem(menu, "\d[Zombie] \w-- \rDeadric Dagger", "2");
        menu_additem(menu, "\d[Zombie] \w-- \rDual Katana", "3", 0);
        menu_additem(menu, "\d[Zombie] \w-- \rKarambit Doppler", "4", 0);
        menu_additem(menu, "\d[Zombie] \w-- \rButterfly Marble Fade", "6", 0);
        menu_additem(menu, "\d[Zombie] \w-- \rM9 Autotronic", "7", 0);
        menu_additem(menu, "\d[Zombie] \w-- \rBayonet Emerald", "8", 0);
        
        menu_setprop(menu,MPROP_NEXTNAME,"\yIleri")
        menu_setprop(menu,MPROP_BACKNAME,"\yGeri")
        menu_setprop(menu,MPROP_EXITNAME,"\yCIKIS");
        menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
        menu_display(id, menu, 0);
    }
    else{
        renkli_yazi(id, "!t[ !g%s !t] !nSadece ctler girebilir",serverismi)
    }
    return PLUGIN_CONTINUE
}
public menu_handler(id, menu, item)
{
    
    if( item == MENU_EXIT )
    {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    
    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
    new key = str_to_num(data);
    new adminismi[32]
    get_user_name(id,adminismi,31)
    
    switch(key)
    {
        case 1: {
            KnifeKitle[id] = true;
            sifirla(id);
            Knife1[id] = true;
            CurentWeapon(id);
            renkli_yazi(id, "!t[ !g%s !t] !nBattle Axe Sectiniz",serverismi)
        }   
        case 2: {
            KnifeKitle[id] = true;
            sifirla(id);
            Knife2[id] = true;
            CurentWeapon(id);
            renkli_yazi(id, "!t[ !g%s !t] !nDeadric Dagger Sectiniz",serverismi)
        }
        case 3: {
            KnifeKitle[id] = true;
            sifirla(id);
            Knife3[id] = true;
            CurentWeapon(id);
            renkli_yazi(id, "!t[ !g%s !t] !nDual Katana Sectiniz",serverismi)
        }
        case 4: {
            KnifeKitle[id] = true;
            sifirla(id);
            Knife4[id] = true;
            CurentWeapon(id);
            renkli_yazi(id, "!t[ !g%s !t] !nKarambit Doppler Sectiniz",serverismi)
        }
        case 5: {
        }
        case 6: {
            KnifeKitle[id] = true;
            sifirla(id);
            Knife6[id] = true;
            CurentWeapon(id);
            renkli_yazi(id, "!t[ !g%s !t] !nButterfly Marble Fade Sectiniz",serverismi)
        }
        case 7: {
            KnifeKitle[id] = true;
            sifirla(id);
            Knife7[id] = true;
            CurentWeapon(id);
            renkli_yazi(id, "!t[ !g%s !t] !nM9 Autotronic Sectiniz",serverismi)
        }
        case 8: {
            KnifeKitle[id] = true;
            sifirla(id);
            Knife8[id] = true;
            CurentWeapon(id);
            renkli_yazi(id, "!t[ !g%s !t] !nBayonet Emerald Sectiniz",serverismi)
        }
    }
    
    menu_destroy(menu);
    return PLUGIN_HANDLED;
}
public plugin_precache()
{
    precache_model(Knife1Model);
    precache_model(Knife2Model);
    precache_model(Knife3Model);
    precache_model(Knife4Model);
    precache_model(Knife6Model);
    precache_model(Knife7Model);
    precache_model(Knife8Model);
    
}
public client_putinserver(id)
{
    Knife1[id] = false;
    Knife2[id] = false;
    Knife3[id] = false;
    Knife4[id] = false;
    Knife6[id] = false;
    Knife7[id] = false;
    Knife8[id] = false;
}
public CurentWeapon(id) {
    if(get_user_weapon(id) == CSW_KNIFE) {
        
        if(Knife1[id])
            set_pev(id, pev_viewmodel2, Knife1Model);
        
        if(Knife2[id])
            set_pev(id, pev_viewmodel2, Knife2Model);
        
        if(Knife3[id])
            set_pev(id, pev_viewmodel2, Knife3Model);
        
        if(Knife4[id])
            set_pev(id, pev_viewmodel2, Knife4Model);
        
        if(Knife6[id])
            set_pev(id, pev_viewmodel2, Knife6Model);
        
        if(Knife7[id])
            set_pev(id, pev_viewmodel2, Knife7Model);
        
        if(Knife8[id])
            set_pev(id, pev_viewmodel2, Knife8Model);
        
    }
}   
/*============================================================
renkli_yazi
============================================================*/
stock renkli_yazi(const id, const input[], any:...)
{
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    
    replace_all(msg, 190, "!n", "^x01"); // Default Renk(Sarı)
    replace_all(msg, 190, "!g", "^x04"); // Yeşil Renk
    replace_all(msg, 190, "!t", "^x03"); // Takım Renk( CT mavi , T kırmızı )
    
    if (id) players[0] = id; else get_players(players, count, "ch");{
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players[i]))
            {
                
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
            
        }
    }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/

Buda ZpMenu : 
 
Kod:
/*================================================================================
    
    ----------------------
    -*- [ZG] Main Menu -*-
    ----------------------
    
    This plugin is part of Zombie Escape Mod and is distributed under the
    terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
    
================================================================================*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define LIBRARY_BUYMENUS "zp50_buy_menus"
#include <zp50_buy_menus>
#define LIBRARY_ZOMBIECLASSES "zp50_class_zombie"
#include <zp50_class_zombie>
#define LIBRARY_HUMANCLASSES "zp50_class_human"
#include <zp50_class_human>
#define LIBRARY_ITEMS "zp50_items"
#include <zp50_items>
#define LIBRARY_ADMIN_MENU "zp50_admin_menu"
#include <zp50_admin_menu>
#define LIBRARY_RANDOMSPAWN "zp50_random_spawn"
#include <zp50_random_spawn>
#include <zp50_colorchat>

#define TASK_WELCOMEMSG 100

// CS Player PData Offsets (win32)
const OFFSET_CSMENUCODE = 205

// Menu keys
const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0

#define flag_get(%1,%2) (%1 & (1 << (%2 & 31)))
#define flag_get_boolean(%1,%2) (flag_get(%1,%2) ? true : false)
#define flag_set(%1,%2) %1 |= (1 << (%2 & 31))
#define flag_unset(%1,%2) %1 &= ~(1 << (%2 & 31))

new g_ChooseTeamOverrideActive

new cvar_buy_custom_primary, cvar_buy_custom_secondary, cvar_buy_custom_grenades
new cvar_random_spawning

public plugin_init()
{
    register_plugin("[ZP] Main Menu", ZP_VERSION_STRING, "ZP Dev Team")
    
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    
    register_clcmd("chooseteam", "clcmd_chooseteam")
    
    register_clcmd("say /zpmenu", "clcmd_zpmenu")
    register_clcmd("say zpmenu", "clcmd_zpmenu")
    
    // Menus
    register_menu("Main Menu", KEYSMENU, "menu_main")
}

public plugin_natives()
{
    set_module_filter("module_filter")
    set_native_filter("native_filter")
}
public module_filter(const module[])
{
    if (equal(module, LIBRARY_BUYMENUS) || equal(module, LIBRARY_ZOMBIECLASSES) || equal(module, LIBRARY_HUMANCLASSES) || equal(module, LIBRARY_ITEMS) || equal(module, LIBRARY_ADMIN_MENU) || equal(module, LIBRARY_RANDOMSPAWN))
        return PLUGIN_HANDLED;
    
    return PLUGIN_CONTINUE;
}
public native_filter(const name[], index, trap)
{
    if (!trap)
        return PLUGIN_HANDLED;
    
    return PLUGIN_CONTINUE;
}

public plugin_cfg()
{
    cvar_buy_custom_primary = get_cvar_pointer("zp_buy_custom_primary")
    cvar_buy_custom_secondary = get_cvar_pointer("zp_buy_custom_secondary")
    cvar_buy_custom_grenades = get_cvar_pointer("zp_buy_custom_grenades")
    cvar_random_spawning = get_cvar_pointer("zp_random_spawning_csdm")
}

// Event Round Start
public event_round_start()
{
    // Show main menu message
    remove_task(TASK_WELCOMEMSG)
    set_task(2.0, "task_welcome_msg", TASK_WELCOMEMSG)
}

// Welcome Message Task
public task_welcome_msg()
{
    renkli_yazi(0,"!n[!gZG!n] !n===== Zombie Giant Mod =====")
    renkli_yazi(0,"!n[!gZG!n] !nOyun Menusu Icin [M] Tusuna Basiniz")
    renkli_yazi(0,"!n[!gZG!n] !nSilah Menusu Icin Say'a [/guns] Yaziniz")
    renkli_yazi(0,"!n[!gZG!n] !nEkstra Esya Menusu Icin Say'a [/items] Yaziniz")
}

public clcmd_chooseteam(id)
{
    if (flag_get(g_ChooseTeamOverrideActive, id))
    {
        show_menu_main(id)
        return PLUGIN_HANDLED;
    }
    
    flag_set(g_ChooseTeamOverrideActive, id)
    return PLUGIN_CONTINUE;
}

public clcmd_zpmenu(id)
{
    show_menu_main(id)
}

public client_putinserver(id)
{
    flag_set(g_ChooseTeamOverrideActive, id)
}

// Main Menu
show_menu_main(id)
{
    static menu[250]
    new len
    
    // Title
    len += formatex(menu[len], charsmax(menu) - len, "\yZombie Escape^n")
    
    // 1. Buy menu
    if (LibraryExists(LIBRARY_BUYMENUS, LibType_Library) && (get_pcvar_num(cvar_buy_custom_primary)
    || get_pcvar_num(cvar_buy_custom_secondary) || get_pcvar_num(cvar_buy_custom_grenades)) && is_user_alive(id))
        len += formatex(menu[len], charsmax(menu) - len, "\r1.\w Silah Sec^n", id, "MENU_BUY")
    else
        len += formatex(menu[len], charsmax(menu) - len, "\d1. Silah Sec^n", id, "MENU_BUY")
    
    // 2. Extra Items
    if (LibraryExists(LIBRARY_ITEMS, LibType_Library) && is_user_alive(id))
        len += formatex(menu[len], charsmax(menu) - len, "\r2.\w Ekstra Silahlar^n", id, "MENU_EXTRABUY")
    else
        len += formatex(menu[len], charsmax(menu) - len, "\d2. Ekstra Silahlar^n", id, "MENU_EXTRABUY")
    
    
    // 9. Admin menu
    if (LibraryExists(LIBRARY_ADMIN_MENU, LibType_Library) && is_user_admin(id))
        len += formatex(menu[len], charsmax(menu) - len, "\r9.\w Admin Menu", id, "MENU_ADMIN")
    else
        len += formatex(menu[len], charsmax(menu) - len, "\d9. Admin Menu", id, "MENU_ADMIN")
    
    // 0. Exit
    len += formatex(menu[len], charsmax(menu) - len, "^n^n\r0.\w Cikis", id, "MENU_EXIT")
    
    // Fix for AMXX custom menus
    set_pdata_int(id, OFFSET_CSMENUCODE, 0)
    show_menu(id, KEYSMENU, menu, -1, "Main Menu")
}

// Main Menu
public menu_main(id, key)
{
    // Player disconnected?
    if (!is_user_connected(id))
        return PLUGIN_HANDLED;
    
    switch (key)
    {
        case 0: // Buy Menu
        {
            // Custom buy menus enabled?
            if (LibraryExists(LIBRARY_BUYMENUS, LibType_Library) && (get_pcvar_num(cvar_buy_custom_primary)
            || get_pcvar_num(cvar_buy_custom_secondary) || get_pcvar_num(cvar_buy_custom_grenades)))
            {
                // Check whether the player is able to buy anything
                if (is_user_alive(id))
                    zp_buy_menus_show(id)
                else
                    zp_colored_print(id, "%L", id, "CANT_BUY_WEAPONS_DEAD")
            }
            else
                zp_colored_print(id, "%L", id, "CUSTOM_BUY_DISABLED")
        }
        case 1: // Extra Items
        {
            // Items enabled?
            if (LibraryExists(LIBRARY_ITEMS, LibType_Library))
            {
                // Check whether the player is able to buy anything
                if (is_user_alive(id))
                    zp_items_show_menu(id)
                else
                    zp_colored_print(id, "%L", id, "CANT_BUY_ITEMS_DEAD")
            }
            else
                zp_colored_print(id, "%L", id, "CMD_NOT_EXTRAS")
        }
        case 2: // Zombie Classes
        {
            if (LibraryExists(LIBRARY_ZOMBIECLASSES, LibType_Library) && zp_class_zombie_get_count() > 1)
                zp_class_zombie_show_menu(id)
            else
                zp_colored_print(id, "%L", id, "CMD_NOT_ZCLASSES")
        }
        case 3: // Human Classes
        {
            if (LibraryExists(LIBRARY_HUMANCLASSES, LibType_Library) && zp_class_human_get_count() > 1)
                zp_class_human_show_menu(id)
            else
                zp_colored_print(id, "%L", id, "CMD_NOT_HCLASSES")
        }
        case 4:
        {
            // Check if player is stuck
            if (LibraryExists(LIBRARY_RANDOMSPAWN, LibType_Library) && is_user_alive(id))
            {
                if (is_player_stuck(id))
                {
                    // Move to an initial spawn
                    if (get_pcvar_num(cvar_random_spawning))
                        zp_random_spawn_do(id, true) // random spawn (including CSDM)
                    else
                        zp_random_spawn_do(id, false) // regular spawn
                }
                else
                    zp_colored_print(id, "%L", id, "CMD_NOT_STUCK")
            }
            else
                zp_colored_print(id, "%L", id, "CMD_NOT")
        }
        case 5: // Help Menu
        {
            show_help(id)
        }
        case 6: // Menu override
        {
            flag_unset(g_ChooseTeamOverrideActive, id)
            client_cmd(id, "chooseteam")
        }
        case 8: // Admin Menu
        {
            if (LibraryExists(LIBRARY_ADMIN_MENU, LibType_Library) && is_user_admin(id))
                zp_admin_menu_show(id)
            else
                zp_colored_print(id, "%L", id, "NO_ADMIN_MENU")
        }
    }
    
    return PLUGIN_HANDLED;
}

// Help MOTD
show_help(id)
{
    static motd[1024]
    new len
    
    len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO11", "Zombie Escape Mod")
    len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO12")
    
    show_motd(id, motd)
}

// Check if a player is stuck (credits to VEN)
stock is_player_stuck(id)
{
    static Float:originF[3]
    pev(id, pev_origin, originF)
    
    engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0)
    
    if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
        return true;
    
    return false;
}

stock renkli_yazi(const id, const input[], any:...)
{
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    
    replace_all(msg, 190, "!n", "^x01"); // Default Renk(Sarı)
    replace_all(msg, 190, "!g", "^x04"); // Yeşil Renk
    replace_all(msg, 190, "!t", "^x03"); // Takım Renk( CT mavi , T kırmızı )
    
    if (id) players[0] = id; else get_players(players, count, "ch");
    {
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players[i]))
            {
                
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }

        }
    }
}

Discord : OKAN#3802 
#2
Dene bakalım :
.sma zpmenu.sma (Dosya Boyutu: 9,98 KB | İndirme Sayısı: 3)
(- Ücretli Eklenti Yaptırmak İsteyen -)
#3
(10-09-2021, 11:05)suriyelikene Adlı Kullanıcıdan Alıntı: Dene bakalım :
Neden Böyle Diyor ? 

[ 38] unknown                unknown    unknown          MenuZombieGiant  bad load

(10-09-2021, 11:05)suriyelikene Adlı Kullanıcıdan Alıntı: Dene bakalım :
elinizde bedava 1 zpmenu varmıdır ?
Discord : OKAN#3802 
Son Düzenleme: 11-09-2021, 02:21, Düzenleyen: The Eagles.`.
#4
Eklenti listesini baştan sona atar mısın ?
(- Ücretli Eklenti Yaptırmak İsteyen -)
#5
(11-09-2021, 10:47)suriyelikene Adlı Kullanıcıdan Alıntı: Eklenti listesini baştan sona atar mısın ?
Kod:
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[  1] CSD Guard               v2017       Ömer TELLİ      csd_guard.amxx   running 
[  2] CSD Yon Config vCore    0.2         Ömer TELLI       csd_yonconfig.a  running 
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[  6] Multi Engel vCore       0.1         Ömer TELLİ      csd_multiengel.  running 
[  7] Admin Base              1.10.0.539  AMXX Dev Team     admin.amxx       running 
[  8] Admin Commands          1.8.3-dev+  AMXX Dev Team     admincmd.amxx    running 
[  9] Admin Help              1.8.3-dev+  AMXX Dev Team     adminhelp.amxx   running 
[ 10] Multi-Lingual System    1.8.3-dev+  AMXX Dev Team     multilingual.am  running 
[ 11] Menus Front-End         1.8.3-dev+  AMXX Dev Team     menufront.amxx   running 
[ 12] Commands Menu           1.8.3-dev+  AMXX Dev Team     cmdmenu.amxx     running 
[ 13] Players Menu            1.8.3-dev+  AMXX Dev Team     plmenu.amxx      running 
[ 14] Maps Menu               1.8.3-dev+  AMXX Dev Team     mapsmenu.amxx    running 
[ 15] Anti Flood              1.8.3-dev+  AMXX Dev Team     antiflood.amxx   running 
[ 16] Admin Chat              1.8.3-dev+  AMXX Dev Team     adminchat.amxx   running 
[ 17] Scrolling Message       1.8.3-dev+  AMXX Dev Team     scrollmsg.amxx   running 
[ 18] Info. Messages          1.8.3-dev+  AMXX Dev Team     imessage.amxx    running 
[ 19] Admin Votes             1.8.3-dev+  AMXX Dev Team     adminvote.amxx   running 
[ 20] NextMap                 1.8.3-dev+  AMXX Dev Team     nextmap.amxx     running 
[ 21] Nextmap Chooser         1.8.3-dev+  AMXX Dev Team     mapchooser.amxx  running 
[ 22] TimeLeft                1.8.3-dev+  AMXX Dev Team     timeleft.amxx    running 
[ 23] Pause Plugins           1.8.3-dev+  AMXX Dev Team     pausecfg.amxx    running 
[ 24] Stats Configuration     1.8.3-dev+  AMXX Dev Team     statscfg.amxx    running 
[ 25] Restrict Weapons        1.8.3-dev+  AMXX Dev Team     restmenu.amxx    running 
[ 26] CSD StatsX [S]          3.4         AMXX && CSD Team  statsx.amxx      running 
[ 27]  CSDuragi GAG           1.4.9       xPaw & Exolent    amx_gag.amxx     running 
[ 28] CSDuragi Spec Banner    vCore 1.0   Omer TELLI        csd_specbanner.  running 
[ 29] CsDuragi PUB BOT        1.0         Genki             csd_pubbotv2.am  running 
[ 30] Say Reklam Engelleyici  0.1         Omer TELLI        csd_reklamengel  running 
[ 31] Mermi Kontorl           2.0         Ömer TELLİ      mermikontrol.am  running 
[ 32] CSD Chat Engine         vCore 0.2   Ömer Telli       csd_adminchat.a  running 
[ 33] UnBanmenu               1           AMX Team          unbanmenu.amxx   running 
[ 34] CSDM Menu               1.3         Yek'-ta           csd_csdm_menu.a  running 
[ 35] unknown                 unknown     unknown           ZG_Addon_Damage  bad load
[ 36] [ZG] Addon: Effect Kil  2015        Dias              ZG_Addon_Effect  running 
[ 37] unknown                 unknown     unknown           ZG_Addon_Weapon  bad load
[ 38] unknown                 unknown     unknown           ZG_Boss_Dione.a  bad load
[ 39] unknown                 unknown     unknown           ZG_Boss_Revenan  bad load
[ 40] unknown                 unknown     unknown           ZG_Boss_Titan.a  bad load
[ 41] [ZG] Weapon: CS Defaul  1.0         Dias Pendragon    ZG_Weapon_Defau  paused   
[ 42] unknown                 unknown     unknown           Zombie_Giant_LE  bad load
[ 43] CSD Panel Eklentisi     1.2         Omer Telli        csd_panel.amxx   running 
[ 44] Game Description Degis  1.0         Yek'-ta           csd_gamename.am  running 
[ 45] CSDuragi MSList         1.0         Genki             csd_mslist.amxx  running 
[ 46] AMX Super               4.2         Bmann_420         amx_super.amxx   running 
[ 47] CSD Spec Bot            vCore 1.0.  Ömer Telli       fakefull_origin  running 
( 35) Load fails: Plugin uses an unknown function (name "zg_is_giant") - check your modules.ini.
( 37) Load fails: Plugin uses an unknown function (name "zg_is_giant") - check your modules.ini.
( 38) Load fails: Plugin uses an unknown function (name "zg_set_mana") - check your modules.ini.
( 39) Load fails: Plugin uses an unknown function (name "zg_set_mana") - check your modules.ini.
( 40) Load fails: Plugin uses an unknown function (name "zg_set_mana") - check your modules.ini.
( 42) Load fails: Invalid Plugin (plugin "Zombie_Giant_LE.amxx")
47 plugins, 40 running

Discord : OKAN#3802 
Son Düzenleme: 12-09-2021, 12:39, Düzenleyen: The Eagles.`.
#6
İstek konusu, @suriyelikene adlı kullanıcı tarafından 2 gün içinde çözülmüştür.
İsteği çözdüğü için suriyelikene Adlı kullanıcıya 1 rep puanı ve 1 yardım etme puanı otomatik olarak verilmiştir.
suriyelikene Adlı kullanıcı sizin dışınızda toplam 630 kişiye yardım etmiştir.

Herhangi bir konuda hata olduğunu düşünüyorsanız destek sistemi üzerinden iletişim kurabilirsiniz.

Bir hesap oluşturun veya yorum yapmak için giriş yapın

Yorum yapmak için üye olmanız gerekiyor

ya da

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