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Konu

#1
Merhabalar.Oyunda C4 Ses problemi var kurulduktan sonra dıt dıt diye ses gelmiyor yardımcı olabilecek var mı ?
#2
Precache ile ilgili bir eklenti kullanıyor musunuz?
Linksta
#3
Evet kullanıyorum 512 limiti için
#4
Atın eklentiyi buraya.
Linksta
#5
#include <amxmodx>
#include <fakemeta>

#define PLUGIN "Precache Manager"
#define VERSION "1.0"
#define AUTHOR "Sneaky.amxx"

new Array:ArModel, Array:ArSound
new TempData[64]

new const UnPrecache_SoundList[121][] =
{
"models/w_antidote.mdl",
"models/w_security.mdl",
"models/w_longjump.mdl",
"items/suitcharge1.wav",
"items/suitchargeno1.wav",
"items/suitchargeok1.wav",
"common/wpn_hudoff.wav",
"common/wpn_hudon.wav",
"common/wpn_moveselect.wav",
"common/wpn_denyselect.wav",
"player/geiger6.wav",
"player/geiger5.wav",
"player/geiger4.wav",
"player/geiger3.wav",
"player/geiger2.wav",
"player/geiger1.wav ",
"sprites/zerogxplode.spr",
"sprites/WXplo1.spr",
"sprites/steam1.spr",
"sprites/bubble.spr",
"sprites/bloodspray.spr",
"sprites/blood.spr",
"sprites/smokepuff.spr",
"sprites/eexplo.spr",
"sprites/fexplo.spr",
"sprites/fexplo1.spr",
"sprites/b-tele1.spr",
"sprites/c-tele1.spr",
"sprites/ledglow.spr",
"sprites/laserdot.spr",
"sprites/explode1.spr",
"weapons/bullet_hit1.wav",
"weapons/bullet_hit2.wav",
"items/weapondrop1.wav",
"weapons/generic_reload.wav",
"sprites/smoke.spr",
"buttons/bell1.wav",
"buttons/blip1.wav",
"buttons/blip2.wav",
"buttons/button11.wav",
"buttons/latchunlocked2.wav",
"buttons/lightswitch2.wav",
"ambience/quail1.wav",

"weapons/ak47_clipout.wav",
"weapons/ak47_clipin.wav",
"weapons/ak47_boltpull.wav",
"weapons/aug_clipout.wav",
"weapons/aug_clipin.wav",
"weapons/aug_boltpull.wav",
"weapons/aug_boltslap.wav",
"weapons/aug_forearm.wav",
"weapons/c4_click.wav",
"weapons/c4_beep1.wav",
"weapons/c4_beep2.wav",
"weapons/c4_beep3.wav",
"weapons/c4_beep4.wav",
"weapons/c4_beep5.wav",
"weapons/c4_explode1.wav",
"weapons/c4_plant.wav",
"weapons/c4_disarm.wav",
"weapons/c4_disarmed.wav",
"weapons/elite_reloadstart.wav",
"weapons/elite_leftclipin.wav",
"weapons/elite_clipout.wav",
"weapons/elite_sliderelease.wav",
"weapons/elite_rightclipin.wav",
"weapons/elite_deploy.wav",
"weapons/famas_clipout.wav",
"weapons/famas_clipin.wav",
"weapons/famas_boltpull.wav",
"weapons/famas_boltslap.wav",
"weapons/famas_forearm.wav",
"weapons/g3sg1_slide.wav",
"weapons/g3sg1_clipin.wav",
"weapons/g3sg1_clipout.wav",
"weapons/galil_clipout.wav",
"weapons/galil_clipin.wav",
"weapons/galil_boltpull.wav",
"weapons/m4a1_clipin.wav",
"weapons/m4a1_clipout.wav",
"weapons/m4a1_boltpull.wav",
"weapons/m4a1_deploy.wav",
"weapons/m4a1_silencer_on.wav",
"weapons/m4a1_silencer_off.wav",
"weapons/m249_boxout.wav",
"weapons/m249_boxin.wav",
"weapons/m249_chain.wav",
"weapons/m249_coverup.wav",
"weapons/m249_coverdown.wav",
"weapons/mac10_clipout.wav",
"weapons/mac10_clipin.wav",
"weapons/mac10_boltpull.wav",
"weapons/mp5_clipout.wav",
"weapons/mp5_clipin.wav",
"weapons/mp5_slideback.wav",
"weapons/p90_clipout.wav",
"weapons/p90_clipin.wav",
"weapons/p90_boltpull.wav",
"weapons/p90_cliprelease.wav",
"weapons/p228_clipout.wav",
"weapons/p228_clipin.wav",
"weapons/p228_sliderelease.wav",
"weapons/p228_slidepull.wav",
"weapons/scout_bolt.wav",
"weapons/scout_clipin.wav",
"weapons/scout_clipout.wav",
"weapons/sg550_boltpull.wav",
"weapons/sg550_clipin.wav",
"weapons/sg550_clipout.wav",
"weapons/sg552_clipout.wav",
"weapons/sg552_clipin.wav",
"weapons/sg552_boltpull.wav",
"weapons/ump45_clipout.wav",
"weapons/ump45_clipin.wav",
"weapons/ump45_boltslap.wav",
"weapons/usp_clipout.wav",
"weapons/usp_clipin.wav",
"weapons/usp_silencer_on.wav",
"weapons/usp_silencer_off.wav",
"weapons/usp_sliderelease.wav",
"weapons/usp_slideback.wav"
}

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

server_print("[Rework] Precache Manager: Reserved Slots (Model: %i | Sound: %i)", 512 - ArraySize(ArModel), 512 - ArraySize(ArSound))
}

public plugin_precache()
{
ArModel = ArrayCreate(64, 1)
ArSound = ArrayCreate(64, 1)

register_forward(FM_PrecacheModel, "fw_PrecacheModel")
register_forward(FM_PrecacheSound, "fw_PrecacheSound")
}

public fw_PrecacheModel(const Model[])
{
new Precached = 0

for(new i = 0; i < ArraySize(ArModel); i++)
{
ArrayGetString(ArModel, i, TempData, sizeof(TempData))
if(equal(TempData, Model)) { Precached = 1; break; }
}

if(!Precached) ArrayPushString(ArModel, Model)
}//forum.csduragi.com

public fw_PrecacheSound(const Sound[])
{
if(Sound[0] == 'h' && Sound[1] == 'o')
return FMRES_SUPERCEDE
for(new i = 0; i < sizeof(UnPrecache_SoundList); i++)
{
if(equal(Sound, UnPrecache_SoundList[i]))
return FMRES_SUPERCEDE
}

new Precached = 0

for(new i = 0; i < ArraySize(ArSound); i++)
{
ArrayGetString(ArSound, i, TempData, sizeof(TempData))
if(equal(TempData, Sound)) { Precached = 1; break; }
}

if(!Precached) ArrayPushString(ArSound, Sound)

return FMRES_HANDLED
}
#7
(28-04-2020, 17:19)Muhammet Bulut Official Adlı Kullanıcıdan Alıntı: Buyur -->
Aynısı.
#8
İçinde C4 ler kaldırıldı Cs 84 kurduğum eklenti bu ses çıkıyordu ozamanlar ?

Hem aynısı değil dikkatli bak Çok güldüm
Son Düzenleme: 28-04-2020, 17:23, Düzenleyen: Muhammet Bulut.
#9
Teşekkürler yükledim.
#10
(28-04-2020, 17:26)mrjumbo Adlı Kullanıcıdan Alıntı: Teşekkürler yükledim.
Rica Ederim

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