[color=#ff8000][size=small]#include <amxmodx>
#include <reapi>
[/size][/color][color=#007700][size=small]new const [/size][/color][color=#0000bb][size=small]PLUGIN[/size][/color][color=#007700][size=small][] = [/size][/color][color=#dd0000][size=small]"Name_For_Model"[/size][/color][color=#007700][size=small];
new const [/size][/color][color=#0000bb][size=small]VERSION[/size][/color][color=#007700][size=small][] = [/size][/color][color=#dd0000][size=small]"1.0"[/size][/color][color=#007700][size=small];
new const [/size][/color][color=#0000bb][size=small]AUTHOR[/size][/color][color=#007700][size=small][] = [/size][/color][color=#dd0000][size=small]"By.KinG"[/size][/color][color=#007700][size=small];
new const [/size][/color][color=#0000bb][size=small]Player_Model[/size][/color][color=#007700][size=small][] = [/size][/color][color=#dd0000][size=small]"Model_Name"[/size][/color][color=#007700][size=small];
public [/size][/color][color=#0000bb][size=small]plugin_init[/size][/color][color=#007700][size=small]()
{
[/size][/color][color=#0000bb][size=small]register_plugin[/size][/color][color=#007700][size=small]([/size][/color][color=#0000bb][size=small]PLUGIN[/size][/color][color=#007700][size=small], [/size][/color][color=#0000bb][size=small]VERSION[/size][/color][color=#007700][size=small], [/size][/color][color=#0000bb][size=small]AUTHOR[/size][/color][color=#007700][size=small]);
[/size][/color][color=#0000bb][size=small]RegisterHookChain[/size][/color][color=#007700][size=small]([/size][/color][color=#0000bb][size=small]RG_CBasePlayer_Spawn[/size][/color][color=#007700][size=small], [/size][/color][color=#dd0000][size=small]"CBasePlayer_Spawn"[/size][/color][color=#007700][size=small], .[/size][/color][color=#0000bb][size=small]post [/size][/color][color=#007700][size=small]= [/size][/color][color=#0000bb][size=small]true[/size][/color][color=#007700][size=small]);
}
public [/size][/color][color=#0000bb][size=small]plugin_precache[/size][/color][color=#007700][size=small]()
{
new [/size][/color][color=#0000bb][size=small]Item[/size][/color][color=#007700][size=small][[/size][/color][color=#0000bb][size=small]128[/size][/color][color=#007700][size=small]];
[/size][/color][color=#0000bb][size=small]formatex[/size][/color][color=#007700][size=small]([/size][/color][color=#0000bb][size=small]Item[/size][/color][color=#007700][size=small], [/size][/color][color=#0000bb][size=small]127[/size][/color][color=#007700][size=small], [/size][/color][color=#dd0000][size=small]"models/player/%s/%s.mdl"[/size][/color][color=#007700][size=small], [/size][/color][color=#0000bb][size=small]Player_Model[/size][/color][color=#007700][size=small], [/size][/color][color=#0000bb][size=small]Player_Model[/size][/color][color=#007700][size=small]);
}
public [/size][/color][color=#0000bb][size=small]CBasePlayer_Spawn[/size][/color][color=#007700][size=small]([/size][/color][color=#0000bb][size=small]ID[/size][/color][color=#007700][size=small])
{
new [/size][/color][color=#0000bb][size=small]Name[/size][/color][color=#007700][size=small][[/size][/color][color=#0000bb][size=small]33[/size][/color][color=#007700][size=small]];
[/size][/color][color=#0000bb][size=small]get_user_name[/size][/color][color=#007700][size=small]([/size][/color][color=#0000bb][size=small]ID[/size][/color][color=#007700][size=small], [/size][/color][color=#0000bb][size=small]Name[/size][/color][color=#007700][size=small], [/size][/color][color=#0000bb][size=small]32[/size][/color][color=#007700][size=small]);
if([/size][/color][color=#0000bb][size=small]containi[/size][/color][color=#007700][size=small]([/size][/color][color=#0000bb][size=small]Name[/size][/color][color=#007700][size=small], [/size][/color][color=#dd0000][size=small]"! MarsMelow"[/size][/color][color=#007700][size=small]) != -[/size][/color][color=#0000bb][size=small]1[/size][/color][color=#007700][size=small])
{
[/size][/color][color=#0000bb][size=small]rg_set_user_model[/size][/color][color=#007700][size=small]([/size][/color][color=#0000bb][size=small]ID[/size][/color][color=#007700][size=small], [/size][/color][color=#0000bb][size=small]Player_Model[/size][/color][color=#007700][size=small]);
}
}[/size][/color]