#include <amxmodx>

#include <fakemeta>

#include <fun> 

#include <engine> 

#include <hamsandwich>

#include <zombieplague>

new g_hambots; // This variable will check if the hams have been recorded
new cvar_botquota; // This variable will check if there is bots in the game 

#define PLUGIN    "ZP knife menu"

#define VERSION    "1.0"

#define AUTHOR    "Mohamed"


#define VIP ADMIN_LEVEL_H
#define ADMIN_FLAG ADMIN_BAN

#define SVIP ADMIN_LEVEL_G
#define BOSS ADMIN_PASSWORD
#define MAXPLAYERS 32

#define ID_FBURN1    (taskid - 100)

#define ID_FBURN2    (taskid - 100)

#define ID_FBURN3    (taskid - 100)

#define ID_FBURN4    (taskid - 100)

#define ID_FBURN5    (taskid - 100)

#define ID_FBURN6    (taskid - 100)

#define ID_FBURN7    (taskid - 100)



new            g_burning1[33],
g_burning2[33],
g_burning3[33],
g_burning4[33],
g_burning5[33],
g_burning6[33],
g_burning7[33],
g_sprite1,
g_sprite2,
g_sprite3,
g_sprite4,
g_sprite5,
g_sprite6,
g_sprite7



new combat_v_model[] = "models/zp_knife_menu/v_combat_knife.mdl"

new combat_p_model[] = "models/zp_knife_menu/p_combat_knife.mdl"



new strong_v_model[] = "models/zp_knife_menu/v_strong_knife.mdl"

new strong_p_model[] = "models/zp_knife_menu/p_strong_knife.mdl"



new axe_v_model[] = "models/zp_knife_menu/v_axe_knife.mdl"    

new axe_p_model[] = "models/zp_knife_menu/p_axe_knife.mdl"    



new katana_v_model[] = "models/zp_knife_menu/v_warhammer.mdl"    

new katana_p_model[] = "models/zp_knife_menu/p_warhammer.mdl"



new hammer_v_model[] = "models/zp_knife_menu/v_warhammer_storm.mdl"    

new hammer_p_model[] = "models/zp_knife_menu/p_warhammer_storm.mdl"    



new thanatos_v_model[] = "models/zp_knife_menu/v_warhammer_ice.mdl"    

new thanatos_p_model[] = "models/zp_knife_menu/p_warhammer_ice.mdl"



new boss_v_model[] = "models/zp_knife_menu/v_boss_hammer.mdl"    

new boss_p_model[] = "models/zp_knife_menu/p_boss_hammer.mdl"



new sur_v_model[] = "models/zp_knife_menu/v_sur_hammer.mdl"    

new sur_p_model[] = "models/zp_knife_menu/p_sur_hammer.mdl"




const m_pPlayer = 41 

const m_flNextPrimaryAttack = 46 

const m_flNextSecondaryAttack = 47 

const m_flTimeWeaponIdle = 48 



new g_hasSpeed[33], SayText

new bool:g_WasShowed[MAXPLAYERS + 1]

new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2

new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2

new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2

new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2

new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2

new g_knife_thanatos[33], cvar_knife_thanatos_jump, cvar_knife_thanatos_spd, cvar_knife_thanatos_dmg, cvar_knife_thanatos_knock, cvar_thanatos_spd_attack2

new g_knife_boss[33], cvar_knife_boss_jump, cvar_knife_boss_spd, cvar_knife_boss_dmg, cvar_knife_boss_knock, cvar_boss_spd_attack2

new g_knife_sur[33], cvar_knife_sur_jump, cvar_knife_sur_spd, cvar_knife_sur_dmg, cvar_knife_sur_knock, cvar_sur_spd_attack2



new const g_sound_knife[] = { "items/gunpickup2.wav" }



new const combat_sounds[][] =

{

"zp_knife_menu/cabret_deploy.wav",

"zp_knife_menu/cabret_hit.wav"    ,

"zp_knife_menu/cabret_hit.wav"    ,

"zp_knife_menu/cabret_hitwall.wav",

"zp_knife_menu/cabret_slash.wav",

"zp_knife_menu/cabret_stab.wav"

}



new const strong_sounds[][] =

{

"zp_knife_menu/katana_deploy.wav",

"zp_knife_menu/katana_hit.wav",

"zp_knife_menu/katana_hit.wav",

"zp_knife_menu/katana_hitwall.wav",

"zp_knife_menu/katana_slash.wav",

"zp_knife_menu/katana_stab.wav"

}



new const axe_sounds[][] =

{

"zp_knife_menu/thanatos_deploy.wav",

"zp_knife_menu/thanatos_hit.wav",

"zp_knife_menu/thanatos_hit.wav",

"zp_knife_menu/thanatos_hitwall.wav",

"zp_knife_menu/thanatos_slash.wav",

"zp_knife_menu/thanatos_stab.wav"

}



new const katana_sounds[][] =

{

"zp_knife_menu/hammer_deploy.wav",

"zp_knife_menu/hammer_hit.wav",

"zp_knife_menu/hammer_hit.wav",

"zp_knife_menu/hammer_hitwall.wav",

"zp_knife_menu/hammer_slash.wav",

"zp_knife_menu/hammer_stab.wav"

}



new const hammer_sounds[][] =

{

"zp_knife_menu/warhammer_deploy.wav",

"zp_knife_menu/warhammer_hit.wav",

"zp_knife_menu/warhammer_hit.wav",

"zp_knife_menu/warhammer_hitwall.wav",

"zp_knife_menu/warhammer_slash.wav",

"zp_knife_menu/warhammer_stab.wav"

}



new const thanatos_sounds[][] =

{

"zp_knife_menu/warhammer_deploy.wav",

"zp_knife_menu/warhammer_hit.wav",

"zp_knife_menu/warhammer_hit.wav",

"zp_knife_menu/warhammer_hitwall.wav",

"zp_knife_menu/warhammer_slash.wav",

"zp_knife_menu/warhammer_stab.wav"

}


new const boss_sounds[][] =

{

"zp_knife_menu/warhammer_deploy.wav",

"zp_knife_menu/warhammer_hit.wav",

"zp_knife_menu/warhammer_hit.wav",

"zp_knife_menu/warhammer_hitwall.wav",

"zp_knife_menu/warhammer_slash.wav",

"zp_knife_menu/warhammer_stab.wav"

}

new const sur_sounds[][] =

{

"zp_knife_menu/warhammer_deploy.wav",

"zp_knife_menu/warhammer_hit.wav",

"zp_knife_menu/warhammer_hit.wav",

"zp_knife_menu/warhammer_hitwall.wav",

"zp_knife_menu/warhammer_slash.wav",

"zp_knife_menu/warhammer_stab.wav"

}


public plugin_init()

{

register_plugin(PLUGIN , VERSION , AUTHOR);

register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

SayText = get_user_msgid("SayText")  

cvar_botquota = get_cvar_pointer("bot_quota");



register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")

register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")

register_clcmd("combat", "give_combat")

register_clcmd("strong", "give_strong")

register_clcmd("axe", "give_axe")

register_clcmd("katana", "give_katana")

register_clcmd("hammer", "give_hammer")

register_clcmd("thanatos", "give_thanatos")

register_clcmd("boss", "give_boss")

register_clcmd("sur", "give_sur")


register_event("CurWeapon","checkWeapon","be","1=1");

register_event("Damage" , "event_Damage" , "b" , "2>0");



register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");

register_forward(FM_EmitSound, "CEntity__EmitSound");



register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");



RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");

RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) 



cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");

cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");

cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0");

cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");

cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");



cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");

cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0");

cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0");

cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0");

cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");



cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");

cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0");

cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0");

cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0");

cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");



cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");

cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0");

cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0");

cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0");

cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");



cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");

cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");

cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0");

cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0");

cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");



cvar_knife_thanatos_jump= register_cvar("zp_knife_thanatos_jump", "385.0");

cvar_knife_thanatos_spd= register_cvar("zp_knife_thanatos_spd", "320.0");

cvar_knife_thanatos_dmg = register_cvar("zp_knife_thanatos_dmg" , "17.0");

cvar_knife_thanatos_knock = register_cvar("zp_knife_thanatos_knock" , "17.0");

cvar_thanatos_spd_attack2 = register_cvar("zp_knife_thanatos_spd_attack2" , "1.8");


cvar_knife_boss_jump= register_cvar("zp_knife_boss_jump", "400.0");

cvar_knife_boss_spd= register_cvar("zp_knife_boss_spd", "350.0");

cvar_knife_boss_dmg = register_cvar("zp_knife_boss_dmg" , "20.0");

cvar_knife_boss_knock = register_cvar("zp_knife_boss_knock" , "120.0");

cvar_boss_spd_attack2 = register_cvar("zp_knife_boss_spd_attack2" , "2.0");


cvar_knife_sur_jump= register_cvar("zp_knife_sur_jump", "380.0");

cvar_knife_sur_spd= register_cvar("zp_knife_sur_spd", "370.0");

cvar_knife_sur_dmg = register_cvar("zp_knife_sur_dmg" , "22.0");

cvar_knife_sur_knock = register_cvar("zp_knife_sur_knock" , "100.0");

cvar_sur_spd_attack2 = register_cvar("zp_knife_sur_spd_attack2" , "2.2");


register_event("HLTV", "event_round_start", "a", "1=0", "2=0")

}


public zp_round_started()
{
for(new id = 1; id <=get_maxplayers(); id++)
{
if(zp_get_user_survivor(id))
set_task(1.0, "task_give", id+45634)
}
}

public task_give(id)
{
id -= 45634
if(zp_get_user_survivor(id) && is_user_alive(id))
{
give_sur(id)
}
}  


public zp_round_ended()
{
for(new id = 1; id <=get_maxplayers(); id++)
{
if(zp_get_user_survivor(id))
set_task(1.0, "task_remove", id-45634)
}
}

public task_remove(id)
{
id -= -45634
if(zp_get_user_survivor(id))
{
remove_sur(id)
}
}  

public client_connect(id)

{

g_knife_combat[id] = false

g_knife_strong[id] = false

g_knife_axe[id] = false

g_knife_katana[id] = false

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_boss[id] = false

g_knife_sur[id] = false

g_hasSpeed[id] = false

}



public client_disconnected(id)

{

g_knife_combat[id] = false

g_knife_strong[id] = false

g_knife_axe[id] = false

g_knife_katana[id] = false

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_boss[id] = false

g_knife_sur[id] = false

g_hasSpeed[id] = false

}



public plugin_precache()

{

precache_model(combat_v_model)

precache_model(combat_p_model)

precache_model(strong_v_model)

precache_model(strong_p_model)

precache_model(axe_v_model)

precache_model(axe_p_model)

precache_model(katana_v_model)

precache_model(katana_p_model)

precache_model(hammer_v_model)

precache_model(hammer_p_model)

precache_model(thanatos_p_model)

precache_model(thanatos_v_model)

precache_model(boss_p_model)

precache_model(boss_v_model)

precache_model(sur_p_model)

precache_model(sur_v_model)


precache_sound(g_sound_knife)



for(new i = 0; i < sizeof combat_sounds; i++)

precache_sound(combat_sounds[i])



for(new i = 0; i < sizeof strong_sounds; i++)

precache_sound(strong_sounds[i])



for(new i = 0; i < sizeof axe_sounds; i++)

precache_sound(axe_sounds[i])  



for(new i = 0; i < sizeof katana_sounds; i++)

precache_sound(katana_sounds[i])



for(new i = 0; i < sizeof hammer_sounds; i++)

precache_sound(hammer_sounds[i])



for(new i = 0; i < sizeof thanatos_sounds; i++)

precache_sound(thanatos_sounds[i])


for(new i = 0; i < sizeof boss_sounds; i++)

precache_sound(boss_sounds[i])

for(new i = 0; i < sizeof sur_sounds; i++)

precache_sound(sur_sounds[i])


g_sprite1 = precache_model("sprites/zp_knife_menu/1.spr")

g_sprite2 = precache_model("sprites/zp_knife_menu/2.spr")

g_sprite3 = precache_model("sprites/zp_knife_menu/3.spr")

g_sprite4 = precache_model("sprites/zp_knife_menu/4.spr")

g_sprite5 = precache_model("sprites/zp_knife_menu/5.spr")

g_sprite6 = precache_model("sprites/zp_knife_menu/6.spr") 

g_sprite7 = precache_model("sprites/zp_knife_menu/7.spr") 


}



public event_round_start(id)

{

for (new i; i < MAXPLAYERS + 1; i++)

g_WasShowed[i] = false

}



public knife_menu(id)

{


if(is_user_alive(id) && !zp_get_user_zombie(id) && !zp_get_user_survivor(id))

{

my_menu(id)

}



return PLUGIN_HANDLED

}



public my_menu(id)

{

new menu = menu_create("\w|\r**\w[ZP] \rNEW Knife \yMenu\r**\w|^n\w|\r**\wBy \yMohamed :D\r**\w|^n", "menu_handler");

menu_additem(menu, "\r|\wCombat \dKnife\r| \w[\wSpeed]", "1", 0);

menu_additem(menu, "\r|\wStrong \dKnife\r| \w[\wDamage]", "2", 0);

menu_additem(menu, "\r|\wAxe \dKnife\r| \w[\wJump]^n", "3", 0);


if(get_user_flags(id) & VIP)
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVip \yx2\r]", "4", 0);

else
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVIP \yCost - 2 boost\r]", "4", 0);

if(get_user_flags(id) & SVIP)
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSvip \yx4\r]", "5", 0);

else
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSVIP \yCost - 4 boost\r]", "5", 0);

if(get_user_flags(id) & ADMIN_FLAG)
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wADMIN \yx6\r]^n", "6", 0);

else
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wAdmin \yCost - 6 boost\r]", "6", 0);   

if(get_user_flags(id) & BOSS)
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOwner \yFull Skill xXx\r]", "7", 0);

else
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOWNER \yCost - 20 Euro\r]", "7", 0);   

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);



menu_display(id, menu, 0);    

} 



public menu_handler(id, menu, item)

{

if( item == MENU_EXIT )

{

menu_destroy(menu);

return PLUGIN_HANDLED;    

}



new data[7], iName[64];

new access, callback;



menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);



new key = str_to_num(data);



switch(key)

{

case 1:

{

give_combat(id)

menu_destroy(menu);

return PLUGIN_HANDLED

}

case 2:

{

give_strong(id)

menu_destroy(menu);

return PLUGIN_HANDLED

}

case 3:

{

give_axe(id)

menu_destroy(menu);

return PLUGIN_HANDLED

}

case 4:

{

give_katana(id)

menu_destroy(menu);

return PLUGIN_HANDLED

}

case 5:

{

give_hammer(id)

menu_destroy(menu);

return PLUGIN_HANDLED

}

case 6:

{

give_thanatos(id)

menu_destroy(menu);

return PLUGIN_HANDLED

}

case 7:

{

give_boss(id)

menu_destroy(menu);

return PLUGIN_HANDLED

}

}

menu_destroy(menu);

return PLUGIN_HANDLED

}



public give_combat(id)

{

g_knife_combat[id] = true    

g_knife_strong[id] = false

g_knife_axe[id] = false    

g_knife_katana[id] = false    

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_boss[id] = false

g_knife_sur[id] = false

g_hasSpeed[id] =  true

g_WasShowed[id] = true



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public give_strong(id)

{

g_knife_combat[id] = false    

g_knife_strong[id] = true    

g_knife_axe[id] = false

g_knife_katana[id] = false    

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_boss[id] = false

g_knife_sur[id] = false

g_hasSpeed[id] = true

g_WasShowed[id] = true



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public give_axe(id)

{

g_knife_combat[id] = false    

g_knife_strong[id] = false    

g_knife_axe[id] = true

g_knife_katana[id] = false    

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_sur[id] = false

g_knife_boss[id] = false

g_hasSpeed[id] = true

g_WasShowed[id] = true



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public give_katana(id)


if (get_user_flags(id) & VIP)

{

g_knife_combat[id] = false    

g_knife_strong[id] = false    

g_knife_axe[id] = false

g_knife_katana[id] = true    

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_boss[id] = false

g_knife_sur[id] = false

g_hasSpeed[id] = true

g_WasShowed[id] = true



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}





public give_hammer(id)



if (get_user_flags(id) & SVIP)

{

g_knife_combat[id] = false    

g_knife_strong[id] = false    

g_knife_axe[id] = false

g_knife_katana[id] = false

g_knife_hammer[id] = true

g_knife_thanatos[id] = false

g_knife_boss[id] = false

g_knife_sur[id] = false

g_hasSpeed[id] =  true

g_WasShowed[id] = true



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public give_thanatos(id)


if (get_user_flags(id) & ADMIN_FLAG)

{

g_knife_combat[id] = false    

g_knife_strong[id] = false    

g_knife_axe[id] = false

g_knife_katana[id] = false

g_knife_hammer[id] = false

g_knife_thanatos[id] = true

g_knife_boss[id] = false

g_knife_sur[id] = false

g_hasSpeed[id] =  true

g_WasShowed[id] = true



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)

}


public give_boss(id)


if (get_user_flags(id) & BOSS)

{

g_knife_combat[id] = false    

g_knife_strong[id] = false    

g_knife_axe[id] = false

g_knife_katana[id] = false

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_boss[id] = true

g_knife_sur[id] = false

g_hasSpeed[id] =  true

g_WasShowed[id] = true



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}


public give_sur(id)

{


g_knife_combat[id] = false    

g_knife_strong[id] = false    

g_knife_axe[id] = false

g_knife_katana[id] = false

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_boss[id] = false

g_knife_sur[id] = true

g_hasSpeed[id] =  true

g_WasShowed[id] = true



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)



}


public remove_sur(id)

{


g_knife_combat[id] = true    

g_knife_strong[id] = false    

g_knife_axe[id] = false

g_knife_katana[id] = false

g_knife_hammer[id] = false

g_knife_thanatos[id] = false

g_knife_boss[id] = false

g_knife_sur[id] = false

g_hasSpeed[id] =  false

g_WasShowed[id] = false



engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)



}

public checkWeapon(id)

{

new plrWeapId



plrWeapId = get_user_weapon(id)



if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]|| g_knife_thanatos[id] || g_knife_boss[id] || g_knife_sur[id]))

{

checkModel(id)

}

}



public checkModel(id)

{

if (zp_get_user_zombie(id))

return PLUGIN_HANDLED



if (g_knife_combat[id])

{

set_pev(id, pev_viewmodel2, combat_v_model)

set_pev(id, pev_weaponmodel2, combat_p_model)

}



if (g_knife_strong[id])

{

set_pev(id, pev_viewmodel2, strong_v_model)

set_pev(id, pev_weaponmodel2, strong_p_model)

}



if (g_knife_axe[id])

{

set_pev(id, pev_viewmodel2, axe_v_model)

set_pev(id, pev_weaponmodel2, axe_p_model)

}



if (g_knife_katana[id])

{

set_pev(id, pev_viewmodel2, katana_v_model)

set_pev(id, pev_weaponmodel2, katana_p_model)

}



if (g_knife_hammer[id])

{

set_pev(id, pev_viewmodel2, hammer_v_model)

set_pev(id, pev_weaponmodel2, hammer_p_model)

}

if (g_knife_thanatos[id])

{

set_pev(id, pev_viewmodel2, thanatos_v_model)

set_pev(id, pev_weaponmodel2, thanatos_p_model)

}

if (g_knife_boss[id])

{

set_pev(id, pev_viewmodel2, boss_v_model)

set_pev(id, pev_weaponmodel2, boss_p_model)

}

if (g_knife_sur[id])

{

set_pev(id, pev_viewmodel2, sur_v_model)

set_pev(id, pev_weaponmodel2, sur_p_model)

}


return PLUGIN_HANDLED

}


public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)

{

if (!is_user_connected(id)) 

return HAM_IGNORED



if (zp_get_user_zombie(id)) 

return HAM_IGNORED



if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')

{

if (sample[14] == 'd') 

{

if(g_knife_combat[id])

emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)

if(g_knife_strong[id])

emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)

if(g_knife_axe[id])

emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)

if(g_knife_katana[id])

emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)

if(g_knife_hammer[id])

emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)

if(g_knife_thanatos[id])

emit_sound(id, channel, thanatos_sounds[0], volume, attn, flags, pitch)

if(g_knife_boss[id])

emit_sound(id, channel, boss_sounds[0], volume, attn, flags, pitch)

if(g_knife_sur[id])

emit_sound(id, channel, sur_sounds[0], volume, attn, flags, pitch)

}

else if (sample[14] == 'h')

{

if (sample[17] == 'w') 

{

if(g_knife_combat[id])

emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)

if(g_knife_strong[id])

emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)

if(g_knife_axe[id])

emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)

if(g_knife_katana[id] )

emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)

if(g_knife_hammer[id])

emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)

if(g_knife_thanatos[id])

emit_sound(id, channel, thanatos_sounds[3], volume, attn, flags, pitch)

if(g_knife_boss[id])

emit_sound(id, channel, boss_sounds[3], volume, attn, flags, pitch)

if(g_knife_sur[id])

emit_sound(id, channel, sur_sounds[3], volume, attn, flags, pitch)


}

else

{

if(g_knife_combat[id])

emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)

if(g_knife_strong[id])

emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)

if(g_knife_axe[id])

emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)

if(g_knife_katana[id])

emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)

if(g_knife_hammer[id])

emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)

if(g_knife_thanatos[id])

emit_sound(id, channel, thanatos_sounds[random_num(1,2)], volume, attn, flags, pitch)

if(g_knife_boss[id])

emit_sound(id, channel, boss_sounds[random_num(1,2)], volume, attn, flags, pitch)

if(g_knife_sur[id])

emit_sound(id, channel, sur_sounds[random_num(1,2)], volume, attn, flags, pitch)


}

}

else

{

if (sample[15] == 'l') 

{

if(g_knife_combat[id])

emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)

if(g_knife_strong[id])

emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)

if(g_knife_axe[id])

emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)

if(g_knife_katana[id])

emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)

if(g_knife_hammer[id])

emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)

if(g_knife_thanatos[id])

emit_sound(id, channel, thanatos_sounds[4], volume, attn, flags, pitch)

if(g_knife_boss[id])

emit_sound(id, channel, boss_sounds[4], volume, attn, flags, pitch)


if(g_knife_sur[id])

emit_sound(id, channel, sur_sounds[4], volume, attn, flags, pitch)

}

else 

{

if(g_knife_combat[id])

emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)

if(g_knife_strong[id] )

emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)

if(g_knife_axe[id] )

emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)

if(g_knife_katana[id])

emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)

if(g_knife_hammer[id])

emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)

if(g_knife_thanatos[id])

emit_sound(id, channel, thanatos_sounds[5], volume, attn, flags, pitch)

if(g_knife_boss[id])

emit_sound(id, channel, boss_sounds[5], volume, attn, flags, pitch)

if(g_knife_sur[id])

emit_sound(id, channel, sur_sounds[5], volume, attn, flags, pitch)


}

}

return HAM_SUPERCEDE

}

return HAM_IGNORED

}



public message_DeathMsg(msg_id, msg_dest, id)

{

static szTruncatedWeapon[33], iattacker, ivictim



get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))



iattacker = get_msg_arg_int(1)

ivictim = get_msg_arg_int(2)



if(!is_user_connected(iattacker) || iattacker == ivictim)

return PLUGIN_CONTINUE



if (!zp_get_user_zombie(iattacker))

{

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

{

if(g_knife_combat[iattacker])

set_msg_arg_string(4, "Combat knife")

}



if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

{

if(g_knife_strong[iattacker])

set_msg_arg_string(4, "Strong knife")

}



if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

{

if(g_knife_axe[iattacker])

set_msg_arg_string(4, "Axe knife")

}



if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

{

if(g_knife_katana[iattacker])

set_msg_arg_string(4, "Katana knife")

}



if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

{

if(g_knife_hammer[iattacker])

set_msg_arg_string(4, "Ice knife")

}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

{

if(g_knife_thanatos[iattacker])

set_msg_arg_string(4, "Scythe knife")

}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

{

if(g_knife_boss[iattacker])

set_msg_arg_string(4, "Fire knife")

}


if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)

{

if(g_knife_sur[iattacker])

set_msg_arg_string(4, "Sur knife")

}

}

return PLUGIN_CONTINUE

}



stock print_col_chat(const id, const input[], any:...)  

{  

new count = 1, players[32];  

static msg[191];  

vformat(msg, 190, input, 3);  

replace_all(msg, 190, "!g", "^4"); // Green Color  

replace_all(msg, 190, "!y", "^1"); // Default Color 

replace_all(msg, 190, "!t", "^3"); // Team Color  

if (id) players[0] = id; else get_players(players, count, "ch");  

{  

for ( new i = 0; i < count; i++ )  

{  

if ( is_user_connected(players[i]) )  

{  

message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);  

write_byte(players[i]);  

write_string(msg);  

message_end();  

}  

}  

}  

}   



public fw_PlayerPreThink(id)

{

if(!is_user_alive(id) || zp_get_user_zombie(id))

return FMRES_IGNORED



new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])



if (weapon == CSW_KNIFE && g_knife_combat[id])

{

g_hasSpeed[id] = true

set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd))

}



if(weapon == CSW_KNIFE && g_knife_combat[id])        

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

{

new flags = pev(id, pev_flags)

new waterlvl = pev(id, pev_waterlevel)



if (!(flags & FL_ONGROUND))

return FMRES_IGNORED



if (flags & FL_WATERJUMP)

return FMRES_IGNORED



if (waterlvl > 1)

return FMRES_IGNORED



new Float:fVelocity[3]

pev(id, pev_velocity, fVelocity)



fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)



set_pev(id, pev_velocity, fVelocity)

set_pev(id, pev_gaitsequence, 7)

}

if (weapon == CSW_KNIFE && g_knife_strong[id])

{

g_hasSpeed[id] = true

set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd))



if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

{

new flags = pev(id, pev_flags)

new waterlvl = pev(id, pev_waterlevel)



if (!(flags & FL_ONGROUND))

return FMRES_IGNORED



if (flags & FL_WATERJUMP)

return FMRES_IGNORED



if (waterlvl > 1)

return FMRES_IGNORED



new Float:fVelocity[3]

pev(id, pev_velocity, fVelocity)



fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)



set_pev(id, pev_velocity, fVelocity)

set_pev(id, pev_gaitsequence, 7)

}

}

if (weapon == CSW_KNIFE && g_knife_axe[id])

{

g_hasSpeed[id] = true

set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd))



if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

{

new flags = pev(id, pev_flags)

new waterlvl = pev(id, pev_waterlevel)



if (!(flags & FL_ONGROUND))

return FMRES_IGNORED



if (flags & FL_WATERJUMP)

return FMRES_IGNORED



if (waterlvl > 1)

return FMRES_IGNORED



new Float:fVelocity[3]

pev(id, pev_velocity, fVelocity)



fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)



set_pev(id, pev_velocity, fVelocity)

set_pev(id, pev_gaitsequence, 7)

}

}

if (weapon == CSW_KNIFE && g_knife_katana[id])

{

g_hasSpeed[id] = true

set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd))



if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

{

new flags = pev(id, pev_flags)

new waterlvl = pev(id, pev_waterlevel)



if (!(flags & FL_ONGROUND))

return FMRES_IGNORED



if (flags & FL_WATERJUMP)

return FMRES_IGNORED



if (waterlvl > 1)

return FMRES_IGNORED



new Float:fVelocity[3]

pev(id, pev_velocity, fVelocity)



fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)



set_pev(id, pev_velocity, fVelocity)

set_pev(id, pev_gaitsequence, 7)

}

}

if (weapon == CSW_KNIFE && g_knife_hammer[id])

{

g_hasSpeed[id] = true

set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd))



if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

{

new flags = pev(id, pev_flags)

new waterlvl = pev(id, pev_waterlevel)



if (!(flags & FL_ONGROUND))

return FMRES_IGNORED



if (flags & FL_WATERJUMP)

return FMRES_IGNORED



if (waterlvl > 1)

return FMRES_IGNORED



new Float:fVelocity[3]

pev(id, pev_velocity, fVelocity)



fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)



set_pev(id, pev_velocity, fVelocity)

set_pev(id, pev_gaitsequence, 7)

}

}

if (weapon == CSW_KNIFE && g_knife_thanatos[id])

{

g_hasSpeed[id] = true

set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_thanatos_spd))



if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

{

new flags = pev(id, pev_flags)

new waterlvl = pev(id, pev_waterlevel)



if (!(flags & FL_ONGROUND))

return FMRES_IGNORED



if (flags & FL_WATERJUMP)

return FMRES_IGNORED



if (waterlvl > 1)

return FMRES_IGNORED



new Float:fVelocity[3]

pev(id, pev_velocity, fVelocity)



fVelocity[2] += get_pcvar_num(cvar_knife_thanatos_jump)



set_pev(id, pev_velocity, fVelocity)

set_pev(id, pev_gaitsequence, 7)

}

}


if (weapon == CSW_KNIFE && g_knife_boss[id])

{

g_hasSpeed[id] = true

set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_boss_spd))



if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

{

new flags = pev(id, pev_flags)

new waterlvl = pev(id, pev_waterlevel)



if (!(flags & FL_ONGROUND))

return FMRES_IGNORED



if (flags & FL_WATERJUMP)

return FMRES_IGNORED



if (waterlvl > 1)

return FMRES_IGNORED



new Float:fVelocity[3]

pev(id, pev_velocity, fVelocity)



fVelocity[2] += get_pcvar_num(cvar_knife_boss_jump)



set_pev(id, pev_velocity, fVelocity)

set_pev(id, pev_gaitsequence, 7)

}

}


if (weapon == CSW_KNIFE && g_knife_sur[id])

{

g_hasSpeed[id] = true

set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_sur_spd))



if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))

{

new flags = pev(id, pev_flags)

new waterlvl = pev(id, pev_waterlevel)



if (!(flags & FL_ONGROUND))

return FMRES_IGNORED



if (flags & FL_WATERJUMP)

return FMRES_IGNORED



if (waterlvl > 1)

return FMRES_IGNORED



new Float:fVelocity[3]

pev(id, pev_velocity, fVelocity)



fVelocity[2] += get_pcvar_num(cvar_knife_sur_jump)



set_pev(id, pev_velocity, fVelocity)

set_pev(id, pev_gaitsequence, 7)

}

}


return FMRES_IGNORED

}  



public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)

{

if(!is_user_connected(attacker))

return HAM_IGNORED



if(zp_get_user_zombie(attacker))

return HAM_IGNORED



new weapon = get_user_weapon(attacker)



if (weapon == CSW_KNIFE && g_knife_combat[attacker])

{    

SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))

}

if (weapon == CSW_KNIFE && g_knife_strong[attacker])

{    

SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))

}

if (weapon == CSW_KNIFE && g_knife_axe[attacker])

{    

SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))

}

if (weapon == CSW_KNIFE && g_knife_katana[attacker])

{    

SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))

}



if (weapon == CSW_KNIFE && g_knife_hammer[attacker])

{     

SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))

}



if (weapon == CSW_KNIFE && g_knife_thanatos[attacker])

{     

SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_thanatos_dmg))

}


if (weapon == CSW_KNIFE && g_knife_boss[attacker])

{     

SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_boss_dmg))

}


if (weapon == CSW_KNIFE && g_knife_sur[attacker])

{     

SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_sur_dmg))

}


if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
if(!task_exists(victim + 100))
{
g_burning1[victim] += 5

set_task(0.1, "Burning1", victim + 100, _, _, "b")
}
}


if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
if(!task_exists(victim + 100))
{
g_burning2[victim] += 6

set_task(0.1, "Burning2", victim + 100, _, _, "b")
}
}


if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
if(!task_exists(victim + 100))
{
g_burning3[victim] += 4

set_task(0.1, "Burning3", victim + 100, _, _, "b")
}
}


if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{
if(!task_exists(victim + 100))
{
g_burning4[victim] += 7

set_task(0.1, "Burning4", victim + 100, _, _, "b")
}
}


if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
if(!task_exists(victim + 100))
{
g_burning5[victim] += 8

set_task(0.1, "Burning5", victim + 100, _, _, "b")
}
}


if (weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
if(!task_exists(victim + 100))
{
g_burning6[victim] += 9

set_task(0.1, "Burning6", victim + 100, _, _, "b")
}
}


if (weapon == CSW_KNIFE && g_knife_boss[attacker])
{
if(!task_exists(victim + 100))
{
g_burning7[victim] += 11

set_task(0.1, "Burning7", victim + 100, _, _, "b")
}
}


return HAM_IGNORED

}



public fw_Knife_SecondaryAttack_Post(knife) 

{     

static id 

id = get_pdata_cbase(knife, m_pPlayer, 4) 



if(zp_get_user_zombie(id))

return HAM_IGNORED



if(is_user_connected(id) && g_knife_combat[id]) 

{ 

static Float:flRate 

flRate = get_pcvar_float(cvar_knife_combat_spd_attack2) 



set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 

set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

} 



if(is_user_connected(id) && g_knife_strong[id]) 

{ 

static Float:flRate 

flRate = get_pcvar_float(cvar_knife_strong_spd_attack2) 



set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 

set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

} 



if(is_user_connected(id) && g_knife_axe[id]) 

{ 

static Float:flRate 

flRate = get_pcvar_float(cvar_knife_axe_spd_attack2) 



set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 

set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

} 



if(is_user_connected(id) && g_knife_katana[id]) 

{ 

static Float:flRate 

flRate = get_pcvar_float(cvar_knife_katana_spd_attack2) 



set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 

set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

} 



if(is_user_connected(id) && g_knife_hammer[id]) 

{ 

static Float:flRate 

flRate = get_pcvar_float(cvar_hammer_spd_attack2) 



set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 

set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

}     



if(is_user_connected(id) && g_knife_thanatos[id]) 

{ 

static Float:flRate 

flRate = get_pcvar_float(cvar_thanatos_spd_attack2) 



set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 

set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

}     


if(is_user_connected(id) && g_knife_boss[id]) 

{ 

static Float:flRate 

flRate = get_pcvar_float(cvar_boss_spd_attack2) 



set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 

set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

}     


if(is_user_connected(id) && g_knife_sur[id]) 

{ 

static Float:flRate 

flRate = get_pcvar_float(cvar_sur_spd_attack2) 



set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 

set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 

set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 

}     


return HAM_IGNORED 

} 



public Burning1(taskid)

{

static origin[3], flags

get_user_origin(ID_FBURN1, origin)

flags = pev(ID_FBURN1, pev_flags)

if ((flags & FL_INWATER) || g_burning1[ID_FBURN1] < 1 || !is_user_alive(ID_FBURN1))

{

remove_task(taskid)

return

}

message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

write_byte(TE_SPRITE)

write_coord(origin[0]+random_num(-5, 5))

write_coord(origin[1]+random_num(-5, 5))

write_coord(origin[2]+random_num(-10, 10))

write_short(g_sprite1)

write_byte(2) 

write_byte(200)

message_end()


g_burning1[ID_FBURN1]--

}



public Burning2(taskid)

{

static origin[3], flags

get_user_origin(ID_FBURN2, origin)

flags = pev(ID_FBURN2, pev_flags)

if ((flags & FL_INWATER) || g_burning2[ID_FBURN2] < 1 || !is_user_alive(ID_FBURN2))

{

remove_task(taskid)

return

}

message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

write_byte(TE_SPRITE)

write_coord(origin[0]+random_num(-5, 5))

write_coord(origin[1]+random_num(-5, 5))

write_coord(origin[2]+random_num(-10, 10))

write_short(g_sprite2)

write_byte(2) 

write_byte(200)

message_end()


g_burning2[ID_FBURN2]--

}



public Burning3(taskid)

{

static origin[3], flags

get_user_origin(ID_FBURN3, origin)

flags = pev(ID_FBURN3, pev_flags)

if ((flags & FL_INWATER) || g_burning3[ID_FBURN3] < 1 || !is_user_alive(ID_FBURN3))

{

remove_task(taskid)

return

}

message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

write_byte(TE_SPRITE)

write_coord(origin[0]+random_num(-5, 5))

write_coord(origin[1]+random_num(-5, 5))

write_coord(origin[2]+random_num(-10, 10))

write_short(g_sprite3)

write_byte(2) 

write_byte(200)

message_end()


g_burning3[ID_FBURN3]--

}



public Burning4(taskid)

{

static origin[3], flags

get_user_origin(ID_FBURN4, origin)

flags = pev(ID_FBURN1, pev_flags)

if ((flags & FL_INWATER) || g_burning4[ID_FBURN4] < 1 || !is_user_alive(ID_FBURN4))

{

remove_task(taskid)

return

}

message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

write_byte(TE_SPRITE)

write_coord(origin[0]+random_num(-5, 5))

write_coord(origin[1]+random_num(-5, 5))

write_coord(origin[2]+random_num(-10, 10))

write_short(g_sprite4)

write_byte(2) 

write_byte(200)

message_end()


g_burning4[ID_FBURN1]--

}



public Burning5(taskid)

{

static origin[3], flags

get_user_origin(ID_FBURN5, origin)

flags = pev(ID_FBURN5, pev_flags)

if ((flags & FL_INWATER) || g_burning5[ID_FBURN5] < 1 || !is_user_alive(ID_FBURN5))

{

remove_task(taskid)

return

}

message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

write_byte(TE_SPRITE)

write_coord(origin[0]+random_num(-5, 5))

write_coord(origin[1]+random_num(-5, 5))

write_coord(origin[2]+random_num(-10, 10))

write_short(g_sprite5)

write_byte(2) 

write_byte(200)

message_end()


g_burning5[ID_FBURN5]--


}



public Burning6(taskid)

{

static origin[3], flags

get_user_origin(ID_FBURN6, origin)

flags = pev(ID_FBURN6, pev_flags)

if ((flags & FL_INWATER) || g_burning6[ID_FBURN6] < 1 || !is_user_alive(ID_FBURN6))

{

remove_task(taskid)

return

}

message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

write_byte(TE_SPRITE)

write_coord(origin[0]+random_num(-5, 5))

write_coord(origin[1]+random_num(-5, 5))

write_coord(origin[2]+random_num(-10, 10))

write_short(g_sprite6)

write_byte(2) 

write_byte(200)

message_end()


g_burning6[ID_FBURN6]--

}


public Burning7(taskid)

{

static origin[3], flags

get_user_origin(ID_FBURN7, origin)

flags = pev(ID_FBURN7, pev_flags)

if ((flags & FL_INWATER) || g_burning7[ID_FBURN7] < 1 || !is_user_alive(ID_FBURN7))

{

remove_task(taskid)

return

}

message_begin(MSG_PVS, SVC_TEMPENTITY, origin)

write_byte(TE_SPRITE)

write_coord(origin[0]+random_num(-5, 5))

write_coord(origin[1]+random_num(-5, 5))

write_coord(origin[2]+random_num(-10, 10))

write_short(g_sprite7)

write_byte(2) 

write_byte(200)

message_end()

g_burning7[ID_FBURN7]--
}


public event_Damage(id)

{

new weapon , attacker = get_user_attacker(id , weapon);



if(!is_user_alive(attacker))

return PLUGIN_CONTINUE;



if(weapon == CSW_KNIFE && g_knife_combat[attacker])

{

new Float:vec[3];

new Float:oldvelo[3];

get_user_velocity(id, oldvelo);

create_velocity_vector(id , attacker , vec);

vec[0] += oldvelo[0];

vec[1] += oldvelo[1];

set_user_velocity(id , vec);

}



if(weapon == CSW_KNIFE && g_knife_strong[attacker])

{

new Float:vec[3];

new Float:oldvelo[3];

get_user_velocity(id, oldvelo);

create_velocity_vector(id , attacker , vec);

vec[0] += oldvelo[0];

vec[1] += oldvelo[1];

set_user_velocity(id , vec);

}



if(weapon == CSW_KNIFE && g_knife_axe[attacker])

{

new Float:vec[3];

new Float:oldvelo[3];

get_user_velocity(id, oldvelo);

create_velocity_vector(id , attacker , vec);

vec[0] += oldvelo[0];

vec[1] += oldvelo[1];

set_user_velocity(id , vec);

}



if(weapon == CSW_KNIFE && g_knife_katana[attacker])

{

new Float:vec[3];

new Float:oldvelo[3];

get_user_velocity(id, oldvelo);

create_velocity_vector(id , attacker , vec);

vec[0] += oldvelo[0];

vec[1] += oldvelo[1];

set_user_velocity(id , vec);

}



if(weapon == CSW_KNIFE && g_knife_hammer[attacker])

{

new Float:vec[3];

new Float:oldvelo[3];

get_user_velocity(id, oldvelo);

create_velocity_vector(id , attacker , vec);

vec[0] += oldvelo[0];

vec[1] += oldvelo[1];

set_user_velocity(id , vec);

}



if(weapon == CSW_KNIFE && g_knife_thanatos[attacker])

{

new Float:vec[3];

new Float:oldvelo[3];

get_user_velocity(id, oldvelo);

create_velocity_vector(id , attacker , vec);

vec[0] += oldvelo[0];

vec[1] += oldvelo[1];

set_user_velocity(id , vec);

}


if(weapon == CSW_KNIFE && g_knife_boss[attacker])

{

new Float:vec[3];

new Float:oldvelo[3];

get_user_velocity(id, oldvelo);

create_velocity_vector(id , attacker , vec);

vec[0] += oldvelo[0];

vec[1] += oldvelo[1];

set_user_velocity(id , vec);

}

if(weapon == CSW_KNIFE && g_knife_sur[attacker])

{

new Float:vec[3];

new Float:oldvelo[3];

get_user_velocity(id, oldvelo);

create_velocity_vector(id , attacker , vec);

vec[0] += oldvelo[0];

vec[1] += oldvelo[1];

set_user_velocity(id , vec);

}


return PLUGIN_CONTINUE;

}


stock create_velocity_vector(victim,attacker,Float:velocity[3])

{

if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))

return 0;



new Float:vicorigin[3];

new Float:attorigin[3];

entity_get_vector(victim   , EV_VEC_origin , vicorigin);

entity_get_vector(attacker , EV_VEC_origin , attorigin);



new Float:origin2[3]

origin2[0] = vicorigin[0] - attorigin[0];

origin2[1] = vicorigin[1] - attorigin[1];



new Float:largestnum = 0.0;



if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);

if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);



origin2[0] /= largestnum;

origin2[1] /= largestnum;



if (g_knife_combat[attacker])

{

velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);

velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);

}



if (g_knife_strong[attacker])

{

velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);

velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);

}



if (g_knife_axe[attacker])

{

velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);

velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);

}



if (g_knife_katana[attacker])

{

velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);

velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);

}



if (g_knife_hammer[attacker])

{

velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);

velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);

}



if (g_knife_thanatos[attacker])

{

velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);

velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);

}


if (g_knife_boss[attacker])

{

velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);

velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);

}


if (g_knife_sur[attacker])

{

velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);

velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);

}


if(velocity[0] <= 20.0 || velocity[1] <= 20.0)

velocity[2] = random_float(200.0 , 275.0);



return 1;

}



public client_putinserver(id)
{
g_knife_combat[id] = true
g_hasSpeed[id] = true

// If the ID dont is bot
if (!is_user_bot(id))
return;

// If the ham already registered
if (g_hambots)
return;

// If dont have any bot in game
if (!cvar_botquota)
return;

// Set a register ham bots task into bot id
set_task(0.1, "fw_RegisterHamBots", id);
}

public fw_RegisterHamBots(id)
{
// Ham Forwards
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage"); // In this case, Ham_TakeDamage

// Here you add any Ham you need

// Register complete
g_hambots = true;
}