#include <amxmodx>
#include <reapi>

public plugin_init()
{
    register_plugin("Plugin", "1.0", "Confessa");
    
    RegisterHookChain(RG_CBasePlayer_AddPlayerItem, "Player_Item_Pre", .post = false);
}

public Player_Item_Pre(const pPlayer, const pItem) 
{
	new WeaponIdType:iId = get_member(pItem, m_iId);

	if(iId == WEAPON_FLASHBANG || iId == WEAPON_SMOKEGRENADE) 
	{
		SetHookChainReturn(ATYPE_INTEGER);
		return HC_SUPERCEDE;
	}
	return HC_CONTINUE;
}